Neutrals - Classcap 2
The Alchemist
Neutral Support
Experimentation (Passive) - Upon achieving your win condition, you will leave the castle the next night and create a clone to fake your death
Extract Essence (Day) - If target player dies tonight, you will gain another use of a potion of your choice. - Infinite uses - 1 night cooldown
Experimental Shield (Day) - You will be immune to death, occupation and redirection tonight. - 1 use
Concoct Potion (Night) - Choose from a variety of potions to use tonight. - Infinite uses
Crimson Potion - Heal targeted player, if you successfully heal a player from an attack that is not you. This use of Crimson Potion will not be used up. - 1 use
Misty Potion - Target player will appear to have the least suspicious results with their Investigative abilities tonight. - 1 use
Tar Potion - Occupy target player. - 1 use
Overnight Brewery (Plunder) - You may gain one more potion of your choice.
Your objective is to use 4 potions throughout the game.
Credit to Geyde for Plunder Ability
Misty Potion Effects
Invest clarifications with Misty Potion
Navigator:
- Parrot’s Sight - Depends on ability. Unaffected if not Investigative ability.
- Crow’s Nest - Unaffected
- Telescope - Unaffected
Private Investigator:
- Searchlight - Not Suspicious
- Additional Interrogation - Your targets share the same Investigation result.
Sailor:
- Green Flare (U/C) - Does not fit criteria
- Green Flare (Classtype) - Unaffected.
- Bright Flare - Same as Green Flare
Stealthy:
- Cultist’s Scent - Unaffected
- Nightly Hideout - No Cultists attempted to visit the targeted player tonight.
- Swift Judgement - Not Suspicious
- Additional Interrogation - Your targets share the same Investigation result.
All Non GK Investigation abilities - Unaffected.
All plunder abilities are unaffected.
The Begrudged Captain
Neutral Special
Leader of the Crew (Passive) - There must always be a captain. If you are killed, a new captain must be voted for the following day.
My Word is Law (Passive) - Your votes to accuse players passively count as 2.
Plunder yer Booty (Day) - Grant a player treasure. This enables them to use their special plunder ability once. Cannot be used on the same player twice. - Unlimited Uses - 1 Day cooldown
Coup de Grace (Day) - Decide the fate of the player currently on the plank. - 1 use
Keep Watch (Night) - Protect a player, making them immune to attacks tonight. - 3 uses
Contraband (Night) - Send a guard to frame your target. They will appear as a member of the Unseen, Cult or Navy depending on which is present in the current game. - Infinite uses
You retain the objective you had before you became King.
Captained from:
The Cowardly Captain
Neutral Special
Leader of the Crew (Passive) - There must always be a captain. If you are killed, a new captain must be voted for the following day.
My Word is Law (Passive) - Your votes to accuse players passively count as 2.
Plunder yer Booty (Day) - Grant a player treasure. This enables them to use their special plunder ability once. Cannot be used on the same player twice. - Unlimited Uses, 1 Day Cooldown.
Coup de Grace (Day) - Decide the fate of the player currently on the plank. - 1 use.
Keep Watch (Night) - Protect a player, making them immune to attacks tonight. - 3 Uses.
Hide (Night) - Prevent all visits to you tonight. - 2 uses
Your objective is to survive until the end of the game.
Captained from:
The Demon
Neutral Killer
Shield Of Purgatory (Passive) - Immune to death at night, occupation and target changing.
Haemophilia (Day) - Increases the power of Funeral Pyre tonight. - 3 uses, 1 day cooldown
Gate’s Deception (Day) - You will appear as Blue Dragon to Investigations and your visits will be hidden for tonight. - 1 use
Funeral Pyre (Night) - Set your target ablaze, killing them. If Haemophilia is used, the target is immune to visits from others except you, and anyone who attempts to visit them is also killed by the flames. - Infinite uses
Hell’s Rupture (Plunder) - Summon flames from hell, killing your target and causing anybody who is visiting your target to die, bypassing all forms of protection.
Your objective is to defeat the Green Kraken, Unseen, Cult, Navy and any neutrals that dare stand in your way.
Original Post Credit to Bounty
Credit to Strangle for plunder ability.
The Devil
Neutral Social
Second Chance (Passive) - Immune to death at night, once.
