SFoL Grand Idea Class Thread V2

1013

Jane

Neutral Support
Neutrals Inside (Passive): You can only spawn if at least one other neutral class spawns.
Finally Roll Neut (Night): Target a dead player who flipped as a neutral class. You will become that class, inheriting their abilities and win condition. If their flip was accurate and they would otherwise not achieve their win condition at the end of the game, they will win if and only if you win. This ability is guaranteed to succeed (1 use)
Become another neutral class and achieve its win condition.

2 Likes

1014

Janye west

Neutral Support
Kanye (Passive) - You are only allowed to post in kanye west lyrics. If you fail this restriction, you get modkilled and cannot win. You lose this passive when becoming a new class.
Neutrals Inside (Passive): You can only spawn if at least one other neutral class spawns.
Finally Roll Neut (Night): Target a dead player who flipped as a neutral class. You will become that class, inheriting their abilities and win condition. If their flip was accurate and they would otherwise not achieve their win condition at the end of the game, they will win if and only if you win. This ability is guaranteed to succeed (1 use)
Become another neutral class and achieve its win condition.

1015

Napoleon

Memesky Killer
Neutrals Outside (Passive) - You can only spawn if at least one other neutral does. Memesky does not count for this.
Delete the Neut (Night) - Investigate a player to see if they are Neutral. If they are, you will kill them bypassing everything whilst also converting a random Town player to the Memesky. Infinite uses

Ensure no neutrals win and the Memesky achieves parity.

1016

Butter

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Town Special
BUTTER (Passive): You must make a shit pun in one of your posts each day or you will die.
ON A ROLL (Night): If someone not in the uninformed majority is lynched the day before, you may pick one of the following abilities to use on any player: Alignment Cop, Vigilante, and Jailkeep. This will bypass all protection or preventions. You cannot use the same ability before using all the other ones.

generic town wincon

6 Likes

1048

Cat


Town Special
AHHHHHHHHHHHHHHH (Night): Fucking destroy someone with your sheer insanity and need to be given constant attention. They will just die, right on the spot, not preventable. They will die. If your target is a member of the uninformed majority you can’t obliterate anymore people.

generic town wincon

3 Likes

Notes:

  • All factions in this post have the win condition “Eliminate all opposing factions and any neutrals who seek to do you harm.”
  • All roles which reference ITAs automatically enable ITAs starting D2.
  • All roles with reference events automatically enable events starting D1, with events determined by host discretion.
  • Mod elections occur when half or fewer of the players remain at the start or end of the day.

1017

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FrostWolf

Town Roleblocker [Offensive]

Wolf Guard (Day)-Your night ability tonight will also prevent the target from dying during the night. However the next night you will be unable to use your night ability-2 uses

Ice Cage (Night)-Roleblock target person-Infinite Uses

1018

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Nerbins

Town blamed for everything dreaming god [Special]

Blame Nerbins (Passive) - Blame him for this passive as well, since if he wasn’t blamed so much, you wouldn’t have it. You will appear as mafia to all checks.

Setup theme (Night) - Chose name of one game which was hosted on this site. At the end of the night you will receive a one shot day ability that is themed after this game… theme.

1019

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Chloe

Town not forum mod, who does mod work regardless [Social]

Processing appeals (Passive) - You can talk to banned people at night.

Unban (Night) - eevee has banned someone without good reasoning again. Unban them, making them rejoin the game. - 1 use

Make friends (Day) - Target person in the User Union, making them join the Judge Alliance instead.

Mod candidate (Passive) - If you are elected as new mod, you will get ability to ban people, as well as refill on “urban”.
1020
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Napoleon

Town Imperial Physician [Support]
Imperial Guard :shield: (Night)- Each night you may target someone preventing them from dying that night. You cannot target the same person twice in a row (Infinite uses)
1021
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Icibalus

Town Cthulhu’s mortal enemy [Killer]

Almost Polish (Passive) - Do to your undoubtedly legitimate connections to Poland, you are bound to do slightly better in some events… possibly.

Summon Exodia the Forbidden One (Day) - Summon an NPC, which can ITA shot. You can order them from your rolecard and they stay alive till killed. (They are slightly easier to be killed by ITAs)

1022

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Moleland

Town “Pokèmon” [Social]
Apparently a Pokèmon (Passive): Though you appear to be an ordinary mole, you are actually a Pokèmon.
Dig (Night): Target a player. If they are a Pokèmon, you and that player will both be added to the Pokèmon neighborhood.
Earthquake (Night): Target a player in the Pokèmon neighborhood. You will know if they visited anyone or were visited by anyone (you will not know which happened) (1 use)

1023

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Techwolves

Town Soul Collector [Support]
Consume Soul (Passive): -You start off with zero souls. If you were to ever die, due to anything other then the lynch, you will survive by consuming a soul.

Gather Soul (Night): Each night you may visit someone, collecting their soul if they would die (Infinite uses)

1024

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ClonedCheese

Town Roboticist [Special]

Build Robot (Day): Build a chosen robot during the day. You must build each robot once before building any robot again.
Your choices are Infinite Recharge, Destination: Deep Space, and Power Up (Infinite uses)

Drive Robot (Night): Drive the robot you have created. This will have a different effect depending on which robot you drive (Infinite uses)

Infinite Recharge: Tomorrow night, target player will be able to use their action twice, while only consuming a single use if they use a limited use ability. Fails if used on a moderator candidate. You will be seen as performing the second ability.
Destination: Deep Space: Redirect your first target to your second target.
Power Up: All actions by members of the town on target player will silently fail tonight.

1025

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DatBird [Killer]

Town not forum mod, who does mod work regardless

Blacklist (Night) - Target chosen person and ban them. - 3 shot

Make friends (Day) - Target person in the Judge Alliance, making them join the User Alliance instead.

Mod candidate (Passive) - If you are elected as new mod, you will get ability to unban people, as well as refill on “blacklist”.

1026

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Sulit

Town evolving “Firekitten made this rolecard and forgot to add the typing” [Support]

Shy Noises (Night) - Each night you can target a person to hide behind them.
This will prevent all visits to you for that night, however everyone targeting your target will also target you.
If this ability prevents a death on you, you will lose this ability and unlock a new one.

1027

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Geyde

Town claiming is bad, don’t do it in home. [Killer]

Annalyzing data (Passive) - Each night you may gain data to analyze.

"You can solve this by adding in anticlaim mechanics, like claimvig, in order to create a more healthy experience" (Night) - Guess the targets flavor. If you are correct you will kill them.

1028

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Vulgard

Town adorable “This votecount is scummy” [Investigative]

Bounce (Passive) - Since you are so adorable, no one wants to insult you. ITAs targeting you will have their chance to hit reduced by 10 percent.

Write wallpost (Night) - Target a player. They will be immune to occupation and redirection tonight (usable only on odd nights)

Vote Count Analysis (Night): Target a player. Learn whether they have any abilities that affect voting (usable only on even nights)

1029

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Simon

Town mechanics nerd [Investigative]

Setup Solving (Passive) - Due to your habit of solving setups, each night you will receive mechanical information about the setup.

Gathering Data (Night) - Each night you may target two people, comparing theirs amount of likes. You won’t receive results, as they will be sent to other person.

1030

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CRichard564

Town conditional doublevoter [Social]
“See if you’re going to read me as scum, that’s up to you. Perhaps I need to remind everyone that every game I’ve had so far I’ve been town. So you have no knowledge how I behave as a wolf to base your scum reads on me on.”

OMGUS (Passive) - Your vote will silently count as two votes if the player you are voting is also voting you. This is disabled when five or fewer players remain.

1031

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Italy

Town not-paranoid gun owner [Killer]

Gun (Passive): Like always, you have a gun. Unfortunately, everyone else also has a gun.
However, after some of your previous shots, your friends have staged an intervention and modified it. Each time you kill a member of the Mafia in ITAs, you gain an additional ITA shot for that day. This shot is submitted in your rolecard. Furthermore, whenever you kill a member of the Mafia, your ITA hit rate increases by 5 percent permanently.

1032

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Apprentice

Town Quiet Mechanics Oracle [Investigative]
Information on the Clocktower (Passive): Your experience with Blood on the Clocktower has taught you about mechanical deduction. At the end of each night, you will receive a piece of mechanical information about the set-up.
Does this game have whispers? (Day): Send a message of 100 characters or less to a player above or below you on the player list.
Mechanically solve (Night): Submit a word of your choice to the host. Information gained from your passive tonight will be guaranteed to relate to the topic you submit (1 use)

1033

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oB_L1ght

Town Masonizer [Social]

Create “Hydra” (Night) - Target a player, checking if they are a member of the informed minority. If they are, you will die, bypassing all protections. If they are not, you will create the chat with them. (1 use)

1034

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Centuries

Town ““Doctor”” [Support]
Play Offsite (Night) - Each night you may target someone, preventing them from dying the next day (besides the lynch). You cannot target the same person twice in a row.

1035

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Hippoyeetus

Town idrc what’s going on, but it’s funny [Killer]

Roasted (Passive) - You may fire an additional, silent ita shot (does not reveal shooter).
The public shot however will always be an automatic miss.
You may target anyone with this silent shot, regardless of other restrictions.

Epic comeback (Passive) - You always have like advantage in ITAs, regardless of who you shoot / who shoots you.

Elections? What elections? (Day) - Switch the faction you belong to (User Union / Judge Alliance).

1036

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Alice

Town association cop [Investigative]

Associative Reads (Day) - Target a banned person to compare their alignment with your night ability target. You cannot target the same banned person more then once.

