SFoL Grand Idea Class Thread V2

Rules:

Every post here must contain a class. It could be an existing one or something new. If the class is an existing FoL class, the name is simply enough to qualify it. If it is a class that is already in this thread, put down the name hyperlinked to the post in this thread that includes its class card. Otherwise you must make the entire class card.

Classes must adhere to this format. (Although for Blue Dragon classes, the objective can instead read “ Your objective is to defeat the scum faction and any neutrals that seek to do you harm ”). A class must have at the very least a name, faction, type and win condition (include the win condition even when it’s obvious, such as if they are Blue Dragon).

Include the post number of your post in its description. A post number may only cover one class + any of its conversions.

Classes can NOT prevent others from appearing in a game by being rolled.
You can not change any aspect of an existing post in a future post.
Consecutive duplicate posts of the same class are banned unless that class is Vanilla Town. This includes named variants.
You may not change the base mechanics of the game using your classes and then say 'reroll this slot.'
Effort is required for your class, if it is just a named citizen it may be removed by the host.
You must use one of the 6 class types from vanilla FoL in your classes.
Moderators will delete classes that do not fit the rules of this thread.

Special FoL Specific Rules:

If a converted class is not given, Neutrals and scum faction classes should automatically be considered immune, and Blue Dragon should be considered convertable, with their unseen version having the same abilities that their Blue Dragon form does.

Converted classes can spawn at the start of a game.

There is no limit to the number of factions that can appear.

The King can be any faction of those that appear in the game, even new ones. If a Buttered Popcorn faction member is rolled, you can have a Buttered Popcorn King. The chance for each individual King to appear is always the same as any other King.

Host Notes:

The host has the right to reject/reroll any class if they so wish.

GIFoL games fall under SFoL.

To start this thread:
1
The Prince

2 Likes

2

Sauron

Mafia Special

image
hoLy sHit.
Dark Lord (Passive) - You are invincible to all means of death besides attacks from the bearer of the Ring, and lynching. If you die by either means, you may select a player, converting them to the Mafia and changing their class card to Eye of Sauron. While the Eye of Sauron is alive, you may post in the Mafia chat while dead. You appear as town to faction checks. At the start of the game, a random Blue Dragon player will be given the One Ring, with the ability to one-shot vig that will only work on you.
Necromancy (Passive) - If you are the hammerer of a Town aligned player, you will summon a skeleton, up to a maximum of three skeletons. On any given night, you may use your skeletons to either attack a player or defend another member of the mafia. Each skeleton is one use only. You will not be seen as visiting the target while using this ability.
Dark Magic (Passive) - If you perform the factional kill, you will not be seen as visiting the target.
Ring Sight (Day) - At the end of the day, the names of any husks will be revealed to you. [1 Use]
In the Darkness Bind Them (Day) - Disable the effects of the Ring for the coming night and receive the ringholder’s feedback at the end of the coming night. [1 Use]
Willpower (Day) - Target a member of the mafia, their non-killing ability will empowered tonight. [3 Uses]
Hook-Mace (Night) - Target two players, the first player will be redirected to the second. [Infinite Uses]
Slaughter (Night) - Attack a player. Converts them into Saruman the Fallen if they have claimed their class instead. [1 Use]
One Ring to Rule Them All (Night | Ring) - If you hold the ring, you may target a player, occupying them and learning their class card. [Infinite Uses]
Goal: Eliminate the Blue Dragon and harmful Neutrals.

Eye of Sauron

Mafia Special

image
oH GoD oh Fuck.
Dark Lord (Passive) - You are invincible to all means of death besides attacks from the bearer of the Ring, and lynching. You appear as Blue Dragon to faction checks. At the start of the game, if there is not already a ringbearer, give a random BD player the One Ring.
Dark Magic (Passive) - If you perform the factional kill, it will not count as a visit.
In the Darkness Bind Them (Day) - Disable the effects of the Ring for the coming night and receive a list of five players, one of which holds the ring. [1 Use]
Willpower (Night) - Target a member of the mafia, their ability will be empowered tonight. This does not apply to the factional kill. [Infinite Uses]
Corrupt (Night) - Kill a member of the mafia in order to convert a player to your faction as a new Eye of Sauron. This ability will not fail. [1 Use]
One Ring to Rule Them All (Night | Ring) - If you hold the ring, you may target a player, occupying them and learning their class card. [Infinite Uses]
Goal: Defeat all threats to the Mafia.