Informant (Day) - You learn the faction of your target at the end of the day. - 1 use
Frame (Night) - Make a target appear to be a member of the scum faction (Unseen, Cult or Navy) to investigations tonight. - Infinite uses
Trickery (Night) - If the target player is executed tomorrow, they will appear to be a chosen class. - 2 uses
Lucifer’s Anguish (Night) - All players will be framed tonight.
See three Green Kraken players executed, or survive to see the Green Kraken defeated.
Credit to Geyde for Plunder Ability
The Electromancer
Neutral Killer
Static Shield (Passive) - You are immune to death at night.
Discharge (Day) - If you are still alive at the end of the night, all charged players will be killed (Bypasses death immunity). - Infinite uses, 2 day cooldown
Charge (Night) - Apply a static charge to a player. Anyone they visit tonight will also become charged, and you will know who they are. You cannot charge yourself. - Infinite uses
Composition C-4 (Plunder) - Kill target player, bypassing night immunity while static charging any players they visit and all players who visit them. You will know who your target visited and who visited them.
Your objective is to defeat the Green Kraken, Unseen, Cult and any neutrals that dare stand in your way.
Original Post Credit to Unoski
and Vulgard for reworking Electrocutioner
The Fool
Neutral Social
Mask of Many Faces (Passive) - If you are executed by the court, you may appear as a class of your choice. You must submit this class to the host before you are executed. You may choose the class at any time and change it at will.
Trickery (Passive) - Immune to being occupied at night. Additionally, the night after your execution, all players who voted to execute you will be redirected to visit themselves.
Hide (Day) - You will be immune to death tonight. - 2 uses
Costume Examination (Day) - Learn the faction of the player you Masquerade as at the end of the night, if you use it. This ability is affected by framing, unlike Masquerade. - 2 uses
Masquerade (Night) - Appear as the class, faction and type of your target to investigations tonight. Abilities that change the apparent class of your target will not affect Masquerade. Additionally, if you die tonight you will also appear as the class. You will not know the class of your target. - Infinite uses
Trollbox (Plunder) - Targeted player will be redirected to you and all your Investigation results will be changed to match the Assassin, Cult Leader or Commander for tonight.
Your objective is to be executed for treason.
The Inquisitive Captain
Neutral Special
Leader of the Crew (Passive) - There must always be a captain. If you are killed, a new captain must be voted for the following day.
My Word is Law (Passive) - Your votes to accuse players passively count as 2.
Plunder yer Booty (Day) - Grant a player treasure. This enables them to use their special plunder ability once. Cannot be used on the same player twice. - Unlimited Uses - 1 Day cooldown
Coup de Grace (Day) - Decide the fate of the player currently on the plank. - 1 use
Keep Watch (Night) - Protect a player, making them immune to attacks tonight. - 3 uses
Ruthless Guards (Night) - Check if target player is a Heathen and kill them if they are. - 2 uses
Your objective is to live to see all Heathens die.
Captained from:
The Inquisitor
Neutral Investigative
Holy Blessing (Passive) - You are immune to death at night once. Your actions do not count as visits.
Nobody Expects the Spanish Inquisition (Passive) At the start of the game, 3 random players will be assigned as ‘Heathens’ - They will never be other Neutrals, Unique GK classes, Mastermind, the Second Spawning Cult or the Officer. Once the final Heathen dies, you will leave Court that night and never return. Each Heathen is informed they are a Heathen, but not the identities of the others. You will know the class of each Heathen.
Interrogate (Night) Find out if the Target Player is a Heathen, and their Class if they are - Infinite uses
Ruthless Efficiency (Night) Kill target player if they are a Heathen. The target cannot be healed. - 3 uses
Heathen Sense (Plunder) - Select two target players, if one player is a Heathen, you will kill them. Bypassing everything. If both are Heathens, only your first target will be attacked.
Your objective is to live to see all Heathens die.
Credit to Moleland for FoL adaptation.
The Lich
Neutral Killer
Phylactery (Passive) - During Day One, the Lich specifies two players to be their Phylactery Holders. If they fail to do so before the end of the day, they are randomized. They can not choose The King to be their holder, nor can The King be a randomized Holder. The Lich will know their starting classes, and will be night immune while at least one of them lives. If both of them die, the Lich will die the following night. Investigations against the Phylactery Holders will also yield the additional message “You feel a chill surrounding the target player. They are a Phylactery Holder for The Lich.” If your Phylactery Holders die, this fact that they are one will be included with their class information.
