[SFoL] 44: Hand of Byzantium - (7/16) - Game End - The Hand of Byzantium and the Vampiric Emperor won!

Welcome to SFoL - Hand of Byzantium!

Hosted by Alice

In a far away land, a magnanimous empire rules fairly over its land. However, familiar threats seem to be looming on the horizon…

Welcome to Hand of Byzantium, a SFoL I was working on for a while before I took a break. The setup here is simple. The uninformed majority needs to find and execute the traditional informed minority, that is either the Unseen or the Cult, alongside the Neutral Killer. The only difference here is that the uninformed majority is a different faction than the Blue Dragon, plus I’ve added some of my own neutrals, most of them being anti-town by nature, into this match. The King is also replaced with an Emperor that is more social and active than the classic King.

Rules

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Gameplay

Days will be 72 hours long, or shorter if someone is executed.
Nights will be 24 hours days long.
Actions are done in your class card.
Unseen or Cult members will talk through a private topic. They can talk there during both the day and night
The Cabalists will have a permanent private topic.
The Saint, the Blasphemer, and the Saint!Apostle with an adequate passive will have continous access to dead chat.
The Librarian, the Archivist, and the Librarian!Apostle will have their own private topic for their log network.
The Arbiter will have his own private topic that shall be usable for the entire length of the match, and they’ll be allowed to invite one player to it for the entire game.
There will be one private topic per day for the Imperial Chat as different players will be allowed to enter them by night. They can only be used during the specific night.
The Unseen class cap is 3, and the Cult class cap is 4.
The maximum amount of duplicate classes is 3, barring unique class or those with the Prestige passive.
When you receive a card you will have 24 hours to reply, confirming you have received it.

Executions

To accuse someone say “/accuse [player]” or “/vote [player]
Once a player reaches a majority of the accusations, they are put on trial.
Trials last 24 hours, and ended early if Majority is reached on execute or pardon or a trial-affecting ability is used.
Trials do not extend the day.

Journals

Message me your entire journal, the last draft I receive before you die shall be the one displayed

To Join

To join, simply express interest in joining by saying something like “I want to join” or “/join” or “/in” or “sign me up, coach” or whatever you want

Class Cards

Emperors

The Corrupt Emperor :shield:

Unseen Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next Emperor.
Head of State (Passive) - Your vote for treason counts as two. You may use both your day abilities at once.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Death Penalty (Day) - You may instantly execute the player on trial. - 3 uses
Assassin’s Brotherhood (Night) - Sends an assassin to a player. This attack does not count as a visit and cannot be stopped, if a Coroner checks the cause of death by this attack then it will show up as killed by an Assassin. Can only be used on the second night or after that you are crowned. - One use
Conspiracy (Night) - Permanently makes a player be seen as a member of the Hand of Byzantium to faction checks. - 2 uses
Your objective is to defeat the Hand of Byzantium, and any neutrals that seek to do you harm.

Crowned from:

  • Any member of the Unseen.

The Decadent Emperor :shield:

Neutral Special
End of a Dynasty (Passive) - Your vote for treason counts as two. If the Decadent King dies after the day he was crowned ended, then there will not be any King elections to replace him.
Inept Government (Passive) - In the night after the Viscount is crowned, if not executed, all faction checks will always return Hand of Byzantium and healing will always fail. After winning, the Decadent Emperor cannot accuse anyone of treason, loses his King abilities, vote in trials, and will not be factored in for the voting count required to put a player on trial.
Death Penalty (Day) - You may instantly execute the player on trial. - One use
Live to become Emperor for at least a day.

Crowned from:

  • The Viscount

The Devout Emperor :shield:

Cult Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next Emperor.
Head of State (Passive) - Your vote for treason counts as two. You may use both your day abilities at once.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Death Penalty (Day) - You may instantly execute the player on trial. - 3 uses
Sacrificial Offering (Night) - Prevents healing on a player for the rest of the match. - One use
Priest King (Night) - Converts a player to the Cult if there is one or less Cultist alive, if there are more then the charge of Priest King will not be used. Can only be used on the second night or after that you are crowned. - One use
Your objective is to defeat the Hand of Byzantium, and any neutrals that seek to do you harm.

Crowned from:

  • Any member of the Cult.

The Faithful Emperor :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next Emperor.
Head of State (Passive) - Your vote for treason counts as two. You may use both your day abilities at once.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Death Penalty (Day) - You may instantly execute the player on trial. - 3 uses
Faithful Guard (Night) - Sends a guard to a player. They will be immune to death tonight. - 3 uses
Faithful Advisers (Night) - Sends an adviser to a player. They will be immune to conversions for the night. - 3 uses
Your objective is to defeat the Unseen or Cult.

Crowned from:

  • The Insurgent, providing the starting Emperor was a Corrupt Emperor or a Devout Emperor.

The Hunting Emperor :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die or leave the match, there will be a vote held to crown the next Emperor.
Head of State (Passive) - Your vote for treason counts as two. You may use both your day abilities at once. You are immune to death at night. If all players of your target class die at night, then you will commit suicide.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Death Penalty (Day) - You may instantly execute the player on trial. - 3 uses
Royal Detectives (Night) - Learns your target’s class type and faction. You may use this on two players the same night. - Infinite uses
Royal Lookouts (Night) - Learns who visited your target and who they visited. You may use this on two players the same night. - Infinite uses
Use Death Penalty to execute a player whose class started out as your target.

Crowned from:

  • The Headhunter

The Pacifist Emperor :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next Emperor. You are immune to death at night for the first three nights.
Head of State (Passive) - Your vote for treason counts as two. You may use both your day abilities at once. If a second Hand of Byzantium member is executed, you will commit suicide the following night.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Absolve (Day) - You may instantly pardon the player on trial. - 3 uses
Transparency (Night) - All investigations will net accurate results for the night. - 2 uses
Imperial Pardon (Night) - Prevents your target from being trialed tomorrow. - 3 uses
Make sure no more than one Hand of Byzantium member is wrongfully executed.

Crowned from:

  • The Missionary.

The Psychopathic Emperor :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next King.
Insanity (Passive) - You are immune to death at night. Additionally, your vote counts as two.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Death Penalty (Day) - You may instantly execute the player on trial. - 3 uses
Personal Execution (Night) - Send a guard to kill a player. - Infinite uses
Your objective is to defeat the Hand of Byzantium, Unseen, Cult and any neutrals that dare stand in your way.

Crowned from:

  • The Basilisk
  • The Berserker
  • The Doppelgänger
  • The Occultist
  • The Ifrit
  • The Lich
  • The Succubus
  • The Werewolf

The Righteous Emperor :shield:

Hand of Byzantium Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next Emperor. If you are executed for treason your first accuser will die alongside you.
Head of State (Passive) - Your vote for treason counts as two. You may use both your day abilities at once.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Death Penalty (Day) - You may instantly execute the player on trial. - 3 uses
Praetorian Guard (Night) - Sends a guard to a player. They will be immune to death tonight. - 3 uses
Imperial Advisers (Night) - Sends an adviser to a player. They will be immune to conversions for the night. - 3 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Crowned from:

  • Any member of the Hand of Byzantium
  • The Senex, providing they are aligned with the Hand of Byzantium.

The Spiteful Emperor :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next Emperor.
Head of State (Passive) - Your vote for treason counts as two. You may use both your day abilities at once. You are immune to death at night.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Death Penalty (Day) - You may instantly execute the player on trial. - 3 uses
Embargo (Night) - Occupies a player and prevents all non-killing or conversion actions against them. - 2 uses
Stigmatize (Night) - Permanently frames the player, making them show up as Unseen or Cult to faction checks or Killer to class type checks. - One use
See the Hand of Byzantium defeated at any cost.

Crowned from:

  • The Begrudged
  • The Necromancer
  • The Insurgent, providing the starting Emperor was a Righteous Emperor.
  • The Senex, providing they are aligned against the Hand of Byzantium.

