[SFoL] SFoL 58: Virtuous II — Return of the Fallen — FINALE -- Day 5 (4/16): Imperial Triumph — The Hand of Byzantium, The Fool, and The Strigoi Win!

SFoL 58: Virtuous II — Return of the Fallen

Phase Length:
Day Phase: 48 Hours
Night Phase: 24 Hours
Day 1: 24 hours but no lynch

Lore & Baseline Mechanics: Read the second and third paragraphs with this same paragraph title in the OP of this thread for details: https://forum.imperium42.com/t/sfol-57/79506

Scum Faction: 50% chance BD, 50% chance HoB

Convert Classes can be found on the SFoL57 page or in the classcards below, but due to space constraints they had to be removed from here

Heroine = Champion = Scum Killer
Visionary = Arbiter = Scum Converter

Game Setup: 16 players
King (60% Corrupted, 40% Righteous or Purified)
Visionary or Arbiter
Heroine or Champion
Duke
Marshal
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen / Random Neutral Non-Killer
Random Neutral Non-Killer
Neutral Killer

16-er, King, 11-12 Unseen, 1-2 Non NK Neuts, 2 BD or HoB, 1 NK

All Unique Non-Neutral Non-King Classes besides Duke, Marshal, Sheriff, Agent, Prince, and Warden will have Prestige, and as such only up to two of them can roll at the start of the game. If the starting convert class is rolled as a Prestige class, this would contribute to the limit of 2. An Unseen Prestige class and its scum convert equivalent cannot both roll as starting classes in the same game; i.e. no spawning of both Archivist and Librarian at the start, etc. Sheriff, Agent, Prince, and Warden cannot spawn as the starting convert class.

If a Blue Dragon or Hand of Byzantium class can be converted into from an Unseen class with Prestige, then that convert class also has Prestige for the purposes of factoring into the starting convert, regardless of whether or not that convert class itself is unique (as for most classes, two different unseen classes convert into the same BD or HoB class, and sometimes one of those Unseen classes has Prestige and the other does not). This means that there are a few more BD and HoB classes with Prestige each than Unseen, as unlike with the unseen, a BD or HoB class does not need to be unique to have Prestige, just be a convert class of at least one Unseen class which itself has Prestige.

Neutral Killer Win Condition is to make it to the final 4 players alive (except for Electromagnetic Channeler and Sorcerer who must make it to the final 3 players alive, and Doppelgänger, who must make it to the final 2 players alive). If the NK accomplishes this, they instantly win and every other class that is not a Neutral who has achieved their win condition, loses.

The Blue Dragon and Hand of Byzantium can convert night 1, and all conversions have a 1-night cooldown after the previous conversion succeeded. They may have up to three members alive.

There will be no lynch on day 1. After that, lynches will be majority and plurality enabled for the rest of the game.

The entire court will be informed publicly from the host in public chat if the King ever chooses to use Grand Trial or Royal Pardon, and if the latter, on who.

"No Lynch" is always a valid vote. It is possible to hammer “No Lynch” to end the day early without a lynch. If No Lynch is not hammered by the end of the day, someone will die unless everyone abstained.

Any time I use the word “antithetical” in reference to altering investigative results, this is what I mean:
Any alignment check equals a greencheck, unless it would normally be a greencheck, in which case it becomes a redcheck.
For typing checks:
Killer = Social
Offensive = Investigative
Investigative = Killer
Support = Offensive
Social = Special
Special = Support
Anything else is up to my discretion.

No Unseen class besides the Corrupted King is unconvertible. All Neutral classes are still unconvertable though, of course.

Limit of 3 copies of any non-unique class.

Classes:

Kings

The Corrupted King :shield: :fire:

Unseen Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King. If you are executed for treason, all players will lose their Royal Blood passive.
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Praetorian Guard (Night) - Sends a guard to a player. They will be immune to death tonight. - 3 uses
Imperial Advisers (Night) - Sends an adviser to a player. They will be immune to conversions for the night. - 3 uses
Permanent Scheme (Night) - Target player will be immune to conversion for the rest of the game - One use (Starting King Only)
Your objective is to defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Crowned from:

  • Any member of the Unseen.

The Righteous King :shield:

Blue Dragon Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Swear Fealty (Night) - All Blue Dragon players will appear to be a member of the Unseen tonight. - One use
Your objective is to defeat the Unseen and any neutrals that seek to do you harm.

Crowned From:

  • Any member of the Blue Dragon.

The Purified King :shield:

Hand of Byzantium Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next King.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Champion’s Council (Night) - Sends a champion (An assistant champion, different than the real Champion, does not affect the current Champion’s actions) to attack a player. This attack does not count as a visit and cannot be stopped. Can only be used on the second night or after that you are crowned. - One use
Hero’s Immunity (Night) - Permanently makes a player be seen as a member of the Unseen to faction checks. - 2 uses
Your objective is to defeat the Unseen and any neutrals that seek to do you harm.

