[SFoL] SFoL 00: The Alternative Universe - (16/16) - Backups accepted!

Close enough.

“You can speak and vote angrily” <-- passive

4 Likes

It kinda just screamed ye tbh.
Plus I wanted people to fall for it thinking it’s me.

1 Like

I’m making another class while I’m waiting
Guaranteed to be completely serious

Wait, can we submit more than 2 classes?

Classes reveal time.

Let’s start with Kings:

Summary

Heroic Tsar :shield: :crossed_swords: :fire:

Blue Dragon Special

Authority (Passive) - Once per day, you may choose to make a player unable to be voted, and another to be added to your imperial chat at the start of the night. Players in your private chat cannot use abilities with limited uses, but will have votes for them during elections count as double. Twice per game, if you did not use any night abilities, you will be death immune for the night. If you die by any means, an election will be held to determine the next Tsar.
Will of the People (Passive) - If you are lynched or otherwise killed by Blue Dragon, all following Tsars will lose their Authority passive, no matter their alignment. Additionally, your abilities do not count as visits.

Subdue (Day) - Occupy a player today. If you are an elected Tsar, this will instead prevent the target from using day abilities, regardless of any immunities. - 2 Uses
Blessing of Might (Day) - Give a player that is not in your chat immunity to conversion tonight. If you are an elected Tsar, this will instead add them to your imperial chat at the start of the night. - 2 Uses

Vigilanteism (Night) - Kill a player. - 1 Use
Denounce (Night) - Target a player and guess their alignment. If that player is lynched tomorrow and is that alignment, all players on their wagon will gain one use in any limited use abilities. If incorrect and they are lynched tomorrow, all players on their wagon will instead lose one use in any limited abilities. - 2 Uses

Defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Corrupt Tsar :shield: :crossed_swords: :fire:

Unseen Special

Authority (Passive) - Once per day, you may choose to make a player unable to be voted, and another to be added to your imperial chat at the start of the night. Players in your imperial chat cannot use abilities with limited uses, but will have votes for them during elections count as double. Once per game, if you did not use any night abilities, you will be death immune for the night. If you die by any means, an election will be held to determine the next Tsar.
Quisler (Passive) - Should all members of your imperial chat by night 3 or afterward be members of the Unseen, you will join their chat permanently. If you were elected, instead a copy of all your messages in the imperial chat will be sent to the Unseen chat at the end of each night. Additionally, your abilities do not count as visits.

Subdue (Day) - Occupy a player today. If you are an elected Tsar, this will instead prevent the target from using day abilities, regardless of any immunities. - 2 Uses
U’kir Spirit (Day) - Make a player appear as Blue Dragon to investigative abilities tonight. If you are an elected Tsar, this will instead add them to your imperial chat at the start of the night. - 2 Uses

Vigilanteism (Night) - Kill a player. - 1 Use
Denounce (Night) - Target a player and guess their alignment. If that player is lynched tomorrow and is that alignment, all players on their wagon will gain one use in any limited use abilities. If incorrect and they are lynched tomorrow, all players on their wagon will instead lose one use in any limited abilities. - 2 Uses

Defeat the Blue Dragon and any neutrals that would stand in your way.

Devout Tsar :shield: :crossed_swords: :fire:

Cult Special

Authority (Passive) - Once per day, you may choose to make a player unable to be voted, and another to be added to your imperial chat at the start of the night. Players in your imperial chat cannot use abilities with limited uses, but will have votes for them during elections count as double. Once per game, if you did not use any night abilities, you will be death immune for the night. If you die by any means, an election will be held to determine the next Tsar.
Among Friends (Passive) - Should all members of your imperial chat by night 3 or afterward be members of the Cult, you will join their chat permanently. If you were elected, instead a copy of all your messages in the imperial chat will be sent to the Cult chat at the end of each night. Additionally, your abilities do not count as visits.

Subdue (Day) - Occupy a player today. If you are an elected Tsar, this will instead prevent the target from using day abilities, regardless of any immunities. - 2 Uses
U’kir Spirit (Day) - Make a player appear as Blue Dragon to investigative abilities tonight. If you are an elected Tsar, this will instead add them to your imperial chat at the start of the night. - 2 Uses

Vigilanteism (Night) - Kill a player. - 1 Use
Denounce (Night) - Target a player and guess their alignment. If that player is lynched tomorrow and is that alignment, all players on their wagon will gain one use in any limited use abilities. If incorrect and they are lynched tomorrow, all players on their wagon will instead lose one use in any limited abilities. - 2 Uses

Defeat the Blue Dragon and any neutrals that would stand in your way.

