[Misc] Infiltration - Game 1A - Round 22 - Apprentice Wins!

R12 NPC Phase

Tyrone Kent exits the facility.

R12 Security Phase

Random die roll is 2, alarm dial is 0/8, so new proximity dial is 43/99.

ROUND 13

TRACKER

Proximity: 43/99
Alarm: 0/8

FACILITY

Room # Room Name DF Tokens Contents Players
S ? ? ?
2.6 ? ? ?
2.5 ? ? ?
2.4 ? ? ?
2.3 Cybernetics Workshop :blue_square: [2] :red_circle: [8] :large_blue_circle: Marl
2.2 CEO Office :blue_square: [4]
2.1 Executive Elevator :blue_square: [0] :large_blue_circle:
1.6 Brain Mapping Lab :blue_square: [0] :large_blue_circle:
1.5 Board Room :blue_square: [3] :large_blue_circle: App
1.4 Locker Room :blue_square: [1] :large_blue_circle: Zone
1.3 Showroom :blue_square: [3] :large_blue_circle:
1.2 Biomedical Lab :blue_square: [0] :large_blue_circle:
1.1 Environment Simulator :blue_square: [0] (HCW) :large_blue_circle:

TURN ORDER

  1. Marl (6 DF tokens) (Blackmail File)
  2. App (13 DF tokens)
  3. Zone (9 DF tokens)

R13 Selection Phase

@Marluxion
@Apprentice
@Zone_Q11

Please select your action/item.

Welp. App is going to win again it seems.

R13 Resolution Phase

@Marluxion plays “Interface” and exchanges 3 DF tokens for 3 new ones.

@Apprentice plays “Interface” and downloads 1 DF token from adjacent rooms.

@Zone_Q11 plays “Download” and downloads 0 DF tokens.

R13 NPC Phase: none

R13 Security Phase

Random die roll is 6, alarm dial is 0/8, so new proximity dial is 49/99.

ROUND 14

TRACKER

Proximity: 49/99
Alarm: 0/8

FACILITY

Room # Room Name DF Tokens Contents Players
S ? ? ?
2.6 ? ? ?
2.5 ? ? ?
2.4 ? ? ?
2.3 Cybernetics Workshop :blue_square: [2] :red_circle: [8] Marl
2.2 CEO Office :blue_square: [4]
2.1 Executive Elevator :blue_square: [0] :large_blue_circle:
1.6 Brain Mapping Lab :blue_square: [0] :large_blue_circle:
1.5 Board Room :blue_square: [3] :large_blue_circle: App
1.4 Locker Room :blue_square: [0] :large_blue_circle: Zone
1.3 Showroom :blue_square: [3] :large_blue_circle:
1.2 Biomedical Lab :blue_square: [0] :large_blue_circle:
1.1 Environment Simulator :blue_square: [0] (HCW) :large_blue_circle:

TURN ORDER

  1. App (14 DF tokens)
  2. Zone (9 DF tokens)
  3. Marl (6 DF tokens) (Blackmail File)

R14 Selection Phase

@Apprentice
@Zone_Q11
@Marluxion

Please select your action/item.

Ya, figured.

R14 Resolution Phase

@Apprentice plays “Download” and downloads 2 DF tokens.

@Zone_Q11 plays “Retreat” and retreats 1 room.

@Marluxion plays “Advance” and advances 1 room, which reveals as…

Computer Lab

:blue_square: DF [6]

:yellow_circle: LAB WORKER [4]

:large_blue_circle: INTERFACE

Remove the interface token from this room to remove the lab worker here.

R14 NPC Phase: none

R14 Security Phase

Random die roll is 6, alarm dial is 0/8, so new proximity dial is 55/99.