Undeath (Passive) - As long as the Phylactery Holders are alive, at the start of every night the Lich will automatically revive themselves if they are dead, regardless of how they died.
Spectral Mist (Day) - A target Phylactery Holder is healed tonight. - 3 uses
Black Fog (Day) - Attempts to investigate either of the Phylactery Holders will fail tonight. - 3 uses
Finger of Decay (Night) - Kill a player. If you were revived at the start of the night, then this attack bypasses night immunity and healing. - Infinite uses
Death’s Curtains (Night) - Kill one of your Phylactery holders (bypasses night immunity and healing), and two other targets. - Infinite uses, but only usable while you have two Phylactery Holders alive
Otherworldly Breath (Plunder) - If you only have one Phylactery Holder alive, you may pick a new second Phylactery holder. You may not gain this ability again once you use it, even through other means.
Your objective is to defeat the Green Kraken, Unseen, Cult, Navy and any neutrals that dare stand in your way.
The Lockermaster
Neutral Killer
Locker of Secrets (Passive) - Your classtype will appear to be Investigative to all Investigators. Additionally you are immune to death at night and poison.
Throw Overboard (Day) - Throw your target off the Xed, killing them at the end of the day, bypassing night immunity. If you use this you cannot use Depth’s Cutlass tonight. - 3 uses
Davy’s Scent (Day) - Find out targeted player’s faction and who they targeted with their day ability if they used one. - Infinite uses
Depth’s Cutlass (Night) - Kill targeted player. Additionally, your visit will be hidden and you cannot use Throw Overboard tomorrow.
Eyes of the Tentacles (Night) - Find out target’s classtype, who they visited and who visited them. - Infinite uses
Cthulhu’s Wrath (Plunder) - Select a number of target players up to 3 players. If they all have the same classtype, kill them all bypassing everything. If not, kill the first target specified bypassing everything.
Your objective is to defeat the Green Kraken, Unseen, Cult, Navy and any neutrals that dare stand in your way.*
Shoutouts to SimpleFlips Firekitten
The Mad Captain
Neutral Special
Leader of the Crew (Passive) - There must always be a captain. If you are killed, a new captain must be voted for the following day.
Madman’s Will (Passive) - If you are executed, the regret of killing a madman will weigh on everyone. Your initial accuser will die at the end of the night tonight. You also choose an heir to succeed you as King. The player you choose will immediately become The King. Additionally, your vote counts as two.
Plunder yer Booty (Day) - Grant a player treasure. This enables them to use their special plunder ability once. Cannot be used on the same player twice. - Unlimited Uses - 1 Day cooldown
Coup de Grace (Day) - Decide the fate of the player currently on the plank. - 1 use
Keep Watch (Night) - Protect a player, making them immune to attacks tonight. - 3 uses
Hide (Night) - No-one will be able to visit you tonight. - 2 uses
Your objective is to be executed for treason.
Captained From
The Mercenary
Neutral Support
Looking for Work (Passive) - If your original target dies, you have 3 days to find another or you will die.
Failure (Passive) - If your original target and your new target die, you will commit suicide.
Offer Contract (Day) - You may form a contract with another player during the day (they will not be notified). You must do this for your first contract on day 1, or it will be randomised. - Infinite uses
Stand Guard (Night) - Protect your target from visits, and grant yourself immunity to death tonight. - 4 uses
Rebound (Night) - Kill a player who accused your target of treason earlier in the day. - 1 use
Assault (Plunder) - Prevent all visits to your target and kill all their visitors.
Your objective is to ensure that your target remains alive until the end of the game, your target is [x].
Convert Immune
Credit to Geyde for telling me to re-use the Xed 3.0 plunder abil
The Plutocratic Captain
Neutral Special
Leader of the Crew (Passive) - There must always be a captain. If you are killed, a new captain must be voted for the following day.
Failure (Passive) - If your target dies, you will become the Cowardly Captain. Additionally, your vote counts as two.
Plunder yer Booty (Day) - Grant a player treasure. This enables them to use their special plunder ability once. Cannot be used on the same player twice. - Unlimited Uses - 1 Day cooldown
Coup de Grace (Day) - Decide the fate of the player currently on the plank. - 1 use
Keep Watch (Night) - Protect a player, making them immune to attacks tonight. - 3 uses
Protect (Night) - Your target will be death immune tonight. - Infinite uses
Your objective is to ensure that your target remains alive until the end of the game.