Crowned from:

  • Any member of the Hand of Byzantium.

The Resolute King :shield: :fire:

Neutral Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Royal Pardon (Day) - Make a player unable to be voted today This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Contraband (Night) - Send a guard to frame your target. They will appear as a member of the Blue Dragon or the Hand of Byzantium tonight. - Infinite uses
You retain the objective you had before you became King.

Crowned from:

  • The Scorned
  • The Angel

The Liberal King :fire: :shield:

Neutral Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Mark (Night) - The target player temporarily loses death immunity if they have it, and can not be healed tonight. - 2 uses
See the Unseen defeated at any cost.

Crowned from:

  • The Mage
  • The Soldier
  • The Alchemist (The Ethical)

The Cowardly King :shield: :fire:

Neutral Special
Pass The Torch Sometimes (Passive) - If you die at night, there will be a vote held to crown the next King.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Cower (Night) - You will be death immune tonight. - 2 uses
Your objective is to survive.

Crowned from:

  • The Alchemist (The Complacent)
  • The Alchemist (Neutrality)

The Inquisitive King (Unofficial Class) :shield: :fire:

Neutral Special
Pass The Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Archbishop (Passive) - Immune to occupation and redirection while the Blue Dragon or Hand of Byzantium cannot achieve a majority vote against you on their own You are immune to death and bleeding once. Your abilities do not count as visits.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard Shakedown! (Night) - Learn if target player is a heretic. If so they cannot be prevented from dying by any means this night. If not, they will be death immune this night. - Infinite uses
Ruthless Efficiency (Night) - Guess target’s player exact starting class. Can only guess Unseen Heretic classes from Zealous Pursuit. If incorrect, disable your one time death/bleeding immunity and Ruthless Efficiency. If correct, provided they are a heretic, kill target player bypassing everything. You cannot be prevented, occupied or redirected. This does not count as a visit. - Infinite uses
Live to see all heretics die.

Crowned from:

  • The Inquisitor

The Mad King (Unofficial Class) :shield: :fire:

Neutral Special
Trickery (Passive) - You are immune to occupation and redirection and keep this part of the passive if your class changes. Your abilities do not count as visits.
Madman’s Will (Passive) - If you are executed, the regret of killing a madman will weigh on everyone and the next day will be spent mourning, where the only possible vote will be no lynch. In addition, there will be no more king elections.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Deceive (Night) - Choose a class and whom target player visits and is visited by. Investigators visiting target player will receive results corresponding with your choices. Resolves after frames/tailors. - Infinite Uses
Make sure no more than 2 other non-Unseen are lynched during the course of the game.

Crowned from:

  • The Fool

The Plutocratic King :shield: :fire:

Neutral Special
Pass The Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day. If your targets have died and you are then executed, then there will be no more Kings this game.
Fortitude (Passive) - Immune to occupation and redirection and keep this part of the passive if your class changes. Your abilities do not count as visits.
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Protect (Night) - Prevent non-conversion abilities from targeting one of your targets. In addition, you are death immune this night. - 2 uses
Your objective is to ensure that at least one of your targets remains alive until the end of the game or to survive. Your targets are [x] and [y].

Crowned from:

  • The Mercenary

The Psychopathic King (Unofficial Class) :shield: :fire:

Neutral Special
Insanity (Passive) - You are immune to death at night.
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Personal Execution (Night) - Send a guard to kill a player. - Infinite uses
Your objective is to make it to at least (possibly fewer depending on the state of BD / HoB) the last five players alive while the Blue Dragon or Hand of Byzantium do not hold a majority over the court on their own.

Crowned from:

  • The Demon
  • The Possessor
  • The Reaper
  • The Sorcerer
  • The Electromagnetic Channeler

The Faithless King :shield: :fire:

Neutral Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next King.
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Faithless Guard (Night) - Sends a guard to a player. They will be immune to death tonight. - 3 uses
Faithless Advisers (Night) - Sends an adviser to a player. They will be immune to conversions for the night. - 3 uses
Your objective is to defeat the Blue Dragon or the Hand of Byzantium.


Crowned from:

  • The Insurgent, providing the starting King was a Righteous King or a Purified King.
  • The Senex, providing they are aligned with the Unseen

The Hunting King :shield: :fire:

Neutral Special
Dynastic Cycle (Passive) - If you die or leave the match, there will be a vote held to crown the next King.
Head of State (Passive) - You are immune to death at night. If the last player alive of that class is executed during the day or you miss the class that is your target with both uses of Imperial Ballista, you will commit suicide. If the last player alive of that class is killed during the night, you will receive a new non-Marshal Unseen class with at least one player alive as that class. Your win condition will then transition to players who started out as the new class you have received.
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Imperial Ballista (Day) - Kills a player in broad daylight. - 2 uses
Royal Detectives (Night) - Learns your target’s class type and faction. You may use this on two players the same night. - Infinite uses
Royal Lookouts (Night) - Learns who visited your target and who they visited. You may use this on two players the same night. - Infinite uses
Use Imperial Ballista to kill a player whose class started out as your target.