Process Of Elimination (Night) - Target a person to compare their alignment with the person you last used your day ability on.

1037

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PokemonKidRyan

Town Pokemon Trainer [Social]
Youngster Joey (Passive): You register as a Pokèmon to all abilities.
Pokèball (Night): Target a player. If they are a Pokèmon, you and that player will both be added to the Pokèmon neighborhood.
PKR and Wolfy (Night): If you are in the Pokèmon neighborhood, you may spend the night with your boyfriend, causing all actions performed on you by other members of the Pokèmon neighborhood to fail (1 use)

1038

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Leafia

Town Pokemon [Social]
Leafeon (Passive): You are a Pokèmon.

Leaf Guard (Night): Target a player. If they are a Pokèmon, you and that player will both be added to the Pokèmon neighborhood. (Infinite uses)

Magical Leaf (Night): If you are in the Pokèmon neighborhood, roleblock a player in the neighborhood (1 use)

1039

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Ami

Town desperadic shakespeare [Killer]

Where Art Thou, O Romeo (Day) - Target a player, checking if they are a member of the informed minority. If they are, you will automatically ban them. Otherwise, you will commit suicide, bypassing all protections (this also counts as ban) (2 uses)

1040

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Katze

Mafia Unkillable Feline [Support]

9 Lives (Passive) - You will survive the first 8 attacks on you (besides being lynched). ITAs will be seen as misses, even if they hit as long as you have a life left.

Weebs out reeee (Day) - Chose one player from User Union and one from Judge Alliance. Swap theirs allegiance.

Pet me now, mortal (Night) - Redirect all attacks from targeted player to yourself for a cycle. It will not be noted that ITAs were redirected to you (Will show up as attacks on originally intended target).

Mod candidate (Passive) - If both DatBird and Chloe roles are dead when mod elections happen, you will get abilities to blacklits and appeal.

1041

Bez nazwy

Marshal

Mafia Weird Fuckery [Special]

Villagery hat (Passive) - You appear as town to investigative.

S o u l r e a d (Passive) - You share neighborhood with owner of SirDerpsALot rolecard.

No Life (Day) - Spend all your time on the forum, making you immune to occupation tonight. - 1 use

Haha, reaction test (Night) - Chose a player. Watch a player over them on playerlist, track the player below them on playerlist, check the flavor of last banned person, send a short haiku to be posted by host at the day start, occupy yourself and your target on the next night.

1042

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SirDerpsALot

Mafia more and more annoyed JOAT [Special]

S o u l r e a d (Passive) - You are in a neighborhood with owner of Marshal rolecard.

Bussing (Passive) - The powers of your fallen allies empower you. Your abilities become stronger the more members of the Mafia have died.

Gutread (Night) - Target a player. You will rolecop them. (2 uses, usable only when at least one member of the Mafia is dead)

Tunnel (Day) - Gladiate a player. Only usable if at least six hours remain in the day (1 use, usable only when at least two members of the Mafia are dead)

Forget Night Action (Night) - Target a player. They will be occupied for the night and their ITA hitrate tomorrow will silently be reduced to zero (2 uses, usable only when at least three members of the Mafia are dead)

Hero Shot (Day) - Dayvig a player, bypassing protections. (1 use, usable only when at least four members of the Mafia are dead)

1043

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MaximusPrime

Mafia “Firekitten made this rolecard and it makes no sense to me, so have eggplant instead :eggplant:” [Investigative]

Not gonna sleep (Passive) - If anyone visits you they will be pricked. You will know if someone gets pricked (their name), but not where they were pricked.

Spiky DoorKnob (Day) - Place a Spiky Doorknob at someone’s house. Anyone who visits them at any time in the future will get pricked.

Oh, I have a grand idea! (Night) - Choose a player who you targeted with Spiky DoorKnob, you will learn all of the abilities that targeted that person that night - 2 uses

1044

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KyoDaz

Mafia Night Arsonist and Day Also Arsonist [Killer]

Planning A Roast (Day) - Plan to insult someone

Roast Feast (Night) - Insult everyone you have planned to, making them leave the community (die).

Flagging Posts (Night) - Flag a persons post

Moderator Call Out (Day) - Call our the moderators, forcing them to ban the people you have flagged

1045

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Solic

Mafia Deathtunneler [Support]
“Deepwolf” Killer (Passive): You have a 10% higher chance to ITA someone if they would appear as town to cop checks.

There Can Be Only One (Night): Perform the factional kill tonight, causing the kill to be strongmanned, strong willed, and invisible to trackers/watchers - (2 uses)

1046

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an_gorta_pratai

Mafia improvising framer [Social]
I always wing it and do whatever the hell I want

Do what you want (Night) - Do what you want, this does nothing.

I don’t ever have a plan (Day) - Frame someone for a cycle. They will appear as member of the informed minority and visiting the factional kill target. That’s very good effect for no plan anyway.

1047

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ModeShifter

Neutral NPC Commander [Killer]

Ban avoidance (Passive) - Due to past experiences you know how to avoid bans, and sure as hell you will not leave this forum. (Death immune, show as miss in ITAs)

That sound… logic (Day) - Summon an NPC, which can vote and ITA shot. You can order them from your rolecard and they stay alive till killed. (They are slightly easier to be killed by ITAs)

The ultimate power (Passive) - If all moderator candidates / moderator die, you will inherit moderator abilities.

Goal: Eliminate everyone. EVERYONE.

3 Likes

1049

I just put the cap on antiperspirant, went to drink something, accidentally touched my tongue with my finger and got the powder in my mouth


Mafia Offensive
Powdery Mouth (Day) Dehydrate a player, causing them to die in two days if they don’t find water (water is randomised on 20% of the alive players’ slots at the time of their ‘bleed’. - 2 uses
COUGH COUGH (Night): Occupy a player by spraying antiperspirant in their face. - Infinite uses

generic mafia wincon

1 Like

1050

Renumbering someone else’s class card because you’re lazy

Mafia Social
Renumber someone else’s class card because you’re lazy (Night): Target a player and provide a number. They will appear as that numbered class in the Grand Idea thread for all abilities that interact specifically with class number, for the rest of the game (Infinite uses)

1 Like

1051

Versus Debater

Blue Dragon Investigative

Strawman (Night) - Learn one fact about the target player. - Infinite Uses

BD wincon.

1052

Hey guys we can basically make this the cookie thread but we put effort into the posts

Town Killer

Not a good idea (passive) -You think you are funny. But you aren’t. Whoever is deemed to have the most off-topic posts in the game thread will be poisoned and die at the end of the day unless healed

Abort mission (day) - Heal a player of poison

Defeat all who oppose the town

1 Like

1053

Leviathan

Mafia Special

Deep in the ocean, off the cliff Ravenswood Bluff is named for, an ancient evil awakes, drawn to you by profane ritual. Five days seems so short.

Ancient Evil (Passive): If you are in the game, if you die you lose instantly and scum has no KP for the whole game, but you win instantly at EoD5 if the game has not otherwise ended yet, and you also win instantly if there is ever more than one mis-jettison during the game.

win teh gaem

1054

Lady Gaga, except ‘balanced’ for GI

Follows WoW:BfA v2 Mechanics

Goddess

Angelic
Divine (Passive) - You are immune to tailoring + framing effects.
Sine From Above (Day) - Call upon the Host to make a player other than yourself silently immune to the jettison today. - 1 use
Ensure all players that emit informed minority presence are eliminated.

Divine Warrior

Judgement, Penance or Templar

Judgement
Smite (Night) - Smite a player. If they’re a member of the uninformed majority, you die. If they’re a member of the informed minority, kill them. If they’re neither, do nothing. - 2 uses
Divine Scales (Night) - Target two players. If either of them has hammered a player or killed anyone with an ability, kill them both. - 1 use

Penance
Smite (Night) - Smite a player. If they’re a member of the uninformed majority, you die. If they’re a member of the informed minority, kill them. If they’re neither, do nothing. - 2 uses
Divine Calling (Night) - Occupy all players tonight. - 1 use

Templar
Smite (Night) - Smite a player. If they’re a member of the uninformed majority, you die. If they’re a member of the informed minority, kill them. If they’re neither, do nothing. - 2 uses
Divine Protection (Night) - Jump in front of a player, preventing all visits to them. You may target yourself with this ability. - 2 use

1055

Flow Hydra

Town Special

Multiple Accounts (Passive) - Your actions will be controlled by a player or players not in the game. Those players will be uninformed. You won’t know who you target or what abil you use. If you lose this passive, you will lose all abilities. At the start of Each day, there will be a (10 x day #)% chance that your classcard will be posted and you will be modkilled, losing you the game. You can choose to disable this passive at any time

JoaT^2 (Night) - Do one of the following actions to someone.

  • Alignment Cop (checks player’s alignment)
  • Vigilante (Kills player)
  • Friendly Neighbor (reveals yourself as town to target player)

Defeat all who oppose the town

3 Likes

1056

Politician

Town Outsider
Midnight in the House of the Throwers (Passive) - If you were the main reason why your team lost, you will automatically convert to the winning faction and win, even if you are dead.

Town wincon

4 Likes

1057

Mafia Universe

Town Special
ModBot (Passive): If you are in the other game, and a player quotes a post in the game thread with /request retrospective VC, you must provide a vote count as of the post they quoted, with flips colored in, by the end of the day, or you will die. This passive is disabled in the last hour of the day.
Conversion is bastard (Passive): You are immune to conversion.
Vote Count Analysis (Night): If you provided at least one retrospective VC in the previous day, you may target a player who was not voting as of the vote count you provided. You will learn their alignment, bypassing all effects that would alter investigative results (Infinite uses)
Shoot the Counterwagon (Night): Kill target player. May only be used on the player who had the second-most votes at the end of the previous day (1 use)
Eliminate all scum factions and any neutrals who seek to do you harm.

