SFoL Grand Idea Class Thread V2

366

The Moonshiner

Unseen Offensive

[Passive]Addicted: Immune to occupation and redirection

[Day] Stalk Customer: Learn who your target of sell drink last night gives the drink to tonight at the end of the night (2 use)

[Night]Sell drink: Give a player a 1-shot occupation that can be used the next night alongside their other night abilities. They will be informed you have done so at the beginning of the next night.(inf use)

[Night]Cheap drink: Give a player a 1-shot redirection that can be used the next night alongside their other night abilities. They will be informed you have done so at the beginning of the next night. (2 use)

367

The Mitochondrion :shield: :fire:

Unseen Special

Powerhouse of the Cell (Passive) - Immune to death at night and occupation (although not target changing). You may at any time before your death pick another Unseen member to become the new Mitochondrion, swapping your class with theirs. Doing so wastes 1 use from Mitochondrial Biogenesis and theirs limited-use abilities. Any limited uses of abilities you or they wasted won’t be regained. You can’t pick your sucessor if you don’t have uses of Mitochondrial Biogenesis.
Kiss-and-run Exocytosis (Passive) - If, at any time, the Unseen finds themselves without a Mitochondrion, the faction is renamed to Monocercomonoides.
Supravital Staining (Passive) - You know, at the start of the game, how many factions there are.
Celular Differentiation (Night) - Change target player into the Unseen version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Mitochondrial Biogenesis (Night) - Make all actions from the Unseen bypass occupation and healing tonight - 3 uses.

Your objective is to defeat the Blue Dragon, the other scum factions and any neutrals that seek to do you harm.

368

The Infiltrator

Cult Special
“This place should have plenty to join my cause. Time to recruit some followers for the ethereal beings I hear.”
Hidden Weapon (Day) - Cause a player to bleed. They will bleed and die in two nights if not healed. - 1 use :crown:
Secret Training (Day) - Retrain a member of the cult, you may choose what original BD class that member would originate from, giving them different ability inheritance - Infinite use
Outside Influence (Night) - Change target player into the Cult version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. This may target a dead player, bringing them back to life - Infinite uses, 1 night cooldown
Cloak and Dagger (Night) - Attack 2 players at once, bypassing immunity, this can still be healed. Alternatively you may attack 1 player bypassing all forms of healing and immunity. :crown:
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.

369
The Balance Dev
Neutral Social

Passive:
Community Feedback: You will see the feedback of all abilities that target you.
Contracted: You are death immune and must use at least one of your abilities every day/night cycle starting d2.

Day:
#feedback-discuss (3 use): You will have a private chat tonight with your chosen player.
Release Patch (inf use): Make all the changes public. The rest of the players will vote if they want to keep them or not. If they vote Yes, all abilities will be updated to your suggested ones.

Night:
Rework Ability (inf use): Change an ability that targeted you into another one.
Private Test Realm (inf use): Use an ability you created on another player.

Win condition: Release a patch with at least 3 changes that the majority of players will like.

370

Arabellus

Arabellus
Neutral Killer

“It is not enough that the people must know of my vast intelligence and knowledge of the workings of the world, no… they must experience my relentless power firsthand.”

Dragon Scales (Passive) - You will survive the first attack on you.

Benign Transposition (Day) - Switch places with a player tonight - everything targeting you that night will target them, and vice versa. If this player dies tonight, you will gain a use of Disintegrate. [∞ use, one day cooldown]

Catapult (Night) - Launch a box at a target at an incredible velocity, killing them. [∞ use]
Disintegrate (Night) - Turn a target to ash with a blast of force energy, killing them. This cannot be healed or prevented. [1 uses]
Destroy all who stand against you.

371

Kai

Neutral Killer
”Anrgey noises”
Homosexual-(Passive)-Immune to occupation and redirection to and from female players.
Theatre Kid-(Passive)-Immune to all forms of death sans the lynch
”DONT FUCKING MASS CLAIM”(Day Abilty)-Silently strongman dayvig a player provided they have softed or hard claimed their ACTUAL class or its mechanics. Provide the quote with the guess their class is for it to go off. You may use thise twice per day (Infinite use)
”Angrey noises”-Kill a player, it will strongman if they have claimed their class or given mechanics (provide a quote with guess of class for strongman to take effect)-(Infinite use)

Destroy all who stand against you.