Crowned from:

  • The Headhunter

The Pacifist King :shield: :fire:

Neutral Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next King. You are immune to death at night for the first three nights.
Head of State (Passive) - If a second Unseen member is executed, you will commit suicide the following night.
Devotion (Day) - If your target hits majority and they are a member of the Unseen then you will die in their stead. - Two uses
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Transparency (Night) - All investigations will net accurate results for the night. - 2 uses
Imperial Pardon (Night) - Prevents your target from being voted tomorrow. - 3 uses
Make sure no more two Unseen members are wrongfully executed.

Crowned from:

  • The Obedient.

The Sociopathic King :shield: :fire:

Neutral Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next King.
Insanity (Passive) - You are immune to death at night.
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Personal Execution (Night) - Send a guard to kill a player. - Infinite uses
Your objective is to make it to at least (possibly fewer depending on the state of BD / HoB) the last five players alive while the Blue Dragon or Hand of Byzantium do not hold a majority over the court on their own.

Crowned from:

  • The Basilisk
  • The Berserker
  • The Doppelgänger
  • The Occultist
  • The Ifrit
  • The Lich
  • The Succubus

The Revolutionary King :shield: :fire:

Neutral Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - You are immune to death at night.
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Embargo (Night) - Occupies a player and prevents all non-killing or conversion actions against them. - 2 uses
Stigmatize (Night) - Permanently frames the player, making them show up as Blue Dragon or Hand of Byzantium to faction checks or Killer to class type checks. - One use
See the Unseen defeated at any cost.

Crowned from:

  • The Rebel
  • The Resurrectionist
  • The Insurgent, providing the starting King was a Corrupted King.
  • The Senex, providing they are aligned against the Unseen.

The Tyrannous King :shield: :fire:

Neutral Special
Reign of Terror (Passive) - Your guards will bypass both night immunity and healing if your target did not vote for you during the election phase. If you die, there will be a vote held to crown the next King.
L’etat, C’est Moi (Passive) - You are immune to death at night and bleeding. For the first time you are executed for treason, you will instantly pardon yourself when on trial and kill your first accuser in broad daylight. You cannot use Sadistic Guards the night after this passive activates.
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Sadistic Guards (Night) - Allows the Tyrannous King to select two players who will then be attacked and killed by his guards. - Infinite uses
Your objective is to make it to the last four players alive while the Blue Dragon or Hand of Byzantium cannot achieve a majority vote against you on their own.

Crowned from:

  • The Archduke.

The Vengeful King :shield: :fire:

Neutral Special
Dynastic Cycle (Passive) - If you die or leave the match, there will be a vote held to crown the next King. Upon fulfilling your win condition, you will leave the match.
Head of State (Passive) - You are immune to death at night.
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Karma (Night) - Marks a player as a target, permanently frames them, and learns their class type. Does not work if the target is not aligned with the Unseen. - Infinite uses
Draconian Law (Night) - Marks a player as a target if they are aligned with the Unseen. They will silently require two less votes to be executed for the coming day. - 2 uses
See two of your marked targets publicly executed.

Crowned from:

  • The Crone

The Vampiric King :shield: :fire:

Neutral Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - If you are using Vampiric Envoy then you will heal yourself if you would be nightkilled. You will always be under the effect of Vampirism and you will know all living players who are Bitten.
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Vampiric Envoy (Night) - Bites a player, infecting them with Vampirism, preventing healing, and occupying them. Players infected with Vampirism will be shown as a Neutral and a Killer for investigative abilities and will have their visits hidden. - Infinite uses
Make sure at least half of the living remainder of the Court is infected with Vampirism by the end of the game.

Crowned from:

  • The Strigoi
Unseen

The Marshal :shield: :crossed_swords:

Unseen Investigative
Tireless (Passive) - If you do not perform an action at night, you will learn if any of your previous uses of Expert Investigation and Case Closed showed incorrect results and which ones were incorrect.
Scout (Day) - Your scout will inform you whether a particular player has been visited by a member of the Blue Dragon or the Hand of Byzantium tonight and the faction of the player that visited your target if so. - Infinite uses
Peerless Confidant (Day) - Employ your most trusted confidant to keep watch on two players at once tonight. This confidant will tell you if either or both players are visited by a member of the Blue Dragon or the Hand of Byzantium tonight and the faction of the player(s) that visited your target(s) if so. - One use
Expert Investigation (Night) - If a player is a member of the Blue Dragon or the Hand of Byzantium, learn their faction. - Infinite uses
Case Closed (Night) - Very carefully examine a player tonight. If they are a member of the Blue Dragon or the Hand of Byzantium, learn their exact class. - 2 uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Sheriff or The Agent


