I’m almost guaranteed to follow whatever you do for your HoB overhaul unless a reviewer denies it.
You’re much better at balancing than me.
Nothing in the OP has been updated
I don’t think it’s a good idea. A good idea would be to make their converts stronger since they’re going to get fewer on average (2 arbiters and not 3).
I should do that, ty for the reminder
The Bard
Hand of Byzantium Support
Goldentongue (Passive) - You appear to investigators as a member of the Unseen.
Pure Wits (Day) - You will be occupation and redirection immune tonight. (3 uses)
Song of Triumph (Day) - If a member of the Unseen is lynched today, choose another member of the Hand of Byzantium. One use of all of their limited abilities will be restored. (1 use)
Crescendo (Night) - Make another member of the Hand of Byzantium appear as a member of the Unseen to investigators tonight.
Allegro (Night) - Choose a player. If they redirect, occupy or attack someone tonight, their night action will be guaranteed to succeed. (2 uses)
Defeat the Unseen and any neutrals that seek to do you harm.
The Duelist
Hand of Byzantium Killer
Royal Blood (Passive) - Your votes for King will count as two.
Schuld (Passive) - If you become King, the Champion gains an additional use of Supreme Strike.
Expose Weakness (Day) - Choose a player. You will learn all of their immunities at the end of the day. (2 uses)
Versetzen (Night) - Make all members of the Hand of Byzantium night immune tonight. If any of them are attacked, you will kill the attacker. Does not bypass immunity. (3 uses)
Zornhau (Night) - Permanently remove Royal Blood from a player if they have it. If they receive even a single vote in a King election, you will automatically attack them on the following night, bypassing all forms of protection, healing and death immunity. You can still use Versetzen on the same night if this occurs. (1 use)
Defeat the Unseen and any neutrals that seek to do you harm.
Idk if you like these so far.
Then how, if the abilities I created for Triumphant Resolve were bad?
They’re not bad, actually. I’m going to take another look.
In what way were these buffed? Looks good but i wasn’t paying attention
I’m talking less about raw power and more about flexibility. Raw power is something BD has, especially on CtA nights.
I added one ability per class.
Here are the triumphant resolve stuff again
…Hmm.
I honestly like them a lot but they feel like raw power…
…I don’t know.
Like they might be too powerful?
What if instead of just having them, there was the Triumphant Resolve mechanic, but it only had a 1 night cooldown instead of Call to Arms’s 2 night cooldown
Not that… I feel like they are more like BD than HoB.
As in, HoB is supposed to be more flexible and manipulative, but the Triumphant Resolve abilities are pure power.
I honestly don’t know how to express this well.
Champion/Heroine are a good comparison to illustrate what I mean a little better. I like the current versions because the differences are clear-cut.
No i get you
If you want their extra abilities to be more in manipulation than power, I’m requesting your help in making them. I am not good at creating abilities based in manipulation rather than raw power
I like what you’ve done so far
We’d probably need a pretty impressive level of manipulation to be able to match the power of BD and the ease of getting a new BD converter
It’s much easier to get a third Visionary than a second Arbiter in the current state.
The Overseer
Hand of Byzantium Offensive
Undeterred (Passive) - You are occupation and redirection immune.
Oversight (Passive) - You automatically obtain the logs of the Duke’s conversations in jail for as long as you are alive.
Overrule (Day) - Choose two players. If the first player uses a day ability today, they will be redirected to the second. (2 uses)
Red Tape (Day) - The King’s night action will fail tonight. (2 uses)
Order of Relocation (Night) - Redirect a player to another. You may redirect a player to yourself.
Order of Exchange (Night) - Redirect two players to each other. (1 use)
Defeat the Unseen and any neutrals that seek to do you harm.