Saruman the Fallen

Mafia Support

image
You believe Sauron is unbeatable, and the only way to survive is to join him.
Magic Barrier (Passive) - If you are the hammerer of a Blue Dragon aligned player, you may choose a member of the mafia to place a magic barrier upon. This gives the player night immunity until they are attacked once.
Wizard (Passive) - You are immune to occupation and redirection.
Isengard (Passive) - If you perform the factional kill, all visitors to your target will be redirected to themselves.
Magic Strength (Day) - Target a member of the mafia, they will gain a use of one of their day abilities. [1 Use]
Orcforges of Isengard (Night) - Target a member of the mafia, they will be healed tonight and the coming day, preventing their death. [Infinite Uses]
Magic Shift (Night) - Swap the position of two players, causing all actions targeting the first to target the second and vice versa. [Infinite Uses]
Misdirect (Night | Ring) - If you hold the ring, you may cause all Blue Dragon investigatives to receive wrong feedback tonight. This has a one night cooldown. [Infinite Uses]
Goal: Eliminate the Blue Dragon and harmful neutrals.

5 Likes

3

Highwayman
Blue Dragon Special
Hwy

Duelist’s Advance (Passive) - After successfully killing a member of the scum faction with any your day/night abilities, you will kill your next attacker at the cost of your life, bypassing immunities.
Bandit’s Sense (Passive) - Players who visit you will not be able to be visited by other players.

Tracking Shot (Day) - Learn who the targeted player visited last night. (2 Uses)
Open Vein (Day) - Cause a player to bleed. They will die in two days if not healed. (2 Uses)

Point-Blank Shot (Night) - Kill all players who visit you tonight preemptively. You will be immune to conversion. All stress gains / losses are cut in half. (2 Uses)
Wicked Slice (Night) - Attack a player. (1 Use)

Stress: 0/200

Stress Mechanics

When stress = 200, you will commit suicide.

Gain 20 stress whenever a town-aligned player dies
Gain 40 stress whenever a town-aligned player is lynched
Gain 50 stress whenever YOU kill a town aligned player

Lose 10 stress whenever a scum-aligned player dies
Lose 20 stress whenever a scum-aligned player is lynched
Lose 75% stress whenever YOU kill a scum-aligned player


When converted…


Criminal
Unseen Offensive

Unparalleled Fitness (Passive) - Can use both night abilities in the same night.

Grapeshot Blast (Day) - Select two players. They will be prevented from using any night abilities tonight. This has 20% accuracy individually. (2 Uses)
Connections (Day) - Prevent a player from voting for the rest of the day. They will not know this. (Single Use)

Pistol Shot (Night) - Mark a player. When targeted by Hidden Blade, they will bleed to death in a single night. When targeted by Grapeshot Blast, it will have 75% accuracy instead. (Infinite Uses)
Dirty Work (Night) - Kill a player who has made less than 20 posts today. (2 Uses)

This class is not affected by stress, as they are dedicated to their mission even when facing their potential death.

Unseen Wincon


This class becomes the invoker when converted into the cult.

1 Like

4

Crusader
Blue Dragon Offensive
Crus

Zealous Vigil (Passive) - All stress gains / losses are halved until day 3. You will also be immune to Occupation and Redirection. You will keep this passive upon changing class.
Bulwark of Faith (Passive) - All attacks on your night target will be redirected to you. You will be immune the first time you are attacked this way.

Inspiring Cry (Day) - Target player will live for an additional night if they were to die tonight. Target also heals 25% stress. Can target yourself. (2 Uses)
Zealous Accusation (Day) - You will attack whoever you visit tonight. (Single Use)

Stunning Blow (Night) - Occupy a player. You cannot stun the same player twice in a row (Infinite Uses)
Holy Lance (Night) - Redirect all abilities to your target, bypassing immunities. You will be immune to death tonight. Heal 10 stress for each ability redirected. (Single Use)

Stress: 0/200

Stress Mechanics

When stress = 200, you will commit suicide.

Gain 10 stress whenever a town-aligned player dies
Gain 20 stress whenever a town-aligned player is lynched
Gain 30 stress whenever YOU kill a town-aligned player.

Triple all stress gains when a religious character is the one who dies.

Lose 10 stress whenever a scum-aligned player dies
Lose 20 stress whenever a scum-aligned player is lynched
Lose ALL stress whenever you kill a member of the Cult

You will lose 50% stress whenever you kill a neutral player.