The Duke :shield: :crossed_swords:

Unseen Killer
Unstoppable (Passive) - Immune to being occupied and redirected at night.
Royal Blood (Passive) - Votes to become king count as two for you.
Kidnap (Day) - Choose a player to kidnap at night, This occupies them while bypassing occupation immunity and preventing all visits to targeted player. You and them may also exchange up to two 10000 character messages. - Infinite uses
Execute (Night) - Kill the kidnapped player bypassing any and all immunites as the most powerful form of night attack in the game. If you execute a member of the Unseen, you lose all your remaining executions. - 3 uses, available starting Night 2
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Prince or The Warden


The Marchioness

Unseen Investigative
Royal Blood (Passive) - Your votes for King will count twice.
VIP List (Day) - By the end of the coming night, you will know how many players of different factions visited you but will not be told which factions. - 2 uses
Social Links (Night) - Select two players and you will receive a positive result providing both targets’ class type groupings match. Groups are Special/Investigative, Social/Support, and Killer/Offensive. You will receive either no match if they are from different groups, a good match if they are in the same group, and a perfect match if they are the same class type. For this ability, any Arbiter and the first Visionary will appear to be the class they have asked to appear as to the host at the start of the game. - Infinite uses
Night Waltz (Night) - Select two players and you will receive a positive result providing both targets’ alignments match; otherwise a negative result. - One use
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Maid or The Socialite


The Minstrel

Unseen Support
Pure Wits (Day) - In the coming night you will be immune to being occupied at night and immune to target changing. - 3 uses
Ballad (Night) - Cure a player’s bleeding. They will also be occupation, redirection and night immune tonight. - 2 uses
Crescendo (Night) - If your target is redirecting, occupying, or attacking, then they will bypass immunities during this night. - Infinite uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Chronomancer or The Bard


The Archivist :shield:

Unseen Social
Prestige (Passive) - Only up to two classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn).
Repository (Passive) - You start in a public log network by yourself. Players in the network will be allowed to read the logs of any other player in the network. The Repository remains open while the archivist is still alive regardless if they have been converted.
Archive (Day) - Invites a player to the log network. The player must accept before joining and can choose to leave at anytime. Can only invite two players per day. - Infinite uses
Revoke (Night) - Removes a player from the log network. - Infinite uses
Censorship (Night) - Deactivates the Blue Dragon or Hand of Byzantium day chat for the next day and night. - One use
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Princess or The Librarian


The Baronet

Unseen Killer
Royal Blood (Passive) - Your votes for King will count twice.
Gerissen (Passive) - If you have killed any Unseen-aligned players in the match, then you will not be allowed to receive votes to become the King.
Missgunst (Day) - Grants night immunity for the coming night. If any attack is blocked then you will gain a use of Vom Tach. - 2 uses
Mittelhau (Night) - Redirects the selected player’s action to you while also granting yourself immunity to all redirected attacks and conversions, then attack the player. If you successfully kill a player then you will gain a use of Vom Tach. Disables your night abilities if the target is aligned with the Unseen. - Infinite uses
Vom Tach (Night) - Prevents you from being occupied or redirected, then attacks your target and kills them, bypassing healing and night immunity. Disables your night abilities if the target is aligned with the Unseen. - 0 uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Hunter or The Duelist


The Blasphemer :shield:

Unseen Social
Incantations (Passive) - You may speak with the dead during the night.
Prestige (Passive) - Only up to two classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn).
Heretical Decree (Day) - If target player is lynched today and is a member of the Unseen with a non-unique, non-Prestige class, you will remove them from dead chat. - One use
Spirit Swap (Day) - Tonight, you will resurrect the player you removed from dead chat using Heretical Decree and sacrifice yourself if you succeed. You may not use any night abilities tonight. - One use
Black Mercy (Night) - Select a dead Unseen-aligned player and force them to use their primary night action on a living one. Cannot be used on Killer classes. - Infinite uses
Bind Soul (Night) - Bind a dead player to yourself, allowing them to speak while dead for as long as you are alive, but removing them from dead chat. - One use
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Priest or The Saint


The Bureaucrat

Unseen Offensive
Overrule (Day) - Causes your first target to select your second target if they use any day abilities later today. If you choose the same target on a second day, any day abilities they use later today will instead redirected to themselves. - 2 uses
Red Tape (Day) - The King’s night actions will fail tonight. - 2 uses
Order of Relocation (Night) - Forces your first target’s night action to be redirected to your second target. - Infinite uses
Order of Exchange (Night) - Select two players and force them to target each other. - One use
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Drunk or The Overseer