372

The Mind Flayer :shield: :crossed_swords:

Neutral Killer
Insanity (Passive) - You are immune to death at night, occupation and redirection.
Mindstorm (Passive) - Once per night you may guess a player’s class. If you are correct you will empower your attack via Mind Read. You will gain a one-night buff depending on who you kill with this passive. This passive will be disabled if you guess incorrectly twice. Cannot Target the King.
Insight (Day) - Gain a clue to your target’s class type. You receive the same results as princess. [4 Uses]
Mind Read (Day) - You will see who your target visits tonight. [4 Uses]
Brain Destruction (Night) - Kill a player. You will be able to choose who they target tonight, bypassing redirection immunity. You may not redirect the King. [Infinite Uses]
Whispers of Insanity (Night) - Cause a player to commit suicide, destroying their logs and allowing you to determine what they flip as the next day. You will receive their real class and their logs. [1 Use, Cannot Target the King]
Possible Buffs Gained:

  • Killer: Gain an addition use of Whispers of Insanity.
  • Offensive: You will occupy everyone visiting you, bypassing occupy immunity.
  • Support: You will heal yourself tomorrow night, curing infection and bleed.
  • Social: You will be guaranteed to visit your target.
  • Investigative: All uses of Insight and Mind Read will be replenished. Your visits will be hidden from Investigators.
  • Special: You will appear as the class of your choice to investigators.

Goal: Destroy both the major factions and any neutrals who may stand in your way.

373

Jack the Ripper
Neutral Killer

One With The Fog (Passive) - You will be immune to death and will gain additional powers for every successful kill.

  • 1 kill - Your visits will be hidden and will be prevented from visiting anyone that would lead to your death. You may also target 2 people with Stalk.
  • 2 kills - You will be immune to redirection and occupation. Additionally, gain a use of an ability of your choice.
  • 3 kills - You will be immune to all forms of delayed death and Eviscerate now bypasses immunity and healing and cleans the flip for other players. You will secretly receive their real classcard in your PM.
  • 4 kills - You can no longer die at night and Leer also prevents your target from voting.
  • 5 kills - Day abilities no longer take any uses and you will secretly have a double vote or take 1 more vote to lynch. You may switch between the double vote/loved passive at any time.
  • 6+ kills - You may use 2 day abilities every day.

Leer (Day) - Prevent a player from using day abilities today and occupying them tonight. [3 Uses]
Stalk (Day) - Learn who your target(s) visit tonight. [3 Uses]
Cutthroat Tactics (Day) - Your target will be bled at the end of the night, killing them in 1 night if not healed. [1 Use]
Eviscerate (Night) - Kill your target. This will bypass all forms of protection and prevention if your target has claimed at least one ability that they have. [Infinite]
Ambush (Night) - You will attack all players visiting your target tonight. [1 Use]
Win Condition: Survive to the final 3 or defeat all that would stand in your way.

375

Shar Pei

Neutral Killer
Chinese Fighting Dog (Passive) - When you are attacked, you will not die but instead become Injured. Injuries can be healed, if you are attacked while you have an Injury you will die.
Puppy Eyes (Day) - If Target Player targets you with a day ability for the rest of the day, it will be redirected to a player of your choice. You can select your target twice. - 2 uses.
Rabid Wolf Bite (Day) - Dive at a player and bite them, making them bleed. If they are not healed in 2 nights, they will die. - 2 uses.
Neck Slice (Night) - Stab your claws into a player. Killing them. - Infinite Uses.
Bite Marks (Night) - Bite a player. They will become marked. If you kill a player who is marked, it will bypass death immunity.
Your objective is to defeat the Blue Dragon, Unseen, Cult, any Neutrals that dare stand in your way and any other main faction.

Crowns into the Psychopatic Tsar. Is not convert immune despite being a neutral. Becomes an Acolyte if converted by the Cult and if converted by the Unseen loses the Chinese Fighting Dog passive, Rabid Wolf Bite, Neck Slice and Bite Marks will also activate if another member of the Unseen kills the marked one.

376

The Scribe

Blue Dragon Social
Royal Blood (Passive) - Votes to become Tsar count as two for you.
Reply (Day) - Reply to a player’s parchment message with the same selected words. - Infinite uses
Send Parchment (Night) - Give parchment to a player. Choose 30 words for them to use the next day phase. The words cannot be longer than 15 characters. The player may re-order the words to send a message to you. - Infinite uses
Patriotic Poetry (Night) - Select a player. If they have Royal Blood, a vote for them will be negated silently. You may target yourself. - 2 uses :crown:
Your objective is to defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into the Apostle or the Calligrapher.