1058

Mafia Colosseum

Town Offensive
Migrated from MAL (Passive): You must change your profile picture to an image from an anime for the duration of the game.
I couldn’t think of a funny joke for this one (Night): Occupy target player for this night (Infinite uses)
Eliminate all scum factions and any neutrals who seek to do you harm.

1059

Mafia451

Town Investigative
Posting too much is toxic (Passive): You may post no more than 50 posts in a day.
Sheep Ellirabeth (Night): Target a player. You will learn if they can win with you. Cannot target players who have played fewer than two completed games on the site (Infinite uses)
Eliminate all scum factions and any neutrals who seek to do you harm.

1060

MafiaScum

Town Investigative
Their wiki is pretty cool I guess (Passive): You will receive mechanical information about the set-up every night.
Eliminate all scum factions and any neutrals who seek to do you harm.

1061

Novel Updates Forum

Town Social
Execute By Experience (Passive): If you are voting a player who has been a member of this site for longer than you, your vote silently counts as triple.
Eliminate all scum factions and any neutrals who seek to do you harm.

1062

Chief Delphi

Town Killing
No swearing (Passive): If you use any form of profanity in your posts, you will instantly die, bypassing everything.
Permanently ban Mafia on the site (Day): Die, bypassing everything (1 use)
#AllBlackEverything (Night): Change your forum theme, preventing all visits to yourself this night because no one can see anything (2 uses)
Eliminate all scum factions and any neutrals who seek to do you harm.

1063

Forum of Lies

Mafia Killing
lolmassclaim (Day): Target a player. If they have claimed to be any other Mafia forum, or any class based on a member of this forum, and their claim was truthful, strongman day vig them (Infinite uses)
Eliminate all town factions and any neutrals who seek to do you harm.

8 Likes

1064

I get that hero shots are exciting but seriously, just shoot the counterwagon

Town Killer
This is literally the optimal play in most circumstances (Passive): You must use a night ability every night unless you were the counterwagon to the day’s execution.
Shoot the counterwagon (Night): Shoot the player who received the second-most votes at the end of the day yesterday (Infinite uses)
Eliminate all scum factions and any neutrals who seek to do you harm.

5 Likes

1065

Hero Shooter

Blue Dragon Killer
lolHeroShot (Passive) - You will compulsively shoot a random Blue Dragon every night.

BD wincon

2 Likes

1066

EpicMafia

Mafia Killing
EpicMafia (Passive): This site is full of infamous trolls such as @KyoDaz and @muki, it expands so ridiculous that EpicMafia made the UK news because a player from there trolled about leaving suicide notes and also doxxed people. You must FPS every day or you will be modkilled.
Policy Lynch the No Avi (Day): If a player doesn’t have a custom avatar or badly cropped avatar, day vig them. - Infinite uses
Eliminate all town factions and any neutrals who seek to do you harm.

3 Likes

Notes:

  • Alliance of the Twelve Crusaders roles are members of the Uninformed Majority (and can be adapted to town, BD, et cetera), and Loptrian Empire roles are members of the Informed Minority (and can be adapted to mafia, unseen, et cetera).
  • All of these entries have two cards that count as one entry (Two generations of the same role). At any point during the day, if the second generation would activate, any players with a card from this list will be informed that it is now the second generation, and they will receive their new card. No one else will be informed that this has occurred. Under 3 circumstances will the game go into the second generation: At most half of the starting players are alive, Day 3 ends, and two role specific abilities from Sigurd / Dierdre and Arvis.
  • All roles from this set receive 2,000 gold in salary at the end of each phase. So if a player lives through both D1 and N1, they will have earned 4,000 gold in salary.
  • Sigurd and Dierdre are loverized masons and cannot spawn without each other.
  • Beowolf / Diarmiud now just send random messages without being able to ask for gold, and are able to purchase access to a win condition (either town or scum) once they can afford the 5,000 Gold price tag.
  • You may not purchase a legendary weapon unless you are capable of weilding its equivalent base weapon.
  • Classes who do not start with access to staves cannot purchase access anytime during the game. Stave access is not for sale, since dead interaction is a very powerful mechanic.

If any roles from this set are in the game, ITA’s will be added to the game D2. This can either be publicly revealed or not be publicly revealed before the game starts; up to host preference.

All ITA’s will have a 15% hit chance, unless there are two characters facing off against one another from this set that could have an interaction via the chart below including the Weapon Triangle, the Trinity of Magic, the Triage of Anima, and/or any other skill properties that only affect other roles within this set.

Attacker(Below)/Defender(Right) Sword Axe Lance Bow Light Magic Dark Magic Wind Anima Magic Fire Anima Magic Lightning Anima Magic Stave
Sword = O X X = = = = = =
Axe X = O X = = = = = =
Lance O X = X = = = = = =
Bow O O O = X X X X X =
Light Magic = = = O = O X X X =
Dark Magic = = = X X = O O O =
Wind Anima Magic = = = O O = = X O =
Fire Anima Magic = = = O O X O = X =
Lightning Anima Magic = = = O O X X O = =
Stave = = = = = = = = = =

Base ITA chance: 15%
X = Not Effective (-5%)
O = Effective (+5%)
= = Normal Effective (+0%)
(Bows naturally have Wing Clipper skill as well)

Shop

Shop:
Life Ring: Gives you the Renewel Skill 5,500 gold

Elite Ring: Gives you the Paragon Skill 3,000 gold

Thief Ring: Gives you the Thief Skill 3,000 gold

Prayer Ring: Gives you the Miracle Skill 5,500 gold

Pursuit Ring: Gives you the Pursuit Skill, 3,000 gold

Bargain Ring: Gives you the Bargain skill 3,500 gold

Knight Ring: Gives you a 5% increased chance to dodge after ITAing today 3000 gold

Return Ring: Return to the Castle unable to be targeted by ITAs, Abilities, or Votes for tonight and the following day 7000 gold

Beast Killer: Gives you the Beast Killer Skill to one of your weapons 3,500 gold

Wing Cutter: Gives you the Wing Cutter Skill to one of your weapons 3,500 gold

Armor Slayer: Gives you the Armor Slayer Skill to one of your weapons 3,500 gold

Axebreaker: Gives you the Axebreaker Skill to one of your weapons 3,500 gold

Lancebreaker: Gives you the Lancebreaker Skill to one of your weapons 3,500 gold

Swordbreaker: Gives you the Swordbreaker Skill to one of your weapons 3,500 gold

Lightbreaker: Gives you the Lightbreaker Skill to one of your weapons 3,500 gold

Darkbreaker: Gives you the Darkbreaker Skill to one of your weapons 3,500 gold

Firebreaker: Gives you the Firebreaker Skill to one of your weapons 3,500 gold

Windbreaker: Gives you the Windbreaker Skill to one of your weapons 3,500 gold

Lightningbreaker: Gives you the Lightningbreaker Skill to one of your weapons 3,500 gold

Animabreaker: Gives you the Animabreaker Skill to one of your weapons 4,500 gold

Weaponbreaker: Gives you the WeaponBreaker Skill to one of your weapons 6,000 gold

Magicbreaker: Gives you the Magicbreaker Skill to one of your weapons 6,000 gold

Sword Weapon: Allows you to use swords now 3000 gold

Axe Weapon: Allows you to use Axes now 3000 gold

Lance Weapon: Allows you to use Lances now 3000 gold

Bow Weapon: Allows you to use Bows now 3000 gold

Light Tome: Allows you to use Light Magic now 3000 gold

Dark Tome: Allows you to use Dark Magic now 3000 gold

Wind Tome: Allows you to use Wind Anima Magic now 3000 gold

Fire Tome: Allows you to use Fire Anima Magic now 3000 gold

Lightning Tome: Allows you to use Lightning Anima Magic now 3000 gold

Legendary Weapons
Name Weapon Type Blood Type Bonus Ability Cost
Tyrfing Sword Major Baldr Plus 10 speed and gain the Miracle Skill when equipped 10,000 gold
Balmung Sword Major Od Plus 10 speed and gain the Beast Killer Skill when Equipped 10,000 gold
Gungnir Lance Major Dáinn Plus 10 speed and gain the Pavise Skill when equipped 10,000 gold
Yewfelle Bow Major Ulir Plus 10 speed and gain the Renewal Skill when equipped 10,000 gold
Valkyrie Stave Major Bragi Plus 10 speed and are able to speak to the dead at night when equipped 10,000 gold
Mjölnir Thunder magic Major Thrud Plus 10 speed and get Armor Slayer Skill when equipped 10,000 gold
Valflame Fire magic Major Fjalar Plus 10 speed and gain a resistance to all Magic damage when equipped 10,000 gold
Mystletainn Sword Major Hezul Plus 10 speed and gain the Critical Skill when equipped 10,000 gold
Gáe Bolg Lance Major Njörun Plus 10 speed and gain 10% ita chance while equipped 10,000 gold
Helswath Axe Major Neir Plus 10 speed and get Sword Breaker Skill when equipped 10,000 gold
Naga Light magic Major Naga Plus 10 speed and gains the Sol Skill when equipped 10,000 gold
Forseti Wind magic Major Forseti Plus 10 speed and get WIng Clipper Skill when equipped. 10,000 gold
Loptous Dark Major Loptous Plus 10 speed and lowers target’s ITA chance to 0 today when equipped 10,000 gold
Skills

