ROUND 14
TRACKER
Proximity: 49/99
Alarm: 0/8
FACILITY
Room # | Room Name | DF Tokens | Contents | Players |
---|---|---|---|---|
S | ? | ? | ? | |
2.6 | ? | ? | ? | |
2.5 | ? | ? | ? | |
2.4 | ? | ? | ? | |
2.3 | Cybernetics Workshop | [2] | [8] | Marl |
2.2 | CEO Office | [4] | ||
2.1 | Executive Elevator | [0] | ||
1.6 | Brain Mapping Lab | [0] | ||
1.5 | Board Room | [3] | App | |
1.4 | Locker Room | [0] | Zone | |
1.3 | Showroom | [3] | ||
1.2 | Biomedical Lab | [0] | ||
1.1 | Environment Simulator | [0] (HCW) |
TURN ORDER
- App (14 DF tokens)
- Zone (9 DF tokens)
- Marl (6 DF tokens) (Blackmail File)
Ya, figured.
R14 Resolution Phase
@Apprentice plays “Download” and downloads 2 DF tokens.
@Zone_Q11 plays “Retreat” and retreats 1 room.
@Marluxion plays “Advance” and advances 1 room, which reveals as…
Computer Lab
DF [6]
LAB WORKER [4]
INTERFACE
Remove the interface token from this room to remove the lab worker here.
R14 NPC Phase: none
R14 Security Phase
Random die roll is 6, alarm dial is 0/8, so new proximity dial is 55/99.
ROUND 15
TRACKER
Proximity: 55/99
Alarm: 0/8
FACILITY
Room # | Room Name | DF Tokens | Contents | Players |
---|---|---|---|---|
S | ? | ? | ? | |
2.6 | ? | ? | ? | |
2.5 | ? | ? | ? | |
2.4 | Computer Lab | [6] | [4] | Marl |
2.3 | Cybernetics Workshop | [2] | [8] | |
2.2 | CEO Office | [4] | ||
2.1 | Executive Elevator | [0] | ||
1.6 | Brain Mapping Lab | [0] | ||
1.5 | Board Room | [1] | App | |
1.4 | Locker Room | [0] | ||
1.3 | Showroom | [3] | Zone | |
1.2 | Biomedical Lab | [0] | ||
1.1 | Environment Simulator | [0] (HCW) |
TURN ORDER
- Zone (9 DF tokens)
- Marl (6 DF tokens) (Blackmail File)
- App (16 DF tokens)
R15 Resolution Phase
@Zone_Q11 plays “Secretaries” to increase the alarm dial by 2 to become 2/8. He then plays “Utility Belt” and downloads 2 DF tokens.
@Marluxion plays “Download” and downloads 2 DF tokens.
@Apprentice plays “Live Feed” and downloads 1 DF token. He can now play another action/item.
ROUND 15
TRACKER
Proximity: 55/99
Alarm: 2/8
FACILITY
Room # | Room Name | DF Tokens | Contents | Players |
---|---|---|---|---|
S | ? | ? | ? | |
2.6 | ? | ? | ? | |
2.5 | ? | ? | ? | |
2.4 | Computer Lab | [4] | [4] | Marl |
2.3 | Cybernetics Workshop | [2] | [8] | |
2.2 | CEO Office | [4] | ||
2.1 | Executive Elevator | [0] | ||
1.6 | Brain Mapping Lab | [0] | ||
1.5 | Board Room | [0] | App | |
1.4 | Locker Room | [0] | ||
1.3 | Showroom | [1] | Zone | |
1.2 | Biomedical Lab | [0] | ||
1.1 | Environment Simulator | [0] (HCW) |
TURN ORDER
- Zone (11 DF tokens)
- Marl (8 DF tokens) (Blackmail File)
- App (17 DF tokens)
R15 NPC Phase: none
R15 Security Phase
Random die roll is 4, alarm dial is 2/8, so new proximity dial is 61/99.
ROUND 16
TRACKER
Proximity: 61/99
Alarm: 2/8
FACILITY
Room # | Room Name | DF Tokens | Contents | Players |
---|---|---|---|---|
S | ? | ? | ? | |
2.6 | ? | ? | ? | |
2.5 | ? | ? | ? | |
2.4 | Computer Lab | [4] | [4] | Marl |
2.3 | Cybernetics Workshop | [2] | [8] | |
2.2 | CEO Office | [4] | ||
2.1 | Executive Elevator | [0] | ||
1.6 | Brain Mapping Lab | [0] | ||
1.5 | Board Room | [0] | ||
1.4 | Locker Room | [0] | App | |
1.3 | Showroom | [1] | Zone | |
1.2 | Biomedical Lab | [0] | ||
1.1 | Environment Simulator | [0] (HCW) |
TURN ORDER
- Marl (8 DF tokens) (Blackmail File)
- App (17 DF tokens)
- Zone (11 DF tokens)
Reminder that the game ends immediately when the proximity dial reaches 99. This can happen in the middle of the Resolution Phase as well if a room function or an item increases the proximity dial.
Neural Interface Workshop
ENTER
Increase the alarm tracker by 2.
DF [2]
TECH LOCK [4]
When this tech lock is destroyed, lower the alarm tracker by 2.
INTERFACE
Remove the interface token from this room to draw 2 items cards.