ROUND 14
TRACKER
Proximity: 49/99
Alarm: 0/8
FACILITY
| Room # | Room Name | DF Tokens | Contents | Players |
|---|---|---|---|---|
| S | ? | ? | ? | |
| 2.6 | ? | ? | ? | |
| 2.5 | ? | ? | ? | |
| 2.4 | ? | ? | ? | |
| 2.3 | Cybernetics Workshop |
[2] |
[8] |
Marl |
| 2.2 | CEO Office |
[4] |
||
| 2.1 | Executive Elevator |
[0] |
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|
| 1.6 | Brain Mapping Lab |
[0] |
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|
| 1.5 | Board Room |
[3] |
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App |
| 1.4 | Locker Room |
[0] |
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Zone |
| 1.3 | Showroom |
[3] |
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|
| 1.2 | Biomedical Lab |
[0] |
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|
| 1.1 | Environment Simulator |
[0] (HCW) |
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TURN ORDER
- App (14 DF tokens)
- Zone (9 DF tokens)
- Marl (6 DF tokens) (Blackmail File)
Ya, figured.
R14 Resolution Phase
@Apprentice plays “Download” and downloads 2 DF tokens.
@Zone_Q11 plays “Retreat” and retreats 1 room.
@Marluxion plays “Advance” and advances 1 room, which reveals as…
Computer Lab
DF [6]
LAB WORKER [4]
INTERFACE
Remove the interface token from this room to remove the lab worker here.
R14 NPC Phase: none
R14 Security Phase
Random die roll is 6, alarm dial is 0/8, so new proximity dial is 55/99.
ROUND 15
TRACKER
Proximity: 55/99
Alarm: 0/8
FACILITY
| Room # | Room Name | DF Tokens | Contents | Players |
|---|---|---|---|---|
| S | ? | ? | ? | |
| 2.6 | ? | ? | ? | |
| 2.5 | ? | ? | ? | |
| 2.4 | Computer Lab |
[6] |
[4]
|
Marl |
| 2.3 | Cybernetics Workshop |
[2] |
[8] |
|
| 2.2 | CEO Office |
[4] |
||
| 2.1 | Executive Elevator |
[0] |
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|
| 1.6 | Brain Mapping Lab |
[0] |
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|
| 1.5 | Board Room |
[1] |
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App |
| 1.4 | Locker Room |
[0] |
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|
| 1.3 | Showroom |
[3] |
![]() |
Zone |
| 1.2 | Biomedical Lab |
[0] |
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|
| 1.1 | Environment Simulator |
[0] (HCW) |
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TURN ORDER
- Zone (9 DF tokens)
- Marl (6 DF tokens) (Blackmail File)
- App (16 DF tokens)
R15 Resolution Phase
@Zone_Q11 plays “Secretaries” to increase the alarm dial by 2 to become 2/8. He then plays “Utility Belt” and downloads 2 DF tokens.
@Marluxion plays “Download” and downloads 2 DF tokens.
@Apprentice plays “Live Feed” and downloads 1 DF token. He can now play another action/item.
ROUND 15
TRACKER
Proximity: 55/99
Alarm: 2/8
FACILITY
| Room # | Room Name | DF Tokens | Contents | Players |
|---|---|---|---|---|
| S | ? | ? | ? | |
| 2.6 | ? | ? | ? | |
| 2.5 | ? | ? | ? | |
| 2.4 | Computer Lab |
[4] |
[4]
|
Marl |
| 2.3 | Cybernetics Workshop |
[2] |
[8] |
|
| 2.2 | CEO Office |
[4] |
||
| 2.1 | Executive Elevator |
[0] |
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|
| 1.6 | Brain Mapping Lab |
[0] |
![]() |
|
| 1.5 | Board Room |
[0] |
![]() |
App |
| 1.4 | Locker Room |
[0] |
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|
| 1.3 | Showroom |
[1] |
![]() |
Zone |
| 1.2 | Biomedical Lab |
[0] |
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|
| 1.1 | Environment Simulator |
[0] (HCW) |
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TURN ORDER
- Zone (11 DF tokens)
- Marl (8 DF tokens) (Blackmail File)
- App (17 DF tokens)
R15 NPC Phase: none
R15 Security Phase
Random die roll is 4, alarm dial is 2/8, so new proximity dial is 61/99.
ROUND 16
TRACKER
Proximity: 61/99
Alarm: 2/8
FACILITY
| Room # | Room Name | DF Tokens | Contents | Players |
|---|---|---|---|---|
| S | ? | ? | ? | |
| 2.6 | ? | ? | ? | |
| 2.5 | ? | ? | ? | |
| 2.4 | Computer Lab |
[4] |
[4]
|
Marl |
| 2.3 | Cybernetics Workshop |
[2] |
[8] |
|
| 2.2 | CEO Office |
[4] |
||
| 2.1 | Executive Elevator |
[0] |
![]() |
|
| 1.6 | Brain Mapping Lab |
[0] |
![]() |
|
| 1.5 | Board Room |
[0] |
![]() |
|
| 1.4 | Locker Room |
[0] |
![]() |
App |
| 1.3 | Showroom |
[1] |
![]() |
Zone |
| 1.2 | Biomedical Lab |
[0] |
![]() |
|
| 1.1 | Environment Simulator |
[0] (HCW) |
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TURN ORDER
- Marl (8 DF tokens) (Blackmail File)
- App (17 DF tokens)
- Zone (11 DF tokens)
Reminder that the game ends immediately when the proximity dial reaches 99. This can happen in the middle of the Resolution Phase as well if a room function or an item increases the proximity dial.
Neural Interface Workshop
ENTER
Increase the alarm tracker by 2.
DF [2]
TECH LOCK [4]
When this tech lock is destroyed, lower the alarm tracker by 2.
INTERFACE
Remove the interface token from this room to draw 2 items cards.