Adept: Speed% to activate to perform a second ITA on your opponent

Animabreaker (Weapon Specific): Weapon is effective against Anima (Fire, Wind, Lightning) Magic Units

Astra: 5% chance to get four more ITAs during the day after firing your first

Armor Slayer (Weapon Specific): Weapon is effective against Armored Units

Axebreaker (Weapon Specific): Weapon is effective against Axe Units

Bargain: Half off everything in shops and the arena

Beast Killer (Weapon Specific): Weapon is effective against Calvary Units

Bowbreaker (Weapon Specific): Weapon is effective against Bow Units

Charge: Gives you and your ita target another ita use. They cannot target you with their ITA until you fire your own. (Your speed - their speed %)

Charm: Raise a unit and your own ITA chance to hit and avoid by 5%

Critical: Raises Crit chance by 10% and if it hits within 91-100 then it ignores all other skills

Darkbreaker (Weapon Specific): Weapon is effective against Dark Magic Units

Firebreaker (Weapon Specific): Weapon is effective against Fire Anima Magic Users

Lancebreaker (Weapon Specific): Weapon is effective against Lance Units

Lightbreaker (Weapon Specific): Weapon is effective against Light Magic Units

Lightningbreaker (Weapon Specific): Weapon is effective against Lightning Anima Magic Units

Magicbreaker (Weapon Specific): Weapon is effective against Magic (Dark, Fire, Light, Lightning, and Wind) Units

Miracle: If an ITA lands. It will say “Hit! No one died!” and you will survive once. (One time use)

Nihil: Enemies cant use any skills when attacking you. Also, they are always at normal effectiveness or below

Paragon: All Monetary gains are doubled

Pavise: When shot, Speed% chance to not die by any hit that lands

Pursuit: Perform a second ITA on an opponent if your speed stat is higher than your targets

Renewal: Saves you from death at night (One time use)

Sol: Restores a use of ITA if it hits (Speed%)

Steal: On a missed ITA shot, take half of their gold on a (Speed%). They will be notified they lost gold at the start of the night

Swordbreaker (Weapon Specific): Weapon is effective against Sword Units

Vantage: If targeted with an ITA, fire back at the same time as the shooter, causing both, none, or one of you to die.

Weaponbreaker (Weapon Specific): Weapon is effective against Physical weapons (sword, lance, axe, and bow) users

Windbreaker (Weapon Specific): Weapon is effective against Wind Anima Magic Units

Wing Cutter (Weapon Specific): Weapon is effective against Flying Units

Wrath: If targeted by an ITA today and Survive, add 10% chance to land an ITA on another today. If your shot hit within 100-(number of shots against you)*10% then it ignores all other skills

1067 Generation 1

Sigurd

Prince of the Duchy of Chalphy, Sword and Lance Cavelier, Alliance of the Twelve Crusaders Investigative

Weapons (Passive): Swords and Lances. He starts equipped with a Sword. Type /weapon Sword or /weapon lance to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Lovers at First Sight (Passive): You are Masons with Deidre. You know each other’s class cards and share a chat, but as you are in love, you will both die together. Resulting in the end times for the Alliance of the Twelve Crusaders, but will also bring on a second-generation to continue the battle.

Pursuit (Passive): Perform a second ITA on an opponent if ur speed stat is higher than ur targets

Main Character (Night): You know your team better than anyone else. Check if target player is a member of the Alliance of the Twelve Crusaders. (3 uses, Odd nights only)

Speed: 25
Gold: 1,200

Turns into Seliph in the Second Generation

Defeat the Loptrian Empire and any Neutrals that seek you harm

1067 Generation 2

Seliph

Prince of Light, Sword and Lance Cavelier, Alliance of the Twelve Crusaders Investigative

Weapons (Passive): Swords and Lances. He starts equipped with a Sword. Type /weapon Sword or /weapon lance to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Sibling Bond (Passive): You are Masons with Julia. You know each other’s class cards and share a chat, but as you are in siblings, you will no longer die together. If one of you ITAs a player, the second one will get a 10% increased chance of landing an ITA on same said player.

Pursuit (Passive): Perform a second ITA on an opponent if ur speed stat is higher than ur targets

Nihil (Passive): Enemies cant use any skills when attacking you. Also, they are always at normal effectiveness or below

Main Character (Night): You know your team better than anyone else. Check if target player is a member of the Alliance of the Twelve Crusaders. (3 uses)

Speed: 25
Gold: What your father had left

Defeat the Loptrian Empire and any Neutrals that seek you harm

1068 Generation 1

Deirdre

Lady of the Forest, Light Magic User, Alliance of the Twelve Crusaders Support

Weapons (Passive): Light Magic. She starts equipped with a Light Magic Tome. Type /weapon Light Magic Tome to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Lovers at First Sight (Passive): You are Masons with Sigurd. You know each other’s class cards and share a chat, but as you are in love, you will both die together. Resulting in the end times for the Alliance of the Twelve Crusaders, but will also bring on a second-generation to continue the battle. Miracle and Renewal will not kill either of you if procced, and they cant proc for a death from Sigurd.

Nihil (Passive): Enemies cant use any skills when attacking you. Also, they are always at normal effectiveness or below

Miracle (Passive): You will survive the first ITA that hits you (one time use, will NOT carry over into the second generation).

Renewal (Passive): Saves you from death at night (One time use)

Lights Blessing (Day): Raise someone’s ITA avoidance by 10% today (1 use)

Speed: 12
Gold: 700

Turns into Julia in the Second Generation

Defeat the Loptrian Empire and any Neutrals that seek you harm

1068 Generation 2

Julia

Naga’s Blood, Light Magic User, Alliance of the Twelve Crusaders Killer

Weapons (Passive): Light Magic. She starts equipped with a Light Magic Tome. Type /weapon Light Magic Tome to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Sibling Bond (Passive): You are Masons with Seliph. You know each other’s class cards and share a chat, but as you are in siblings, you will no longer die together. If one of you ITAs a player, the second one will get a 10% increased chance of landing an ITA on same said player.

Pursuit (Passive): Gain a second ITA on an opponent if ur speed stat is higher than ur targets

Nihil (Passive): Enemies cant use any skills when attacking you. Also, they are always at normal effectiveness or below

Adept (Passive): Gain an ITA shot after you shoot your ITA, no matter if you hit or not. Speed% chance to activate.

Naga’s Light (Night): Burn an opponent down in Naga’s Light killing them guiltlessly (1 use)

Speed: 12
Gold: What your mother had left

Defeat the Loptrian Empire and any Neutrals that seek you harm

1069 Generation 1

Quan

Luminous Lancer, Lance Cavelier, Alliance of the Twelve Crusaders Offensive

Weapons (Passive): Lance. He starts equipped with a Lance. Type /weapon lance to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Adept (Passive): Gain an ITA shot after you shoot your ITA, no matter if you hit or not. Speed% chance to activate.

Leonester Jail (Night): abduct a player, which will prevent that person from being able to succesfully perform any night actions in addition to rendering the player unable to die (2 uses)

Speed: 18
Gold: 1,400

Turns into Leif in the Second Generation

Defeat the Loptrian Empire and any Neutrals that seek you harm

1069 Generation 2

Leif

Prince of Leonester, Sword, Bow, and Lance Cavelier, Alliance of the Twelve Crusaders Offensive

Weapons (Passive): Swords, Bows, and Lances. He starts equipped with a Sword. Type /weapon Sword or /weapon lance or /weapon bow to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Adept (Passive): Gain an ITA shot after you shoot your ITA, no matter if you hit or not. Speed% chance to activate.

Leonester Jail (Night): abduct a player, which will prevent that person from being able to succesfully perform any night actions in addition to rendering the player unable to die (4 uses)

Light Brand (Day): Your ITA will count as Lightning Anima Magic for today (1 use)

Speed: 23
Gold: What your father had left

Defeat the Loptrian Empire and any Neutrals that seek you harm

1070 Generation 1

Ethlyn

Spirited Princess, Sword and Stave Cavelier, Alliance of the Twelve Crusaders Support

Weapons (Passive): Sword and Stave. She starts equipped with a Sword. Type /weapon sword or /swap stave to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Critical (Passive): Raises Crit chance by 10% and if it hits within 91-100 then it ignores all other skills

Heal (Night): Heal target player (infinite uses)

Speed: 14
Gold: 1,400

Turns into Altena in the Second Generation

Defeat the Loptrian Empire and any Neutrals that seek you harm

1070 Generation 2

Altena

Luminous Rider, Sword, Lance, and Stave Flyer, Alliance of the Twelve Crusaders Support

Weapons (Passive): Swords, Bows, and Lances. He starts equipped with a Sword. Type /weapon Sword or /weapon lance or /weapon bow to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Adept (Passive): Gain an ITA shot after you shoot your ITA, no matter if you hit or not. Speed% chance to activate.

Critical (Passive): Raises Crit chance by 10% and if it hits within 91-100 then it ignores all other skills

Heal (Night): Heal target player (infinite uses)

Dragon Breath (Day): Shoot Fire in front of target player ITAs against them will fail (1 use)

Speed: 19
Gold: What your Mother had left

Defeat the Loptrian Empire and any Neutrals that seek you harm

1071 Generation 1

Finn

Vassal of Leonster, Lance Cavelier, Alliance of the Twelve Crusaders Offensive

Weapons (Passive): Lances. He starts equipped with a Lance. Type /weapon lance to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Pursuit (Passive): Perform a second ITA on an opponent if ur speed stat is higher than ur targets

Miracle (Passive): You will survive the first ITA that hits you (one time use, would carry over if not used to the second generation, but would not get refunded).