The Tyrannous Emperor :shield:

Neutral Special
Reign of Terror (Passive) - Your guards will bypass both night immunity and healing if your target did not vote for you during the election phase. If you die, there will be a vote held to crown the next Emperor.
L’etat, C’est Moi (Passive) - You are immune to death at night and bleeding. Additionally, your vote counts as two. For the first time you are executed for treason, you will instantly pardon yourself when on trial and kill your first accuser in broad daylight. You cannot use Sadistic Guards the night after this passive activates.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Death Penalty (Day) - You may instantly execute the player on trial. - 3 uses
Sadistic Guards (Night) - Allows the Tyrannous King to select two players who will then be attacked and killed by his guards. - Infinite uses
Your objective is to defeat the Hand of Byzantium, Unseen, Cult and any neutrals that dare stand in your way.

Crowned from:

  • The Archduke.

The Vengeful Emperor :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die or leave the match, there will be a vote held to crown the next Emperor. Upon fulfilling your win condition, you will leave the match.
Head of State (Passive) - Your vote for treason counts as two. You may use both your day abilities at once. You are immune to death at night.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Death Penalty (Day) - You may instantly execute the player on trial. - 3 uses
Karma (Night) - Marks a player as a target, permanently frames them, and learns their class type. Does not work if the target is not aligned with the Hand of Byzantium. - Infinite uses
Legalist Court (Night) - Marks a player as a target if they are aligned with the Hand of Byzantium. If they are put to trial the next day, they will be instantly executed. - 2 uses
See two of your marked targets publicly executed.

Crowned from:

  • The Crone

The Vampiric Emperor :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next Emperor.
Head of State (Passive) - Your vote for treason counts as two. You may use both your day abilities at once. If you are using Vampiric Envoy then you will heal yourself if you would be nightkilled. You will always be under the effect of Vampirism and you will know all living players who are Bitten.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. Per night you may also infect an additional player in your Imperial Chat with Vampirism. - Infinite uses
Death Penalty (Day) - You may instantly execute the player on trial. - 3 uses
Vampiric Envoy (Night) - Bites a player, infecting them with Vampirism, preventing healing, and occupying them. Players infected with Vampirism will be shown as a Neutral and a Killer for investigative abilities and will have their visits hidden. - Infinite uses
Make sure at least half of the living remainder of the Court is infected with Vampirism by the end of the game.

Crowned from:

  • The Strigoi
Hand of Byzantium - Investigative

The Actuary

Hand of Byzantium Investigative
Sharp Eyes (Day) - Selects a player during the day. In the following night you will be notified if they have used any Day abilities. - 2 uses
Notice to Detail (Day) - At the beginning of the night, you will be told how many day abilities were used the previous day. - 2 uses
Inventory (Night) - Selects a player and you will be informed of the total number of uses they have for both their night abilities combined. Abilities with unlimited usage will count as zero. - Infinite uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Taxman or The Seeker
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Sharp Eyes): Corax’s Mirror (Day) - Along with being notified if they used a day ability, you will also learn which ability your target used. - 2 use

The Arbiter :crossed_swords: :shield:

Hand of Byzantium Investigative
Inside Knowledge (Passive) - At the start of the game you will know if the informed minority is the Unseen or the Cult.
Entrust (Day) - Selects a player during the day. They will be immune to conversions for the remainder of the game and will share a neighborhood with you. - One use
Sagacious Judgment (Night) - Checks if your target is a member of the Unseen or the Cult. - Infinite uses
Imperial Judgment (Night) - Kills a player if they are a member of the Unseen or the Cult. - One use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Cannot be converted.

The Fortuneteller

Hand of Byzantium Investigative
Numerology (Day) - Tells you how many Hand of Byzantium-aligned players are still alive by the beginning of the coming night. Does not take the Emperor’s alignment into account. - 2 uses
Shuffle Deck (Night) - Grants an additional charge of Tarot Card. - Infinite uses
Tarot Card (Night) - Select three players. By the end of the night you will receive from one to three cards. Each card will tell the role of one of the selected player. Special-type classes will return the same result for Investigative-type classes and Killer-type classes will return the same result for Offensive-type classes. Tarot Card bypasses anything that would prevent visits but you can still be occupied. - 0 uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Sibyl or The Seeker
Cult points: 2 - Each ability costs: Varies
Cult 1 Point Alt:
Shuffle Deck (Night)
Tarot Card (Night)
Cult 2 Point Alt:
(Numerology): Divination by Blood (Day) - Tells you of which Hand of Byzantium classes are still alive and how many. - 2 use

The Governor

Hand of Byzantium Investigative
Kingmaker (Passive) - Your vote during Emperor elections silently counts as three votes.
Certify (Day) - Grants Royal Blood to your target. - 3 uses
Trace Lineage (Night) - Informs you whether your target has Royal Blood or not. - Infinite uses
Background Check (Night) - If an Emperor’s election was held during the previous day, then the Governor will be informed of which factions had their members step up. - 1 use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Chancellor or The Seeker
Cult points: 2 - Each ability costs: Varies
Cult 1 Point Alt:
Kingmaker (Passive)
Certify (Day)
Trace Lineage (Night)
Cult 2 Point Alt:
(Background Check): Guidance of the Blood God (Night) - If an election for Emperor happens tomorrow, then only votes for members of the Cult will count. - 1 use

The Socialite

Hand of Byzantium Investigative
Royal Blood (Passive) - Your votes for Emperor will count twice.
Guest List (Day) - By the end of the coming night, you will know how many players of each faction visited you. - 2 uses
Social Links (Night) - Select two players and you will receive a positive result providing both targets’ class type groupings match. Groups are Special/Investigative, Social/Support, and Killer/Offensive. You will receive either no match if they are from different groups, a good match if they are in the same group, and a perfect match if they are the same class type. - Infinite uses
Faction Links (Night) - Select two players and you will receive a positive result providing both targets’ alignments match. - One use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Marchioness or The Seeker
Cult points: 2 - Each ability costs: Varies
Cult 1 Point Alt:
Royal Blood (Passive)
Social Links (Night)
(Guest List): Gate of Blood (Day) - You will learn whoever visits them the coming night. - 2 use
Cult 2 Point Alt:
(Faction Links): Blasphemous Waltz (Night) - You will convert an additional player to the Cult if the Cult Leader converts tonight. - One use

The Watchman

Hand of Byzantium Investigative
Tracking (Day) - You will learn if your target left their room last night. - 2 uses
Silent Stalking (Night) - You will learn who your target visits this night. - Infinite uses
Midnight Vigil (Night) - You will learn who visits your target this night. - 2 uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Stalker or The Seeker
Cult points: 2 - Each ability costs: 1

Hand of Byzantium - Social

The Cabalist

Hand of Byzantium Social
Ancient Cabal (Passive) - Cabalists may only roll in groups of two. You will have an all-day chat with the other Cabalist. You are immune to conversion while the other Cabalist is still alive.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game.
Letter with no Sender (Day) - Sends an anonymous message to a player. - Infinite uses
Cryptic Communications (Night) - Sends an anonymous message to a player and they will be able to post a reply. - Infinite uses
Secretive Connections (Night) - If alive, the other Cabalist will not be able to be voted tomorrow. - One use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Exiled or The Apostle
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Ancient Cabal): Cult Traditions (Passive) - The Cult Leader will be seen as Hand of Byzantium to faction checks while you are alive.
Letter with no Sender (Day)
Cryptic Communications (Night)
(Secretive Connections): Influence of Anstreim (Night) - Prevents another Cultist from being voted tomorrow. - One use

The Coroner

Hand of Byzantium Social
Grave Focus (Day) - In addition to the results from Exhume or Forensics, you will also learn the class of their target’s killer. If the killer is a Psychopathic or Tyrannous Emperor then it will show their previous classes instead. - 2 uses
Exhume (Night) - Selects a deceased player and you will learn of all effects the target received the night they died. - Infinite uses
Forensics (Night) - Selects a deceased player and you will learn of every player that visited them during the entire match. Can only be used on players that died the fourth night or later. - One use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Undertaker or The Apostle
Cult points: 2 - Each ability costs: Varies
Cult 1 Point Alt:
Exhume (Night)
Forensics (Night)
Cult 2 Point Alt:
(Grave Focus): Corruption of Corax (Day) - Causes a player to flip as another class if they are executed on trial. - One use

The Librarian :shield:

Hand of Byzantium Social
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game.
Repository (Passive) - You start in a public log network by yourself. Players in the network will be allowed to read the logs of any other player in the network. The Repository remains open while the Librarian is still alive regardless if they have been converted.
Archive (Day) - Invites a player to the log network. The player must accept before joining and can choose to leave at anytime. Can only invite two players per day. - Infinite uses
Revoke (Night) - Removes a player from the log network. - Infinite uses
Shutdown (Night) - Deactivates the Unseen or Cult day chat for the next day and night. - One use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Archivist or The Apostle
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Repository): Library of Corax (Passive) - You will be able to use Archive and Revoke along with your normal night and day abilities as an Apostle, while keeping the log network. Cult members will be able to use the network as well.
(Shutdown): Echoes of Anstreim (Night) - The Cult will obtain a copy of the Emperor’s messages in the Imperial Chat at the end of the night. - 3 uses

The Magistrate :shield:

Hand of Byzantium Social
Royal Blood (Passive) - Your votes for Emperor will count twice.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game.
Judicial Decree (Day) - Resets the votes, allowing only you and your target to be put on trial for today. - 2 uses
Disenfranchise (Night) - Reduces the amount of votes required to put a target player on trial by one. - Infinite uses
Impeach (Night) - Kills the Emperor and automatically takes their place, becoming a Righteous Emperor. Cannot be used until the third night. - 1 uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Judge or The Apostle
Cult points: 2 - Each ability costs: Varies
Cult 1 Point Alt:
Royal Blood (Passive)
Judicial Decree (Day)
Disenfranchise (Night)
Cult 2 Point Alt:
(Impeach): Rise of the Blood King (Night) - Kills the Emperor and automatically takes their place, becoming a Devout Emperor. Cannot be used until the third night. - 1 uses

The Saint :shield:

Hand of Byzantium Social
Intercession (Passive) - You may speak with the dead during both night and day.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game.
Rapture (Day) - Will allow you to speak and vote even while dead. Can only be used after you’ve died. - One use
Mercy (Night) - Selects a dead Hand of Byzantium-aligned player and forces them to use their primary night action on a living one. Cannot be used on Killer classes. - Infinite uses
Spiritual Merge (Night) - Binds a dead player to you, allowing them to speak while dead for as long as you are alive. - One use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Blasphemer or The Apostle
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Intercession): Interpreter of Corax (Passive) - All Cultists will be able to speak in Cult chat even while dead. You may also speak with the dead during both night and day.
Rapture (Day)
(Mercy): Slave of Anstreim (Night) - Selects a dead Cultist and forces them to use their primary night action on a living one. Cannot be used on dead Cult Leaders. - Infinite use
Spiritual Merge (Night)

Hand of Byzantium - Killer

The Crusader

Hand of Byzantium Killer
Providence (Day) - If any player not aligned with the Hand of Byzantium faction visits you this coming night, they will be prevented and bled. - 2 uses
Hand of God (Night) - Guards a target. If any player not aligned with the Hand of Byzantium visits them they will be bled by you. This does not stop their actions. - Infinite uses
Deus Vult (Night) - Attacks and kills two targets. You will also die of exhaustion the night they use this ability regardless of the ability’s outcome. - 1 use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Fanatic or The Invoker
Cult points: 2 - Each ability costs: Varies
Cult 1 Point Alt:
(Providence) Blood Providence (Day) - If any player not aligned with the Cult visits you this coming night, they will be prevented and bled the next day. - 2 uses
(Hand of God) Hand of Mithras (Night) - Guards a target. If any player not aligned with the Cult visits them they will be bled. This does not stop their actions. - Infinite uses
Cult 2 Point Alt:
(Deus Vult): Incarnation of Mithras (Night) - Allows the Cult Leader to kill an additional target if you are sacrificed. - 1 uses

The Duelist

Hand of Byzantium Killer
Royal Blood (Passive) - Your votes for Emperor will count twice.
Schuld (Passive) - If you have killed any Hand of Byzantium-aligned players in the match, then you will not be allowed to receive votes to become the Emperor.
Versetzen (Day) - Grants night immunity for the coming night. If any attack is blocked then you will gain a use of Zornhau. - 2 uses
Mittelhau (Night) - Redirects the selected player’s action to you while also granting yourself immunity to all redirected attacks and conversions, then attack the player. If you successfully kill a player then you will gain a use of Zornhau. Disables the your night abilities if the target is aligned with the Hand of Byzantium. - Infinite uses
Zornhau (Night) - Prevents you from being occupied or redirected, then attacks the your target and kills them, bypassing healing and night immunity. Disables your night abilities if the target is aligned with the Hand of Byzantium. - 0 uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Baronet or The Invoker
Cult points: 2 - Each ability costs: Varies
Cult 1 Point Alt:
Royal Blood (Passive)
(Schuld): Grausamkeit (Passive) - If you become a Devout Emperor, then you’ll gain a second use of Sacrificial Offering.
(Versetzen): Opfern (Day) - Grants night immunity to you for the coming night. If any attack is blocked then the Cult Leader’s next Blood of Mithras will be free of charge. - 2 uses
(Mittelhau): Vergeltung (Night) - Redirects the player onto you. If they attack you then you will counterattack and kill them. - Infinite uses
Cult 2 Point Alt:
(Zornhau): Königsmord (Night) - Kills the Emperor, bypassing everything. If the you kill a Devout Emperor, then you will commit suicide. - 1 uses

The Thaumaturge

Hand of Byzantium Killer
Thaumaturgic Focus (Passive) - You are immune to being occupied at night and immune to target changing.
Sigil of Thunder (Night) - Sets a Sigil of Thunder on your target, causing them to explode and kill the player before they are converted while also putting the conversion on cooldown. You are notified if the Sigil explodes and recasting this spell will change which player has the Sigil. The Sigil will not activate if the conversion happens the same night it is placed. - Infinite uses
Sigil of Fire (Night) - Sets a Sigil of Fire on your target, causing them to explode and kill any player that attacks the target, but does not prevent any actions against them. You are notified if the Sigil explodes and recasting this spell will change which player has the Sigil. The Sigil will not activate if the attack happens the same night it is placed. - Infinite uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Arcanist or The Invoker
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Sigil of Thunder): Thunderbolt of Corax (Night) - If the Cult’s conversion is off cooldown then you can put it on cooldown to enact an additional kill that is guaranteed to succeed. - Infinite uses
(Sigil of Fire): Inferno of Mithras (Night) - You will kill yourself and anyone visiting you. - One use

The Warrior

Hand of Byzantium Killer
Combat Ready (Passive) - If you are attacked during the first two nights, you will be immune and will counterattack instead of dying.
Bloodlust (Passive) - For every successful kill, you will gain an additional night of Combat Ready.
Raging Axes (Night) - Attacks and kills a player. If the target was Hand of Byzantium-aligned, then you will lose his night abilities and they will be shown as Unseen or Cult to faction checks. - Infinite uses
Taunt (Night) - Redirects the target’s night action to the yourself. Redirects past the second night will trigger Combat Ready. - One use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Marauder or The Invoker
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Bloodlust): Blood for Blood (Passive) - If you are sacrificed for Blood of Mithras, then the kill will bypass all forms of protection.
(Raging Axes): Anstreim’s Paranoia (Night) - All Killer-type classes will be show as members of this Cult for this night. - One use

Hand of Byzantium - Support

The Bard

Hand of Byzantium Support
Pure Wits (Day) - In the coming night you will be immune to being occupied at night and immune to target changing. - 3 uses
Crescendo (Night) - If your target is redirecting, occupying, or attacking, then you will bypass immunities during this night. - Infinite uses
Allegro (Night) - For this night, your target will be healed from Bleeding and gain both occupation immunity and night immunity. - 2 uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Minstrel or The Ritualist
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Allegro): Chants of Corax (Night) - All members of the Cult will be seen as Hand of Byzantium to faction checks. - 2 uses

The Eccentric

Hand of Byzantium Support
Royal Blood (Passive) - Your votes for Emperor will count twice.
Magus/Steam Field (Day) - You will deploy a M/S Field around yourself, granting you night immunity for the coming night. - One use
Magus/Steam Golem (Night) - Sends out a M/S Golem to guard your target, giving them night immunity for this night. - Infinite uses
Magus/Steam Mirror (Night) - You will send a M/S Mirror onto your target’s room, causing any player visiting them to visit themselves while also bypassing redirection immunity. - 2 uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Lunatic or The Ritualist
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Magus/Steam Golem): Mithras’ Automaton (Night) - Causes a Cult members to be night immune and show as Hand of Byzantium to faction checks for the night. - Infinite uses

