SFoL Grand Idea Class Thread V2

310

The Blue Dragon Sellsword
Neutral Offensive

bd%20ss
Blue Dragons Contract (Passive) - Immune to occupation and redirection, you’ll also appear as Butler to investigatives.
EK! (Day) - If king is not sided bd, you will make them unable to act tonight bypassing occupation immunity - 2 Uses.
Intimidate (Night) - Occupy the target player making them unable to act - Inifnite.
Huggy Wall (Night) - Hug a fellow bd player preventing them from people visiting them, doesn’t work on non bd. - Infinite.
Goal: Make Sure all evils are dead (You can win if everyone is dead including bd)

2 Likes

311

Spinster

“Riviera? Such a nostalgic name. I remember when I was in my twenty-”
Neutral Offensive

Close to Nature (Passive) - You are immune to any animal-related actions, drugs-related actions, and magic-related actions.
Droning Elder (Passive) - You can use both night abilities at night. You must use a night ability at night. You cannot be occupied.

In My Time (Day) - Invite someone to be a part of your listener group. Infinite uses.
Have Some Biscuits (Day) - Offer someone a biscuit. If he accepts, his class will be revealed to you and he can use both day and night actions for today and tonight. 3 uses.

Lullaby (Night) - Hum a nursery rhyme of old. Every listener will be occupied tonight. Infinite uses.
Story Time (Night) - Tell a story of the good old day. Tomorrow, all listeners will have 2 votes. Infinite uses. 1 day cooldown.

Your objective is to make everyone alive a part of your listener group.

1 Like

312

The Arbiter :shield:

Blue Dragon Special
Inside Knowledge (Passive) - At the start of the match, you will learn the names of all evil factions in the match.
Tenacity (Passive) - You are occupation and redirection immune, and you may use both night abilities on the same night. However, you cannot be protected by any means and attacks targeting you cannot be prevented by occupation or redirection. This passive cannot be removed.
Entrust (Day) - Make a player permanently conversion immune and add them to a private day/night chat with you. (1 use)
Royal Judgment (Night) - Investigate a player, learning their alignment. If they are a member of an evil faction, you will automatically attack them. - Infinite uses
Royal Providence (Night) - Heal a player and make them conversion immune tonight. - Infinite uses.
Your objective is to defeat the evil factions and any neutrals that seek to do you harm.
Cannot be converted.

Credit to Alice (SFoL: Hand of Byzantium)

2 Likes

313

The Orator

Blue Dragon Social
Influence (Passive) - Your vote silently counts as two. All votes for you during King elections count as two, but you are not considered Royal.
Tally (Passive) - You passively analyze all cast votes and grow stronger as members of evil factions are voted. At the end of each day, silently add one counter to your Tally for each player who is voting a player not aligned with the Blue Dragon. You are not informed about how many counters you have. You do not lose any counters upon conversion.
Condemning Speech (Day) - Make a player silently require one fewer vote to be lynched today per 10 counters of Tally you have, starting at 0 Tally counters. Cannot target the King or yourself. (2 uses, 1 day cooldown)
Defense of the Weak (Day) - Make a player silently require one more vote to be lynched today per 10 counters of Tally you have, starting at 0 Tally counters. Cannot target the King or yourself. (2 uses, 1 day cooldown)
Behind the Scenes (Night) - Silently negate a player’s vote tomorrow and add it to your vote. Cannot target the King.
Pull Strings (Night) - Make your vote count as one more tomorrow per 10 counters of Tally you have, starting at 0 Tally counters. (2 uses, 2 night cooldown)
Your objective is to defeat the evil factions and any neutrals that seek to do you harm.

Converts into The Demagogue or The Apostle.

The Demagogue

Unseen Social
Insidious Influence (Passive) - Your vote silently counts as two. All votes for you during King elections count as two, but you are not considered Royal.
Tally (Passive) - You passively analyze all cast votes and grow stronger as members of the Blue Dragon and their allies are voted. At the end of each day, add one counter to your Tally for each player who is voting a player aligned with the Blue Dragon. You are informed about how many counters you have at the start of each night.
Venomous Speech (Day) - Make a player silently require one fewer vote to be lynched today per 10 counters of Tally you have, starting at 0 Tally counters. Cannot target the King or yourself. (2 uses, 1 day cooldown)
Defense of the Evil (Day) - Make a player silently require one more vote to be lynched today per 10 counters of Tally you have, starting at 0 Tally counters. Cannot target the King or yourself. (2 uses, 1 day cooldown)
Behind the Scenes (Night) - Silently negate a player’s vote tomorrow and add it to your vote. Cannot target the King.
Pull Strings (Night) - Make your vote count as one more tomorrow per 10 counters of Tally you have, starting at 0 Tally counters. (2 uses, 2 night cooldown)
Your objective is to defeat the Blue Dragon, all factions aligned with them, and any neutrals that seek to do you harm.