Captained From
The Possessor
Neutral Killer
Driven (Passive) - You are immune to occupation and target changing.
Blackened Shield (Passive) - You are immune to death at night.
Puppet Strings (Night) - Control a player and force them to kill someone. They will not be notified that they were controlled, unless you caused them to target themself.
Possess (Night) - Kill the target player. Their class will appear as one of your choice, and they will have information in their logbook of your choosing (or no logbook if nothing is specified). You will know what class they truly were, and what their logbook said. - 3 uses
Puppet’s Expertise (Plunder) - Use any Plunder ability in the game. This cannot be selected from Special classes, Killer classes or The First Mate.
Your objective is to defeat the Green Kraken, Unseen, Cult, Navy and any neutrals that dare stand in your way.
The Pretender
Neutral Special
Natural Leader (Passive) - Upon voting a new Captain, your votes will privately count as two.
No Allegiance (Passive) - Immune to Death at night once.
Silence (Day) - Prevent Target player from using day abilities if they are a Leader, or the Captain - 3 uses
Rank Test (Night) - Find out if the Target Player is a Natural Leader, and their Class Type if they are - Infinite uses
Rivalry (Night) Kill target player if they are a Natural Leader, or the Captain - 2 uses
Tainted Leadership (Plunder) - If you target a player with “Natural Leader” passive with your abilities, you will disable that passive on them for rest of the game.
Your objective is to survive, ensuring there is no Captain except you when the Game ends.
Credit to Moleland for exporting the class to FoL
Credit to cbman for creating the class
Credit to Twil1ight for Plunder abil
The Psycho Captain
Neutral Special
Leader of the Crew (Passive) - There must always be a captain. If you are killed, a new captain must be voted for the following day.
My Word is Law (Passive) - Your votes to accuse players passively count as 2. Additionally, you are immune to death at night and Investigations which find your class will come up as your class before becoming Captain.
Plunder yer Booty (Day) - Grant a player treasure. This enables them to use their special plunder ability once. Cannot be used on the same player twice. - Unlimited Uses - 1 Day cooldown
Coup de Grace (Day) - Decide the fate of the player currently on the plank. - 1 use
Keep Watch (Night) - Protect a player, making them immune to attacks tonight. - 3 uses
Personal Cutlass (Night) - Send a pirate to kill a player. - Infinite uses
Your objective is to defeat the Green Kraken, Unseen, Cult, Navy and any neutrals that dare stand in your way.
Captained From
- Demon
- Electrocutioner
- Lich
- Lockermaster
- Possessor
- Reaper
- Sorcerer
The Reaper
Neutral Killer
Consume Soul (Passive) - If you die at night with at least one soul, you will consume it and come back to life. You start with two souls. (Does NOT work if executed by The Prince)
Icy Touch (Day) - Consume two souls to prevent a player from using day and night abilities today. The target will only be aware of being prevented if they attempt to use a day ability , and they will appear occupied at night. - Infinite uses
Reap (Night) - Reap the soul of a player, killing them and occupying them. The victim can not be healed. You will gain one soul on a successful reap. - Infinite uses
Gathered Darkness (Night) - Consume two souls to kill a player. Bypasses death immunity, and the victim can not be healed. They will have information in their logbook of your choosing (or no logbook if nothing is specified), and you will receive their real logbook when they die. - Infinite uses
Coffin Walker (Plunder) - Double the amount of souls you have.
Your objective is to defeat the Green Kraken, Unseen, Cult, Navy and any neutrals that dare stand in your way.
Credit to CheesyKnives
The Scorned
Neutral Social
Resolve (Passive) - Immune to occupation and target changing. Additionally, you are immune to death at night until you complete your objective. You may also choose whether or not you commit suicide once you have won.
Frame (Night) - Frame one of your targets. They will appear as a member of the Unseen, Cult or Navy to investigations tonight, depending on which is present in the current game. - 2 uses
Bait and Switch (Night) - Swap a player with one of your targets, redirecting all actions on one to the other. - 3 uses
Costume (Plunder) - You will appear as a Green Kraken class of your choice to Investigative checks for the rest of the game.
Your objective is to survive to see one your targets executed, they are [X] and [Y].
