The Icibalus Blacklists - Roles NEVER to include in a custom FM game

It was a joke ik that

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Am I the only one to realize that 6/7 classes Ici listed are TOS roles? Veteran is mad fun to play btw

Pretty sure tos is based off forum mafia tho.
Or something like that

Technically ToS is based off SC2Mafia, which in turn is based of the party game Mafia, which is where we got Forum Mafia from.

Is a bodyguard that wonā€™t die from their first protect but wonā€™t kill the scum either good to add :thinking:

yes

mafia but everyone is a jester

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but then how does the last person win

they donā€™t

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shush

I wonder what sparked the PGO being at the top of the list :thinking:

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Probably a few TOS games when 70% of the town die to a Veteran night one because they baited with, ā€˜Hitler was rightā€™ or something

Which adds to the swing-ness of the role.

Compare the impact of a bad Veteran who calls for protective roles on him d1 versus the impact of a good Veteran who skilfully baits and alerts when they are visited solely by evils.

Being a multiplayer game, matches shouldnā€™t be won or lost based on the actions of solely a single player.

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But Sarun

I like hardcarrying

what to heck

/s

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8) Any type of revenant style class. No matter what alignment

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Disagree

In fact I disagree with most of these but I digress

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Okay sure but why

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Revenant style classes are way too hard to counter.
and is generally unfun for the players and the player who recieves it if they are town or mafia.

While NK revenant is fun, it is a very tedious class to counter and is massively unfun for players to have to experience.

Lategame rev always ends in random lynching. No matter what alignment

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This might be stupid but I just thought of a different style of revenant where they have to choose which person theyā€™re attached to each night, and then for that night and the next day it applies. This revenant would have the limitation that they canā€™t pick the same person again unless they run out of people they havenā€™t picked (and then it would be the next ā€œroundā€ of picks and they have to pick a new target until they loop again). This way you could try to guess who they attached to based on who you think they would (or even could) at that point in particular rather than the current version where they usually pick at random and you canā€™t really read that.