Sellsword Rework

Sellsword

Bribes - Start with 0 bribes for every bribe over 5( although you don’t need any in order to win) you gain an extra 10 gold.

Contracted - Immune to most occupation and redirection. You will automatically use Don Armour before the game starts similar to alch.

Day Abilities:
Don Armour - use 1 bribe in order to make yourself death immune tonight.( 1 use)

Train - Use 2 bribes in order to gain 1 more use of 1 of your night abilities(except rebound).(infinite)

Night Abilities:
Contracted:
Guard - Prevent non-attack and non-conversion abilities targeting your target gain 1 bribe for all players prevented and 3 bribes for all conversion and attack abilities targeted on the player.( 4 uses)
Intermediate - Occupy a player, preventing them from taking any actions tonight, gain 1 bribe.( 3 uses)
Faction Allegiance - See if a player is a member of the unseen or cult.( 2 uses)
Rebound - Kill a player who voted up unseen or cult( must have been checked in order to use) , gain 3 bribes on a successful kill ( 1 use)

Don’t Know if I should just remove bribe or nah

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Sellsword is fine.

4 Likes

Also sellsword doesn’t need to know their allies, they should have to scumhunt to find them IMO, as well this shouldn’t be able to kill.

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Honestly Sellsword is fine, this just makes more problems

Also why are you giving them more motivation to actually do their job and disrupt healers and protectives.

The only thing sellsword needs is maybe a one time night immunity and wincon turned to survive to see BD lose as it’s way too easy right now IMO

2 Likes

wait this reminds me of something

Actually no, Sellsword is fine not having to survive IMO. Its currently the only true traitor class in the game.

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K then we need a class that does! LIKE WARLOCK!

Sellsword is fine, the only change it needs is a one-time night immunity and having to survive to win

So I was going to accuse you of having been possessed by RHCube. But if thats the case…

Then who is this?

4 Likes

Wincon?

I agree with night immunity, disagree with having to survive. Sellsword should actively seek to waste BD resources, including lynches.

But not having to survive is too easy, and doesn’t make sense. Faction members have an entire faction to support them, but neutrals are on their own

But it is a neutral evil, that’s only goal is to make BD lose - I’m fine with it dying and still winning - It should be something important to consider ‘It’s 3 vs 2 - one of these guys is SS and one is MM - oh crap, lynched the wrong one.’

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So then the next thing to consider is of course if there is a middle ground

I mean, if we change it to RH’s idea, Sellsword loses in the example I laid out.

I know. So that specific solution is not a good idea. However there are other secondary objectives that can be put onto a class besides survival

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Basically just do:

Blue Dragon loses and X

X can be survive but it doesn’t have to be

For example: Blue Dragon loses and the game ends by at latest 3 days after you die