Why I don't respond to feedback

Yup, NK winrate above 15% is bad for the game.

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What about FOL what should the winrate be there

:shrug: I think maybe about 5-10% is possible :shrug:

Except right now it’s almost impossible to win, maybe we should buff that NK. :slight_smile:

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NK winrate specifically is less important in FOL than overall Scum winrate.

Plus there’s a good chance of the sheriff/paladin dying N1(I know that evils can die N1, but there’s a higher chance of the cop dying since there can be up to 3 of them, and there are 2 possible killers targeting them instead of one)

That’s partially why I want them changed. Sure, they can be converted, but unless someone fakeclaims the opposite cop(which would be stupid as they would be immedietly outed once the opposing faction is confirmed), then people will change their playstyle early. This is my main reason why I am against sheriff/paladin, it should take deduction for all BD to determine the opposing faction. The evil faction should only be confirmed when one of their members dies.

Yes. They’re going against 2 enemy factions and possibly some neuts as well. They should be powerful. 17% is fine for a NK.

Paladin’s main ability is Test Faith though. The class type depends on a class’s main ability.

That doesn’t justify a conversion hardcounter. Smite would be fine if it just prevented conversion. And the cult’s weakness is expendable members.

Would around 15% be good? I’ve seen a few players suggesting that it should be around 10%, which would be too weak as they’re going against 2 entire factions.

10-15 is the best win rate IMO.

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More chance of a sheriff dying n1 than a paladin dying n1 due to how cult works.

I think the only adjustment I make as town in a cult game is be more aggressive, you simply should be executing every day because otherwise cult are just going to convert.

I disagree on this. Having a solo faction that wins over half the time the informed minority wins is stupidly strong

Except no doubt cult win would increase, boosting its already 32-35% to 37-40%. Combine that with a neutral killer that wins 15% of the time and you’ll see that town, on average will marginally lose. I’m pretty sure stats have shown BD have a consistent 50-51% winrate which is fine atm.

Agreed. I’ve noticed a fair bit of noise that mind control on poss is strong at F5-F3. That’s because you shouldn’t really let a neutral killer stay alive until then.

fair

Honestly possessor needs trollbox. Why isn’t this a thing

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If anybody needs a trollbox, give reaper a limited use trollbox for his reaped

Would make people doubts scorned as well

that seems hard to code

Pretty sure that would actually be rlly hard

not really, just limit trollbox to your target the previous night and make it limited

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But having trollbox on a NK makes my life like 10x better as NK

Except, that trollbox can’t be used on reaped people. They would have to remove that

I don’t know much about coding but I’m pretty sure nothing is 1-2-3

But people won’t know they are reaped until they die.

You can tho