Mad Tsar :shield: :fire:

Authority (Passive) - Once per day, you may choose to make a player unable to be voted, and another to be added to your imperial chat at the start of the night. Players in your private chat cannot use abilities with limited uses, but will have votes for them during elections count as double. Once per game, if you did not use any night abilities, you will be death immune for the night. If you die by any means, an election will be held to determine the next Tsar. Additionally, you abilities do not count as visits.
Witness (Passive) - Placeholder for wincon related passives

Subdue (Day) - Prevent the target from using day abilities, regardless of any immunities. - 2 Uses
Blessing of Might (Day) - Add the target to your imperial chat at the start of the night. - 2 Uses

Vigilanteism (Night) - Kill a player. - 1 Use
Denounce (Night) - Target a player and guess their alignment. If that player is lynched tomorrow and is that alignment, all players on their wagon will gain one use in any limited use abilities. If incorrect and they are lynched tomorrow, all players on their wagon will instead lose one use in any limited abilities. - 2 Uses
Embrace Futility (Night) - Placeholder for wincon related abilities

Your previous wincondition.

Psychopathic Tsar :shield: :fire:

Authority (Passive) - Once per day, you may choose to make a player unable to be voted, and another to be added to your imperial chat at the start of the night. Players in your private chat cannot use abilities with limited uses, but will have votes for them during elections count as double. If you die by any means, an election will be held to determine the next Tsar.
Abomination (Passive) - You are immune to everything other than lynches. Every night, you may choose to kill a player. If you are alive in the last 5 players, the game will end with you as the victor. Additionally, your abilities do not count as visits.

Subdue (Day) - Prevent the target from using day abilities, regardless of any immunities. - 2 Uses
Blessing of Might (Day) - Add the target to your imperial chat at the start of the night. - 2 Uses

Denounce (Night) - Target a player and guess their alignment. If that player is lynched tomorrow and is that alignment, all players on their wagon will gain one use in any limited use abilities. If incorrect and they are lynched tomorrow, all players on their wagon will instead lose one use in any limited abilities. - 2 Uses

Defeat all members of both main factions.

@Geyde what can we exepct from this kings?
Why did you come think it;s a good idea?

1 Like

Can.

i only submitted one

Angry Peasant is the anti-utility Mitochondrion counter CMV

Oh, nevermind then.

alright that’s a mitochondrion counter.

Waduhek is a mitochondrion counter?

Yes, limited uses abilitty blocker is hard counter to many classes in this setup.

Neighborizer who shakes up the traditional uses of neighborizers. It wants to use its abilities in order to pressure people who normally could deflect onto others
I didn’t like how Neighborizers are forced to just play with the consensus, so I actively discouraged them from trying

The limited uses ability blocking was to say fuck you to Prince roles since that shit’s wack

1 Like

I have made an evil-aligned class which is very dependant on limited-use abilities

There is no prince

But there is BD Special.

Something which was never seen in normal FoL!

4 Likes

Enchantress
BD Special

Hexed Emblem (Passive) - You carry around the Hexed Emblem and will gain 1 curse stack on every even night is able to hold up to 5 curses at once. You start the game with 1 curse. If you out or hint yourself as BD Special, then you will lose 2 curse stacks (can go into negatives).
Cursed Bloodline (Passive) - If you are lynched, you may choose to bleed one person for every two curse stacks you have tonight, causing them to die in 1 night if not healed. If you are killed at night you may target a player to lose 1 of their limited use abilities.
Bless (Day) - Use 1 curse stack to mark a target with your Blessing, secretly making them take 1 more vote to lynch and making them immune to roleblocks/redirction tonight. You may target yourself. [3 Uses]
Karmic Balance (Day) - Gain 2 curse stacks but inflict bleeding on yourself, causing you to die in 2 nights if not healed. [2 uses, 1 Night Cooldown]
Exiled’s Oath (Day) - Use 5 curse stacks to bind someone’s soul, killing them through immunity and healing if they kill someone. They will be notified of this effect and you cannot be prevented from using this. [1 Use]
Jinx (Night) - Choose 2 players to be marked with the Jinxed status. If a jinxed player is the target of another jinxed player, then you will gain a curse stack. You will be informed on which Jinxed player was visited and this ability will not count as a visit. [Infinite]
Bane of the Moon (Night) - Use 3 curse stacks to gain night immunity and roleblock and bleed anyone attacking you tonight. [2 uses]
Channel Soul (Night) - Use 2 curse stacks to use a dead player’s support/social/offensive ability or 3 to use a killer/investigative ability. You cannot do this more than once per dead player. However, this will make them unable to speak to the living in any way, shape, or form. [Infinite]
Win condition: Defeat all threats to the Blue Dragon.

:^)

Whoever guesses what classes are mine gets my :lollipop:
Eevee you don’t count btw.

1 Like

Actually two.