Quans Right Hand Man (Night): Redirect Target Player to yourself (infinite uses)

Speed: 17
Gold: 1000

Turns into Punished Finn in the Second Generation

Defeat the Loptrian Empire and any Neutrals that seek you harm

1071 Generation 2

Punished Finn

Knightly Defender, Lance Cavelier, Alliance of the Twelve Crusaders Offensive

Weapons (Passive): Lances. He starts equipped with a Lance. Type /weapon lance to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Pursuit (Passive): Perform a second ITA on an opponent if ur speed stat is higher than ur targets

Miracle (Passive): You will survive the first ITA that hits you (one time use, will not be refunded if it was already used in the first generation).

Leif’s Right Hand Man (Night): Redirect Target Player to yourself (infinite uses)

Speed: 16
Gold: Whatever you had left from the first generation

Turns into Punished Finn in the Second Generation

Defeat the Loptrian Empire and any Neutrals that seek you harm

1072 Generation 1

Lachesis

Lady of House Nordion, Sword Stave Ground Unit, Alliance of the Twelve Crusaders Offensive

Weapons (Passive): Swords and Staves. She starts equipped with a Sword. Type /weapon sword or /weapon stave to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Charm (passive): Raise a unit and your own ITA chance to hit and avoid by 5%.

Rescue Stave (Night): target two players and switch them, causing any actions directed at one to be used on the other instead.

Speed: 9
Gold: 1600

Turns into Nanna in the Second Generation

Defeat the Loptrian Empire and any Neutrals that seek you harm

1072 Generation 2

Nanna

Nordion Princess, Sword Stave Cavelier, Alliance of the Twelve Crusaders Offensive

Weapons (Passive): Swords and Staves. She starts equipped with a Sword. Type /weapon sword or /weapon stave to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Charm (passive): Raise a unit and your own ITA chance to hit and avoid by 5%. Must be decided by N1

Vantage (passive): If targeted with an ITA, fire back at the same time as the shooter, causing both, none, or one of you to die.

Rescue Stave (Night): target two players and switch them, causing any actions directed at one to be used on the other instead.

Speed: 14
Gold: Whatever your Mother Left you

Defeat the Loptrian Empire and any Neutrals that seek you harm

1073 Generation 1

Ayra

Descendant of Od, Sword Ground Unit, Alliance of the Twelve Crusaders Support

Weapons (Passive): Sword. She starts equipped with a Sword. Type /weapon sword to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Pursuit (Passive): Gain a second ITA on an opponent if ur speed stat is higher than ur targets

Nihil (Passive): Enemies cant use any skills when attacking you. Also, they are always at normal effectiveness or below

Astra (passive): 5% chance to get four more ITAs during the day after firing your first

Swordsman to the End (passive): If you are ever killed, the following night all kills that aren’t strongmanned will be prevented as your last-ditch effort to fight for your life. This passive goes away if you are ever role blocked.

Speed: 12
Gold: 600

Turns into Larcei in the Second Generation

Defeat the Loptrian Empire and any Neutrals that seek you harm

1073 Generation 2

Larcei

Royal Myrmidon, Sword Ground Unit, Alliance of the Twelve Crusaders Support

Weapons (Passive): Sword. She starts equipped with a Sword. Type /weapon sword to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Pursuit (Passive): Gain a second ITA on an opponent if ur speed stat is higher than ur targets

Nihil (Passive): Enemies cant use any skills when attacking you. Also, they are always at normal effectiveness or below

Astra (passive): 5% chance to get four more ITAs during the day after firing your first

Vantage (passive): If targeted with an ITA, fire back at the same time as the shooter, causing both, none, or one of you to die.

Swordsman to the End (passive): If you are ever killed, the following night all kills that arent strongmanned will be prevented as your last-ditch effort to fight for your life. This passive goes away if you are ever role blocked.

Speed: 12
Gold: Whatever your mother left you

Defeat the Loptrian Empire and any Neutrals that seek you harm

1074 Generation 1

Tailtiu

Thunderous Noble, Lightning Anima Magic Ground Unit, Alliance of the Twelve Crusaders Social

Weapons (Passive): Lightning Anima Magic. She starts equipped with a Lightning Anima Tome. Type /weapon lightning to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Wrath (Passive): If targeted by an ITA today and Survive, add 10% chance to land an ITA on another today. If your shot hit within 100-(number of shots against you)*10% then it ignores all other skills

Cast Spell (Day): Imbue your ITA with a spell type of your choosing instead of whatever weapon you have equipped.

Generate Spell (Night) Visit someone leaving a page of your spellbook behind notifying them that someone visited them. Gain a random type of spell from the following pool: Wind, Fire, Dark, Light

Speed: 10
Gold: 1700

Turns into Tine in the Second Generation

Defeat the Loptrian Empire and any Neutrals that seek you harm

1074 Generation 2

Tine

Wrath of Thunder, Lightning Anima Magic and Sword Ground Unit, Alliance of the Twelve Crusaders Social

Weapons (Passive): Lightning Anima Magic and Sword. She starts equipped with a Lightning Anima Tome. Type /weapon lightning or /weapon sword to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Wrath (Passive): If targeted by an ITA today and Survive, add 10% chance to land an ITA on another today. If your shot hit within 100-(number of shots against you)*10% then it ignores all other skills

Vantage (passive): If targeted with an ITA, fire back at the same time as the shooter, causing both, none, or one of you to die.

Cast Spell (Day): Imbue your ITA with a spell type of your choosing instead of whatever weapon you have equipped.

Generate Spell (Night) Visit someone leaving a page of your spellbook behind notifying them that someone visited them. Gain a random type of spell from the following pool: Wind, Fire, Dark, Light

Speed: 10
Gold: Whatever your Mother left you

Defeat the Loptrian Empire and any Neutrals that seek you harm

1075 Generation 1

Lewyn

Guiding Breeze, Wind Magic Ground Unit, Alliance of the Twelve Crusaders Investigative

Weapons (Passive): Wind Anima Magic. He starts equipped with a Wind Anima Tome. Type /weapon wind to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Adept (Passive): Gain an ITA shot after you shoot your ITA, no matter if you hit or not. Speed% chance to activate.

Critical: (Passive): Raises Crit chance by 10% and if it hits within 91-100 then it ignores all other skills

Sety (Passive): each night be given a new piece of information relating to the game’s mechanics/setup.

Speed: 9
Gold: 1300

Turns into The-total-not-incarnation-of-Sety formerly known as Lewyn in the Second Generation

Defeat the Loptrian Empire and any Neutrals that seek you harm

1075 Generation 2

The-total-not-incarnation-of-Sety formerly known as Lewyn

Sety, Anima Magic Ground Unit, Alliance of the Twelve Crusaders Investigative

Weapons (Passive): Wind, Fire, and Lightning Anima Magic and Sword. He starts equipped with a Wind Anima Tome. Type /weapon wind or /weapon lightning or /weapon fire to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Adept (Passive): Gain an ITA shot after you shoot your ITA, no matter if you hit or not. Speed% chance to activate.

Critical: (Passive): Raises Crit chance by 10% and if it hits within 91-100 then it ignores all other skills

Sety (Passive): each night be given a new piece of information relating to the game’s mechanics/setup.

Speed: 13
Gold: Whatever you left yourself

Defeat the Loptrian Empire and any Neutrals that seek you harm

1076 Generation 1

Lex

Nobleman of Dozel, Axe Cavelier, Alliance of the Twelve Crusaders Killer

Weapons (Passive): Axe. He starts equipped with a Axe. Type /weapon axe to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Vantage (passive): If targeted with an ITA, fire back at the same time as the shooter, causing both, none, or one of you to die.

Paragon (passive): All Monetary gains are doubled

Axe of Slank (Night): kill any player that has posted less than 40*Number of Days posts (2 uses)

Speed: 18
Gold: 500

Turns into Iuchar in the Second Generation

Defeat the Loptrian Empire and any Neutrals that seek you harm

1076 Generation 2

Iuchar

Commander of Isaach Castle, Axe Armored Cavelier, Alliance of the Twelve Crusaders Killer

Weapons (Passive): Axe. He starts equipped with a Axe. Type /weapon axe to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Vantage (passive): If targeted with an ITA, fire back at the same time as the shooter, causing both, none, or one of you to die.

Paragon (passive): All Monetary gains are doubled

Pavise (Passive): When shot, Speed% chance to not die by any hit that lands

Axe of Slank (Night): kill any player that has posted less than 40*Number of Days posts (4 uses)

Speed: 19
Gold: Whatever your Uncle left you

Defeat the Loptrian Empire and any Neutrals that seek you harm

1077 Generation 1

Midir

Jungby Bow Knight, Bow Cavelier, Alliance of the Twelve Crusaders Social

Weapons (Passive): Bow. He starts equipped with a Bow. Type /weapon bow to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Pursuit (Passive): Gain a second ITA on an opponent if ur speed stat is higher than ur targets

Charge (passive): Gives you and your ita target another ita use. They cannot target you with their ITA until you fire your own. (Your speed - their speed %)

Love Letter (Night): Can send an anonymous 1000 character message to another player through the host at night (infinite uses)

Speed: 22
Gold: 800

Turns into Lester in the Second Generation

Defeat the Loptrian Empire and any Neutrals that seek you harm

1077 Generation 2

Lester

Uller’s Blood, Bow Cavelier, Alliance of the Twelve Crusaders Social

Weapons (Passive): Bow. He starts equipped with a Bow. Type /weapon bow to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Pursuit (Passive): Gain a second ITA on an opponent if ur speed stat is higher than ur targets

Charge (passive): Gives you and your ita target another ita use. They cannot target you with their ITA until you fire your own. (Your speed - their speed %)

Vantage (passive): If targeted with an ITA, fire back at the same time as the shooter, causing both, none, or one of you to die.

