SFoL Grand Idea Class Thread V2

762

The Algorithm

Town Investigative

Copypasta(Passive) - Each day, you can ping a player and post the following at them

Summary

You don’t even understand who the fuck you’re dealing with. I have advanced degrees in statistics
and computer science and I’ve created a simple program with an advanced algorithm that I’ve been working on for years. I have read and tracked over 600 forum mafia games, recording every fencesit, every association, every scumtell. I have over 50 documented, specific forms and versions of scumtells and towntells, and at this point I can just skim a thread and put it into my machine. I have reduced the cacophonous lies of forum mafia into a pure, beautiful mathematical formula, and it’s led me to literal hundreds of wins.
Why do I think you’re scum? I don’t deign to think about you myself. Instead, I thought about how to create a program to know mathematically whether you are scum. I don’t need to think about you, because my algorithm has determined that you are scum to an 87% certainty. You cannot beat those numbers at this stage in the game. We’re talking about a mere 13% chance that you are a town member so monumentally bad at this game that you fooled a computer program that has successfully identified over 500 unique mafia players as scum with over 96% accuracy. Your only defense, in other words, is that you are so naturally scummy that you’re an outlier.
Whether you’re town or mafia, this is a message from mathematics – you are bad at this game. You have played so scummy that a perfectly objective process has labeled you as scum. Whether that makes you bad at playing your specific rolecard or bad in general, there is no question that behaving like scum means you have not performed well. Consider this a welcome wakeup call, as hundreds have before you: If a player decides you’re scum, it’s possible you just got unlucky, but if a computer program can be that certain of your alignment, there are some serious holes in your game, because it means you’re scum in an objective sense, rather than a subjective one. For that reason, I’m willing to roll that die and take that 13% risk, because even if there’s a small chance you might be town, there’s not even a remote chance that you’re good.

You will learn that players alignment with 87% accuracy

win the game

7 Likes

763

Conniver

Neutral Social
Mind Games (Passive) - Before the game begins, create a fake class in your private chat. The host will post that class at the start of the game as a ‘guaranteed class’ to have spawned in the game.
Smartest In The a Room (Passive) - You will receive feedback every night. While you definitely will receive all correct results, it is up to the host to also give you incorrect results.
Brain Power (Day ability) - Select a player and create a fake result. They will receive it at the end of the following night - 3 uses
Do We Have A Deal (Day ability) - Select a player and create a contract of up to 5000 characters. They will anonymously receive it at the start of the following night and will have the entire night to decide whether to agree or not. If they accept and you have used Written In Blood the previous night, you will learn their class and steal a random one of their abilities permanently. This is under threat of Smartest In The Room. They do not know this - 1 use(s)
Double Edged Pen (Night ability) - Select two players. They will be redirected into each other, and their abilities will also take effect on you. They do not know this - Infinite abilities
Written In Blood (Night ability) - Select a player. They will be bled at the end of the night (to die in two days if not healed) and you will gain a use of Do We Have A Deal - Infinite Uses
Survive to see the uninformed majority lose.

764

The Astromancer :shield: :fire:

Neutral Killer
Untouchable (Passive) - You are immune to death, bleeding, occupation, and redirection, and will not be seen visiting your targets. You will be informed if any of these are attempted on you.
Omniscient (Passive) - You will learn the true classes of defiled and voided players.
Outer Void (Day) - Anyone killed by your hand tonight will be hurled into the void, hiding their flip and destroying their logs. 2 uses
Inner Cosmos (Day) - Cover yourself in a veil of stardust, allowing you to appear as a class of your choice tonight to investigations. Additionally, you may submit a player you will be appearing to visit tonight. 2 uses
Stargaze (Night) - Summon a meteor upon a player, killing them. Infinite uses :crown:
Doomsday (Night) - Condemn a player to death. You may choose a night past this one where that player will die bypassing anything that would save them. Additionally, all visitors to that player upon that night are attacked as well. 2 uses :crown:

Survive to be in the final 4 players while the evil faction cannot lynch you on their own.

