768
Anstreim
named Cult Leader
769
Arete
named Mastermind
770
Anstreim?
Unseen Social
Congregation of Nerds (Passive) - You share a neighborhood with any Arete classes. Keep this passive on class change.
Neat Freak (Passive) - You will be modkilled if you do not correct all grammar errors in a day.
Create Cult (Night) - Select a player and see if they are in the Cult. If they are, add the entire Cult to the Unseen. Infinite usesDefeat the uninformed majority as well as any harmful neutrals
771
Chloe
Mafoa Siocal
What comes after F? (Passive) - You must replace all of the oās in words with iās and vice versa or you will be modkilled.
Captcha (Night) - Attempt and fail to do a captcha. This will prevent all visits to a player. Infinite uses
Leave and Rejoin (Night) - Leave the ToL discord and rejoin. This will make you appear as Town to investigations. 2 usesDefeat the uninformed majority and any harmful neutrals
773
The Harlot
Neutral Investigative
Promiscuity (Passive) - For your actions, you will determine a playerās gender based on if they have a female pronoun in their bio or not. If none is specified, assume they are not female.
Subtle Flirt (Day) - You will learn if your target is either interested in your or not. Neutrals and females are not interested in you while males are. - One use
Lecherous Night (Night) - If your target is male, redirects all players targeting you onto them, bypassing redirection immunity. - Infinite uses
Off the Rival (Night) - If your target is female, then you will kill them bypassing healing and night immunity. - One use
Have every female player either killed or executed before you die.
774
The Lecherous King
Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - Infinite Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Unjust Punishment (Night) - If your target is female, then you will kill them bypassing healing and night immunity. - One use
Have every female player either killed or executed before you die.
777
The Mystic
Blue Dragon Social
Royal Blood (Passive) - Votes to become king count as two for you.
Religious Fervor (Passive) - Your presence ensures that any religious rivals do not nest in Adiart. The Priest will not spawn.
Dose (Day) - Target player is occupied for this day. - 1 Use
Link Minds (Day) - Select two players that will have a private night chat for this night. Can select yourself. You will be privy to the chat at the end of the night. Can be used alongside Warp Reality. - Infinite Uses.
Stalk (Night) - Track a player to determine who they visit. - Infinite uses
Eagle Shot (Night) - Fire an arrow to kill your target. This ability is disabled if you kill a member of BD with it. - Infinite uses
Town win condition
Converts into The Illusionist or The Apostle
converts into
The Illusionist
Unseen Social
Royal Blood (Passive) - Votes to become king count as two for you.
Religious Fervor (Passive) - Your presence ensures that any religious rivals do not nest in Adiart. The Priest will not spawn.
Dose (Day) - Target player is occupied for this day. - 2 Uses
Link Minds (Day) - Select two players that will have a private night chat for this night. Can select yourself. You will be privy to the chat at the end of the night. Can be used alongside Warp Reality. - Infinite Uses.
Stalk (Night) - Watch someone to see who visits them and who they visit. - Infinite uses
Raven Shot (Night) - Shoot a bolt to kill your target. This does not count as a visit. If the Assassin attempts to carry out a kill, you will instead shoot their target for them. - Infinite uses
Construct Reality (Night) - Your target will receive incorrect results from investigations tonight, and will appear to be the Assassin to any investigations on them. - Infinite uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
im not sorry
778
The Tavernkeeper (Unofficial Class)
Blue Dragon Offensive
Royal Blood (Passive) - Votes to become king count as two for you.
Serve Ale (Night) - Redirect a player to themselves. You will be occupy and redirection immune while using this. - 1 Use
Town win condition
Converts into The Wench or The Invoker.
converts into
The Wench (Unofficial Class)
Unseen Offensive
Royal Blood (Passive) - Votes to become king count as two for you.
Serve Ale (Night) - Redirect a player to themselves. You will be occupy and redirection immune while using this. - 2 Uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
still not sorry
779
OP Princess
Blue Dragon Investigative
Steadfast (Passive) - Immune to occupation and target changing.
Scout (Day) - Scout a player. You will know if the Unseen visit that player at any point afterwords. The scout will stay on the player until you command them to watch someone else. - Infinite uses
Will-o-wisp (Day) - Release a Will Oā Wisp, lighting your targetās room. You will learn their faction. - 2 uses
Your objective is to defeat the Unseen, Cult and any neutrals that seek to do you harm.