The Patron

Hand of Byzantium Support
Royal Blood (Passive) - Your votes for Emperor will count twice.
Emergency Funds (Day) - If your target has a limited usage ability with zero uses, then you will silently give them an additional use. Cannot target the Emperor. - One use
Patronage (Night) - If your target uses a limited-usage ability this coming night, then they will not consume a use of it. - Infinite uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Auditor or The Ritualist
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Emergency Funds): Generosity of Mithras (Day) - Gives an additional charge for all of the Cult’s limited use abilities. - One use

The Priestess

Hand of Byzantium Support
Confession (Day) - If a Hand of Byzantium-aligned player is executed this day then for the coming night they cannot use dead chat and will be informed that Confession was used, but they can be revived via Forgiveness. - One use
Ressurection (Day) - If you die the following night, then you will automatically resurrect yourself in the next night. In between death and resurrection, you cannot use dead chat. Guilt and the Basilisk bypasses resurrection. - 1 use
Bind Soul (Night) - If the targeted player dies this night, then they will be resurrected the next night provided that they are not a member of the enemy faction. If the player was killed while their soul was bound, they will be notified. In between death and resurrection, the player cannot use dead chat. Guilt and the Basilisk bypasses resurrection. - Infinite uses
Forgiveness (Night) - If a Hand of Byzantium-aligned player was executed during the previous day and Confession was used, then you can resurrect them. - One uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Pardoner or The Ritualist
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Confession): Anstreim’s Clemency (Day) - If a Cult member is executed this day then they will flip as a class of the Ritualist’s choice. - One use
(Ressurection): Miracle of Mithras (Day) - If you die the following night, then you will flip as a Priestess and automatically resurrect yourself in the next night. In between death and resurrection, you cannot use dead chat. Guilt and the Basilisk bypasses resurrection. - 1 use
(Bind Soul): Cycle of Mithras (Night) - If a selected Cultist dies this night, they will flip as a class of your choice then they will be resurrected the next night. If the player was killed while their soul was bound, they will be notified. In between death and resurrection, the player cannot use dead chat. Guilt, Blood of Mithras, and the Basilisk bypasses resurrection. - Infinite uses
(Forgiveness): Anstreim’s Amnesty (Night) - Ressurects a Cultist who’ve received Anstreim’s Clemency. - One uses

The Squire

Hand of Byzantium Support
Cowardice (Passive) - Grants night immunity to you for the first three nights or until the Squire remembers a class, whichever comes first.
Pick up the Mantle (Night) - Allows you to select a non-unique Hand of Byzantium-aligned class from the Graveyard. You will change your class to the selected one by the end of the night. - Infinite uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Page or The Ritualist
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Cowardice): Initiation (Passive) - You will be seen as a member of the Hand of Byzantium for the first three nights to faction checks.
(Pick up the Mantle): Corax’s Guidance (Night) -You will train to become like another cultist and become the non-unique class of a target deceased Cult player and may also target a dead Cult Leader, if they were a different non-unique cult class before they were Cult Leader, to become the class they used to be. (If they used any Cult Points, you receive the powers they chose with them, and if they had left over Cult Points you may take abilities that they could have taken) - 1 use

The Surgeon

Hand of Byzantium Support
Self-Aid (Passive) - You are immune to bleeding.
Coagulant (Day) - You will grant a player immunity to bleeding. - One use
Surgery (Night) - Heals a player, preventing them from dying tonight, and curing any bleeding they were suffering from. - Infinite uses
Miracle Touch (Night) - You will heal a player, giving them the effect of Surgery for this and the coming night. - One use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Plague Doctor or The Ritualist
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Self-Aid): Wells of Blood (Passive) - You will survive the first Blood of Mithras that hits you.
(Coagulant): Cursed Blood (Day) - Your target will not be able to be healed for the rest of the game. - One use
(Miracle Touch): Blood Purity (Day) - You will permanently make a player seem Hand of Byzantium to faction checks. - One use

Hand of Byzantium - Offensive

The Druid

Hand of Byzantium Offensive
Isolation (Passive) - Immune to occupation and target changing.
Wall of Thorns (Day) - For the following night prevents non-Hand of Byzantium classes from visiting you and will Bleed them. The Bleeding will kill them if they are not healed the next night. -One use
Glyph of Decay (Day) - Selects a player and all healing and removal of Bleeding on them will fail for the next two nights. - 3 uses
Glyph of Lethargy (Night) - You will occupy a player for tonight. - Infinite uses
Glyph of Sloth (Night) - You will occupy two players for tonight. - One use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Forest Witch or The Invoker
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Wall of Thorns): Vines of Mithras (Night) - For the following night prevents non-Cult classes from visiting the Ritualist and will Bleed them. The Bleeding will kill them if they are not healed the next night. -One use

The Overseer

Hand of Byzantium Offensive
Overrule (Day) - Causes your first target to select their second target if they use any day abilities today. - 2 uses
Red Tape (Day) - The Emperor’s night actions will fail tonight. - 2 uses
Order of Relocation (Night) - Forces your first target’s night action to be redirected to your second target. - Infinite uses
Order of Exchange (Night) - Select two players and force them to target each other. - One use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Bureaucrat or The Invoker
Cult points: 2 - Each ability costs: 1

The Sentinel

Hand of Byzantium Offensive
Alertness (Day) - Grants immunity to occupation and to target changing the coming night. - 3 uses
Detainment (Night) - Silently removes all of the passives and night immunity from your target. The Detainment will also last until the end of the next night except when it comes to removing Royal Blood, which lasts two days. - Infinite uses
Curfew (Night) - Occupies your target if they attempts to attack or convert a player. - 2 uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Infiltrator or The Invoker
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Curfew): Aid of Corax (Night) - Causes all night actions on their target to succeed. - 2 uses

The Warden

Hand of Byzantium Offensive
Royal Blood (Passive) - Your votes for King will count twice.
Isolate (Day) - Prevents your target from using Day Abilities. - 2 uses
Incarcerate (Night) - Prevents your target from visiting tomorrow while also preventing visits to them. - Infinite uses
Divest and Removal (Night) - Removes all limited-use abilities charges from your target. - One use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Torturer or The Invoker
Cult points: 2 - Each ability costs: Varies
Cult 1 Point Alt:
Royal Blood (Passive)
Isolate (Day)
Incarcerate (Night)
Cult 2 Point Alt:
(Divest and Removal): Offerings to Mithras (Night) - Removes all limited-use abilities charges from their target and they will bleed in the middle of the coming day. - One use.

Unseen and Converts

The Arcanist

Unseen Social
Arcane Focus (Passive) - You are immune to being occupied at night and immune to target changing.
Sigil of Illusion (Night) - Choose a class and sets a Sigil on another Unseen player and they will show up as the chosen class to any Investigative roles that visits them. The Sigil is destroyed once the target is visited by an Investigative, requiring them to be recast. - Infinite uses
Sigil of Madness (Night) - Puts a Sigil of Madness on a player, permanently giving them a Mind Warp effect until you die. - 1 use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Archivist :shield:

Unseen Social
Prestige (Passive) - Only one class with Prestige can spawn the entire game.
Concealed Access (Passive) - Allows all Unseen members to read the logs on the public log network. Can also use both day abilities during the same day and both night abilities on the same night.
Prosecutor’s Notes (Day) - Allows the Unseen to gain a log on the Arbiter’s posts in his chat. - 3 uses
Archive (Day) - Invites a player to the log network. The player must accept before joining and can choose to leave at anytime. Can only invite two players per day. - Infinite uses
Revoke (Night) - Removes a player from the log network. - Infinite uses
Censorship (Night) - Deletes a target’s logs if they die the same night. - 2 uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Assassin

Unseen Killer
Hidden Blade (Day) - Cut your target, causing them to bleed. They will bleed and die in two nights if not healed. - 3 uses (shared)
Distract (Day) - Distract a player, rendering them unable to any day abilities for the rest of the day. - 1 use
Assassinate (Night) - Kill a player. - Infinite uses
2-for-1 (Night) - Kill two target players. - 1 use (shared)
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Auditor