2 Likes

765

The Fiddler :fire: :shield:

Neutral Social
The Fiddle Plays For Thee (Passive) - If you are executed, all of the players who voted to execute you will gain death immunity and occupation and redirection immunity for the current night. If you were executed by majority, then there will be a second lynch for the day.
Last Gift of the Fiddler (Passive) - Upon achieving your win condition at the end of the day, you will leave the match, all members of the Town that voted for you will be occupied for the night, and all Neutral and Mafia players will gain an additional usage of their limited-use abilities. You cannot die to attacks by players who are not members of the Town.
Brown Note (Day) - Make a player believe they are bleeding. 2 uses :crown:
Sojourn (Night) - Visit a player. This does absolutely nothing. Infinite uses :crown:

Be voted by 2/3 of the court or be at L-1 for a day and survive.

766

The Fiddling King :fire: :shield: :crown:

Neutral Special
Fiddle as Adiart Burns (Passive) - If you die at night or by execution, there will be a vote to nominate a new King. You will retain The Fiddle Plays for Thee and Last Gift of the Fiddler. If you achieve your win condition, there will be no more Kings.
Tenacity (Passive) - You are immune to occupation and redirection. Your abilities do not count as visits. You can use both day abilities in the same day.
Grand Trial (Day) - Put a player on trial for 12 hours to defend themself. Then the court will have 12 hours to decide their fate. This can secretly target yourself, while falsely putting someone else on trial. 1 use
Foolish Law (Day) - Cause a player to believe they started bleeding. 2 uses

Have 2/3 of the court vote you or be at L-1 for a day and survive.

767

Anstreim

Blue Dragon Social
Congregation of Nerds (Passive) - You share a neighborhood and are loverized with any Arete classes. Keep this passive on class change.
Neat Freak (Passive) - You will be modkilled if you don’t correct all grammar errors in a day.
Find Allies (Night) - Check to see if a player is a member of the Cult. If they are you will be converted to the Cult. If they are Unseen or Hand of Byzantium, you will die. Infinite uses

See the evil faction and any harmful neutrals defeated at any costs

3 Likes

768

Anstreim

named Cult Leader

769

Arete

named Mastermind

770

Anstreim?

Unseen Social
Congregation of Nerds (Passive) - You share a neighborhood with any Arete classes. Keep this passive on class change.
Neat Freak (Passive) - You will be modkilled if you do not correct all grammar errors in a day.
Create Cult (Night) - Select a player and see if they are in the Cult. If they are, add the entire Cult to the Unseen. Infinite uses

Defeat the uninformed majority as well as any harmful neutrals

1 Like

771

Chloe

Mafoa Siocal
What comes after F? (Passive) - You must replace all of the o’s in words with i’s and vice versa or you will be modkilled.
Captcha (Night) - Attempt and fail to do a captcha. This will prevent all visits to a player. Infinite uses
Leave and Rejoin (Night) - Leave the ToL discord and rejoin. This will make you appear as Town to investigations. 2 uses

Defeat the uninformed majority and any harmful neutrals

7 Likes

772

Greg

Neutral special

win

3 Likes

773

The Harlot :shield:

Neutral Investigative
Promiscuity (Passive) - For your actions, you will determine a player’s gender based on if they have a female pronoun in their bio or not. If none is specified, assume they are not female.
Subtle Flirt (Day) - You will learn if your target is either interested in your or not. Neutrals and females are not interested in you while males are. - One use
Lecherous Night (Night) - If your target is male, redirects all players targeting you onto them, bypassing redirection immunity. - Infinite uses
Off the Rival (Night) - If your target is female, then you will kill them bypassing healing and night immunity. - One use
Have every female player either killed or executed before you die.

2 Likes

774

The Lecherous King :shield: :fire:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - Infinite Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Unjust Punishment (Night) - If your target is female, then you will kill them bypassing healing and night immunity. - One use
Have every female player either killed or executed before you die.