Might make this unique later, I’m on the fence.

2 Likes

314

The Little Lizard :fire:

image
Neutral Special
Awww So Cute! (Passive): Any offensive night actions used on you will fail. This means anything that can stop you from doing an action or cause you death.
Rawr! (Day): It will be announced there is a Little Lizard in the thread.
Evolve (Night): Evolve, and become a Slithery Snake!
Bite (Night): Chomp! Bite someone, they will start to bleed and will be notified they have been bitten.
Evolve into the Dragon at all costs

Credit to Solic for inspiration, lol

315

The Identity Thief :shield:

Neutral Special
Survivor’s Assessment (Passive) - At the start of the match, you are informed about the names of all factions in the game and the classes of the Neutral Killers, if there are any. Until the end of the first day, you must choose one of the factions or Neutral Killers or you will commit suicide at the beginning of the night. Your objective will change to the objective of the faction or Neutral Killer you have chosen, and you will win the match with them. You do not learn the members of the faction you have chosen.
Avoidance (Day) - The next day ability used against you today will be nullified. Does not count as an occupation. If the nullified ability takes effect during the night, it will still be nullified. You retain Avoidance upon successfully using Take After or Steal Identity. (2 uses)
Take After (Night) - Only available if you have the Blue Dragon’s objective. Choose a dead player aligned with the Blue Dragon whose class is non-unique. You will gain the passives and infinite use abilities of their class at the end of the night. At the start of the day after you successfully use this ability, the following message will be announced to the court. “Something feels different in the court… as if somebody is not quite the same as before.” You may still use Take After on subsequent nights. When you do, you will lose the abilities and passives of the previous class you took after.
Steal Identity (Night) - If you have the Blue Dragon’s objective, this ability is unavailable. Choose a dead player.

  • You will gain all abilities and passives of their class at the end of the night.
  • If they were displayed as a false class, you will gain the abilities of their true class.
  • You will appear to investigators as that class until you steal a different player’s identity.
  • You have the initial amount of limited ability uses of the class you stole.
  • At the start of the day after you successfully use Steal Identity, the following message will be announced to the court. "Something feels different in the court… as if somebody is not quite the same as before."
  • You may only steal each player’s identity once.
  • If you steal an evil faction member’s identity, you will not be added to their faction chat and their faction will not be informed.
    You may still use Steal Identity after already stealing a player’s identity. When you do, you will lose the abilities and passives of the previous class you have stolen.

Choose your side and follow their agenda.

2 Likes

316

The Slithery Snake :fire:

image
Neutral Special
Hissssss (Passive): If you ever put the letter S in any of your posts, you must drag it out like thissssss. Failure to do so will cause you to devolve back into The Little Lizard
Scary! (Passive): You’re very spooky! Once someone sees you, they run away in terror! If someone has targeted you once, they cannot target you again. You are immune to redirection.
Venomous (Night/Day): Bite someone. The mod will provide 5 different types of venom to this class at the start of the game or when the Little Lizard evolves. The venoms will have various effects/uses. The Snake will not know what the venoms do. The venoms will be listed under this action. Venoms can be used once per phase.
Evolve (Night): Evolve into the Dragon
Evolve into the Dragon at all costs

2 Likes

317

The Dragon :fire:

image
Neutral special
Oh my lord it’s a dragon (Passive): You are immune to any form of death other than lynching.
Im like, the best (Passive): You must let people know how superior you are to them in all your posts. Failure to do so will devolve you back to the Slithery Snake. You are immune to claimvig.
Fly away (Day): Fly away. You will be unable to be lynched and will not be able to post or like posts or perform day actions. - 1 Use
Wtf I’m better (Day): Kill a player provided they have claimed a class that has more abilities than or the same amount of abilities as you. Does not count Passives.
Breath literal fire (Night): Breath Fire. It will kill anyone targeting you and a player of your choice. It will be announced by the mod the next day that there was a fire last night.
Legandary (Night): They will fear you! Provided you have killed at least 2 people will Breath literal fire and you have dodged death using Oh my lord it’s a dragon, you may ascend to the heavens. It will be announced that the Dragon has ascended.
Successfully use Legendary

2 Likes

318

The Disaster

Blue Dragon Social
Asset to the Enemy (Passive) - Whenever a player aligned with the Blue Dragon is lynched or shot by an ITA, you become night immune on the night following the lynch and/or shot.
Hero Shot (Day) - Fire a 15% accuracy ITA shot by saying /ITA [Player Name] in the thread. The accuracy is tripled if you target a player aligned with the Blue Dragon.
Readlist (Night) - Construct a readlist during the night and send it to the host. Tomorrow, your Hero Shot accuracy against the three ‘scummiest’ players on the list will be doubled. Stacks with Hero Shot’s triple accuracy on players aligned with the Blue Dragon.
Your objective is to defeat the evil factions and any neutrals that seek to do you harm.
Conversion immune.