Unseen Offensive
Royal Blood (Passive) - Your votes for Emperor will count twice.
Black Market (Passive) - Upon becoming the Assassin, you will gain one additional use of 2-for-1 and two additional uses of Nightshade Poison.
Audit (Night) - Checks if your target has the Royal Blood passive. If they have it then the target will not be able to step up during the Royalty phase while the Auditor is alive. - Infinite uses
Confiscate (Night) - If the target has any abilities with finite usage, then you will remove one usage from each of their abilities. - 3 uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Baronet

Unseen Killer
Royal Blood (Passive) - Your votes for Emperor will count twice.
Gerissen (Passive) - If you become the Emperor, then you will gain an additional use of Assassin’s Brotherhood.
Vom Tach (Night) - Deflects any incoming attack against all members of the Unseen and kills the attacker. - Three uses
Missgunst (Night) - Removes Royal Blood from a target for the remainder of the game. - 1 use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Blasphemer :shield:

Unseen Social
Incantations (Passive) - You may speak with the dead during both night and day.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game.
Heretical Decree (Day) - If a player is put onto trial they will be automatically executed. - One use
Black Mercy (Night) - Selects a dead Hand of Byzantium-aligned player and forces them to use their primary night action on a living one. Cannot be used on Killer classes. - Infinite uses
Spiritual Merge (Night) - Binds a dead player to you, allowing them to speak while dead for as long as you are alive. - One use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Bureaucrat

Unseen Offensive
Overrule (Day) - Causes your first target to select their second target if they use any day abilities today. - 2 uses
Red Tape (Day) - The Emperor’s night actions will fail tonight. - 2 uses
Order of Relocation (Night) - Forces your first target’s night action to be redirected to your second target. - Infinite uses
Order of Exchange (Night) - Select two players and force them to target each other. - One use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Chancellor

Unseen Investigative
Kingmaker (Passive) - Your vote during Emperor elections silently counts as three votes.
Forged Documents (Day) - The Chancellor grants the Royal Blood passive to a member of the Unseen. - 1 use
Overthrow (Day) - If the Emperor is put on trial, then the Chancellor can force the court to execution them. - 1 use
Trace Bloodline (Night) - Informs you whether your target has Royal Blood or not and their precise class if they do. - Infinite uses
Stigmatize (Night) - Removes Royal Blood from your target for two nights. - Infinite uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Exiled

Unseen Social
Unseen Traditions (Passive) - The Mastermind will always be seen as Hand of Byzantium to faction checks.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game.
Letter with no Sender (Day) - Sends an anonymous message to a player. - Infinite uses
Cryptic Communications (Night) - Sends an anonymous message to a player and they will be able to post a reply. - Infinite uses
Influence of the Black Rose (Night) - Prevents another Unseen-aligned player from being voted tomorrow. - One use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Fanatic

Unseen Killer
Piety (Day) - The Fanatic will be shown as a member of the Hand of Byzantium to faction checks if investigated the coming night. - 3 uses
Martyrdom (Day) - If a player is executed this day, the Fanatic can choose to sacrifice themselves in order to stop the execution and save the accused played while also bleeding their first accuser. - 1 use
Malleus Maleficarum (Night) - Bleeds any player that attempts to visit your target tonight. - 3 uses
Regicide (Night) - Attacks and kills the King while bypassing all forms of healing and immunities. Regicide will also kill the Fanatic the same night. - 1 use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Forest Witch

Unseen Offensive
Isolation (Passive) - Immune to occupation and target changing.
Nightshade Curse (Day) - Selects a player and for the next two nights they will not be able to be healed. - 2 uses
Wall of Roots (Day) - Causes all visits on the target to be prevented the following night. - 1 use
Curse of Lethargy (Night) - You will occupy a player for tonight. - Infinite uses
Curse of Sloth (Night) - You will occupy two players for tonight. - One use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Infiltrator

Unseen Offensive
Alert (Passive) - Grants you immunity to occupation at night and to target changing.
Tamper (Day) - Any day ability your target uses will be redirected to themselves. - 2 uses
Detainment (Night) - Silently removes all of the passives and night immunity from your target. The Detainment will also last until the end of the next night except when it comes to removing Royal Blood, which lasts two days. - Infinite uses
Off-Limits (Night) - Puts a barrier around their Mastermind or Assassin, causing the next Hand of Byzantium-aligned investigative role to automatically be prevented if they try to visit them. You will be informed when the barrier activates. - 2 uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Judge :shield:

Unseen Social
Royal Blood (Passive) - Your votes for Emperor will count twice.
Prestige (Passive) - Only one class with Prestige can spawn the entire game.
Judicial Decree (Day) - Resets the votes, allowing only you and your target to be put on trial for today. - 2 uses
Judicial Tyranny (Day) - If your target is put to trial, they will be automatically executed. - One use
Disenfranchise (Night) - Reduces the amount of votes required to put a target player on trial by one. - Infinite uses
Usurp (Night) - Kills the Emperor and automatically takes their place, becoming a Corrupt Emperor. Cannot be used until the third night. - One use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Lunatic

Unseen Offensive
Royal Blood (Passive) - Your votes for Emperor will count twice.
Magus/Steam Pulse (Day) - Release a M/S Pulse around a chosen member of the Unseen, causing all players who visit them to be prevented from visited and occupied for the next night. - One use
Magus/Steam Irradiator (Night) - Sends out a M/S Irradiator to a target, preventing any healing on them this night. Cannot be used on the same target twice in a row. - Infinite uses
Magus/Steam Explosive (Night) - For the night, the Assassin will kill all players who visit their target in addition to their target themselves. - 1 use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Marauder

Unseen Offensive
Carnage (Passive) - You are immune to occupation, death at night, and will counterattack against attackers. This passive is lost once you are promoted to an Assassin.
Aura of Dread (Day) - All non-Killer roles will be prevented from visiting the Marauder this coming night. - One use
Boast (Night) - Redirects the target player to yourself - Infinite uses
Glare (Night) - Occupies a player for the night. If your target is successfully occupied and is also attacked the same night then they cannot be healed and their night immunity will be bypassed. - One use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Marchioness

Unseen Investigative
Royal Blood (Passive) - Your votes for Emperor will count twice.
The Woman Behind the Man (Passive) - You will appear as Hand of Byzantium to faction checks and will be promoted straight to Mastermind if the Mastermind dies, regardless of when they die or if the Assassin is still alive. This passive is not lost when you are promoted to an Assassin, only when you become the Mastermind.
VIP List (Day) - By the end of the next night you will know which players visited the Mastermind that night. - 3 uses
Social Links (Night) - Select two players and you will receive a positive result providing both targets’ class type groupings match. Groups are Special/Investigative, Social/Support, and Killer/Offensive. You will receive either no match if they are from different groups, a good match if they are in the same group, and a perfect match if they are the same class type. - Infinite uses
Night Waltz (Night) - Removes the cool-down on the Mastermind’s Convert the next time they successfully convert a player. - One use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Mastermind

Unseen Special
Can’t Touch This (Passive) - Immune to death at night, occupation and target changing. Players who attempt to occupy you or change your target will believe it succeeded. Additionally, you will know who you would’ve been redirected to if a player attempts to change your target.
Lurking Presence (Passive) - If you are killed within the first 3 nights your next in line will take your place as Mastermind, and you appear as Hand of Byzantium to faction checks.
Shadowy Presence (Day) - Selects what class type you will be shown as to investigators and whether you have Royal Blood or not. Can be used alongside Foresight. - Infinite uses
Foresight (Day) - Determine a player’s converted class by the end of the day if they can be converted. - 4 uses
Convert (Night) - Change target player into the Unseen version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Dirty Work (Night) - If there are no more Unseen members left, you can become The Assassin and you will use Assassinate on your target. - 1 use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Minstrel