Love Letter (Night): Can send an anonymous 1000 character message to another player through the host at night (infinite uses)

Speed: 23
Gold: 800

Defeat the Loptrian Empire and any Neutrals that seek you harm

1078 Generation 1

Dew

Young Thief, Sword Ground Unit, Alliance of the Twelve Crusaders Offensive

Weapons (Passive): Sword. He starts equipped with a Sword. Type /weapon sword to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Steal (Passive): On a missed ITA shot, take half of their gold on a (Speed%). They will be notified they lost gold at the start of the night

Bargain (passive): All Prices are halved for you at the store.

Rig the Fight(Day): Pick a player, make them think they are occupied tonight, even if they won’t actually be. If they are to receive investigative feedback, you will steal that feedback tonight and receive it instead.

Speed: 18
Gold: 0

Turns into Patty in the Second Generation

Defeat the Loptrian Empire and any Neutrals that seek you harm

1078 Generation 2

Patty

Phantom Thief, Sword Ground Unit, Alliance of the Twelve Crusaders Offensive

Weapons (Passive): Sword. She starts equipped with a Sqord. Type /weapon sword to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Steal (Passive): On a missed ITA shot, take half of their gold on a (Speed%). They will be notified they lost gold at the start of the night

Bargain (passive): All Prices are halved for you at the store.

Rig the Fight(Day): Pick a player, make them think they are occupied tonight, even if they won’t actually be. If they are to receive investigative feedback, you will steal that feedback tonight and receive it instead.

Speed: 20
Gold: Whatever your Father left you

Defeat the Loptrian Empire and any Neutrals that seek you harm

1079 Generation 1

Arden

Strong and Tough, Armored Sword Ground Unit, Alliance of the Twelve Crusaders Investigative

Weapons (Passive): Sword. He starts equipped with a sword. Type /weapon sword to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Vantage (passive): If targeted with an ITA, fire back at the same time as the shooter, causing both, none, or one of you to die.

Pavise (Passive): When shot, Speed% chance to not die by any hit that lands

Watch From the Back (Night): Watch a player seeing who they visit. (Odd nights only)

Speed: 5
Gold: 1200

Turns into Hanibal in the Second Generation

Defeat the Loptrian Empire and any Neutrals that seek you harm

1079 Generation 2

Hanibal

The Wall, Armored Sword Lance Axe Bow Ground Unit, Alliance of the Twelve Crusaders Investigative

Weapons (Passive): Sword, Lance, Axe, Bow. She starts equipped with a sword. Type /weapon sword or /weapon lance or /weapon axe or /weapon bow to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Vantage (passive): If targeted with an ITA, fire back at the same time as the shooter, causing both, none, or one of you to die.

Adept (Passive): Gain an ITA shot after you shoot your ITA, no matter if you hit or not. Speed% chance to activate.

Pavise (Passive): When shot, Speed% chance to not die by any hit that lands

Watch From the Back (Night): Watch a player seeing who visits them. (Odd nights only)

Speed: 10
Gold: Whatever your fellow Armored pal left ya

Defeat the Loptrian Empire and any Neutrals that seek you harm

1080 Generation 1

Jamke

Prince of Verdane, Bow Ground Unit, Alliance of the Twelve Crusaders Investigative

Weapons (Passive): Bow. He starts equipped with a Bow. Type /weapon bow to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Pursuit (Passive): Gain a second ITA on an opponent if ur speed stat is higher than ur targets

Charge (passive): Gives you and your ita target another ita use. They cannot target you with their ITA until you fire your own. (Your speed - their speed %)

Adept (Passive): Gain an ITA shot after you shoot your ITA, no matter if you hit or not. Speed% chance to activate.

Hunting Eye (Night): Track a player seeing who they visit tonight (Even Nights only)

Speed: 17
Gold: 600

Turns into Tanye in the Second Generation

Defeat the Loptrian Empire and any Neutrals that seek you harm

1080 Generation 2

Tanya

Dagdar’s Kid, Bow Ground Unit, Alliance of the Twelve Crusaders Investigative

Weapons (Passive): Bow. She starts equipped with a Bow. Type /weapon bow to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Pursuit (Passive): Gain a second ITA on an opponent if ur speed stat is higher than ur targets

Charge (passive): Gives you and your ita target another ita use. They cannot target you with their ITA until you fire your own. (Your speed - their speed %)

Adept (Passive): Gain an ITA shot after you shoot your ITA, no matter if you hit or not. Speed% chance to activate.

Hunting Eye (Night): Track a player seeing who they visit tonight (Even Nights only)

Speed: 17
Gold: Whatever your fellow Archer left you

Defeat the Loptrian Empire and any Neutrals that seek you harm

1081 Generation 1

Erinys

Queen of Silesse, Sword Lance Flying Unit, Alliance of the Twelve Crusaders Offensive

Weapons (Passive): Swords and Lances. She starts equipped with a Lance. Type /weapon sword or /weapon sword to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Pursuit (Passive): Gain a second ITA on an opponent if ur speed stat is higher than ur targets

Pegasus Run (Night): take target player for a Pegasus ride, preventing them from doing actions at night.

Speed: 15
Gold: 600

Turns into Fee in the Second Generation

Defeat the Loptrian Empire and any Neutrals that seek you harm

1081 Generation 2

Fee

Daughter of Lewyn, Bow Ground Unit, Alliance of the Twelve Crusaders Offensive

Weapons (Passive): Swords and Lances. She starts equipped with a Lance. Type /weapon sword or /weapon sword to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Pursuit (Passive): Gain a second ITA on an opponent if ur speed stat is higher than ur targets

Vantage (passive): If targeted with an ITA, fire back at the same time as the shooter, causing both, none, or one of you to die.

Pegasus Run (Night): take target player for a Pegasus ride, preventing them from doing actions at night.

Speed: 18
Gold: Whatever your Mother left you

Defeat the Loptrian Empire and any Neutrals that seek you harm

1082 Generation 1

Dagdar

Leader of the Mount Violdrake Bandits, Axe Bow Ground Unit, Alliance of the Twelve Crusaders Offensive

Weapons (Passive): Axes and Bows. He starts equipped with a Axe. Type /weapon axe or /weapon bow to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Charge (passive): Gives you and your ita target another ita use. They cannot target you with their ITA until you fire your own. (Your speed - their speed %)

Hammer (Day): All Itas from you today will be effective against armored units (3 uses)

Wanted Bandit Thief (Night): Replace the picture of your wanted poster with someone else’s bountying them. If they are lynched and a Member of the Alliance of the Twelve Crusaders a second lynch is allowed, extending the day at most 12 hours if there’s less than 12 hours left (2 uses)

Speed: 9
Gold: 1000

Turns into Dagdar 2 Electric Boogaloo in the Second Generation

Defeat the Loptrian Empire and any Neutrals that seek you harm

1082 Generation 2

Dagdar 2 Electric Boogaloo

Dagdar but he’s Ripped, Bow Ground Unit, Alliance of the Twelve Crusaders Offensive

Weapons (Passive): Axes and Bows. He starts equipped with a Axe. Type /weapon axe or /weapon bow to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Charge (passive): Gives you and your ita target another ita use. They cannot target you with their ITA until you fire your own. (Your speed - their speed %)

Hammer (Night): All Itas from you tomorrow will be effective against armored units (4 uses)

Wanted Bandit Thief (Night): Replace the picture of your wanted poster with someone else’s bountying them. If they are lynched and a Member of the Alliance of the Twelve Crusaders a second lynch is allowed, extending the day at most 12 hours if there’s less than 12 hours left (3 uses)

Speed: 14
Gold: Whatever you had left yourself

Defeat the Loptrian Empire and any Neutrals that seek you harm

1083 Generation 1

Silvia

Traveling Dancer, Sword Ground Unit, Alliance of the Twelve Crusaders Support

Weapons (Passive): Swords. She starts equipped with a Sword. Type /weapon swordto swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Adept (Passive): Gain an ITA shot after you shoot your ITA, no matter if you hit or not. Speed% chance to activate.

Miracle (Passive): You will survive the first ITA that hits you (one time use, would carry over if not used to the second generation, but would not get refunded).

Dance (Day): Give another player another ITA shot (3 uses)

Speed: 6
Gold: 1600

Turns into Lene in the Second Generation

Defeat the Loptrian Empire and any Neutrals that seek you harm

1083 Generation 2

Lene

Yearning Dancer, Sword Ground Unit, Alliance of the Twelve Support

Weapons (Passive): Swords. She starts equipped with a Sword. Type /weapon sword to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Adept (Passive): Gain an ITA shot after you shoot your ITA, no matter if you hit or not. Speed% chance to activate.

Miracle (Passive): You will survive the first ITA that hits you (one time use, will not be refunded if it was already used in the first generation).

Dance (Day): Give another player another ITA shot. (6 uses)

Vantage (passive): If targeted with an ITA, fire back at the same time as the shooter, causing both, none, or one of you to die.

Speed: 9
Gold: Whatever you had left yourself

Defeat the Loptrian Empire and any Neutrals that seek you harm

1084 Generation 1

Beowolf

Easily Swayed, Sword Cavelier, Neutral Support

Weapons (Passive): Swords. He starts equipped with a Sword. Type /weapon swordto swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Charge (passive): Gives you and your ita target another ita use. They cannot target you with their ITA until you fire your own. (Your speed - their speed %)

Pursuit (Passive): Gain a second ITA on an opponent if ur speed stat is higher than ur targets

Shrewd (Passive): You will survive the first ITA hit or nightkill connection made against you. This is an all-game one-shot that will not be refunded into the second generation but would carry over if not used here.