The Exiled :shield:

Unseen Social
Unseen Traditions (Passive) - The Exiled may only roll in groups of two. You will have an all-day and all-night chat with the other Exiled. You are immune to conversion while the other Exiled is still alive.
Prestige (Passive) - Only up to two classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn).
Letter with no Sender (Day) - Sends an anonymous message to a player. - Infinite uses
Cryptic Communications (Night) - Sends an anonymous message to a player and they will be able to post a reply. - Infinite uses
Influence of the Black Rose (Night) - If alive, the other Exiled will not be able to be voted tomorrow. - One use
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Mystic or The Cabalist


The Fanatic

Unseen Killer
Piety (Day) - If any player not aligned with the Unseen faction visits you this coming night, they will be prevented and bled. You cannot use Malleus Maleficarum after using Piety.- One use
Martyrdom (Day) - If a player is executed this day, the Fanatic can choose to sacrifice themselves in order to stop the execution and save the accused player while also bleeding their first accuser. - One use
Malleus Maleficarum (Night) - Guards a target. If any player not aligned with the Unseen visits them they will be bled by you. This does not stop their actions. - Infinite uses
Regicide (Night) - Attacks and kills two targets. You will also die of exhaustion the night you use this ability regardless of the ability’s outcome. - One use
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Knight or The Crusader


The Forest Witch

Unseen Offensive
Isolation (Passive) - Immune to occupation and target changing and keep this passive if your class changes.
Nightshade Curse (Day) - Selects a player and for the next two nights they will not be able to be healed. - 2 uses
Wall of Roots (Day) - For the following night prevents non-Unseen classes from visiting you and will Bleed them. The Bleeding will kill them if they are not healed the next night. -One use
Curse of Lethargy (Night) - You will occupy a player for tonight. - Infinite uses
Curse of Sloth (Night) - You will occupy two players for tonight. - One use
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Court Sorceress or The Druid


The Infiltrator

Unseen Offensive
Alert (Day) - Grants immunity to occupation and to target changing the coming night. - 3 uses
Detainment (Night) - Silently removes all of the passives and night immunity from your target. The Detainment will also last until the end of the next night except when it comes to removing Royal Blood, which lasts two days. - Infinite uses
Off-Limits (Night) - Occupies your target if they attempts to attack or convert a player. - 2 uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Butler or The Sentinel


The Judge :shield:

Unseen Social
Royal Blood (Passive) - Your votes for King will count twice.
Prestige (Passive) - Only up to two classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn).
Judicial Decree (Day) - Reset all votes and choose a player. Only you or that player may be lynched today. - 2 uses
Disenfranchise (Night) - Target player will secretly require one fewer vote to be lynched tomorrow. - Infinite uses
Usurp (Night) - Only usable on Night 3 or later. Attack the King. If you are successful, you automatically become The Corrupted King. - One use
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Noble or The Magistrate


The Marauder

Unseen Killer
Carnage (Passive) - If you are attacked during the first two nights, you will be immune and will counterattack instead of dying.
Aura of Dread (Passive) - For every successful kill, you will gain an additional night of Carnage.
Boastful Rampage (Night) - Attacks and kills a player. If the target was Unseen-aligned, then you will lose your night abilities and they will be shown as Blue Dragon or Hand of Byzantium to faction checks. - Infinite uses
Glare (Night) - Redirects the target’s night action to yourself. Redirects past the second night will trigger Carnage. - One use
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Archer or The Warrior


The Plague Doctor

Unseen Support
Self-Aid (Passive) - You are immune to bleeding.
Reverse-Hemophilia (Day) - You will grant a player immunity to bleeding. - One use
Herbal Medicine (Night) - Heals a player, preventing them from dying tonight, and curing any bleeding and poisons they were suffering from. - Infinite uses
Remarkable Quarantine (Night) - You will heal a player, giving them the effect of Herbal Medicine for this and the coming night. - One use
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Physician or The Surgeon


The Stalker

Unseen Investigative
Tracking (Day) - You will learn if your target left their room last night. - 2 uses
Vigilant Stalking (Night) - You will learn who your target visits this night. - Infinite uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Observer or The Watchman


The Torturer :shield:

Unseen Offensive
Royal Blood (Passive) - Your votes for King will count twice.
Prestige (Passive) - Only up to two classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn).
Solitary Confinement (Day) - Prevents your target from using Day Abilities. - 2 uses
Incarcerate (Night) - Occupies your target while also preventing visits to them. - Infinite uses
Enhanced Interrogation (Night) - Removes all limited-use abilities charges from your target. This ability will fail if used on the Visionary or the Arbiter, but you will not be informed of this in that case. - One use
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Court Sorceress or The Sentinel