3 Likes

319

The Tryhard :shield:

Blue Dragon Investigative
Greatest Of All Time (Passive) - Your first post on each day must be a serious attempt to solve the entire game and catch all members of the evil factions. It must contain over 1000 characters, cannot contain spam or go off-topic at any point. If the host determines any of those rules were broken, you will be modkilled immediately.
Boom Bye Scum (Day) - Write an elaborate case about why a specific player is ‘scum’ and lock your vote to that player until the end of the day. The case must contain over 1000 characters and involve quotes of the target’s posts. It must also be free of spam and can never go off-topic. The final words of the case must be BOOM BYE SCUM in bold capital letters. If the host determines any of those rules were broken, you will be modkilled. If the target of your case is lynched today and flips as a member of an evil faction, you will be publically revealed as The Tryhard.
Nightkill Analysis (Night) - Choose a dead player. Learn which class killed them and if the kill was empowered in any way. You may target yourself instead - if you get attacked, you will learn the class of your attacker and if the kill was empowered in any way.
Votecount Analysis (Night) - At the end of the night, you will learn if a member of an evil faction voted the player who was lynched during the day. Only takes into account the votes the lynched player had at the end of the day.
Your objective is to defeat the evil factions and any neutrals that seek to do you harm.

Converts into The Tryhard or The Seeker.

3 Likes

320

The Tryhard :shield:

Unseen Investigative
Greatest Of All Time (Passive) - Your first post on each day must be a serious attempt to set up mislynches for your faction. It must contain over 1000 characters, cannot contain spam or go off-topic at any point. If the host determines any of those rules were broken, you will be modkilled immediately.
Boom Bye Town (Day) - Write an elaborate case about why a specific player is ‘scum’ and lock your vote to that player until the end of the day. The case must contain over 1000 characters and involve quotes of the target’s posts. It must also be free of spam and can never go off-topic. The final words of the case must be BOOM BYE SCUM in bold capital letters. If the host determines any of those rules were broken, you will be modkilled. If the target of your case is lynched today and flips as a player aligned with the Blue Dragon, all members of your faction will regain one use of their limited abilities.
"Nightkill Analysis" (Night) - Choose a dead player. Learn which class killed them and if the kill was empowered in any way. You may target yourself instead - if you get attacked, you will learn the class of your attacker and if the kill was empowered in any way.
"Votecount Analysis" (Night) - At the end of the night, you will learn the alignment of two random players who voted the player who was lynched during the day. Only takes into account the votes the lynched player had at the end of the day. Members of your faction are not taken into account when the ability is used.
Your objective is to defeat the Blue Dragon, all factions aligned with them, and any neutrals that seek to do you harm.

2 Likes

321

Magical Girl!

“With the blessing of cookies and cream~”
Blue Dragon Support

Magic Pow (Passive) - You are immune to bleeding. The first time you are attacked, you will use your magic to protect yourself. However, doing so will consume a use of Cream Puff Power!

Sharing Lesson (Day) - Tonight, if the person you visit with Teehee~ uses an action with limited use, occupy him and gains one use of Cream Puff Power! 3 uses.

Teehee~ (Night) - Visit someone and heal them from any attack or bleeding. If you successfully heal an attack, gain a use of Sharing Lesson. Infinite uses.
Cream Puff Power! (Night) - Tonight, heal everyone. 1 use.

  • Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.*

Convert into Magical Bitch! or The Ritualist!

322

Magical Bitch!

“With the blessing of biscuits and tea~”
Unseen Support

Magic Pow (Passive) - You are immune to bleeding. The first time you are attacked, you will use your magic to protect yourself. However, doing so will consume a use of Cupcake Power!

Sharing Lesson (Day) - Tonight, if the playeryou visit with Sharing Beam~ uses an action with limited use, occupy him and gains one use of Cupcake Power! 3 uses.