Hire Me Please (Passive): You see a war brewing, and dont care about the politics behind it. Just who can give you more cash to fight for them. Message players asking for them to hire you. If you receive 5,000 gold from either side you will join that squad. If you are hired to the Loptrian Empire you will join their chat, gain the ability to use Forgery and your factional kill will look as if the last person who had Forgery used on them committed the murder. If hired by the Alliance of the Twelve Crusaders gain the use of Hired Guard. If the second generation starts before you receive 5,000 gold from either side you will join the side who gave more. If a tie occurs you may choose.

Resume (Day/Night): Message a player with a 1000 character message. They will be then prompted to give money to the messenger.

Ability gained only after joining the Loptrian Empire (don't give to player until then):

Forgery (Night): Target player will look as the opposite alignment to checks tonight. Also changes who your factional makes appear to visit the murderer. (Gained after joining the Loptrian Empire)

Ability gained only after joining the Alliance of the Twelve Crusaders (don't give to player until then):

Hired Guard (Night): Target player will be guarded from attacks tonight and empowered. If any attacks come you will fall in their place. Giving all your gold to the player you defended instead of your killer (Gained after joining the Alliance of the Twelve Crusaders)

Speed: 19
Gold: 0

Turns into Diarmund in the Second Generation

Pick a Side and win with them

1084 Generation 2

Diarmuid

Hired Hand, Sword Cavelier, Neutral Support

Weapons (Passive): Swords. She starts equipped with a Sword. Type /weapon sword to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Shrewd (passive): You will survive the first ITA hit or nightkill connection made against you. This is an all-game one-shot vest that would not be refunded from the first generation if it was expended there, but you will still have it here if it wasn’t expended in Gen 1.

Charge (passive): Gives you and your ita target another ita use. They cannot target you with their ITA until you fire your own. (Your speed - their speed %)

Pursuit (Passive): Gain a second ITA on an opponent if ur speed stat is higher than ur targets

Charm (passive): Raise a unit and your own ITA chance to hit and avoid by 5%. Must be decided by the end of the night

Vantage (passive): If targeted with an ITA, fire back at the same time as the shooter, causing both, none, or one of you to die.

Hire Me Please (Passive): Your Father saw a war brewing, and picked a side. If you were hired to the Loptrian Empire you will join their chat, gain the ability to use Forgery and your factional kill will look as if the last person who had Forgery used on them committed the murder. If hired by the Alliance of the Twelve Crusaders gain the use of Hired Guard.

Resume (Day/Night): Message a player with a 1000 character message. They will be then prompted to give money to the messenger.

Ability gained only after joining the Loptrian Empire (don't give to player until then):

Forgery (Night): Target player will look as the opposite alignment to checks tonight. Also changes who your factional makes appear to visit the murderer. (Gained after joining the Loptrian Empire)

Ability gained only after joining the Alliance of the Twelve Crusaders (don't give to player until then):

Hired Guard (Night): Target player will be guarded from attacks tonight and empowered. If any attacks come you will fall in their place. Giving all your gold to the player you defended instead of your killer (Gained after joining the Alliance of the Twelve Crusaders)

Speed: 19
Gold: Whatever your Father had left yourself

Pick a Side and win with them

1085 Generation 1

Manfroy

Puppet Master, Dark Magic Ground Unit, Loptrian Empire Offensive

Weapons (Passive): Dark Magic. He starts equipped with a Dark Magic Tome. Type /weapon darkto swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

From the Shadows (passive): You dont work with your team directly but more from the shadows. If you use shadow control on one of them, you won’t roleblock them but join the mafia chat. If you perform the factional it roleblocks your target. If all other members of the Loptrian Empire are dead you gain the factional if not already in the main chat.

Loptrian Connections (Passive): You will always survive any attacks made against you from any members of the Loptrian empire, except ITA’s.

Adept (Passive): Gain an ITA shot after you shoot your ITA, no matter if you hit or not. Speed% chance to activate.

Pursuit (Passive): Gain a second ITA on an opponent if ur speed stat is higher than ur targets

Charm (passive): Raise a unit and your own ITA chance to hit and avoid by 5%. Must be decided by N1

Shadow Control (Night): Roleblock target player. If used on a member of the Loptrian Empire you will join their chat.

Speed: 7
Gold: 1000

Turns into Julius in the Second Generation

Gain Parity with the Alliance of the Twelve Crusaders and defeat any Neutrals that seek you harm

1085 Generation 2

Julius

Dark Seed, Dark and Fire Anima Magic Ground Unit, Loptrian Empire Offensive

Weapons (Passive): Dark Magic and Fire Anima Magic. She starts equipped with a Dark Magic Tome. Type /weapon dark or /weapon fire to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

From the Shadows (passive): You dont work with your team directly but more from the shadows. If you use shadow control on one of them, you won’t roleblock them but join the mafia chat. If you perform the factional it roleblocks your target. If all other members of the Loptrian Empire are dead you gain the factional if not already in the main chat.

Loptrian Connections (Passive): You will always survive any attacks made against you from any members of the Loptrian empire, except ITA’s.

Pursuit (Passive): Gain a second ITA on an opponent if ur speed stat is higher than ur targets

Charge (passive): Gives you and your ita target another ita use. They cannot target you with their ITA until you fire your own. (Your speed - their speed %)

Wrath (Passive): If targeted by an ITA today and Survive, add 10% chance to land an ITA on another today. If your shot hit within 100-(number of shots against you)*10% then it ignores all other skills

Shadow Control (Night): Roleblock target player. If used on a member of the Loptrian Empire you will join their chat.

Speed: 12
Gold: Whatever Manfroy had left yourself

Gain Parity with the Alliance of the Twelve Crusaders and defeat any Neutrals that seek you harm

1086 Generation 1

Arvis

Fjaler’s Burning Rage, Anima Magic Ground Unit, Loptrian Empire Killer

Weapons (Passive): Fire, Wind, and Thunder Anima Magic. She starts equipped with a Fire Anima Magic Tome. Type /weapon fire or /weapon wind or /weapon thunder to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Loptrian Empire (Passive): You are a member of the scumteam and will have your own mafia chat/discord to talk to your fellow members. If you perform the factional the target is singed to a crisp and the flip will not be shown.

Adept (Passive): Gain an ITA shot after you shoot your ITA, no matter if you hit or not. Speed% chance to activate.

Nihil (Passive): Enemies cant use any skills when attacking you. Also, they are always at normal effectiveness or below

Grand Execution (Day): Target player will be put up for execution anonymously stopping and resetting all other votes. This can only be used in the first 24 hours. Target player will make a defense and then can be voted execute or pardon. If executed you will gain another use but cant be used for two days. If pardoned gain 2000 gold. (1 use)

Meteor (Night): Kill target player strongmanned. Causing the Second Generation to begin if it kills. (1 use. Cant be used til Night 2)

Fire of Loptous (Night): Surround someone in Fire they will have a 0% ITA chance no matter what tomorrow

Speed: 18
Gold: 1000

Turns into Emperor Arvis in the Second Generation

Gain Parity with the Alliance of the Twelve Crusaders and defeat any Neutrals that seek you harm

1086 Generation 2

Emperor Arvis

Emperor of Flame, Anima and Weapon Master Magic Ground Unit, Loptrian Empire Killer

Weapons (Passive): Sword, Lance, Axe, Bow, Fire, Wind, and Thunder Anima Magic. He starts equipped with a Fire Anima Magic Tome. Type /weapon fire or /weapon sword or /weapon lance or /weapon axe or /weapon fire or /weapon wind or /weapon thunderto swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Loptrian Empire (Passive): You are a member of the scumteam and will have your own mafia chat/discord to talk to your fellow members. If you perform the factional the target is singed to a crisp and the flip will not be shown.

Pavise (Passive): When shot, Speed% chance to not die by any hit that lands

Charm (passive): Raise a unit and your own ITA chance to hit and avoid by 5%. Must be decided by the end of the cycle when you gain this ability.