377

The Calligrapher

Unseen Social
Royal Blood (Passive) - Votes to become Tsar count as two for you.
Reply (Day) - Reply to a player’s parchment message with the same selected words. - Infinite uses
Slip Parchment (Night) - Give parchment to a player and frame them. Choose 30 words for them to use the next day phase. The words cannot be longer than 15 characters. The player may re-order the words to send a message to you. - Infinite uses
Patriotic Poetry (Night) - Select a player. If they have Royal Blood, a vote for them will be negated silently. You may target yourself. - 2 uses :crown:
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

378

The Scribe

Blue Dragon Social
Dedication (Passive) - Immune to occupation.
Messenger (Day) - Target two players, they will be able to send each other a single 1000-character message through the host tonight. – 1 use
Secret Letter (Day) - Anonymously send a single 1000-character message through the host to a player. They will receive the message at the start of the night. – 2 uses
Copy (Night) - You will receive target player’s logs at the end of the night unless they have Royal Blood or their Class Type is Special. If the player did not have logs, you will not receive any feedback. Not usable until N3. – 3 uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Scrivener or The Partisan.

379

The Scrivener

Unseen Social
Obstinacy (Passive) - Immune to occupation.
Man In The Middle (Day) - Target two players, they will be able to send each other a single 1000-character message through the host tonight. You will also receive both messages. – 1 use
Secret Orders (Day) - Anonymously send a single 1000-character message through the host to a player. They will receive the message at the start of the night. – 3 uses
Scrape Off (Night) - If target player dies tonight, they will appear to not have any logs. – 2 uses :crown:
Your objective is to Eliminate the Blue Dragon and any Neutrals who stand against you.

380

The Partisan :crossed_swords:

Cult Social
Specious Reasoning (Day) - Your target will receive incorrect results from investigations tonight. - 2 uses
Subterfuge (Day) - You will appear to be BD tonight. - 1 use
Expose (Night) - You will receive target player’s logs at the end of the night. If the player did not have logs, you will not receive any feedback. Not usable until N3. - 2 uses
Forge (Night) - Select a target and send fake logs for them. If target player dies tonight and is Blue Dragon, their logs will be the logs you sent. - 2 uses
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.

381

The Runecaster

Blue Dragon Social
Rune of Invocation (Passive): The power of runic incantation cannot be stifled. You are immune to all effects which may attempt to silence your speech. You keep this passive upon class change.

Rune of Alteration (Day): Using the power of incantation, alter the perspective of others. Force a player to accuse another specific player and lock them out of the ability to change their vote for up to 2 hours (2 uses).

Rune of Revelation (Day): The power of runes gives you influence over the airwaves. Send a message of up to 250 characters to the court anonymously through the host (2 uses).

Rune of Communication (Night): Establish a vocal link with another player. You and that player now share a chat where you can speak to one another for specifically this and only this night phase (Infinite uses).

Rune of Creation (Night): Unleash the runic power of creation to summon a portal to the afterlife. You may utilize this portal to temporarily enter the afterlife and establish a vocal connection with the dead residing there, gaining access to dead chat. You may only stay in this realm for a maximum of 6 hours; you must return to reality by then or the portal will close and you will be trapped there forever (2 uses).

Defeat the Unseen or Cult and any neutrals that seek to do you harm.
Converts into the Sealer of the Partisan.

382

The Sealer

Unseen Social
Converted from: The Runecaster

Seal of Dominance (Passive): You are immune to all effects that may attempt to silence your speech. In addition, if someone attempts to silence you, they themselves will experience that effect instead. You keep this passive upon class change.

Seal of Petrification (Day): Force a player to accuse another specific player and lock them out of the ability to change their vote for up to 2 hours (2 Uses).

Seal of Lies (Day): Send a message of up to 250 characters to the court anonymously through the host (2 uses).

Seal of Sabotage (Night): Establish a vocal link with another player. You and that player now share a chat where you can speak to one another for specifically this and only this night phase. The rest of the unseen will receive all messages sent in this chat as they appear, but the linked player will not be aware of this (Infinite uses).

Seal of Armogeddon (Night): Upon activating this ability, the result is, tomorrow during the trial, once someone has reveived enough votes to be hammered, sacrifice yourself in order to irrevocably transfer all the votes on the hammer to someone else and hammer the alternate person instead. Action is irrevocable (if someone is hammered tomorrow, you may choose to transfer the hammer to someone else, but you will die), but will not have an effect and will be refunded if there is no hammer the following day (1 use).

Your objective is to Eliminate the Blue Dragon and any Neutrals who stand against you.

