[Misc] Infiltration - Game 1A - Round 22 - Apprentice Wins!

…on second thought, maybe I’ll try to ruin your day by helping Marl get 1st place.

1 Like

Pandagod: “you took everything from me”

Zone: “I don’t even know who you are”

4 Likes

Accurate.

Round 3 Resolution Phase

@Zone_Q11 plays “Download” and gets 2 DF tokens.

@Marluxion plays “Download” and gets 2 DF tokens.

@Apprentice plays “Download” and gets 3 DF tokens.

R3 NPC Phase: Nothing

R3 Security Phase

Random die roll is 6, alarm dial is 0/8, so new proximity dial is 17/99.

ROUND 4

TRACKER

Proximity: 17/99
Alarm: 0/8

FACILITY

Room # Room Name DF Tokens Contents Players
S ? ? ?
2.6 ? ? ?
2.5 ? ? ?
2.4 ? ? ?
2.3 ? ? ?
2.2 ? ? ?
2.1 ? ? ?
1.6 ? ? ?
1.5 ? ? ?
1.4 ? ? ?
1.3 Showroom :blue_square: [0] :red_circle: [3] :large_blue_circle: Zone
1.2 Biomedical Lab :blue_square: [4] :large_blue_circle: Marl
1.1 Environment Simulator :blue_square: [0] (HCW) :large_blue_circle: App

TURN ORDER

  1. Marl (4 DF tokens)
  2. App (7 DF tokens)
  3. Zone (2 DF tokens)

Round 4 Selection Phase begins

@Marluxion
@Apprentice
@Zone_Q11

BTW, since in the board game, other players who have escaped can normally keep chatting, I’ll allow Silviu and PG to continue chatting here if they want

@Silviu200530
@pandagod

3 Likes

I suggest to join us :slight_smile:

1 Like

Actually you should suggest they go deeper and deeper. If none of them escape, then you and pandagod actually win. :slight_smile:

That’s a friendly smile encouraging you and also a threatening smile if you don’t join us :slightly_smiling_face:

1 Like

In the dungeons I go deeper
In set reviews I was a sleeper
When minions die I get cheaper
You guessed it right
I’m corridor creeper

5 Likes

R4 Resolution Phase

@Marluxion plays “Advance” and advances 1 room

@Apprentice plays “Interface” and advances 1 room. He can now play another action.

ROUND 4

TRACKER

Proximity: 17/99
Alarm: 0/8

FACILITY

Room # Room Name DF Tokens Contents Players
S ? ? ?
2.6 ? ? ?
2.5 ? ? ?
2.4 ? ? ?
2.3 ? ? ?
2.2 ? ? ?
2.1 ? ? ?
1.6 ? ? ?
1.5 ? ? ?
1.4 ? ? ?
1.3 Showroom :blue_square: [0] :red_circle: [3] :large_blue_circle: Zone, Marl
1.2 Biomedical Lab :blue_square: [4] :large_blue_circle: App
1.1 Environment Simulator :blue_square: [0] (HCW) :large_blue_circle:

TURN ORDER

  1. Marl (4 DF tokens)
  2. App (7 DF tokens)
  3. Zone (2 DF tokens)

@Apprentice plays “Download” and downloads 2 DF tokens

@Zone_Q11 plays “Advance” and advances 1 room, which reveals as…

Locker Room

:blue_square: DF [0]

:red_circle: TECH LOCK [3]

:large_blue_circle: INTERFACE

Randomly take 1 DF token from each other agent in this room, and add it to your collection.

ROUND 4

TRACKER

Proximity: 17/99
Alarm: 0/8

FACILITY

Room # Room Name DF Tokens Contents Players
S ? ? ?
2.6 ? ? ?
2.5 ? ? ?
2.4 ? ? ?
2.3 ? ? ?
2.2 ? ? ?
2.1 ? ? ?
1.6 ? ? ?
1.5 ? ? ?
1.4 Locker Room :blue_square: [0] :red_circle: [3] :large_blue_circle: Zone
1.3 Showroom :blue_square: [0] :red_circle: [3] :large_blue_circle: Marl
1.2 Biomedical Lab :blue_square: [2] :large_blue_circle: App
1.1 Environment Simulator :blue_square: [0] (HCW) :large_blue_circle:

TURN ORDER

  1. Marl (4 DF tokens)
  2. App (9 DF tokens)
  3. Zone (2 DF tokens)

R4 NPC Phase: none

R4 Security Phase

Random die is 3, alarm dial is 0/8, so proximity dial becomes 20/99.

ROUND 5

TRACKER

Proximity: 20/99
Alarm: 0/8

FACILITY

Room # Room Name DF Tokens Contents Players
S ? ? ?
2.6 ? ? ?
2.5 ? ? ?
2.4 ? ? ?
2.3 ? ? ?
2.2 ? ? ?
2.1 ? ? ?
1.6 ? ? ?
1.5 ? ? ?
1.4 Locker Room :blue_square: [0] :red_circle: [3] :large_blue_circle: Zone
1.3 Showroom :blue_square: [0] :red_circle: [3] :large_blue_circle: Marl
1.2 Biomedical Lab :blue_square: [2] :large_blue_circle: App
1.1 Environment Simulator :blue_square: [0] (HCW) :large_blue_circle:

TURN ORDER

  1. App (9 DF tokens)
  2. Zone (2 DF tokens)
  3. Marl (4 DF tokens)