SFoL 65 will have zero classes or factions that exist in FoL.
so i think that the current definition of SFoL is more liberal than you think.
Your game is a direct successor of other sfols, so I don’t really think there should be a problem?
But yea, if it wouldnt have these predecessor sfols, there would be 0 reason to call it an sfol
fair
I have been tagging eevee, Ici and FK but they never respond properly:
any uncommon mechanics
Would Homestuck’s two threads fall under uncommon mechanics?
Yes, I would consider two threads a special.
…well, I say we make a poll, because I want to vote YES to use your system.
It would be great to have definitions in the op of the queue thread
from a cursory glance it seems to, at the very least, reference more aspects of FoL than SFoL 24, SFoL 34, SFol 36, or SFoL 46? in any case, my (possibly incorrect) understanding of what previously qualified as an SFoL was that it needed to have at least two of ‘a King,’ ‘conversion,’ and ‘high-power role-madness set-up’ (could be misremembering some of the details on the last one), and GI pretty unambiguously meets those criteria.
high-power role
theres like 50 different VTs
and some negative utility roles
this is a joke for the record
If it has actually a King and a conversion faction, sure?
I wasn’t thinking tho that this was a given.
Especially since most classes are now town/mafia instead of BD/neutral/NK/cult, unseen or a similiar custom evil faction
We used to delete these classes, and told people to use fol mechanics or similiar, but thats not the case anymore since a long time
Especially since most classes are now town/mafia instead of BD/neutral/NK/cult, unseen or a similiar custom evil faction
i think in practice they’re still all interchangable
decent example of this in practice (and the only good thing to come from this game that wasnt a meme) would be sfol56 “Cult 2.0” where all of the scum classes had their alignments changed to a ‘Cult 2.0’
and i think all of the town-aligned-but-not-BD classes were also changed to be BD
tbh i think the biggest problem with the GI thread is the massive amount of classes that don’t have a class typing
theres like 20 different “X Italy” classes and probably 10 different "X FUCK"s
…i am guilty of this as well and should probably edit my past cards to compensate
although a few of them have passives that alleviate this
I surrender! (Passive) : You require one less vote to be lynched during the day. You will appear as Social to class type checks.
confused katze noises (Passive) : Naturally scummy, you are an omnimiller. You show up as Special for class type checks, because you are special.
Remember when we had “effort” as a rule for V2, so it doesn’t become a mess like V1
yes
I think that’s a huge problem and there’s no ruling as a host for how to interperet this
like mind flayer has effects that use class type but what the fuck do you do with the classtype “italy”
like
aaa
There is only one solution.
We have to tell Xblade that we should introduce the Italy classtype to Tol.
(I doubt that itll work, but I like that idea regardless )
yeah i just fixed all of my prior classes (most were obvious enough or had a passive that said what they should appear as)
this is actually a thing that should be enforced though
consistent class typing unless there’s a very good reason not to have one (cant think of any but one prob exists)
probably an avoidance of classes like this
768
Anstreim
named Cult Leader
769
Arete
named Mastermind
if theres at least no modifier to them
like i think this is fine
Priestess
Named Mercenary, but their contracts will always be ToL Guides+ (Community Guides/Judges/i42 Moderators/i42 Staff) if they are in the game.
since it has something else on top of it
Consecutive duplicate posts of the same class are banned unless that class is Vanilla Town. This includes named variants.
You may not change the base mechanics of the game using your classes and then say 'reroll this slot.'
Effort is required for your class, if it is just a named citizen it may be removed by the host.
You must use one of the 6 class types from vanilla FoL in your classes.
Moderators will delete classes that do not fit the rules of this thread.
granted
these are already all in the OP
just not very much enforced
excuse me
i’ve been calling for better categorisation for months
the rules of the GI thread have never required a specific flavor
class 2 is Mafia-flavored
class 87 is town-flavored
there’s not, fundamentally, much of a difference between
22
Kanye West
Blue Dragon Support
Fingers (Passive) - You are immune to the first attempt on your life.
Thank you Kanye, Very Cool! (Passive) - Your actions cannot be interrupted by occupiers, redirectors, etc. This passive is kept upon class change.Flame on Twitter (Day) - Remove a player’s immunities for the night because of your mob. - 2 Uses
Delay Album (Day) - Prevent all visits to yourself tonight at the cost of being unable to perform a night action. - 1 UseSteal Idea (Night) - Become the role of a dead non-unique Blue Dragon. - Infinite Uses
Defeat the scumfactions and any neutrals that seek to do you harm.
and
22
Kanye West
Town Support
Fingers (Passive) - You are immune to the first attempt on your life.
Thank you Kanye, Very Cool! (Passive) - Your actions cannot be interrupted by occupiers, redirectors, etc. This passive is kept upon class change.Flame on Twitter (Day) - Remove a player’s immunities for the night because of your mob. - 2 Uses
Delay Album (Day) - Prevent all visits to yourself tonight at the cost of being unable to perform a night action. - 1 UseSteal Idea (Night) - Become the role of a dead non-unique Town. - Infinite Uses
Defeat the scumfactions and any neutrals that seek to do you harm.
but yes the class types thing is an issue
gi has always required a certain amount of trimming on the host’s part
if there are classes for which class types matter, the host is within their rights to remove funny class types