Unseen Support
Silvertongue (Passive) - The Minstrel will appear as Hand of Byzantium for faction checks.
Pure Wits (Day) - In the coming night you will be immune to being occupied at night and immune to target changing. - 3 uses
Ballad (Night) - Select an Unseen player and for this night and they will be shown as Hand of Byzantium for faction checks. - Infinite uses
Crescendo (Night) - If your target is redirecting, occupying, or attacking, then their night actions will be guaranteed to succeed this night. - 2 uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Page

Unseen Support
Innocent Youth (Passive) - Causes you to appear as a member of the Hand of Byzantium to faction checks until they remember a class.
Ascending Villain (Night) - Allows you to select a Hand of Byzantium-aligned class from the Graveyard. The Page in turn will become their Unseen equivalent by the end of the night. - Infinite uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Pardoner

Unseen Support
Patience (Passive) - While an Unseen player remains in limbo, then the Mastermind cannot convert nor will any promotions happen as the player in limbo will be still considered alive.
Clemency (Day) - If you die the following night, then you will flip as a Priestess and then automatically resurrect yourself in the next night afterwards. In between death and resurrection, you cannot use dead chat. Guilt and the Basilisk bypasses resurrection. - 2 uses
Amnesty (Day) - Selects an Unseen player and if they are executed during the day then they will flip a class of your choosing and for the coming night they cannot use dead chat. - 1 uses
Reincarnation (Night) - Selects an Unseen player. If the targeted player dies this night, then they will flip a class chosen by you and then be resurrected the next night. In between death and resurrection, the player cannot use dead chat. Guilt and the Basilisk bypasses resurrection. - Infinite uses
Indulgence (Night) - If you successfully used Amnesty the previous day, then you can revive the executed Unseen player this night. - Infinite uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Plague Doctor

Unseen Support
Self-Aid (Passive) - You are immune to bleeding.
Hemophilia (Day) - Causes a player to be unable to receive healing for the rest of the match. - One use
Herbal Medicine (Night) - Heals a player, preventing them from dying tonight, and curing any poison and bleeding they were suffering from. - Infinite uses
Quarantine (Night) - Permantly causes an Unseen-aligned player to be seen as a member of the Hand of Byzantium to faction checks. - One use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Sibyl

Unseen Investigative
Arithmancy (Day) - Informs you the precise number of Neutrals, Unseen, and Hand of Byzantium-aligned players are still alive by the beginning of the coming night. Does not take the Emperor’s alignment into account. - 2 uses
Fated Deck (Night) - Grants an additional charge of Major Arcana. - Infinite uses
Major Arcana (Night) - Select three players. By the end of the night you will learn all of their class types. - 0 uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Stalker

Unseen Investigative
Tracking (Day) - You will learn if your target left their room last night. - 2 uses
Eavesdrop (Day) - You will learn who is invited to the Imperial Chat at the start of the night. - 2 uses
Vigilant Stalking (Night) - You will learn who your target visits along with who visits them this night. - Infinite uses
Pinpoint (Night) - You will learn who visits the Arbiter and who will be visited by them tonight. - 2 uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Taxman

Unseen Investigative
Precise Details (Passive) - At the beginning of the night, you will be told how many day abilities and which abilities were used.
Avarice (Day) - Selects a player during the day. You will be notified if they have used any Day abilities this day and which abilities were used. - 3 uses
Inventory (Night) - Selects a player and you will be informed of the total number of uses they have for both their night abilities combined. Abilities with unlimited usage count as zero. - Infinite uses
Confiscate (Night) - If the target has any abilities with finite usage, then you will remove one usage from each of their abilities. - 3 uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Torturer

Unseen Offensive
Royal Blood (Passive) - Your votes for Emperor will count twice.
Solitary Confinement (Day) - Prevents your target from using Day Abilities. - Infinite uses
Incarcerate (Night) - Prevents your target from visiting tomorrow while also preventing visits to them. - Infinite uses
Enhanced Interrogation (Night) - Removes all limited-use abilities charges from your target and they will bleed in the middle of the coming day. - One use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Undertaker

Unseen Social
Embalm (Day) - If a player is executed, then they will flip a class of your choosing. Usable during trials. - One use.
Desecrate (Night) - If the targeted player dies at night, then they will flip a class of your choosing. - Infinite uses
Grave Robbing (Night) - If the targeted player dies at night, then their logs will appear blank. - Infinite uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

Neutrals

The Begrudged :shield:

Neutral Social
Hellbent (Passive) - You cannot be killed by players who are not members of the Hand of Byzantium.
Unyielding Vengence (Passive) - All your abilities are locked and will only be usable if you are executed for treason.
Whispers of the Damned (Day) - Sends a message to a player, they will know you sent it and they can answer back. - Infinite uses
Influence of the Damned (Day) - You will be able to vote while dead for the day. - Two uses
Spiteful Hex (Night) - Permanently frames a player who voted for your execution. - Two uses
Eye for an Eye (Night) - Puts a curse on one of the players who voted for your execution, they will be instantly executed if put up to trial. - One use
See the Hand of Byzantium defeated at any cost.

The Crone :shield:

Neutral Social
Reclusive (Passive) - You are immune to death at night and to bleeding.
Malicious (Passive) - You can use both day abilities at once. You are immune to occupation and redirection.
Evil Intentions (Day) - Adds a hidden vote for execution during a trial. - Three uses
Grudge (Day) - Marks a player as a target and learns their class type. Does not work if the target is not aligned with the Hand of Byzantium. - Infinite uses
Haunting Presence (Night) - Frames a player, making them show up as Unseen or Cult to faction checks or Killer to class type checks. - Infinite uses
Nightmare (Night) - Mind warps a player, giving them incorrect feedback for the night. - Two uses
See two of your marked targets publicly executed.

The Headhunter :shield:

Neutral Investigative
Hunter’s Will (Passive) - You are immune to death at night until the third night. You will be given a class for your target. The class will be aligned with the Hand of Byzantium and cannot be the Arbiter. If all players of that class are nightkilled or executed during the day, you will commit suicide.
Respite (Passive) - Upon fulfilling your win condition, you will leave the match.
Snipe (Day) - Kills a player in broad daylight. - One use
Camouflage (Day) - Prevents all players who are your target of being visited the coming night. - Three uses
Probing Mind (Night) - Learns your target’s class type and faction. - Infinite uses
Stalking the Prey (Night) - Learns who visited your target and who they visited. - Infinite uses
Use Snipe to kill a player whose class started out as your target.

The Insurgent :shield:

Neutral Offensive
Adversity (Passive) - You are immune to death at night and bleeding while the starting Emperor is alive.
Rebellion (Passive) - You are immune to occupation and redirection.
Sabotage (Day) - Prevents the starting Emperor’s ability from taking effect tonight. - Two uses.
Decoy (Night) - Occupies a player for the night. - Infinite uses
Barricade (Night) - Prevents all visits on your target tonight. - 2 uses
See that the starting Emperor loses.

The Missionary :shield:

Neutral Social
Hopeful (Passive) - You are immune to death at night for the first three nights.
Visionary (Passive) - If a second Hand of Byzantium member is executed, you will commit suicide the following night.
Nonviolent Decree (Day) - Automatically pardons the player on trial. - One use
Enlightenment (Night) - Allows your target to bypass framing. - Infinite uses
Vow of Innocence (Night) - Prevents your target from being trialed tomorrow. - Two uses
Make sure no more than one Hand of Byzantium member is wrongfully executed.

The Necromancer :shield:

Neutral Offensive
Stench of Death (Passive) - Any player visiting you will be shown as a Killer type for the current and following nights.
Corpse Shield (Passive) - Your are night immune for the first three nights.
Raise Dead (Day) - Selects a dead player and the target’s primary ability will be Unleash Ghoul’s effect for tonight. Can only use a corpse once before it decays. - Infinite uses.
Embalming (Day) - Allows you to reuse the corpse that was used in the previous day. - 2 uses.
Unleash Ghoul (Night) - Uses the ability that you have obtained via Raise Dead. - Infinite uses
Wall of Corpses (Night) - Prevents all visits on you tonight. - 2 uses
See the Hand of Byzantium defeated at any cost.

