[Misc] Infiltration - Game 1A - Round 22 - Apprentice Wins!

R5 Resolution Phase

@Apprentice plays “Download” and downloads 2 DF tokens.

@Zone_Q11 plays “Advance” and advances 1 room, which reveals as…

Board Room

:blue_square: DF [1]

:red_circle: TECH LOCK [5]

When this tech lock is destroyed, no agents can collect DF tokens from this room until the end of the round.

:large_blue_circle: INTERFACE

Collect up to 2 DF tokens from adjacent revealed rooms.

@Marluxion plays “Advance” and advances 1 room

ROUND 5

TRACKER

Proximity: 20/99
Alarm: 0/8

FACILITY

Room # Room Name DF Tokens Contents Players
S ? ? ?
2.6 ? ? ?
2.5 ? ? ?
2.4 ? ? ?
2.3 ? ? ?
2.2 ? ? ?
2.1 ? ? ?
1.6 ? ? ?
1.5 Board Room :blue_square: [1] :red_circle: [5] :large_blue_circle: Zone
1.4 Locker Room :blue_square: [0] :red_circle: [3] :large_blue_circle: Marl
1.3 Showroom :blue_square: [0] :red_circle: [3] :large_blue_circle:
1.2 Biomedical Lab :blue_square: [0] :large_blue_circle: App
1.1 Environment Simulator :blue_square: [0] (HCW) :large_blue_circle:

TURN ORDER

  1. App (11 DF tokens)
  2. Zone (2 DF tokens)
  3. Marl (4 DF tokens)

R5 NPC Phase: none

R5 Security Phase

Random die roll is 4, alarm dial is 0/8, so new proximity dial is 24/99.

ROUND 6

TRACKER

Proximity: 24/99
Alarm: 0/8

FACILITY

Room # Room Name DF Tokens Contents Players
S ? ? ?
2.6 ? ? ?
2.5 ? ? ?
2.4 ? ? ?
2.3 ? ? ?
2.2 ? ? ?
2.1 ? ? ?
1.6 ? ? ?
1.5 Board Room :blue_square: [1] :red_circle: [5] :large_blue_circle: Zone
1.4 Locker Room :blue_square: [0] :red_circle: [3] :large_blue_circle: Marl
1.3 Showroom :blue_square: [0] :red_circle: [3] :large_blue_circle:
1.2 Biomedical Lab :blue_square: [0] :large_blue_circle: App
1.1 Environment Simulator :blue_square: [0] (HCW) :large_blue_circle:

TURN ORDER

  1. Zone (2 DF tokens)
  2. Marl (4 DF tokens)
  3. App (11 DF tokens)

R6 Selection Phase

@Zone_Q11
@Marluxion
@Apprentice

Please select your action/item.

Hello :grinning_face_with_smiling_eyes:

I’m new to forum games. I think I like it. Sorry I haven’t spoken much here. But please feel blessed by his holy :panda_face: presence :innocent: :pray:t3:

5 Likes

R6 Resolution Phase

@Zone_Q11 plays “Download” and downloads 1 DF token.

@Marluxion plays “Advance” and advances 1 room.

@Apprentice plays “Advance” and advances 1 room.

R6 NPC Phase: none

R6 Security Phase

Random die roll is 2, alarm dial is 0/8, so new proximity dial is 26/99.

ROUND 7

TRACKER

Proximity: 26/99
Alarm: 0/8

FACILITY

Room # Room Name DF Tokens Contents Players
S ? ? ?
2.6 ? ? ?
2.5 ? ? ?
2.4 ? ? ?
2.3 ? ? ?
2.2 ? ? ?
2.1 ? ? ?
1.6 ? ? ?
1.5 Board Room :blue_square: [0] :red_circle: [5] :large_blue_circle: Zone, Marl
1.4 Locker Room :blue_square: [0] :red_circle: [3] :large_blue_circle:
1.3 Showroom :blue_square: [0] :red_circle: [3] :large_blue_circle: App
1.2 Biomedical Lab :blue_square: [0] :large_blue_circle:
1.1 Environment Simulator :blue_square: [0] (HCW) :large_blue_circle:

TURN ORDER

  1. Marl (4 DF tokens)
  2. App (11 DF tokens)
  3. Zone (3 DF tokens)

R7 Selection Phase

@Marluxion
@Apprentice
@Zone_Q11

Please select your action/item.

2/3 players have submitted their action/item.

R7 Resolution Phase

@Marluxion plays “Advance” and advances 1 room, which reveals as…

Brain Mapping Lab

REVEAL

Place the NPC “Tyrone Kent” face-up in this room.

:blue_square: DF [4]

:large_blue_circle: INTERFACE

Randomly take 1 DF token from each agent in each adjacent room and add it to the available DF tokens in this room.

NPC Tyrone Kent is activated in the room.

Tyrone Kent

If “Tyrone Kent” is in the entry room at the start of the NPC Phase, return his card to the box.

NPC Phase

Retreat “Tyrone Kent” 1 room, then return all available DF tokens in the room he occupies to the game box.

@Apprentice plays “Advance” and advances 1 room.

@Zone_Q11 plays “Advance” and advances 1 room.

R7 NPC Phase

Tyrone Kent retreats 1 room and removes 0 DF tokens.

R7 Security Phase

Random die roll is 2, alarm dial is 0/8, so new proximity dial is 28/99.

ROUND 8

TRACKER

Proximity: 28/99
Alarm: 0/8

FACILITY

Room # Room Name DF Tokens Contents Players
S ? ? ?
2.6 ? ? ?
2.5 ? ? ?
2.4 ? ? ?
2.3 ? ? ?
2.2 ? ? ?
2.1 ? ? ?
1.6 Brain Mapping Lab :blue_square: [4] :large_blue_circle: Marl, Zone
1.5 Board Room :blue_square: [0] :red_circle: [5] :large_blue_circle: TK
1.4 Locker Room :blue_square: [0] :red_circle: [3] :large_blue_circle: App
1.3 Showroom :blue_square: [0] :red_circle: [3] :large_blue_circle:
1.2 Biomedical Lab :blue_square: [0] :large_blue_circle:
1.1 Environment Simulator :blue_square: [0] (HCW) :large_blue_circle:

TURN ORDER

  1. App (11 DF tokens)
  2. Zone (3 DF tokens)
  3. Marl (4 DF tokens)