The Arbalest

Unseen Killer
Volley (Day) - If you fire an arrow at one of your marks tonight, remove all marks and attack any other player whose mark was removed. You are immune to redirection this night. - 2 uses
Raven Shot (Night) - Fire an arrow to kill your target. This ability is disabled if you kill a member of the Unseen with it. - Infinite uses
Pin Down (Night) - Place a mark on target player. A marked player is no longer passively death immune. You may have up to three marks. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. Marks disappear on death or class change. - Infinite uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Archer or The Warrior


The Alcoholic

Unseen Offensive
Royal Blood (Passive) - Votes to become King count as two for you.
I Am The Liquor (Passive) - You are occupation and redirection immune and keep this passive if your class changes…
Debauchery (Night) - Redirect a player to another. You can make a player visit yourself. You are only seen visiting the first player. - Infinite uses
Happy Hour (Night) - Remove a player’s occupation and night immunity, then occupy them. - 2 uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Drunk or The Overseer


The Aristocrat

Unseen Social
Royal Blood (Passive) - Votes to become King count as two for you.
Court Spies (Day) - Choose two players. If either of them is a member of the evil faction or both are, they will be removed from their faction chat until the next night. However, they will be immediately informed that Court Spies was used on them. - 2 uses
Gossip (Night) - Target a player and learn if any and which of these things happens to them tonight. - Infinite uses
They were successfully Investigated.
They were successfully Occupied.
Their target was successfully swapped.
Bounty (Night) - If target player is lynched tomorrow and is a member of the Unseen, the day will continue and an additional lynch will be possible. Only one Bounty may take effect per day. - 2 uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Noble or The Magistrate


The Duchess

Unseen Investigative
Royal Blood (Passive) - Votes to become king count as two for you.
Bat Eyelashes (Night) - Check to see what class type the selected player is. You will receive two results, one of which will be their real type, and one won’t be. - Infinite uses
Dark Wisp (Night) - Uncage a Dark Wisp, making any attack attempts your target makes fail. If they try to kill somebody, you will know. - 2 uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Princess or The Librarian


The Enforcer

Unseen Killer
Armored (Passive) - Your first successful use of Protect will not kill you.
Protect (Night) - Protect a player, giving your life to kill their attackers. - Infinite Uses
Cold Steel (Night) - Kill a target player. If they are a member of the Unseen, you will die. - Unlimited uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Knight or The Crusader


The Handmaiden

Unseen Investigative
Change Sheets (Day) - Target two dead players. At the end of the night, you will learn if they were killed by the same player. - 2 uses
Rumor (Day) - You cannot use this ability on day 1. Make a player “last checked” in regards to Matchmake. - 2 uses
Matchmake (Night) - Test if a player is compatible with the player you last checked. - Infinite uses
Prying Servants (Night) - Choose a living player and a dead player. At the end of the night, you will learn if the living player visited the dead player on the night they died. - 3 uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Maid or The Socialite


The Herbalist

Unseen Support
Remedy Studies (Passive) - Immune to bleeding.
Inoculate (Day) - Target player will be immune to bleeding - One use
Exhume (Day) - At the end of tonight. See what class killed target dead player or if they committed suicide. - 2 uses
Heal (Night) - Heal a player, preventing them from dying tonight, and cures poison and bleeding. :crown: - Infinite uses
Self-Care (Night) - Heal yourself tonight. - 2 uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Physician or The Surgeon


The Illusionist

Unseen Social
Telepathy (Day) - Send a 1000 character message to target player. You may not target the King with this - 3 uses
Link Destinies (Night) - Two target players will benefit from the same positive and negative effects other than killing and conversion tonight, like healing or occupation. - Infinite uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Mystic or The Cabalist


The Nightwatch

Unseen Investigative
Follow (Night) - Observe a player to see who visits them at night. - Infinite uses
Window Peek (Night) - Learn a target’s faction. - 2 Uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Observer or The Watchman


The Page

Unseen Support
Defensive Youth (Passive) - You are night immune for the first three nights, until you are attacked for the first time, or until you remember a class - whichever happens first.
Train (Night) - Allows you to select a non-unique, non-Prestige Unseen-aligned class from the Graveyard. The Page in turn will become that class by the end of the night. - Infinite uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Squire or The Squire


The Poacher :shield:

Unseen Killer
Loner’s Retribution (Passive) - You are occupation and redirection immune and keep this part of the passive if your class changes. If you are lynched, you will kill your first accuser in broad daylight before you are lynched.
Prestige (Passive) - Only up to two classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn).
Rabid Wolf (Day) - Summon a wolf companion to maul a target player, making them bleed and die in two nights unless healed. - 2 uses
Spike Traps (Night) - Put spike traps outside your room, granting you death and conversion immunity for the night. You will kill any attackers who attempt to kill you, bypassing night immunity - 3 uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Hunter or The Duelist