Sharing Beam~ (Night) - Visit a player tonight and do a night action copied from an Unseen member. Can only use night action with limited uses. Consume a use of the Unseen member’s action. Infinite uses.
Cupcake Power! (Night) - Tonight, protect Unseen from death, redirection, and occupation. 1 use.

*Your objective is to Defeat the Blue Dragon and any neutrals that seek to do you harm.

Converted from Magical Girl!

1 Like

323

The Ritualist!

“With the blessing of Mithras and blood~”
Cult Support

Magic Pow (Passive) - You are immune to bleeding. The first time you are attacked, you will use your magic to protect yourself. However, doing so will consume a use of Cupcake Power!

Sharing Lesson (Day) - Tonight, if the player you visit with Teehee~ uses an action with limited use, occupy him and gains one use of Corax Power! 3 uses.

Teehee~ (Night) - Visit someone and heal them from any attack or bleeding. If you successfully heal an attack, gain a use of Sharing Lesson. Infinite uses.
Corax Power! (Night) - Tonight, ensure all Cult’s action to bypass immunity and healing. 1 use.

Your objective is to Defeat the Blue Dragon and any neutrals that seek to do you harm.

Converted from Magical Girl!

324

The Bailiff

Blue Dragon Social
Order in the Court (Passive) – Whenever a player not aligned with the Blue Dragon is lynched, you may use both night abilities on the following night.
Adjudicator’s Sense (Day) – Learn if the evil and neutral factions still have living members. You will be informed separately for each faction not aligned with the Blue Dragon that still exists in the match. Neutrals who can win with the Blue Dragon do not count, but the Neutral Killer is considered a faction named after their class. (1 use)
Monitor (Day) – Prevent all voting from being tampered today. Nullify the effect of doublevotes, silent votes, voting prevention, forced voting and secretly lowered voting thresholds for lynching. Does not affect the King’s doublevote. (2 uses)
Assess (Night) – Monitor a player tonight. If they receive false feedback for any reason, you will receive the correct version of their feedback.
Revisit (Night) – Check if a dead player’s class or logbook were falsified. If either of them was tampered, you will learn that player’s true class and the contents of their original logbook at the beginning of the next night. (3 uses)
Your objective is to defeat the evil factions and any neutrals that seek to do you harm.

Converts into The Usher or The Apostle.

The Usher

Unseen Social
Disorder in the Court (Passive) – Whenever a player aligned with the Blue Dragon is lynched, you may use both night abilities on the following night.
Court Record (Day) – Learn the names of all living Blue Dragon classes. (1 use)
Steal Papers (Day) – Frame a player tonight. (2 uses)
Misguide (Night) – Make a player receive false feedback from their investigative abilities tonight.
Place Evidence (Night) – Select a player, then choose any class from this Grand Idea thread and write a fake logbook (if logbooks are enabled). If that player dies, they will appear as the class you selected with the fake logbook you wrote. You will learn the player’s true class and obtain access to their original logbook. (2 uses)
Your objective is to defeat the Blue Dragon, all factions aligned with them, and any neutrals that seek to do you harm.

325

The Priestess

Blue Dragon Support
Confession (Day) – If a Blue Dragon member is lynched today, you will catch their soul, permanently disabling Bind Soul in the process. (1 use)
Bind Soul (Night) – Choose a player. If they die tonight, you will catch their soul, permanently disabling Confession and Bind Soul in the process.
Forgiveness (Night) – Sacrifice yourself to revive the player whose soul you have. (1 use)
Your objective is to defeat the evil factions and any neutrals that seek to do you harm.

Converts into The Pardoner or The Ritualist.

The Pardoner

Unseen Support
Patience (Passive) – As long as you have an Unseen member’s soul, no conversions or promotion can occur.
Amnesty (Day) – Choose a member of the Unseen other than yourself, then choose a class. If that player is executed today, their corpse will appear as the class you have chosen and you will catch their soul, permanently disabling Reincarnation in the process. (1 use)
Reincarnation (Night) – Choose a member of the Unseen other than yourself, then choose a class. If they die, their corpse will appear as the class you have chosen and you will catch their soul, permanently disabling Amnesty and Reincarnation in the process.
Indulgence (Night) – Sacrifice yourself to revive the player whose soul you have. Your corpse will appear as The Priestess. (1 use)
Your objective is to defeat the Blue Dragon, all factions aligned with them, and any neutrals that seek to do you harm.

Credit to Alice. Some changes in wording because this is Grand Idea.