780
I am definitely totally not the Priest
Neutral Investigative
Zealous Pursuit (Passive) - You hunt three heretics. Their starting classes are [x], [x] and [x]. You will commit suicide after completing your righteous mission.
Holy Blessing (Passive) - You are death and bleed immune only once.
Interrogate (Night) - Learn whether target player is a heretic. Does not bypass tailoring effects. - Infinite uses
Seeming (Night) - Make yourself and one other person that you visit appear as members of the Blue Dragon to investigations. - 2 uses
Live to see all heretics die.
Heretics must be non-unique Blue Dragon classes.
781
Non-OP Princess
Blue Dragon Investigative
Will-o-Wisp (Night) - Send a will o wisp to light a playerās room. You will learn their faction. 2 usesDefeat the informed minority and any harmful neutrals.
782
The Fool
Neutral Social
Insanity (Passive) - Immune to death from non-BD attacks once. If more than 2 other non-BD are executed during the day, you will suicide the next night. You will see the true nature of any tampered lynches.
Final Prank (Passive) - You may use your night ability 2 times after the day you get lynched.
Dark Rune (Day) - Choose a player. If that player uses an ability today they will target themselves with it. - 2 uses
Bounty (Day) - If target player is executed this day and is Blue Dragon, then there will be an additional vote for execution. Only one Bounty may take effect per day. - 2 uses
Bounty (Night) - If target player is executed this day and is Blue Dragon, then there will be an additional vote for execution. Only one Bounty may take effect per day. - 2 uses
Make sure no more than 2 other non-BD are lynched during the course of the game.
783
What if you wanted
a fun random meme class
but kat and Chloe saidAll hail King Arete
Blue Dragon Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - Infinite Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Swear Fealty (Night) - Make a player permanently immune to conversion. - 1 use (Starting King Only.)
Your objective is to defeat the Unseen and any neutrals that seek to do you harm.
784
The Warlock
Neutral Offensive
Dark Magics (Passive) - You appear as a member of the Unseen or Cult to investigations. You are immune to the first non-BD attack on you. You are immune to occupation and redirection.
Dark Rune (Day) - If target player attempts to use a day ability today they will target themself with it. 2 uses
Bounty (Day) - If target player is lynched today and is BD there will be a second lynch. 2 uses
Stalk (Night) - Learn who a player visits tonight. Infinite uses
Self Care (Night) - Heal yourself tonight. 2 usesEnsure the Blue Dragon loses.
785
Katze sucks
Blue Dragon Social
Royal Blood (Passive) - Votes to become king count as two for you.
Dose (Day) - Target player is occupied for this day. - 1 Use
Link Minds (Day) - Select two players that will have a private night chat for this night. Can select yourself. You will be privy to the chat at the end of the night. Can be used alongside Warp Reality. - Infinite Uses.
Stalk (Night) - Track a player to determine who they visit. - Infinite uses
Eagle Shot (Night) - Fire an arrow to kill your target. This ability is disabled if you kill a member of BD with it. - Infinite uses
Your objective is to defeat the Unseen and any neutrals that seek to do you harm.
Converts into Katze sux (786).
786
Katze sux
Unseen Social
Royal Blood (Passive) - Votes to become king count as two for you.
Dose (Day) - Target player is occupied for this day. - 2 Uses
Link Minds (Day) - Select two players that will have a private night chat for this night. Can select yourself. You will be privy to the chat at the end of the night. Can be used alongside Warp Reality. - Infinite Uses.
Stalk (Night) - Watch someone to see who visits them and who they visit. - Infinite uses
Raven Shot (Night) - Shoot a bolt to kill your target. This does not count as a visit. If the Assassin attempts to carry out a kill, you will instead shoot their target for them. - Infinite uses
Construct Reality (Night) - Your target will receive incorrect results from investigations tonight, and will appear to be the Assassin to any investigations on them. - Infinite uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
787
The Frostweaver
Neutral Killer
Frozen Guard (Passive) - You are immune to bleeding and death, and you will be notified if someone tries to bleed you.
Gangrenous Wounds (Passive) - Anyone bled during the day will die 1 day earlier while you live.