383

The Hitman [Unseen Killer]

Passives:

Trained Killer - If you fail to get a night kill, your next attack will gain a one-time tiered buff, in this order:
1: You become occupy immune
2: You bypass healing
3: You bypass death immunity

Promotion - If (Unseen Special) dies, you will become the (Unseen Special).
*Starting Hitman only

Day Abilities

Cyanide Poisoning - Target player dies during the day, bypassing immunity. (0 uses, shared)
*This ability fails if target is immune to bleeding
Blade Slice - Bleed target player. They will die in 2 nights unless healed (2 uses, shared)

Night Abilities

Suffocate - Kill target player. (Inf use)
Restock - Gain a use of either Cyanide Poisoning or Blade Slice (2 uses, 1 use for promoted Hitmen)
Goal: Defeat the Blue Dragon, Cult, and any Neutrals that seek to do your harm.

384

The Insane Brawler

Blue Dragon Killer
“Killing is fun! Being accurate… That’s not my speciality”
Throwing the gauntlet (Passive) - If you die, your killer will gain a 1-shot silent dayvig. This must be used in their classcard and it will not be announced who used it when it is used.
Fight to the death (Day) - Target player will be attacked. If they are a Killing class you will die instead. This does not bypass immunities. If you kill a Blue Dragon player you will be unable to use ‘Baile de la muerte’ again. - 1 use
Baile de la muerte (Night) - Target 2 players. If they are from the same faction, attack them both. Neutral Killers count as a separate faction for the sake of this. This does not bypass immunities. - Infinite use, 1 night cooldown upon successful use.
Last Stand Saloon (Night) - Gladiate a player, only one of you two may be lynched the following day. If you are lynched, the other player gets your ‘Throwing the gauntlet’ trigger for defeating you in combat. - 1 use
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm

Converts into The Combattant or Cult Killer

385

The Combattant

Unseen Killer
“I fight for what is right. As the Hitman’s friend and Mastermind’s right hand.”
Seasoned Fighter (Passive) - You will not become The Hitman upon the Hitman’s death. Instead you will gain 4 uses of ‘dastardly dagger’.
Dealing in Death (Passive) - If you die, your killer will gain a bonus dependent on their class type (As listed under ‘Class buffs’). If you die to a lynch, this will be given to the first person to vote to you on the current wagon.
Dastardly Dagger (Day) - Attack someone. Does not bypass immunities. - 0 use.
Gifted with Death (Day) - Give someone a gift, they may choose to open it or leave it. If they open the gift and they are a killer this gives them a 1-shot dayvig, if they are not a killer they die. If they choose to leave it, they will bleed causing them to die in 2 days if not healed. - Infinite uses, 1 day cooldown.
Champion of the Arena (Night) - Choose 2 people. If they are from the same faction attack both. Bypasses immunities, Neutral Killers count as Neutral for this ability. - Infinite Uses (Only usable after Hitman dies)
Underhanded Blow (Night) - Gladiate a player, only one of you two may be lynched the following day. If you are lynched, the other player gets your ‘Throwing the gauntlet’ trigger for defeating you in combat. - 1 use
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

Class Buffs:
Killer - Gains a 1-shot dayvig. This kills anyone who hits a member of the Unseen.
Offensive - Gain a 1-shot immunity bypassing redictor.
Social - Gain a 1-shot matchmake, this is usable alongside any other night abilities.
Support - Gain a 1-shot heal, this heal succeeds even against any heal-bypassing abilities.
Investigative - Gain a 1-shot class check usable during night.
Special - Gain a day ability which instantly reduces cooldowns on your abilities to 0 and gain a use of any limited use abilities you have. (Has a 1 day cooldown for use).

386

The Royal Guard [Blue Dragon Killer]

Passives:

Royal Blood - Votes for you to become Tsar will be doubled. This passive will stay with you even if your class changes.
Guilty Mind - The 2nd time you would kill a Blue Dragon member, you will also commit suicide.

Day Abilities:

Revenge - If the player that was executed was Blue Dragon, targeting one of their voters with Kill the Guilty will be unhealable. (2 uses)

Night Abilities:

Royal Safeguard - Defend target player. If a player visiting them would occupy, redirect, or kill them, you will instead kill the offending player. (Inf use)
Kill the Guilty - Kill target player, as well as occupying them. If you are redirected into killing a Blue Dragon member, it will not count against Guilty Mind. (Inf use)
Goal: Defeat The Cult, Unseen, and any Neutrals that seek to do you harm.

Converts to the Acolyte or to the Bastard Safeguard.