King dying is great, let’s add more of that stuff
I think this could be fixed by giving some classes a “Coward” trait that doesn’t let them kill other players.
Please send your character details. Psychotic people are not allowed.
As he got executed, a cloud appears, showing in big letters.
[Name] was a Cult Leader.
Wait
“He has a wolf he must be hunter”
Unseen can have a bad time
why not?
if you think someone’s evil you can beat them to death
binoculars are heavy
I’d argue that from an RP standpoint, most regular Blue Dragon citizens wouldn’t just kill someone (especially without conclusive evidence that they are a traitor), and would be more likely to report them to the local sheriff
And that’s why I’m not allowing for day actions. If you have to take the time to check (during which the Unseen could just kidnap the wolf) then it isn’t so easy. Of course you then get problems such as an Unseen fake claim NOT having a wolf. I’ll work something out.
I have ninja moved this to forum matches since it was just sitting in general
pls understando
I don’t understand. How do I door
I don’t know if I’m allowed to give suggestions, but I think I have an idea what the Reaper card would be:
Traits:
Strong- You will win direct confrontations with anyone who isn’t strong
Collector- Everytime you win a direct confrontation, you will get the player’s soul and add it to the number of souls already collected (You start out with two souls)
Immortal- If you get attacked, you will absorb a soul you have collected to stay alive (This also applies to unhealed poison/bleeding)
Inventory:
-Death Scythe
-Bottle of Souls
Eh. Something along those lines. Somethings I would do is make collector trigger when ever you kill someone with the Scythe which allows for you to get souls from indirect confrontations (such as a back stab)
Should probably mention that a direct confrontation is when the attacker and defender both are in melee combat with each other. That’s why ranged weapons are stated to not count as direct confrontation. (also immortal would trigger on death rather than when attacked.). This means that if you kill someone in their sleep then there is no confrontation. However if you are doing a night action then you are obviously not asleep. However this means that if you can knock someone out then you can kill them while avoiding a confrontation.
Like this:
Reaper
Traits:
Strong - You will win direct confrontations with anyone who isn’t strong
Immortal - if you would die at night you will automatically try to consume a soul
Inventory:
- Scythe (will give you the soul of anyone you kill with it)
- Soul Jar (Consuming a soul will heal you. Starts with 1 soul)
Can a thief steal items?
Yes.
You can also loot body’s.
The Gambler
Neutral Support
Inventory:
Royal Documents
Enchanted Die
Coffer of Gold Coins
Win Condition: Be the last player with Royal Documents
This looks good.
however if something happens when they’re trying to reap, the soul should escape, like wizard
So if the CW traps the reaper away from his victim but the victim still dies?