326

The Medic

Blue Dragon Support
Certified (Passive) – You cannot be framed. When you die, your corpse will always appear as the Medic regardless of tampering effects.
Self-Treatment (Passive) – You are bleeding immune. When you start bleeding, you will be informed and automatically heal yourself.
Treatment (Night) – Heal a player.
Open Chambers (Night) – Heal all your visitors. (2 uses)
Your objective is to defeat the evil factions and any neutrals that seek to do you harm.

Converts into The Quack or The Ritualist.

The Quack

Unseen Support
Forged Certificate (Passive) – You appear to investigators as the Medic.
Self-Aid (Passive) – You are bleeding immune. When you start bleeding, you will be informed and automatically heal yourself.
Secret Treatment (Night) – Heal a player. If your target is a member of the Unseen, you will not be seen visiting them.
Selective Care (Night) – Heal all your visitors. You will learn which ones required healing. The players who visited you, but did not require healing will be unhealable on the next night. (2 uses)
Your objective is to defeat the Blue Dragon, all factions aligned with them, and any neutrals that seek to do you harm.

Thanks Jgoes for the converted version’s name suggestion.

1 Like

327

The Monk

Blue Dragon Support
Meditation (Passive) – At the end of each night, if you did not use a night ability, you will gain a charge of Meditation. All charges disappear on class change and when you die.
Spiritual Focus (Day) – Make yourself occupation and redirection immune tonight. (2 uses)
Healing Energy (Day) – If target player is bleeding, you will cure the bleeding at the end of the night. The player will not be informed. (3 uses)
Stave Off (Night) – Make a player immune to negative effects tonight. Does not prevent attacks, conversion, and abilities that bypass immunity. You may spend any amount of Meditation charges as you use this ability – for each charge spent, you may target an additional player. You will only be seen visiting the first target.
Shield of Spirit (Night) – Make a player night immune tonight. (2 uses)
Your objective is to defeat the evil factions and any neutrals that seek to do you harm.

Converts into The Cenobite or The Ritualist.

The Cenobite

Unseen Support
Mantra (Passive) – At the end of each night, if you did not use a night ability, you will gain a charge of Mantra. All charges disappear on class change and when you die.
Mental Preparation (Day) – Make yourself occupation and redirection immune tonight. (2 uses)
Manipulation of Hope (Day) – If target player is bleeding, you may delay the bleeding by one night or make it kill them tonight. (3 uses)
Embolden (Night) – Make a player immune to negative effects. Does not prevent attacks, conversion, abilities that bypass immunity and abilities of Unseen members. You may spend any amount of Mantra charges as you use this ability – for each charge spent, you may target an additional player.
Spirit of Evil (Night) – Make all members of the Unseen night immune tonight. (1 use)
Your objective is to defeat the Blue Dragon, all factions aligned with them, and any neutrals that seek to do you harm.

328

The Righteous King :shield:

Blue Dragon Special
Pass the Torch (Passive) – When you die, a vote to determine the next King will be held at the beginning of the next day. If you were lynched, all members of the Blue Dragon will lose Royal Blood.
Blue Dragon’s Crown (Passive) – Your vote counts as two if there are more than five players alive, except during Grand Trial. You are occupation and redirection immune. You may use both day abilities on the same day and both night abilities on the same night. Your abilities do not count as visits. When you hint at your class or reveal it, all future protective effects will stop working on you.
Grand Trial (Day) – Instantly put a player on trial for treason. They may provide a defense, and then the other living players will vote to execute or pardon. If the majority votes to execute, the player on trial will be lynched and the day will end. Otherwise, the day will continue as normal. (1 use)
Imprison (Day) – Choose a player to imprison at night, bypassing occupation immunity. All visits to them will be prevented tonight. You will be able to send each other a single message through the host (up to 1000 characters each).
Guards! (Night) – Make a player night immune. (3 uses)
Execute (Night) – Kill the player you have imprisoned, bypassing night immunity and healing. If they were a member of the Blue Dragon, this ability becomes disabled until the end of the match. (3 uses)
Your objective is to defeat the evil factions and any neutrals that seek to do you harm.

Credit to Alice. I like a lot of Alice’s classes ok. Very small changes.

3 Likes

329

The Peacemaker

Town Special
Be Nice! (Passive): You must give someone a compliment in each of your posts. You can’t say anything negative about a player, not including I scumread ____. Example: You cannot say “Player is ugly!!!” Failure to follow this will result in a modkill
BE NICEEEEE (Day): Provided someone has directly personally attacked a player, that is not or very loosely related to the game, you may day kill them. You must quote the post in your PM when submitting the kill. The mod will decide if the post fits the criteria
You better be nice (night): Give someone your Be Nice! Modifier - 3 Uses
Generic uninformed minority wincon