I liked playing as alchemist.
And… nothing of that changed.
It is very powerful, and fun.
If I have it.
…
If it supports my enemies with its very powerful abilities…
and it turns the neutral slot into a very powerful BD(or, much more rarely, Unseen/Cult) slot.
I don’t like it these times.
And now guess what happens more often.
I don’t think that making Alchemist more powerful was a good idea.
In beta we had no survivability. That turned out to be horrible for Alch.
In beta we had provability. That turned out to be bad.
Now we have survivability and high power. This doesn’t look good for me. It decides games on a whim while being strongly discouraged to kill.
Survivability and zero other powers has also been tried in a different game and turned out to be one of the most boring classes ever.
With the surviving wincondition, I unfortunately see no alternative, save for changing the win condition.
If the current player base likes the alch regardless of these flaws - then fine.
Does it?