The Sage

Unseen Support
Shock (Day) - Shock the target player, causing them to target themselves if they use their day ability today. - 2 uses
Dark Rune (Night) - Prevent any negative affects from affecting the player tonight. - Infinite uses
Wall of Fire (Night) - Summon a wall of fire at a player’s door, preventing everyone from visiting them. - 2 uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Court Sorceress or The Druid


The Servant

Unseen Offensive
Dutiful (Passive) - Immune to occupation and redirection. You will keep this passive on class change.
Chaotic Wine (Day) - After 3 days you can poison the The King, causing him to die in two nights if not healed by a Herbalist/Physician. If the King is a member of the Unseen, you will take your own life. - One use
Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. - 2 uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Butler or The Sentinel


The Soulcatcher :shield:

Unseen Support
Incantations (Passive) - You may speak with the dead during the night.
Prestige (Passive) - Only up to two classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn).
Bind Soul (Day) - Make yourself and target player night immune tonight. - One use
Collect Soul (Night) - If target player dies tonight, you will obtain their soul (you start with 2 souls). - Infinite uses
Reanimate (Night) - Bring a dead Unseen member with a non-unique, non-Prestige class back to life. Each night they remain alive, a soul will be consumed. When you run out of souls or die, the resurrected player dies. - One use
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Priest or The Saint


The Timesnatcher

Unseen Support
Time Snatch (Day) - If you were to die tonight by a healable cause. Redirect tonight’s death to targeted player as a healable attack. - 2 uses
No Time to Waste (Day) - Target player will become immune to occupation and redirection for the rest of the game. You may not target yourself. - One use
Temporal Distortion (Night) - Delays a player’s death for 2 days. This will delay ongoing bleeding in addition to attacks. You can prevent a death multiple times. Cannot delay unhealable attacks or suicide. - Infinite uses :crown:
Dark Dimension (Night) - Guarantee that all feedback regarding target player is accurate. - 3 uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Chronomancer or The Bard

Blue Dragon

The Visionary :shield: :crossed_swords:

Blue Dragon Special

Undercover Rebel (Passive) (Starting Visionary Only) - At the start of the game, you may submit a class to the host; you will always appear as that class to investigative abilities. Additionally, each night you may submit which players you appear to visit; you will appear to visit those players to any abilities that detect visits. If you do not submit players you appear to visit, you will appear to visit your actual target(s), if any.

Path of Leadership (Passive) - If you are the original or second Visionary and die, the youngest non killing Blue Dragon member will become the new Visionary. If there is no non Killing members of the Blue Dragon, it will instead be the Youngest Blue Dragon Killer. There can always be a second and third Visionary unless the current Visionary dies as the last member of the Blue Dragon. A fourth Visionary will never happen, however.

Avenge (Day) - You will turn into the Heroine when you use this ability. Target Blue Dragon player will become the new Visionary. If there are more than 2 Blue Dragon members alive and the Visionary uses that ability on a player who is not the Heroine, the Heroine will either revert to their convert class (if not the original Heroine) or become a non-unique, non-prestige Blue Dragon convert class of their choice (if the original Heroine).

Call to Arms! (Day) - Call the Blue Dragon to arms, empowering them tonight. The Blue Dragon will receive a message when this is activated. The individual effects can be found on each class card. - Infinite Uses, 2 day cooldown.

Persuade (Night) - Persuade someone to join the Blue Dragon. - Infinite uses, One night cooldown

Insight of the Worthy (Night) - Select a player and learn their converted class type if they are convertible. If they are not convertible, learn two class types that are not their class type. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Heroine :shield: :crossed_swords:

Blue Dragon Killer
Hero’s Blessing (Passive) - You are occupy and redirection immune. You keep this passive for as long as you are alive, even if your class changes.
Promotion (Passive) - If the Heroine dies, the oldest non-Visionary member of the Blue Dragon will become the new Heroine, except in the case where there were three members of the BD alive but the Visionary and Heroine die at the same time, in which the remaining member will become a Visionary.
Vengeance (Day) - Your attack will pierce night immunity tonight. - 0 uses, Gains One use for each dead member of the Blue Dragon.
Slit Skin (Day) - Targeted player will bleed and die in 2 nights unless healed. - 3 uses (shared)
Eliminate (Night) - Kill a target player if they are a member of the Unseen. If they are a Neutral, they will instead be occupied. You will know which happened. - Infinite uses
Valiant Smite (Call to Arms | Night) - Kill a target player, regardless of faction, bypassing any and all forms of immunity and protection. You will take their journal, making it appear as though they didn’t leave one, and you will be able to read it. - 2 uses (shared)
Defeat the Unseen and any neutrals that seek to do you harm.