Snap Freeze (Day) - Cause a player to begin bleeding. They will die in 2 nights unless healed. 2 uses
Impassable Blizzard (Day) - Prevent all visitors to yourself tonight. 2 uses
Ice Spike (Night) - Impale a player with spikes made of ice, killing them. You will also learn who visited your target that night, and may bleed each player the next day whenever you wish. Infinite uses
Absolute Zero (Night) - Put a playerās room into cryo-stasis, killing them and any visitors they had, as well as occupying the target bypassing immunity to occupation, and preventing all visitors. 2 usesSurvive to the final 4 players while the evil faction cannot lynch you on their own.
788
The Reactionary
Blue Dragon Killer
Reaction (Passive) - If anyone says "what the fuck, wtf, what the frick, or any variant of that replying to a post of yours, you will compulsively dayvig them. If you ever claim, this passive is disabled. You keep this passive upon class change.
Standard BD wincon
789
Konk
Blue Dragon Social
Claim (Passive) - If you get half of all alive players to accurately hardclaim their classes before the end of d2, you will gain permanent death immunity and conversion immunity. Neither can be bypassed while we live in a society.Kill every last one of them (scum).
790
The Lying Darkness King
In Rokugan, name and history is everything. A samurai is defined by their family and clan. Their deeds only matter in the context of how they effect those ideals. The Lying Darkness strips all that away, leaving the samurai with nothing.
Neutral Killer
āSeven Thunders entered the Shadowlands. One returned.ā
Named, not Tamed (Passive) - At the start of the game, it will be publicly informed that āAkodo is watching your every step, from all clans alikeā.
Faceless (Passive) - You will appear as a member of the uninformed majority (random class of that faction from the GI thread) to investigative checks from the uninformed majority. You will appear as an informed minority lost wolf (random class of that faction from the GI thread with a lost wolf modifier) to investigative checks from the informed minority/informed minorities.
Shadow Corruption (Passive) - You know the effects of the Shadow Corruption, who is Shadow Corrupted and the degree of Shadow Corruption they possess at all times. The Shadow Corruption has three degrees. If someone already has the Shadow Corruption, they will gain a new degree every time an even day starts.
In the first degree, nothing happens. In the second degree, all abilities and passives they have will be disabled. In the third degree, they will die, their flip will be cleaned, and they will be prevented from joining the Dead Chat. You will be given their original rolecard, and any further rolecards they had throughout the game (if they were converted, for instance).
Aditionally, you are immune to the Shadow Corruption. Finally, if someone claims at least one of the following: flavor, class type, role type, ability/abilities; they will be Corrupted automatically.
The only people informed of being Corrupted are the ones who start the game Corrupted.
Dangerous Deal (Day) - Make an offer to a player. āDarkness wants to embrace you. If you accept, you will be [effect]. Be careful, though, that dealing with the Nothing is dangerous business. You have 24 hours to decide if you accept it or not. Do you accept?ā
The following effects are disponible. Choose one to offer:
-Immune to attacks tonight
-Cleaned from all Bleeding
-Given an alignment peek
-Given a gun
-Aware from all feedback on you for the remainder of the day.
-Shown as a member of the uninformed majority to all checks tonight.
You will know whether they accepted, refused or did not answer to the request. If they accept, they will gain the benefit and one degree of the Shadow Corruption. If they refuse, they will not gain the benefit and the Shadow Corruption. If they donāt answer, they will not gain the benefit and will gain one degree of the Shadow Corruption.
If someone already has a degree of Corruption, you may give them more than one benefit in any subsequent Dangerous Deals. You canāt target anyone who is immune to the Corruption with this ability.
Direct Elimination (Night) - Select a player to kill. You can choose between one of the following effects: You canāt be seen by any trackers or watchers tonight, you will be bulletproof tonight, you canāt be roleblocked or redirected tonight, the target of the kill canāt be healed or protected tonight.
If they have claimed flavor, class type, role type, or ability/abilities, you can choose two effects instead of one.
Win Conditions: Only one of those need to be completed.
- All players are dead.
- All players but you are dead.
- All alive players possess the Shadow Corruption.
- All alive players but you possess the Shadow Corruption.
- Half of the game (rounded up) has claimed at least one of the following: flavor, class type, role type, ability/abilities.
When you win, everyone else loses, regardless if they have already completed their win condition. The game wonāt end if you are still alive. You can win even if you are dead.