Can you please go into detail?
New Arbiter
The Arbiter
Hand of Byzantium Special
Battle-Tested (Passive) - Immune to every possible form of death except a lynch or a duke execution. This passive is a form of supreme protection that overrules death immunity bypassing attacks.
Imperial Pledge (Passive) - You are entirely immune to all forms of occupation and redirection for the entire game. You keep this passive even if you choose to become the Champion or become elected as a Purified King. You also cannot be imprisoned by the duke. If the duke attempts to imprison you, the champion will automatically attack him in addition to their normal night action and this attack on the duke will bypass any forms of healing or protection.
Inside Seclusion (Passive) - You will appear as a class of your choice which you can inform the host at the start of the game which you would like for to investigators. You are fully immune to all investigative abilities for the entire game and will always appear as your desired class to investigators. Additionally if you are the original Arbiter and die, if and ONLY IF the current Champion is the original champion, they will become the new Arbiter. The only exception to this is a Socialite who will automatically become the new Arbiter before the Champion and the Magistrate who will do so if and only if the Arbiter is lynched during the day. Otherwise, there will never be a second arbiter, and a third is only possible with a Socialite or Magistrate in play who dies after the original Arbiter but before the original Champion.
Imperial Urgency (Day) - Become the Champion at the start of the night; if there is a current champion, if they are the original champion, they will become the new Arbiter; if not, they will become their convert class again. Cannot be used before day 4. - One use
Entrust (Night) - Convince someone to join the Hand of Byzantium. - Infinite uses, 1 day cooldown, except to convert a fourth member to the Hand of Byzantium, in which case that is a two day cooldown.
Imperial Judgment (Night) - Select a player and guess their class. If they are not Unseen or you are wrong, nothing happens. If they are unseen and you are correctly, this player’s logs will not show to the court but you and only you will be privy to them if they die sometime within the next two nights. You also cannot clean their flip, but can change the class they flip as to anything you would like, if you want to. - 2 uses, 2 night cooldown.
Defeat the Unseen and any neutrals that seek to do you harm.
New thread time /s
To neuter BD, you need to remove all its players since anyone can replace leader
Like Cult, but in this case it can consistently kill every night
To neuter HoB, all that needs to happen is Arb/startingChamp dying
They only get invest immunity and slightly more consistent kills as substitute
This works
if it doesn’t, i’d prefer to just give them the same promotion mechanic as BD
I buffed that added passive a bit more. Now I find the two factions pretty equal.
Imperial Pledge (Passive) - You are entirely immune to all forms of occupation and redirection for the entire game. You keep this passive even if you choose to become the Champion or become elected as a Purified King. You also cannot be imprisoned by the duke. If the duke attempts to imprison you, the champion will automatically attack him in addition to their normal night action and this attack on the duke will bypass any forms of healing or protection.
New Arbiter
The Arbiter
Hand of Byzantium Special
Battle-Tested (Passive) - Immune to every possible form of death except a lynch. You are unharmable even by the duke. This passive is a form of supreme protection that overrules death immunity bypassing attacks.
Imperial Pledge (Passive) - You are entirely immune to all forms of occupation and redirection for the entire game. You keep this passive even if you choose to become the Champion or become elected as a Purified King. You also cannot be imprisoned by the duke. If the duke attempts to imprison you, the champion will automatically attack him in addition to their normal night action and this attack on the duke will bypass any forms of healing or protection.
Inside Seclusion (Passive) - You will appear as a class of your choice which you can inform the host at the start of the game which you would like for to investigators. You are fully immune to all investigative abilities for the entire game and will always appear as your desired class to investigators. Additionally if you are the original Arbiter and die, if and ONLY IF the current Champion is the original champion, they will become the new Arbiter. The only exception to this is a Socialite who will automatically become the new Arbiter before the Champion and the Magistrate who will do so if and only if the Arbiter is lynched during the day. Otherwise, there will never be a second arbiter, and a third is only possible with a Socialite or Magistrate in play who dies after the original Arbiter but before the original Champion.
