[Misc] Infiltration - Game 1A - Round 22 - Apprentice Wins!

ROUND 9

TRACKER

Proximity: 35/99
Alarm: 0/8

FACILITY

Room # Room Name DF Tokens Contents Players
S ? ? ?
2.6 ? ? ?
2.5 ? ? ?
2.4 ? ? ?
2.3 ? ? ?
2.2 ? ? ?
2.1 Executive Elevator :blue_square: [0] :large_blue_circle: Marl
1.6 Brain Mapping Lab :blue_square: [2] :large_blue_circle: Zone
1.5 Board Room :blue_square: [0] :red_circle: [5] :large_blue_circle: App
1.4 Locker Room :blue_square: [0] :red_circle: [3] :large_blue_circle: TK
1.3 Showroom :blue_square: [0] :red_circle: [3] :large_blue_circle:
1.2 Biomedical Lab :blue_square: [0] :large_blue_circle:
1.1 Environment Simulator :blue_square: [0] (HCW) :large_blue_circle:

TURN ORDER

  1. Zone (5 DF tokens)
  2. Marl (4 DF tokens)
  3. App (11 DF tokens)

R9 Selection Phase

@Zone_Q11
@Marluxion
@Apprentice

Please select your action/item.

…well this is unfortunate for you guys, huh?

All your base are belong to us.

R9 Resolution Phase

@Zone_Q11 plays “Download” and downloads 2 DF tokens.

@Marluxion plays “Advance” and advances 1 room, which reveals as…

CEO Office

:blue_square: DF [6]

:large_blue_circle: INTERFACE

Remove the interface token from this room to take the “Blackmail File” special card into your hand.

Blackmail File

If you escape the facility with “Blackmail File” in your play area, immediately collect 2 DF tokens from the server pool.

During the Selection Phase you may randomly return 4 of your DF tokens and “Blackmail File” to the game box to escape the facility.

@Apprentice plays “Retreat” and retreats 1 room.

R9 NPC Phase

Tyrone Kent retreats 1 room and removes 0 DF tokens.

R9 Security Phase

Random die roll is 2, alarm dial is 0/8, so new proximity dial is 37/99.

ROUND 10

TRACKER

Proximity: 37/99
Alarm: 0/8

FACILITY

Room # Room Name DF Tokens Contents Players
S ? ? ?
2.6 ? ? ?
2.5 ? ? ?
2.4 ? ? ?
2.3 ? ? ?
2.2 CEO Office :blue_square: [6] :large_blue_circle: Marl
2.1 Executive Elevator :blue_square: [0] :large_blue_circle:
1.6 Brain Mapping Lab :blue_square: [0] :large_blue_circle: Zone
1.5 Board Room :blue_square: [0] :red_circle: [5] :large_blue_circle:
1.4 Locker Room :blue_square: [0] :red_circle: [3] :large_blue_circle: App
1.3 Showroom :blue_square: [0] :red_circle: [3] :large_blue_circle: TK
1.2 Biomedical Lab :blue_square: [0] :large_blue_circle:
1.1 Environment Simulator :blue_square: [0] (HCW) :large_blue_circle:

TURN ORDER

  1. Marl (4 DF tokens)
  2. App (11 DF tokens)
  3. Zone (7 DF tokens)

R10 Selection Phase

@Marluxion
@Apprentice
@Zone_Q11

Please select your action/item.

R10 Resolution Phase

@Marluxion plays “Interface” and takes the Blackmail File.

@Apprentice plays “Semtex Charge” and places it in the room.

@Zone_Q11 plays “Interface” and 0 DF tokens are moved to the room.

R10 NPC Phase

Tyrone Kent retreats 1 room and removes 0 DF tokens.

R10 Security Phase

Random die roll is 2, alarm dial is 0/8, so new proximity dial is 39/99.

ROUND 11

TRACKER

Proximity: 39/99
Alarm: 0/8

FACILITY

Room # Room Name DF Tokens Contents Players
S ? ? ?
2.6 ? ? ?
2.5 ? ? ?
2.4 ? ? ?
2.3 ? ? ?
2.2 CEO Office :blue_square: [6] Marl
2.1 Executive Elevator :blue_square: [0] :large_blue_circle:
1.6 Brain Mapping Lab :blue_square: [0] :large_blue_circle: Zone
1.5 Board Room :blue_square: [0] :red_circle: [5] :large_blue_circle:
1.4 Locker Room :blue_square: [0] :red_circle: [3] :large_blue_circle: (SC) App
1.3 Showroom :blue_square: [0] :red_circle: [3] :large_blue_circle:
1.2 Biomedical Lab :blue_square: [0] :large_blue_circle: TK
1.1 Environment Simulator :blue_square: [0] (HCW) :large_blue_circle:

TURN ORDER

  1. App (11 DF tokens)
  2. Zone (7 DF tokens)
  3. Marl (4 DF tokens) (Blackmail File)

R11 Selection Phase

@Apprentice
@Zone_Q11
@Marluxion

Please select your action/item.

…this is so not worth it.

R11 Resolution Phase

@Apprentice plays “Advance” and advances 1 room.

@Zone_Q11 plays “Retreat” and retreats 1 room.

@Marluxion plays “Download” and downloads 2 DF tokens.

The Semtex Charge explodes and destroys the tech locks in the Board Room, Locker Room, and Showroom.

R11 NPC Phase

Tyrone Kent retreats 1 room and removes 0 DF tokens.

R11 Security Phase

Random die roll is 2, alarm dial is 0/8, so new proximity dial is 41/99.

ROUND 12

TRACKER

Proximity: 41/99
Alarm: 0/8

FACILITY

Room # Room Name DF Tokens Contents Players
S ? ? ?
2.6 ? ? ?
2.5 ? ? ?
2.4 ? ? ?
2.3 ? ? ?
2.2 CEO Office :blue_square: [4] Marl
2.1 Executive Elevator :blue_square: [0] :large_blue_circle:
1.6 Brain Mapping Lab :blue_square: [0] :large_blue_circle:
1.5 Board Room :blue_square: [5] :large_blue_circle: App, Zone
1.4 Locker Room :blue_square: [3] :large_blue_circle:
1.3 Showroom :blue_square: [3] :large_blue_circle:
1.2 Biomedical Lab :blue_square: [0] :large_blue_circle:
1.1 Environment Simulator :blue_square: [0] (HCW) :large_blue_circle: TK

TURN ORDER

  1. Zone (7 DF tokens)
  2. Marl (6 DF tokens) (Blackmail File)
  3. App (11 DF tokens)

R12 Resolution Phase

@Zone_Q11
@Marluxion
@Apprentice

Please select your action/item.