Nihil (Passive): Enemies cant use any skills when attacking you. Also, they are always at normal effectiveness or below

Grand Execution (Day): Target player will be put up for execution anonymously stopping and resetting all other votes. This can only be used in the first 24 hours. Target player will make a defense and then can be voted execute or pardon. If executed you will gain another use but cant be used for two days. If pardoned gain 2000 gold. (1 use)

Fire of Loptous (Night): Surround someone in Fire they will have a 0% ITA chance no matter what tomorrow

Speed: 21
Gold: Whatever you had left yourself

Gain Parity with the Alliance of the Twelve Crusaders and defeat any Neutrals that seek you harm

1087 Generation 1

Raydrik

Baron in Black, Armored Swords Lances and Axe Ground Unit, Loptrian Empire Support

Weapons (Passive): Swords Axes and Lances. He starts equipped with a sword. Type /weapon sword or /weapon lance or /weapon axe to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Loptrian Empire (Passive): You are a member of the scumteam and will have your own mafia chat/discord to talk to your fellow members. If you perform the factional, your ITA rate will be increased by 15% tomorrow

Pavise (Passive): When shot, Speed% chance to not die by any hit that lands

Supplies of a Duke (Night): Heal a person, stopping all attacks on them during the night. The next day, if someone were to kill them during an ITA it will instead be blocked and say “Hit! No one died

Speed: 10
Gold: 1800

Turns into Dead Lord Mus in the Second Generation

Gain Parity with the Alliance of the Twelve Crusaders and defeat any Neutrals that seek you harm

1087 Generation 2

Dead Lord Mus

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Leader of the Dead Lords, Armored Swords Lances and Axe Ground Unit, Loptrian Empire Support

Weapons (Passive): Swords Axes and Lances. He starts equipped with a sword. Type /weapon sword or /weapon lance or /weapon axe to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Loptrian Empire (Passive): You are a member of the scumteam and will have your own mafia chat/discord to talk to your fellow members. If you perform the factional, your ITA rate will be increased by 15% tomorrow

Pavise (Passive): When shot, Speed% chance to not die by any hit that lands

Wrath (Passive): If targeted by an ITA today and Survive, add 10% chance to land an ITA on another today. If your shot hit within 100-(number of shots against you)*10% then it ignores all other skills

Supplies of a Duke (Night): Heal a person, stopping all attacks on them during the night. The next day, if someone were to kill them during an ITA it will instead be blocked and say “Hit! No one died

Speed: 20
Gold: Whatever your former body owner had left yourself

Gain Parity with the Alliance of the Twelve Crusaders and defeat any Neutrals that seek you harm

1088 Generation 1

Reinhardt

Thunder’s Sword, Thunder Anima Magic and Sword Cavelier, Loptrian Empire Investigative

Weapons (Passive): Thunder Anima Magic and Swords. He starts equipped with a Thunder Anima Tome. Type /weapon sword or /weapon thunder to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Loptrian Empire (Passive): You are a member of the scumteam and will have your own mafia chat/discord to talk to your fellow members. If you perform the factional you will see any players who visited the target.

Vantage (passive): If targeted with an ITA, fire back at the same time as the shooter, causing both, none, or one of you to die.

Charge (passive): Gives you and your ita target another ita use. They cannot target you with their ITA until you fire your own. (Your speed - their speed %)

Thunder Brigade (Night): Learn of a players Flavor Name, their Alignment, and one of their abilities (3 uses)

Speed: 23
Gold: 1000

Turns into Reinhardt Right Back at Ya in the Second Generation

Gain Parity with the Alliance of the Twelve Crusaders and defeat any Neutrals that seek you harm

1088 Generation 2

Reinhardt Right Back at Ya

Thunder’s Rondo, Thunder Anima Magic and Sword Cavelier, Loptrian Empire Investigative

Weapons (Passive): Thunder Anima Magic and Swords. He starts equipped with a Thunder Anima Tome. Type /weapon sword or /weapon thunder to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Loptrian Empire (Passive): You are a member of the scumteam and will have your own mafia chat/discord to talk to your fellow members. If you perform the factional you will see any players who visited the target.

Vantage (passive): If targeted with an ITA, fire back at the same time as the shooter, causing both, none, or one of you to die.

Charge (passive): Gives you and your ita target another ita use. They cannot target you with their ITA until you fire your own. (Your speed - their speed %)

Adept (Passive): Gain an ITA shot after you shoot your ITA, no matter if you hit or not. Speed% chance to activate.

Pavise (Passive): When shot, Speed% chance to not die by any hit that lands

Thunder Brigade (Night): Learn of a players Flavor Name, their Alignment, and one of their abilities (3 uses)

Speed: 26
Gold: Whatever you had left yourself

Gain Parity with the Alliance of the Twelve Crusaders and defeat any Neutrals that seek you harm

1089 Generation 1

Veld

Dark Bishop, Dark Magic Ground Unit, Loptrian Empire Killer

Weapons (Passive): Dark Magic and Wind Magic. He starts equipped with a Dark Magic Tome. Type /weapon dark or /weapon wind to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Loptrian Empire (Passive): You are a member of the scumteam and will have your own mafia chat/discord to talk to your fellow members. If you perform the factional your kill will be strongmanned

Knowledge of the Enemy (Night): Kill a player that has claimed their flavor name and at least one of their skills strongmanned (will be passed to a Loptrian Empire member of your choosing on death one time)

Adept (Passive): Gain an ITA shot after you shoot your ITA, no matter if you hit or not. Speed% chance to activate.

Renewal (Passive): Saves you from death at night (One time use)

Speed: 16
Gold: 1200

Turns into Veld Remastered in the Second Generation

Gain Parity with the Alliance of the Twelve Crusaders and defeat any Neutrals that seek you harm

1089 Generation 2

Veld Remastered

Dark Bishop 2 Scholar of the First Sin, Dark and Wind Anima Magic Ground Unit, Loptrian Empire Killer

Weapons (Passive): Dark Magic and Wind Magic. He starts equipped with a Dark Magic Tome. Type /weapon dark or /weapon wind to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Loptrian Empire (Passive): You are a member of the scumteam and will have your own mafia chat/discord to talk to your fellow members. If you perform the factional your kill will be strongmanned

Knowledge of the Enemy (Night): Kill a player that has claimed their flavor name and at least one of their skills strongmanned (will be passed to a Loptrian Empire member of your choosing on death one time)

Adept (Passive): Gain an ITA shot after you shoot your ITA, no matter if you hit or not. Speed% chance to activate.

Renewal (Passive): Saves you from death at night (One time use)

Speed: 20
Gold: Whatever you had left yourself

Gain Parity with the Alliance of the Twelve Crusaders and defeat any Neutrals that seek you harm

1090 Generation 1

Ishtar

Thunder’s Waltz, Thunder Anima Magic Ground Unit, Loptrian Empire Offensive

Weapons (Passive): Thunder Magic. She starts equipped with a Thunder Anima Magic Tome. Type /weapon thunder to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Loptrian Empire (Passive): You are a member of the scumteam and will have your own mafia chat/discord to talk to your fellow members. If you perform the factional your kill will not be able to be seen/tracked.

Adept (Passive): Gain an ITA shot after you shoot your ITA, no matter if you hit or not. Speed% chance to activate.

Vantage (passive): If targeted with an ITA, fire back at the same time as the shooter, causing both, none, or one of you to die.

Fast as Lightning (Night): Swap two players. Anyone targeting player A will target player B and vice versa.

Zap (Day): Zap a player causing them to bleed. They will die in two nights (2 uses)

Speed: 13
Gold: 700

Turns into Ishtar featuring Dante from the Devil May Cry in the Second Generation

Gain Parity with the Alliance of the Twelve Crusaders and defeat any Neutrals that seek you harm

1090 Generation 2

Ishtar featuring Dante from the Devil May Cry tm Series

Thunder Goddess, Light and Thunder Anima Magic Ground Unit, Loptrian Empire Offensive

Weapons (Passive): Light Magic and Thunder Magic. She starts equipped with a Thunder Anima Magic Tome. Type /weapon light or /weapon thunder to swap to your other weapon. Weapons affect your ita chances, follow the weapon chart listed in op for more information

Loptrian Empire (Passive): You are a member of the scumteam and will have your own mafia chat/discord to talk to your fellow members. If you perform the factional your kill will not be able to be seen/tracked.

Adept (Passive): Gain an ITA shot after you shoot your ITA, no matter if you hit or not. Speed% chance to activate.

Vantage (passive): If targeted with an ITA, fire back at the same time as the shooter, causing both, none, or one of you to die.

Fast as Lightning (Night): Swap two players. Anyone targeting player A will target player B and vice versa.

Zap (Day): Zap a player causing them to bleed. They will die in two nights (4 uses)

Speed: 16
Gold: Whatever you left yourself

Gain Parity with the Alliance of the Twelve Crusaders and defeat any Neutrals that seek you harm

2 Likes

1091

Jack of all trades

Town Special

Jackbox (Day)- Use any ability off of this list. You may only use each ability once per game and only use 1 ability each day.

  • Heal - Players you target with this action will survive any poison or bleeds placed on them the previous Night
  • Innocent Child - Publicly Reveal yourself as a member of the town
  • Suicide bomb - You and the player targeted with this action will die after submission unless protected
  • Day Vigilante - . Players targeted with this action will die after submission unless protected.

Jack in the box (Night) - Use any ability off of this list. You may only use each ability once per game and only use 1 ability each night.

  • Alignment Cop - Reveal a target’s alignment.
  • Alignment Oracle - Pick a player whose alignment will be revealed upon your death if you die tonight.
  • Bodyguard - Die instead if that player is targeted by a kill on the same night
  • Doctor - Protect your target from being killed
  • Full Cop - reveal a target’s role, alignment, and any role modifiers. Godfathers and Millers will inspect as Vanilla Town and Mafia Goon, respectively.
  • Jailkeeper - Protect that player from being killed as well as prevent that player from being able to successfully use their Night Action that night.
  • Motion Detector - Detect any motion surrounding that player that Night. If they visit someone or were visited by someone else, you will detect motion.
  • Neapolitan - Reveal whether your target is Vanilla Town (with no modifiers) or not.
  • Poisioner - Players you target with this action will have their poisoned status announced at the beginning of the following Day. Poisoned players will die if they are not healed by the end of the Day.
  • Rolecop - Reveal a target’s role and any role modifiers. Vanillas and Goons will inspect as Vanilla.
  • Role Oracle - Pick a player whose role will be revealed upon your death.
  • Roleblocker - Prevents a player from being able to successfully use any Night Action that they might have that night.
  • Tracker - Tracking another player informs you who that player used a Night Action on that night, if any.
  • Universal Backup - Inherit the powers of a dead player of the same alignment
  • Vigilante - Players targeted with this action will die at the end of the Night unless protected
  • Voyeur - Inform you of the types of actions done to that player that Night, if any
  • Watcher - informs you who used a Night Action on that player, if any.

Defeat all who oppose the town

3 Likes