Imperial Urgency (Day) - Become the Champion at the start of the night; if there is a current champion, if they are the original champion, they will become the new Arbiter; if not, they will become their convert class again. Cannot be used before day 4. - One use
Entrust (Night) - Convince someone to join the Hand of Byzantium. - Infinite uses, 1 day cooldown, except to convert a fourth member to the Hand of Byzantium, in which case that is a two day cooldown.
Imperial Judgment (Night) - Select a player and guess their class. If they are not Unseen or you are wrong, nothing happens. If they are unseen and you are correctly, this player’s logs will not show to the court but you and only you will be privy to them if they die sometime within the next two nights. You also cannot clean their flip, but can change the class they flip as to anything you would like, if you want to. - 2 uses, 2 night cooldown.
Defeat the Unseen and any neutrals that seek to do you harm.
My jaw hit the floor
Ok maybe that went too far lol
i have no idea how to balance things
Just read through op, and it has the two things I was concerned with being faction cap and is king convertable was in there. Dont have time to check the classes atm. But this be a fun multi ball with both HoB and BD spawning
King is not convertible
King is the only unconvertible possible unseen class
Yes I know, just saying that was my concern and OP had the answer
let’s pull that back just a bit
New Arbiter
The Arbiter
Hand of Byzantium Special
Battle-Tested (Passive) - Immune to every possible form of death except a lynch. You cannot be killed even by the duke. This passive is a form of supreme protection that overrules death immunity bypassing attacks.
Imperial Pledge (Passive) - You are entirely immune to all forms of occupation and redirection for the entire game. You keep this passive even if you choose to become the Champion or become elected as a Purified King. You also cannot be imprisoned by the duke. If the duke attempts to imprison you, he will think he has imprisoned you and you will be able to send a message to each other, but you will not actually be occupied, and if he attempts to execute you, he will fail.
Inside Seclusion (Passive) - You will appear as a class of your choice which you can inform the host at the start of the game which you would like for to investigators. You are fully immune to all investigative abilities for the entire game and will always appear as your desired class to investigators. Additionally if you are the original Arbiter and die, if and ONLY IF the current Champion is the original champion, they will become the new Arbiter. The only exception to this is a Socialite who will automatically become the new Arbiter before the Champion and the Magistrate who will do so if and only if the Arbiter is lynched during the day. Otherwise, there will never be a second arbiter, and a third is only possible with a Socialite or Magistrate in play who dies after the original Arbiter but before the original Champion.
Imperial Urgency (Day) - Become the Champion at the start of the night; if there is a current champion, if they are the original champion, they will become the new Arbiter; if not, they will become their convert class again. Cannot be used before day 4. - One use
Entrust (Night) - Convince someone to join the Hand of Byzantium. - Infinite uses, 1 day cooldown, except to convert a fourth member to the Hand of Byzantium, in which case that is a two day cooldown.
Imperial Judgment (Night) - Select a player and guess their class. If they are not Unseen or you are wrong, nothing happens. If they are unseen and you are correctly, this player’s logs will not show to the court but you and only you will be privy to them if they die sometime within the next two nights. You also cannot clean their flip, but can change the class they flip as to anything you would like, if you want to. - 2 uses, 2 night cooldown.
Defeat the Unseen and any neutrals that seek to do you harm.
Here’s a solution
Give Arbiter some ability to fakeclaim so that they can be that ‘player you can’t easily deduce via mechanics and is super spooky’
Imperial Pledge (Passive) - You are entirely immune to all forms of occupation and redirection for the entire game. You keep this passive even if you choose to become the Champion or become elected as a Purified King. You also cannot be imprisoned by the duke. If the duke attempts to imprison you, he will think he has imprisoned you and you will be able to send a message to each other, but you will not actually be occupied, and if he attempts to execute you, he will fail.
Er
idk how to help its fake claim game
Need help pls