The Senex :shield:

Neutral Support
Mentorship (Passive) - You are immune to death at night and will have a 50-50 chance of starting aligned with the Hand of Byzantium or against them. If the Senex is aligned with the Hand of Byzantium, then he will lose his night immunity after the second night.
Beloved Mentor (Passive) - If you win with the Hand of Byzantium, your attributes will be:

  • If you are executed on trial, then all Hand of Byzantium-aligned players who did not vote for a pardon will be occupied in the coming night and will have their immunity to occupation bypassed.
  • If you are killed by a Hand of Byzantium-aligned killing role, then they will die of guilt.

Teachings (Day) - Reveals the user as the Senex - One use
Mind Reader (Day) - Learns the target player’s alignment. If they are not aligned with the Hand of Byzantium then you learn their exact class. Can only be used if you are against the Hand of Byzantium and can be used in the same day along Teachings. - Infinite uses
Traditional Herbs (Night) - Heals a player, preventing them from dying to night and cures poison and bleeding. The target player will also be seen as a member of the Hand of Byzantium to faction checks. Cannot be used on the same player two nights in a row and can be used on the user. - Infinite uses
Ancient Tonic (Night) - Causes the targeted player to be night and occupy immune for the current night allows them to bypass healing, night immunity, occupation immunity, and redirection immunities. - 1 use
Has a random goal of either A) See that the Hand of Byzantium win or B) See that the Hand of Byzantium is defeated.

The Strigoi :shield:

Neutral Offensive
Blood Sucker (Passive) - If you are using Vampiric Bite then you will heal yourself if you would be nightkilled. You will always be under the effect of Vampirism and you will know all living players who are Bitten.
No Pulse (Passive) - You are immune to redirection and occupation.
Mist Form (Day) - All visits to you will be prevented this coming night - 2 uses
Blood Frenzy (Day) - All players under the effect of Vampirism will receive the benefits of No Pulse and the healing from Blood Sucker if you successfully use Vampiric Bite. - One use
Vampiric Bite (Night) - Bites a player, infecting them with Vampirism, preventing healing, and occupying them. Players infected with Vampirism will be shown as a Neutral and a Killer for investigative abilities and will have their visits hidden. - Infinite uses
Make sure at least half of the living remainder of the Court is infected with Vampirism by the end of the game.

The Viscount :shield:

Neutral Offensive
Megalomaniac (Passive) - Your votes for Emperor will count twice. You will crown into the Decadent Emperor.
Green-Eyed Monster (Passive) - You are immune to death at night. You will know who will be invited to the Imperial Chat at the end of the night.
Interlopers (Day) - Learns the class of a selected player. - Infinite uses
Misdirect (Day) - Causes your first target to target your second one the coming night. - Infinite uses
Slander (Night) - Removes Royal Blood from a player. - Infinite uses
Death Writ (Night) - Kills the Emperor’s target tonight, bypassing protections. - One use
Live to become Emperor for at least a day.

Neutral Killers

The Archduke :shield:

Neutral Killer
Megalomaniac (Passive) - As a Royal, you can put your name forward for nominations to become the next King. Becomes the Tyrannous Emperor instead of the Psychopathic Emperor.
Paranoia (Passive) - Grants immunity against death at night and bleeding. The first player to accuse you of treason during the day will have their class revealed to the Archduke during the night.
Tyrant’s Orders (Day) - Negate the votes of a target player in the next day as long as the user has not been jailed or occupied. They can’t accuse anyone or vote tomorrow. The target still counts towards the voting majority. - Infinite uses.
Tyrant’s Decree (Day) - Forces the court to execute the player on trial. - One use
Political Murder (Night) - Kills a player without counting as a visit, but has a one-day cooldown period after every two uses and cannot target the King. - Infinite uses
Coup d’Etat (Night) - Kills the Emperor while bypassing healing and immunity. Can only be used in the fifth night or later. - One use

Your objective is to defeat the Hand of Byzantium, Unseen, Cult and any neutrals that dare stand in your way.

The Basilisk :shield:

Neutral Killer
Scaled Armor (Passive) - You are immune to death at night, immune to occupation or redirection, nor can you be bled.
Drake’s Senses (Passive) - You will be alerted of every player who visited you during the night and will learn of their classes.
Petrifying Glare (Day) - Once the next day begins you will stone a player temporarily for the remainder of that day, in the next day they will recover from being stoned. - 3 uses.
Gargoyle Form (Day) - Stones yourself in the beginning of the next day. - Infinite uses
Stone Gaze (Night) - Turns a player to stone. Does not bypass death immunity but bypasses healing. Players who are turned to stone will be announced at the start of the day and they will be dead, but can still be targeted or voted up. Stoned players are not counted when factoring in the amount of votes to put a player on trial. - Infinite uses
Gorgon Stance (Night) - Uses Stone Gaze on every player that visits you at night while also bypassing their immunities. - 3 uses

Your objective is to defeat the Hand of Byzantium, Unseen, Cult and any neutrals that dare stand in your way.

The Berserker :shield:

Neutral Killer
Untamed (Passive) - You are immune to occupation, target changing, and death at night, including against attacks that normally bypass death immunity. If you are attacked , then you will automatically use Bloody Swings on your attackers. If you are attacked, you will gain two charges of Rampage and empowers Bloody Swings for the next night.
Unchained (Passive) - If a player attempts and fails to occupy or redirect you or tries to bleed you, then you will gain a charge of Rampage.
Quarrelsome Banter (Day) - In the coming night, you will redirect any night actions used by the target onto yourself. - 3 uses
Wild Leeches (Day) - If you are bleeding then you can transfer the condition to another player during the day. - 3 uses
Bloody Swings (Night) - Kills a player. If Bloody Swings is empowered then it bypasses Night Immunity and healing. - Infinite uses
Rampage (Night) - Kills the target. If another player visited the target and you have more than one charge, then Rampage will chain to the next player until a player has not been visited or the Berserker runs out of Rampage charges. - 0 uses

Your objective is to defeat the Hand of Byzantium, Unseen, Cult and any neutrals that dare stand in your way.

The Doppelgänger :shield:

Neutral Killer
Sadism (Passive) - You are immune to occupation, target changing, and have self-healing for the first two nights. You will gain an additional three nights of self-healing for every Hand of Byzantium-aligned player executed during the day.
Sociopathy (Day) - Adds two silent votes for an execution during the first three days during the trial phase. - Infinite uses
Scapegoat (Day) - If a player is voted to be executed in the day, including you, then they will swap their position with another chosen player. The Emperor cannot be the target and this ability is locked if there are 5 or less players remaining. - 1 use
Impersonate (Night) - Takes the form of one player and kills another one. Any investigative results a player will have on you will instead reflect on the player they impersonated. If the impersonated target has Royal Blood, then you shall also have Royal Blood for the next day. If you attack a player who is being followed, then the feedback will show the impersonated player being the visitor. The impersonated player will be framed for the night. - Infinite uses
Crushing Guilt (Night) - If a Hand of Byzantium-aligned player was executed the previous day, then you can select two players who’ve voted to execute and cause them to commit suicide by guilt, bypassing healing, night immunity, and not counting as visits. - Infinite uses
Your objective is to defeat the Hand of Byzantium, Unseen, Cult and any neutrals that dare stand in your way.

The Ifrit :shield:

Neutral Killer
Djinn Form (Passive) - Grants you immunity to occupation, redirection, bleeding, and death at night.
Burning Transformation (Day) - Upon killing a target, you will cause them to flip a class of your choice. If you successfully kills a player this night, you will be able to see their true class. - 2 uses
Heat Wave (Day) - Occupies all targets who try to visit you the coming night. Bypasses immunity to occupation. - 3 uses
Incinerate (Night) - Kills a player by burning them alive. Players that have been incinerated will have their logs erased. Only you will see the player’s original logs. - Infinite uses
Fires of Jahannam (Night) - Prevents all visits to the target player and attacks them, erasing their logs if they die. - 3 uses

Your objective is to defeat the Hand of Byzantium, Unseen, Cult and any neutrals that dare stand in your way.