ROUND 15

TRACKER

Proximity: 55/99
Alarm: 0/8

FACILITY

Room # Room Name DF Tokens Contents Players
S ? ? ?
2.6 ? ? ?
2.5 ? ? ?
2.4 Computer Lab :blue_square: [6] :yellow_circle: [4] :large_blue_circle: Marl
2.3 Cybernetics Workshop :blue_square: [2] :red_circle: [8]
2.2 CEO Office :blue_square: [4]
2.1 Executive Elevator :blue_square: [0] :large_blue_circle:
1.6 Brain Mapping Lab :blue_square: [0] :large_blue_circle:
1.5 Board Room :blue_square: [1] :large_blue_circle: App
1.4 Locker Room :blue_square: [0] :large_blue_circle:
1.3 Showroom :blue_square: [3] :large_blue_circle: Zone
1.2 Biomedical Lab :blue_square: [0] :large_blue_circle:
1.1 Environment Simulator :blue_square: [0] (HCW) :large_blue_circle:

TURN ORDER

  1. Zone (9 DF tokens)
  2. Marl (6 DF tokens) (Blackmail File)
  3. App (16 DF tokens)

R15 Selection Phase

@Zone_Q11
@Marluxion
@Apprentice

Please select your action/item.

R15 Resolution Phase

@Zone_Q11 plays “Secretaries” to increase the alarm dial by 2 to become 2/8. He then plays “Utility Belt” and downloads 2 DF tokens.

@Marluxion plays “Download” and downloads 2 DF tokens.

@Apprentice plays “Live Feed” and downloads 1 DF token. He can now play another action/item.

ROUND 15

TRACKER

Proximity: 55/99
Alarm: 2/8

FACILITY

Room # Room Name DF Tokens Contents Players
S ? ? ?
2.6 ? ? ?
2.5 ? ? ?
2.4 Computer Lab :blue_square: [4] :yellow_circle: [4] :large_blue_circle: Marl
2.3 Cybernetics Workshop :blue_square: [2] :red_circle: [8]
2.2 CEO Office :blue_square: [4]
2.1 Executive Elevator :blue_square: [0] :large_blue_circle:
1.6 Brain Mapping Lab :blue_square: [0] :large_blue_circle:
1.5 Board Room :blue_square: [0] :large_blue_circle: App
1.4 Locker Room :blue_square: [0] :large_blue_circle:
1.3 Showroom :blue_square: [1] :large_blue_circle: Zone
1.2 Biomedical Lab :blue_square: [0] :large_blue_circle:
1.1 Environment Simulator :blue_square: [0] (HCW) :large_blue_circle:

TURN ORDER

  1. Zone (11 DF tokens)
  2. Marl (8 DF tokens) (Blackmail File)
  3. App (17 DF tokens)

@Apprentice plays “Retreat” and retreats 1 room.

R15 NPC Phase: none

R15 Security Phase

Random die roll is 4, alarm dial is 2/8, so new proximity dial is 61/99.

ROUND 16

TRACKER

Proximity: 61/99
Alarm: 2/8

FACILITY

Room # Room Name DF Tokens Contents Players
S ? ? ?
2.6 ? ? ?
2.5 ? ? ?
2.4 Computer Lab :blue_square: [4] :yellow_circle: [4] :large_blue_circle: Marl
2.3 Cybernetics Workshop :blue_square: [2] :red_circle: [8]
2.2 CEO Office :blue_square: [4]
2.1 Executive Elevator :blue_square: [0] :large_blue_circle:
1.6 Brain Mapping Lab :blue_square: [0] :large_blue_circle:
1.5 Board Room :blue_square: [0] :large_blue_circle:
1.4 Locker Room :blue_square: [0] :large_blue_circle: App
1.3 Showroom :blue_square: [1] :large_blue_circle: Zone
1.2 Biomedical Lab :blue_square: [0] :large_blue_circle:
1.1 Environment Simulator :blue_square: [0] (HCW) :large_blue_circle:

TURN ORDER

  1. Marl (8 DF tokens) (Blackmail File)
  2. App (17 DF tokens)
  3. Zone (11 DF tokens)

R16 Selection Phase

2/3 players have submitted their action/item.