When converted…


Zealot
Unseen Support

Zealous Vigil (Passive) - You will be immune to Occupation and Redirection. You will keep this passive upon changing class.
Conviction (Passive) - When you are lynched, the Mastermind will be able to convert tonight, regardless of cooldown.

Battle Heal (Day) - Heal a player tonight. If the Assassin were to be attacked when targeted by this ability, they will kill their attacker, bypassing immunities. (2 Uses)

Smite (Night) - Remove a player’s immunities for the night. This includes applied immunities such as Guards!. (2 Uses)
Crippling Strike (Night) - If the target player would have visited a member of the Unseen, you will occupy them for two nights. (2 Uses)


This class becomes the invoker when converted into the cult

5

Occultist
Blue Dragon Investigative
500px-Occultist

Forbidden Knowledge (Passive) - When you use any of your abilities, you gain 10 stress.

Dark Ritual (Day) - Learn the target player’s faction. You will be vanillarized after two uses of this ability or when it peeks a player as non-BD. (Infinite Uses)
Eldritch Learning (Day) - Learn whoever visits the target player tonight. (Infinite Uses)

Wyrd Reconstruction (Night) - Attempt to heal a player. (Infinite Uses)

  • Heal a player for tonight and the day cycle. (2/8)
  • Heal a player. (5/8)
  • Bleed the player. They will die in two nights if not healed. (1/8)

Abyssal Artillery (Night) - Target two players, Learn if they can win with each other. (1 Use)

Stress: 0/200

Stress Mechanics

When stress = 200, you will commit suicide

Gain 10 stress whenever a town-aligned player dies
Gain 20 stress whenever a town-aligned player is lynched

Lose 20 stress whenever a scum-aligned player dies
Lose 40 stress whenever a scum-aligned player is lynched
You will lose ALL stress when hammering a scum-aligned player


when converted…


Heretic
Unseen Investigative

Abandon Hope (Passive) - When converted, you can select a player. All of their stress gains will be doubled until you die.

Weakening Curse (Day) - Target player will receive incorrect feedback for their abilities tonight. (2 Uses)
Unspeakable Commune (Day) - Learn who target player visited last night, and who visited them. (2 Uses)

Abyssal Artillery (Night) - Target a dead player. You will learn who visited them on the night they died. (2 Uses)


This class becomes the Seeker when converted into the cult

1 Like

6

The Gambler :shield:

Neutral Offensive
I’m Feeling Lucky! (Passive) - All Abilities you use have a 25% chance to fail. All Abilities used onto you have a 25% chance to fail.

What’s Life without Danger? (Passive) - You come up as a Scum Killer to any Investigators. You can use both your night abilities at night.

Cursed Die (Day) - Host will roll a 1d20 in the thread. If host rolls a 10 or higher, today’s lynch will bleed a random player as well. If the die roll succeeds, refund this ability. - 2 uses

Inquisitive Die (Day) - Select a Player. If the player has a post restriction, bleeding or poisoned, the host will roll a 1d20 in the main thread. If the host rolls a 14 and below, this ability use is refunded. If the host rolls an 15 and above, the lynch will have its first voter lynched as well. - 1 use

Roll a One (Night) - Roll a 1d10 in your DM. If you roll a 1, all other abilities will fail. If the effect does not get activated due to the failed die roll, the use is refunded. - 1 Use.

Roll a Ten (Night) - Select a Player. Roll a 1d10 in your DM. If you roll a 10, you and that player will be protected from all abilities for the following day and night. - 2 Uses

You are to use up all abilities by the end of your life.

The host will roll a die in the main thread, stating this statement.
The Die has been cast.

If an ability fails on you, the person initiating the ability will not be notified that it has failed. If you fail your ability because of your passive or any other circumstances, you will be notified…

You weren’t feeling lucky enough. Therefore you did not attempt to roll the die.

Upon using up all your abilities, the host will announce: The Gambler laughs in mockery. For they have already won. (Player Name) leaves behind his legacy. You will then flip as a Gambler.

1 Like

7

The Tapstress

Blue Dragon Investigative
Nocturnal (Passive) - Immune to occupation and redirection. You do not appear as occupy or redirection immune. This passive is kept upon class change.
Spill Drink (Day) - Spill a player’s drink, allowing you to see if and when a day action is performed on them. Able to target self. - 2 uses
Brew Mead (Night) - Brew mead for yourself, allowing you to see which class types visited your target. Able to target self. - Infinite uses
Offer Dessert (Night) - Offer desert to a player, discovering if they are using their second night action. - 2 uses

Your objective is to defeat the scum faction and any neutrals that seek to do you harm.