The Lich :shield:

Neutral Killer
Phylactery (Passive) - During Day One, you shall specify two players to be our Phylactery Holders. If you fail to do so before the end of the day, they are randomized. They can not choose The Emperor to be their holder, nor can The Emperor be a randomized Holder. You will know their starting classes, and will be night immune while at least one of them lives. If both of them die, you will die the following night. Investigations against the Phylactery Holders will also yield the additional message “You feel a chill surrounding the target player. They are a Phylactery Holder for The Lich.” If your Phylactery Holders die, this fact that they are one will be included with their class information.
Undeath (Passive) - As long as the Phylactery Holders are alive, at the start of every night you will automatically revive yourself if you are dead, regardless of how you died.
Spectral Mist (Day) - A target Phylactery Holder is healed tonight. - 3 uses
Black Fog (Day) - Attempts to investigate either of the Phylactery Holders will fail tonight. - 3 uses
Finger of Decay (Night) - Kill a player. If you were revived at the start of the night, then this attack bypasses night immunity and healing. - Infinite uses
Death’s Curtains (Night) - Kill one of your Phylactery holders (bypasses night immunity and healing), and two other targets. - Infinite uses, but only usable while you have two Phylactery Holders alive
Your objective is to defeat the Hand of Byzantium, Unseen, Cult and any neutrals that dare stand in your way.

The Occultist :shield:

Neutral Killer
Corrupting Energy (Passive) - Any player that visits you will be corrupted. For each player that is alive and corrupted, your Corruption Rating increases by 2% per night and caps at 100%. You will known your corruption rating at the start of each night and your gains at the end of it.
Shield of Corruption (Passive) - Provides you with defensive bonuses depending on your Corruption Rating.

  • 5%+: You will be immune to death at night.
  • 15%+: You will be immune to occupation and target changing.
  • 25%+: You will be immune to Bleeding.
  • 65%+: You will automatically kill all incoming attackers.
  • 90%+: You will be immune to attacks bypassing death immunity.

Mental Corruption (Day) - If the target uses an ability the coming night, they will receive incorrect feedback. Only usable if your Corruption Rating is at 40% or higher. Able to use it against two players at once if your Corruption Rating is at 75% or higher. Gains an additional charge per 30% corruption. - 1 use
Dreadful Omen (Day) - Skips the day and goes straight into the night. Can only be used when the Occultist’s Corruption Rating is at 90% or higher. - One use
Burst of Corruption (Night) - Only usable your Corruption Rating is at 5% rating or higher. Kills a player. Gains the following bonuses depending on your Corruption Rating: -

  • 20%+: The first attack does not count as a visit.
  • 35%+: The first attack bypasses night immunity and healing.
  • 55%+: The Occultist is able to select a second target.
  • 65%+: The second attack does not count as a visit.
  • 70%+: The second attack bypasses night immunity and healing.
  • 75%+: The first attack kills all players who visits the first target.
  • 85%+: The second attack kills all players who visit the second target.
  • Infinite uses

Beacon of Corruption (Night) - Increases your Corruption Rating by 5% and causes Corrupting Energy to trigger against anyone visiting the your target along with the target themselves. Allows selecting two targets if your Corruption Rating is at 50% or higher. - Infinite uses

Your objective is to defeat the Hand of Byzantium, Unseen, Cult and any neutrals that dare stand in your way.

The Succubus :shield:

Neutral Killer
Dependency (Passive) - If you die during the night or you are executed, all drained players will also die with you the following night.
Transfer Life (Day) - Allows you to kill a drained player overnight, provided they are not healed or night immune, during the coming night and transfer their remaining life in turns to another drained player. This will also heal the latter player. If you transfers to yourself, then you will gain a charge of Love’s Malady instead. If the first player is healed then the ability will still function but without the first player dying. - Infinite uses
Infatuation (Day) - When this ability is activated, all drained players will vote to pardon if a trial is underway. Usable only while a player is on trial. - 3 uses
Vital Drain (Night) - Learns the target player’s class type and will drain them to death over the next two nights. While there is at least one player being drained then you will heal yourself if you are attacked or bleeding. If a drained player is healed then their timer until they are drained to death will not lower for the night but neither the healer nor the player will be notified. Does not count as an attack. - Infinite uses
Love’s Malady (Night) - Makes the user immune to occupation and redirection for the night and instantly kills a player while bypassing Night Immunity, healing, and does not count as visiting. - 0 uses

Your objective is to defeat the Hand of Byzantium, Unseen, Cult and any neutrals that dare stand in your way.

The Werewolf :shield:

Neutral Killer
Lycanthropy (Passive) - You are also randomly assigned a Hand of Byzantium-aligned pseudo-class at the start of the game. The pseudo-class must be able to exist on its own, such as you cannot have a Surgeon pseudo-class if three Surgeons already exist or a Magistrate pseudo-class when a Magistrate is already in the match. This pseudo-class decides your first day and first night ability along with giving you all of the pseudo-class’ passives and having bonus attributes depending on the current day or night.

~Attributes until the fourth day.

  • You will be seen as your pseudo-class to investigative abilities.
  • If you are executed or die in any way, you will flip as your pseudo-class.

~Attributes from the fourth day onwards.

  • You are immune to Poison and Bleeding.
  • You are immune to redirection and occupation.

Lunacy (Passive) - You are immune to death at night and also can use both night abilities starting the fourth night.
??? (Day) - The same primary day ability as of your pseudo-class. - ? uses
Eclipse (Day) - Allows you to switch back to the attribute set for the first three nights for this night and the following day, but you can still use Maul and Chow. - 1 use
??? (Night) - The same primary night ability as of your pseudo-class. - ? uses
Maul and Chow (Night) - Kills the target player, but this ability cannot be used in the first or second nights. Can be used alongside your pseudo-class primary ability. - Infinite uses

Your objective is to defeat the Hand of Byzantium, Unseen, Cult and any neutrals that dare stand in your way.

The Cult will remain the same, but the Cult alts for each class was added. Check the class cards for more.

Rolelist

The Emperor (65% Righteous/35% Corrupt or Devout)
The Mastermind/The Cult Leader
The Assassin/Random Cultist
The Arbiter
Random Hand of Byzantium
Random Hand of Byzantium
Random Hand of Byzantium
Random Hand of Byzantium
Random Hand of Byzantium
Random Hand of Byzantium
Random Hand of Byzantium
Random Hand of Byzantium
Random Hand of Byzantium/Random Neutral
Random Hand of Byzantium/Random Neutral
Random Neutral
Neutral Killer

Players

  1. Geyde :crown:
  2. Marluxion - Died N3 - The Magistrate
  3. MaximusPrime
  4. Marcus_Doodalee - Executed D2 - The Cult Leader
  5. Frostwolf103 - Died N3 - The Devout Emperor
  6. H_Hjasik - Died N4 - The Coroner
  7. Mercenary - Died N4 - The Overseer
  8. Solic - Died N1 - The Ritualist
  9. Priestess
  10. PoisonedSquid
  11. DatBird - Executed D4 - The Bard
  12. Margaret
  13. Bazingaboy
  14. Rogue - Executed D3 - The Begrudged
  15. Isaac_Gonzalez
  16. Meteoro - Executed D5 - The Doppelgänger

Backups

  1. Kai_5
  2. Insanity
3 Likes

/in

/in

Yikes, the starting king can convert (?)

That’s extremely spooky

/in

I tinkered around with the Emperor because the site meta is to leave obvious EKs alone until the end as they can’t convert nor kill. A DE has a 1-shot conversion while a CE has a 1-shot kill, which has an extra use if their previous class was a Baronet. The point here is that EKs are now a threat even before getting close to LyLo.

1 Like

Mind Reader (Day) - Learns the target player’s alignment. If they are not aligned with the Hand of Byzantium then you learn their exact class. Can only be used if you are against the Blue Dragon and can be used in the same day along Teachings. - Infinite uses

Thank goodness Senex won’t be against the BD ever this match

:^) JK Alicu will fixu

Does convert that way join chat with rest of the cult?

/in

1 Like

Hey Alice, do you mind waiting until VCFM is at D2/D3? I’d hate for people in that game and this game to be overwhelmed

Er what does this abilty do besides visiting?

1 Like

/join

Call me in chief

1 Like

Yes in

2 Likes

Should be a they instead of you. Effectively allows players to bypass occupation, redirection, and death immunity.

1 Like

Alice stole my classes!!! ;o :wink:

yeah but she got rid of all the bad ones so it’s k :thinking:

Ur bad

cough RB checker cough

start poison mafia noob :^)

yeah but governor has dis to make it interesting