The Scorned’s targets will always be members of the Green Kraken (at the start of the game). However, they can not have The Captain, The First Mate or The Gunslinger as targets.
(Gunslinger is way too confirmable so that’s why Gunslinger cannot be a target.)
The Sellsword
Neutral Offensive
Among Friends (Passive) - Immune to death at night, once. This passive will not apply if attacked by a Green Kraken player, however.
Contracted (Passive) - Immune to occupation and target changing.
Stonewall (Night) - Prevent non-attack and non-conversion abilities from targeting your target. Can not target the same player two nights in a row. - Infinite uses
Intimidate (Night) - Occupy a player. - Infinite uses
Toll Blockage (Plunder) - Prevent all Green Kraken from visiting your target. Occupy player bypassing through their immunities.
See the Green Kraken defeated at any cost.
Credit to NuclearBurrito
**Credit to Twil1ight for plunder
The Sorcerer
Neutral Killer
Mage Armor (Passive) - You are immune to death at night. Additionally you are immune to poison and bleeding.
Perception (Passive) - You will not attack death immune or guarded targets.
Walking Bomb (Day) - Cast a spell on your target, making them a walking bomb, you may detonate your target player later. Can have multiple Walking Bombs active. Cannot target King. - Infinite uses
Bomb Swap (Day) - Move a bomb off of one player and onto another. - Infinite uses
Magic Missile (Night) - Kill target player - Infinite uses
Detonate (Night) - Kill all players who have a Walking Bomb active. Bypassing death immunity. - Infinite uses
Bites the Dust (Plunder) - Place a Walking Bomb on a player. CAN target the king. If you are still alive tonight, detonate all walking bombs, bypassing all forms of protection.
Your objective is to defeat the Green Kraken, Unseen, Cult, Navy and any neutrals that dare stand in your way.
The Spiteful Captain
Neutral Special
Leader of the Crew (Passive) - There must always be a captain. If you are killed, a new captain must be voted for the following day.
My Word is Law (Passive) - Your votes to accuse players passively count as 2.
Plunder yer Booty (Day) - Grant a player treasure. This enables them to use their special plunder ability once. Cannot be used on the same player twice. - Unlimited Uses - 1 Day cooldown
Coup de Grace (Day) - Decide the fate of the player currently on the plank. - 1 use
Keep Watch (Night) - Protect a player, making them immune to attacks tonight. - 3 uses
Mark (Night) - The target player temporarily loses death immunity if they have it, and can not be healed tonight. - 2 uses
See the Green Kraken defeated at any cost.
Crowned From
The Usurper Captain
Neutral Special
Leader of the Crew (Passive) - There must always be a captain. If you are killed, a new captain must be voted for the following day.
My Word is Law (Passive) - Your votes to accuse players passively count as 2.
Plunder yer Booty (Day) - Grant a player treasure. This enables them to use their special plunder ability once. Cannot be used on the same player twice. - Unlimited Uses - 1 Day cooldown
Coup de Grace (Day) - Decide the fate of the player currently on the plank. - 1 use
Keep Watch? (Night) - Prevent all visits to you. - 1 uses
Demote (Night) - Permanently remove a player’s Leadership. If this is successful, you will gain one use of Keep Watch?. - Infinite uses
Your objective is to survive until the end of the Game
Captained from:
The Warlock
Neutral Offensive
Bend Reality (Passive) - As long as you remain alive, Green Kraken classes that are passively immune to occupation are not.
Dark Magics (Passive) - You appear as a member of the Unseen, Cult or Navy (depending on which is present in the game) to investigations. Also, you are immune to death at night, once. This will not apply if attacked by a Green Kraken player, however.
Detect Thoughts (Day) - Cast a spell that reveals your target’s last night action to you. - 4 uses
Carnage (Day) - Cast a spell that causes all kills tonight to bypass all forms of protection or prevention. - 1 use
Mind Control (Night) - Cast a spell that forces your target to target somebody of your choosing. - 3 uses
Seeming (Night) - Make yourself and one other person of your choice appear as members of the Green Kraken to investigations. - 2 uses
Scrying (Plunder) - Make all members of the scum faction appear as Green Kraken to faction checks tonight. You will also gain a use in every limited ability.
See the Green Kraken defeated at any cost.
Original Post Credit to ThePlex
Additional credit to Geyde for Plunder