[Misc] Infiltration - Game 1A - Round 22 - Apprentice Wins!

@Apprentice plays “Download” and downloads 2 DF tokens

@Zone_Q11 plays “Advance” and advances 1 room, which reveals as…

Locker Room

:blue_square: DF [0]

:red_circle: TECH LOCK [3]

:large_blue_circle: INTERFACE

Randomly take 1 DF token from each other agent in this room, and add it to your collection.

ROUND 4

TRACKER

Proximity: 17/99
Alarm: 0/8

FACILITY

Room # Room Name DF Tokens Contents Players
S ? ? ?
2.6 ? ? ?
2.5 ? ? ?
2.4 ? ? ?
2.3 ? ? ?
2.2 ? ? ?
2.1 ? ? ?
1.6 ? ? ?
1.5 ? ? ?
1.4 Locker Room :blue_square: [0] :red_circle: [3] :large_blue_circle: Zone
1.3 Showroom :blue_square: [0] :red_circle: [3] :large_blue_circle: Marl
1.2 Biomedical Lab :blue_square: [2] :large_blue_circle: App
1.1 Environment Simulator :blue_square: [0] (HCW) :large_blue_circle:

TURN ORDER

  1. Marl (4 DF tokens)
  2. App (9 DF tokens)
  3. Zone (2 DF tokens)

R4 NPC Phase: none

R4 Security Phase

Random die is 3, alarm dial is 0/8, so proximity dial becomes 20/99.

ROUND 5

TRACKER

Proximity: 20/99
Alarm: 0/8

FACILITY

Room # Room Name DF Tokens Contents Players
S ? ? ?
2.6 ? ? ?
2.5 ? ? ?
2.4 ? ? ?
2.3 ? ? ?
2.2 ? ? ?
2.1 ? ? ?
1.6 ? ? ?
1.5 ? ? ?
1.4 Locker Room :blue_square: [0] :red_circle: [3] :large_blue_circle: Zone
1.3 Showroom :blue_square: [0] :red_circle: [3] :large_blue_circle: Marl
1.2 Biomedical Lab :blue_square: [2] :large_blue_circle: App
1.1 Environment Simulator :blue_square: [0] (HCW) :large_blue_circle:

TURN ORDER

  1. App (9 DF tokens)
  2. Zone (2 DF tokens)
  3. Marl (4 DF tokens)

R5 Selection Phase

@Apprentice
@Zone_Q11
@Marluxion

Please select your action/item.

Welp. This sucks.
Moving on.

R5 Resolution Phase

@Apprentice plays “Download” and downloads 2 DF tokens.

@Zone_Q11 plays “Advance” and advances 1 room, which reveals as…

Board Room

:blue_square: DF [1]

:red_circle: TECH LOCK [5]

When this tech lock is destroyed, no agents can collect DF tokens from this room until the end of the round.

:large_blue_circle: INTERFACE

Collect up to 2 DF tokens from adjacent revealed rooms.

@Marluxion plays “Advance” and advances 1 room

ROUND 5

TRACKER

Proximity: 20/99
Alarm: 0/8

FACILITY

Room # Room Name DF Tokens Contents Players
S ? ? ?
2.6 ? ? ?
2.5 ? ? ?
2.4 ? ? ?
2.3 ? ? ?
2.2 ? ? ?
2.1 ? ? ?
1.6 ? ? ?
1.5 Board Room :blue_square: [1] :red_circle: [5] :large_blue_circle: Zone
1.4 Locker Room :blue_square: [0] :red_circle: [3] :large_blue_circle: Marl
1.3 Showroom :blue_square: [0] :red_circle: [3] :large_blue_circle:
1.2 Biomedical Lab :blue_square: [0] :large_blue_circle: App
1.1 Environment Simulator :blue_square: [0] (HCW) :large_blue_circle:

TURN ORDER

  1. App (11 DF tokens)
  2. Zone (2 DF tokens)
  3. Marl (4 DF tokens)

R5 NPC Phase: none

R5 Security Phase

Random die roll is 4, alarm dial is 0/8, so new proximity dial is 24/99.

ROUND 6

TRACKER

Proximity: 24/99
Alarm: 0/8

FACILITY

Room # Room Name DF Tokens Contents Players
S ? ? ?
2.6 ? ? ?
2.5 ? ? ?
2.4 ? ? ?
2.3 ? ? ?
2.2 ? ? ?
2.1 ? ? ?
1.6 ? ? ?
1.5 Board Room :blue_square: [1] :red_circle: [5] :large_blue_circle: Zone
1.4 Locker Room :blue_square: [0] :red_circle: [3] :large_blue_circle: Marl
1.3 Showroom :blue_square: [0] :red_circle: [3] :large_blue_circle:
1.2 Biomedical Lab :blue_square: [0] :large_blue_circle: App
1.1 Environment Simulator :blue_square: [0] (HCW) :large_blue_circle:

TURN ORDER

  1. Zone (2 DF tokens)
  2. Marl (4 DF tokens)
  3. App (11 DF tokens)

R6 Selection Phase

@Zone_Q11
@Marluxion
@Apprentice

Please select your action/item.

Hello :grinning_face_with_smiling_eyes:

I’m new to forum games. I think I like it. Sorry I haven’t spoken much here. But please feel blessed by his holy :panda_face: presence :innocent: :pray:t3:

5 Likes

R6 Resolution Phase

@Zone_Q11 plays “Download” and downloads 1 DF token.

@Marluxion plays “Advance” and advances 1 room.

@Apprentice plays “Advance” and advances 1 room.

R6 NPC Phase: none

R6 Security Phase

Random die roll is 2, alarm dial is 0/8, so new proximity dial is 26/99.

ROUND 7

TRACKER

Proximity: 26/99
Alarm: 0/8

FACILITY

Room # Room Name DF Tokens Contents Players
S ? ? ?
2.6 ? ? ?
2.5 ? ? ?
2.4 ? ? ?
2.3 ? ? ?
2.2 ? ? ?
2.1 ? ? ?
1.6 ? ? ?
1.5 Board Room :blue_square: [0] :red_circle: [5] :large_blue_circle: Zone, Marl
1.4 Locker Room :blue_square: [0] :red_circle: [3] :large_blue_circle:
1.3 Showroom :blue_square: [0] :red_circle: [3] :large_blue_circle: App
1.2 Biomedical Lab :blue_square: [0] :large_blue_circle:
1.1 Environment Simulator :blue_square: [0] (HCW) :large_blue_circle:

TURN ORDER

  1. Marl (4 DF tokens)
  2. App (11 DF tokens)
  3. Zone (3 DF tokens)

R7 Selection Phase

@Marluxion
@Apprentice
@Zone_Q11

Please select your action/item.