775

776

777

The Mystic :shield:

Blue Dragon Social
Royal Blood (Passive) - Votes to become king count as two for you.
Religious Fervor (Passive) - Your presence ensures that any religious rivals do not nest in Adiart. The Priest will not spawn.
Dose (Day) - Target player is occupied for this day. - 1 Use
Link Minds (Day) - Select two players that will have a private night chat for this night. Can select yourself. You will be privy to the chat at the end of the night. Can be used alongside Warp Reality. - Infinite Uses.
Stalk (Night) - Track a player to determine who they visit. - Infinite uses
Eagle Shot (Night) - Fire an arrow to kill your target. This ability is disabled if you kill a member of BD with it. - Infinite uses
Town win condition

Converts into The Illusionist or The Apostle

converts into

The Illusionist :shield:

Unseen Social
Royal Blood (Passive) - Votes to become king count as two for you.
Religious Fervor (Passive) - Your presence ensures that any religious rivals do not nest in Adiart. The Priest will not spawn.
Dose (Day) - Target player is occupied for this day. - 2 Uses
Link Minds (Day) - Select two players that will have a private night chat for this night. Can select yourself. You will be privy to the chat at the end of the night. Can be used alongside Warp Reality. - Infinite Uses.
Stalk (Night) - Watch someone to see who visits them and who they visit. - Infinite uses :crown:
Raven Shot (Night) - Shoot a bolt to kill your target. This does not count as a visit. If the Assassin attempts to carry out a kill, you will instead shoot their target for them. - Infinite uses :crown:
Construct Reality (Night) - Your target will receive incorrect results from investigations tonight, and will appear to be the Assassin to any investigations on them. - Infinite uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

im not sorry

3 Likes

778

The Tavernkeeper (Unofficial Class)

Blue Dragon Offensive
Royal Blood (Passive) - Votes to become king count as two for you.
Serve Ale (Night) - Redirect a player to themselves. You will be occupy and redirection immune while using this. - 1 Use
Town win condition

Converts into The Wench or The Invoker.

converts into

The Wench (Unofficial Class)

Unseen Offensive
Royal Blood (Passive) - Votes to become king count as two for you.
Serve Ale (Night) - Redirect a player to themselves. You will be occupy and redirection immune while using this. - 2 Uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

still not sorry

4 Likes

779

OP Princess

Blue Dragon Investigative
Steadfast (Passive) - Immune to occupation and target changing.
Scout (Day) - Scout a player. You will know if the Unseen visit that player at any point afterwords. The scout will stay on the player until you command them to watch someone else. - Infinite uses
Will-o-wisp (Day) - Release a Will O’ Wisp, lighting your target’s room. You will learn their faction. - 2 uses
Your objective is to defeat the Unseen, Cult and any neutrals that seek to do you harm.

780

I am definitely totally not the Priest :shield: :fire:

Neutral Investigative
Zealous Pursuit (Passive) - You hunt three heretics. Their starting classes are [x], [x] and [x]. You will commit suicide after completing your righteous mission.
Holy Blessing (Passive) - You are death and bleed immune only once.
Interrogate (Night) - Learn whether target player is a heretic. Does not bypass tailoring effects. - Infinite uses
Seeming (Night) - Make yourself and one other person that you visit appear as members of the Blue Dragon to investigations. - 2 uses
Live to see all heretics die.

Heretics must be non-unique Blue Dragon classes.

1 Like

781

Non-OP Princess

Blue Dragon Investigative
Will-o-Wisp (Night) - Send a will o wisp to light a player’s room. You will learn their faction. 2 uses

Defeat the informed minority and any harmful neutrals.

4 Likes

782

The Fool :shield: :fire:

Neutral Social
Insanity (Passive) - Immune to death from non-BD attacks once. If more than 2 other non-BD are executed during the day, you will suicide the next night. You will see the true nature of any tampered lynches.
Final Prank (Passive) - You may use your night ability 2 times after the day you get lynched.
Dark Rune (Day) - Choose a player. If that player uses an ability today they will target themselves with it. - 2 uses
Bounty (Day) - If target player is executed this day and is Blue Dragon, then there will be an additional vote for execution. Only one Bounty may take effect per day. - 2 uses
Bounty (Night) - If target player is executed this day and is Blue Dragon, then there will be an additional vote for execution. Only one Bounty may take effect per day. - 2 uses
Make sure no more than 2 other non-BD are lynched during the course of the game.

3 Likes

783

What if you wanted a fun random meme class but kat and Chloe said All hail King Arete :crossed_swords: :shield: :fire:

Blue Dragon Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - Infinite Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Swear Fealty (Night) - Make a player permanently immune to conversion. - 1 use (Starting King Only.)
Your objective is to defeat the Unseen and any neutrals that seek to do you harm.

5 Likes