The Waitress

Unseen Investigative
Nocturnal (Passive) - Immune to occupation and redirection. You do not appear as occupy or redirection immune. This passive is kept upon class change.
Scald (Day) - Scald a player with hot water, allowing you to see who, what and when the latest day ability was used on them. (If there was no previous ability then the next one will inform the Waitress.) Able to target self. - 2 uses
Distill Mead (Night) - Brew mead yourself, allowing you to see which classes visited your target. Able to target self. - Infinite uses
Offer Leftovers (Night) - Offer leftovers to a player, allowing you to predict and see which position of the night ability they used. If you predict correctly you will learn what ability they used. - 2 uses

Your objective is to defeat the town faction and any neutrals that seek to do you harm.

1 Like

8

Bouncer
Mafia Offensive

Tough (Passive) - Immune to death while visiting a member of the mafia. In addition, you are immune to occupation and redirection.

Glare (Day) - Prevent a player from voting or using abilities today. They will not be notified. (2 Uses)

Cripple (Night) - Occupy a player. When targeting a player for the third time, instead kill them bypassing immunities. (Infinite Uses)
Stand Guard (Night) - Prevent all visits to target player, alongside killing any players that attempted to attack them. (3 Uses)

Defeat all who stand in your way of domination.

1 Like

9

Boomer

Boomer Special

I Hate My Wife (Passive) - You will appear Blue Dragon to faction checks.
It’s Called A Library (Day) - At the start of the night, you will receive a post range (from 100 to 200 for example) that your target’s class number resides in the class card thread. - 3 Uses.
Father I Cannot Click the Book (Night) - You may attack a player provided they have claimed to be playing on mobile the day before. - Infinite Uses
I Just Wanna Grill! (Night) - Convert a player to the Boomers, giving them the same class card as yourself but without the I Hate My Wife passive. - Infinite Uses, 1 Night Cooldown, Cooldown Shared With All Boomers, Only 1 Boomer May Use This Per Night.
You win when the Blue Dragon are defeated, and any Neutrals who cannot win with you are dead.

2 Likes

10

The Queen :shield:

Neutral Support
Queen Consort (Passive) - During elections for a new King, votes count for you twice. If a King election fails or you become King, you will become the Reagant Queen. You are considered royalty.
Shared Quarters (Passive) - You are death immune whenever the King is.
Royal Influence (Day Ability) - If the King uses Grand Trial today, all royal’s votes for guilty or innocent will be doubled. - 2 uses
Donation (Night Ability) - Refund a limited use ability to another player. - 2 uses
Enact Policy (Night Ability) - If there is to be a King election tomorrow, only royals may be elected to the throne. The court is not aware of this. - 1 use

Survive to see the King’s faction win.

The Reagent Queen :crown: :shield:

Neutral Special
Line of Succession (Passive) - No more Kings can be elected upon your death.
Last Head of State (Passive) - Your vote counts as two, including during the Grand Trial. Immune to occupation and redirection. Your abilities do not count as visits.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guards! (Night Ability) - Become death immune for the night. - 2 uses
Blame Treachery (Night Ability) - Send a guard to execute a player. Only usable on players who voted to execute or attack the previous King. Disables usage of Grand Trial tomorrow. - 2 uses

Survive to see the previous King’s faction win.

1 Like

11

Luxy the Aussie Mod
Neutral Killer

very small pp (Passive) - Your pp very small, so you can’t be killed at night.

Lock Thread (Day) - Occupies a player and prevents them from using day actions. (2 Uses)

Banhammer (Night) - Kills a player at night and then bans them from dead chat. (Infinite Uses)
Shrimps on the Barbie (Night) - Kills a player and everyone visiting them. (3 Uses)

Defeat all major factions.

14 Likes

12

The Mind Flayer :shield: :crossed_swords:

Neutral Killer
Insanity (Passive) - You are immune to death at night, occupation and redirection. You are immune to bleeding, and will be informed if attempted to be bled.
Mindstorm (Passive) - Once per night you may guess a player’s class. If you are correct you will empower Brain Destruction. You will additionally gain a one-night buff depending on the class type of the player in question. All players you correctly guess with this ability will have their votes targeting you negated silently for the next two days. This passive will be disabled if you guess incorrectly twice. Cannot Target the King.
Insight (Day) - Gain a clue to your target’s class type. You receive the same results as princess. [4 Uses]
Mind Read (Day) - You will see who your target visits tonight. [4 Uses]
Brain Destruction (Night) - Kill a player. You will be able to choose who they target tonight, bypassing redirection immunity. You may not redirect the King. [Infinite Uses]
Whispers of Insanity (Night) - Cause a player to commit suicide, destroying their logs and allowing you to determine what they flip as the next day. You will receive their real class and their logs. [1 Use, Cannot Target the King]
Possible Buffs Gained:

  • Killer: Gain an addition use of Whispers of Insanity.
  • Offensive: You will occupy everyone visiting you, bypassing occupy immunity.
  • Support: You will heal yourself tomorrow night, curing infection and bleed.
  • Social: You will be guaranteed to visit your target.
  • Investigative: All uses of Insight and Mind Read will be replenished. Your visits will be hidden from Investigators.
  • Special: You will appear as the class of your choice to investigators.

Goal: Destroy both the major factions and any neutrals who may stand in your way.

1 Like

13

Azure Champion :shield: :fire:

Blue Dragon Killer

Respect (Passive) - If you are lynched, all players will be occupied during the night. You cannot spawn alongside the Prince or any of its variants.

CEASE YOUR FUCKERY (Day) - Dayvig a player provided they have spent 10+ posts talking about mechanics over the course of the game. This effect will be announced. - Infinite Uses
PAID IN BLOOD (Day) - Kill a player in broad daylight. - 1 Use

TALK, KNAVE (Night) - Kill a target player who has made less than 20 posts the previous phase. - Infinite Uses
NERF THIS INFIDEL (Night) - Kill yourself and two other players. This effect cannot be stopped by any means. - 1 Use

Defeat all scumfactions and any neutrals that seek to do you harm.

2 Likes

14

Ben Shapiro
Neutral Social

Thug Life (Passive) - You can’t be killed at night.
Orthodox Judaism (Passive) - You can’t be occupied nor redirected at night.

Facts and Logic (Night) - You will turn another player into a Ben Shapiro.

Make sure every living player becomes Ben Shapiro.

3 Likes

15

Grr Am Angry At Alice

Neutral Social
Angry At Alice (Passive) - Your target is Alice/Monokuma, you must see her lynched. Alice may not visit you at night, regardless of her role.
Frame (Day) - Frame Alice, turning her into an uninformed O M N I M I L L E R, for the rest of the game. - 1 Use.
Witch Hunt (Night) - You may visit Alice, this will cause them to receive a MEAN message from the host. - Infinite Uses
I Am Successful (Night) - Once Alice is dead you win, but you can also swap the position of two players to cause chaos each night. - Infinite Uses, Only Usable After Alice is Lynched.
See Alice lynched and then cause chaos, you win if Alice is lynched.

10 Likes

16

The Weaver :shield:

Neutral Offensive
Woven Clothes (Passive) - Attacks made against you will bypass healing.
Determined (Passive) - Immune to occupation and redirection. Kept upon class change.
Tripwire (Day Ability) - Set a tripwire at a player’s house, granting them immunity to attacks and notifying you if they are attacked. They will not be aware they were attacked. - 2 uses - Able to target self.
Entwine (Night Ability) - Entwine a player’s house with strings, occupying them if they are a Killer class. - Infinite uses
Weave Strings (Night Ability) - Redirect attacks made against a player to the attacker(s). Only able to target the same person once. - 2 uses

Survive to see at least three players with an ability to directly kill die.

17

Warden

Blue Dragon Investigative

Eye to Details (Passive) - On even nights, you may use both night abilities in the same night.

Spy (Day) - You will learn the name a random player who did not visit players who died last night. - 1 Use

Stalk (Night) - Determine who a player visits, if anyone. - Infinite Uses
Watch (Night) - Determine who visits the target player, if anyone. - Infinite Uses

Defeat the scumfactions and any neutrals that seek to do you harm.

18

Arete
Blue Dragon Social

Wallposts = Locktown (Passive) - Upon making a 4000-character post, you will reveal yourself as an Innocent Child.

Standard Blue Dragon Wincon.

13 Likes

19

KyoDaz
Blue Dragon Killer

FPS’ing (Passive) - Each day you need to fakeclaim a different class. By doing so you will gain a claimvig. You will be vanillized if you claim your real class.

Standard Blue Dragon Wincon.

10 Likes

20

DatBird
Blue Dragon Social

Wallpost = Lockscum (Passive) - You will be converted to a random scum faction if you make a wallpost.

Standard Blue Dragon Wincon.

7 Likes