[Misc] Infiltration - Game 1A - Round 22 - Apprentice Wins!

ROUND 7

TRACKER

Proximity: 26/99
Alarm: 0/8

FACILITY

Room # Room Name DF Tokens Contents Players
S ? ? ?
2.6 ? ? ?
2.5 ? ? ?
2.4 ? ? ?
2.3 ? ? ?
2.2 ? ? ?
2.1 ? ? ?
1.6 ? ? ?
1.5 Board Room :blue_square: [0] :red_circle: [5] :large_blue_circle: Zone, Marl
1.4 Locker Room :blue_square: [0] :red_circle: [3] :large_blue_circle:
1.3 Showroom :blue_square: [0] :red_circle: [3] :large_blue_circle: App
1.2 Biomedical Lab :blue_square: [0] :large_blue_circle:
1.1 Environment Simulator :blue_square: [0] (HCW) :large_blue_circle:

TURN ORDER

  1. Marl (4 DF tokens)
  2. App (11 DF tokens)
  3. Zone (3 DF tokens)

R7 Selection Phase

@Marluxion
@Apprentice
@Zone_Q11

Please select your action/item.

2/3 players have submitted their action/item.

R7 Resolution Phase

@Marluxion plays “Advance” and advances 1 room, which reveals as…

Brain Mapping Lab

REVEAL

Place the NPC “Tyrone Kent” face-up in this room.

:blue_square: DF [4]

:large_blue_circle: INTERFACE

Randomly take 1 DF token from each agent in each adjacent room and add it to the available DF tokens in this room.

NPC Tyrone Kent is activated in the room.

Tyrone Kent

If “Tyrone Kent” is in the entry room at the start of the NPC Phase, return his card to the box.

NPC Phase

Retreat “Tyrone Kent” 1 room, then return all available DF tokens in the room he occupies to the game box.

@Apprentice plays “Advance” and advances 1 room.

@Zone_Q11 plays “Advance” and advances 1 room.

R7 NPC Phase

Tyrone Kent retreats 1 room and removes 0 DF tokens.

R7 Security Phase

Random die roll is 2, alarm dial is 0/8, so new proximity dial is 28/99.

ROUND 8

TRACKER

Proximity: 28/99
Alarm: 0/8

FACILITY

Room # Room Name DF Tokens Contents Players
S ? ? ?
2.6 ? ? ?
2.5 ? ? ?
2.4 ? ? ?
2.3 ? ? ?
2.2 ? ? ?
2.1 ? ? ?
1.6 Brain Mapping Lab :blue_square: [4] :large_blue_circle: Marl, Zone
1.5 Board Room :blue_square: [0] :red_circle: [5] :large_blue_circle: TK
1.4 Locker Room :blue_square: [0] :red_circle: [3] :large_blue_circle: App
1.3 Showroom :blue_square: [0] :red_circle: [3] :large_blue_circle:
1.2 Biomedical Lab :blue_square: [0] :large_blue_circle:
1.1 Environment Simulator :blue_square: [0] (HCW) :large_blue_circle:

TURN ORDER

  1. App (11 DF tokens)
  2. Zone (3 DF tokens)
  3. Marl (4 DF tokens)

R8 Selection Phase

@Apprentice
@Zone_Q11
@Marluxion

Please select your action/item.

R8 Resolution Phase

@Apprentice plays “Advance” and advances 1 room.

@Zone_Q11 plays “Download” and downloads 2 DF tokens.

@Marluxion plays “Advance” and advances 1 room, which reveals as…

Executive Elevator

ENTER

Increase the proximity dial by 2.

:blue_square: DF [0]

:large_blue_circle: INTERFACE

Randomly return 4 of your DF tokens to the reserve, and escape the research facility.

The proximity dial increases by 2 and becomes 30/99.

R8 NPC Phase

Tyrone Kent retreats 1 room and removes 0 DF tokens.

R8 Security Phase

Random die roll is 5, alarm dial is 0/8, so proximity dial becomes 35/99.

ROUND 9

TRACKER

Proximity: 35/99
Alarm: 0/8

FACILITY

Room # Room Name DF Tokens Contents Players
S ? ? ?
2.6 ? ? ?
2.5 ? ? ?
2.4 ? ? ?
2.3 ? ? ?
2.2 ? ? ?
2.1 Executive Elevator :blue_square: [0] :large_blue_circle: Marl
1.6 Brain Mapping Lab :blue_square: [2] :large_blue_circle: Zone
1.5 Board Room :blue_square: [0] :red_circle: [5] :large_blue_circle: App
1.4 Locker Room :blue_square: [0] :red_circle: [3] :large_blue_circle: TK
1.3 Showroom :blue_square: [0] :red_circle: [3] :large_blue_circle:
1.2 Biomedical Lab :blue_square: [0] :large_blue_circle:
1.1 Environment Simulator :blue_square: [0] (HCW) :large_blue_circle:

TURN ORDER

  1. Zone (5 DF tokens)
  2. Marl (4 DF tokens)
  3. App (11 DF tokens)

R9 Selection Phase

@Zone_Q11
@Marluxion
@Apprentice

Please select your action/item.

…well this is unfortunate for you guys, huh?

All your base are belong to us.

R9 Resolution Phase

@Zone_Q11 plays “Download” and downloads 2 DF tokens.

@Marluxion plays “Advance” and advances 1 room, which reveals as…