The Archer

Blue Dragon Killer
Multi-shot (Day) - If you shoot a marked player tonight, you will be redirection immune and additionally attack all other marked players. - Uses shared with Vengeance
Eagle Shot (Night) - Shoot a bolt to kill your target without visiting them. If the Heroine attempts to carry out a kill, you will shoot her target in place of her attack. - Infinite uses
Bullseye (Night) - Mark a player. Marked players are unhealable, lose night immunity and cannot become night immune. Up to three players can be marked at any given time. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. Marks disappear on death or class change. - Infinite uses
Absolute Precision (Call to Arms | Night) - Kill all marked players, bypassing all forms of protection and immunity. - One use
Defeat the Unseen and any Neutrals that seek to do you harm.


The Butler

Blue Dragon Offensive
Dutiful (Passive) - You are occupation and redirection immune and keep this passive if your class changes…
Eager Service (Day) - Occupy a player until the end of the day, causing any day actions they attempt for the rest of the day to fail. - 2 uses
Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. - 2 uses
Intoxicated Wine (Call to Arms | Night) - Occupy a player for two nights in a row. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Chronomancer

Blue Dragon Support
Pocket Dimension (Day) - If target member of the Blue Dragon would die tonight, delay their death for 2 nights. This will delay bleeding in addition to attacks. - 3 uses
Time Warp (Night) - Choose a player. All abilities that target them tonight will not take effect until the next night. Conversions, investigative abilities and abilities that bypass immunities or healing will not be delayed. Time Warp cannot delay a single ability multiple times. - Infinite uses
Distort Reality (Night) - Redirect all abilities delayed by Time Warp to a player of your choice. - 3 uses
Paradox (Call to Arms | Night) - Choose a player. All other abilities used on that player tonight will automatically fail. Abilities prevented this way will be considered delayed and can be redirected with Distort Reality on the following night. - 2 uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Court Sorceress

Blue Dragon Offensive
Prestige (Passive) - Only up to two classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn). If the Court Sorceress is converted from the Sage or the Forest Witch, however, then this does not contribute to this limit; only starting classes do.
Earthquake (Day) - Cast an earthquake under a player. If they use a day ability today, they will be redirected to themselves. - 2 uses
Ice Ward (Night) - Prevent all other players from visiting a player of your choice tonight. - Infinite uses
Tornado (Night) - Redirect two players to one another. - 3 uses
Frozen Door (Call to Arms | Night) - Freeze a player’s room. Only Blue Dragon members will be able to visit them tonight; all other attempted visits will be prevented. - 2 uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Drunk

Blue Dragon Offensive
Royal Blood (Passive) - Votes to become King count as two for you.
I Am The Liquor (Passive) - You are occupation and redirection immune and keep this passive if your class changes…
Debauchery (Night) - Redirect a player to another. You can make a player visit yourself. You are only seen visiting the first player. - Infinite uses
Happy Hour (Night) - Remove a player’s occupation and night immunity, then occupy them. - 2 uses
Hangover (Call to Arms | Night) - Redirect your target to themselves for this and the following night, bypassing redirection immunity. - 2 uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Hunter

Blue Dragon Killer
Isolation (Passive) - Immune to occupation and redirection and keep this passive if your class changes.
Prestige (Passive) - Only up to two classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn). If Hunter is converted from the Baronet, however, then this does not contribute to this limit; only starting classes do.
Wolf Companion (Day) - Summon a wolf to attack a player, making them start bleeding. They will die in two nights if not healed. If the target is already bleeding, it will kill them tonight. - 2 uses
Spike Trap (Night) - Choose a member of the Blue Dragon other than yourself. All Unseen members who visit them tonight will start bleeding and die in two nights if not healed. Their actions will not be prevented. - 3 uses
Bear Trap (Call to Arms | Night) - Set up a protective bear in your home to hurt all intruders. All players who visit you tonight will die, bypassing night immunity. This does not stop their actions. - 2 uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Knight

Blue Dragon Killer
Ultimate Sacrifice (Day) - If a player is lynched today, you will be lynched instead and make that player’s first accuser start bleeding. They will die in two nights if not healed. - One use
Defend (Night) - Guard a member of the Blue Dragon. All other visits to that player tonight will be prevented. - 3 uses
Dragon’s Blade (Night) - Attack a player. - One use
Stalwart Defense (Call to Arms | Night) - Guard all other members of the Blue Dragon. All visits to them tonight will be prevented. - One use
Defeat the Unseen and any neutrals that seek to do you harm.


The Maid

Blue Dragon Investigative
Change Sheets (Day) - Target two dead players. At the end of the night, you will learn if they were killed by the same player. - 2 uses
Servant Spies (Day) - Choose two players. If one of them visits the other tonight, you will be informed. You can target yourself. - 2 uses
Matchmake (Night) - Check two players to see if they are the same class type. You will only be seen visiting the first player. - Infinite uses
Nosy Servants (Night) - Choose a player. You will receive their full feedback, including information they would not normally learn (such as being occupied if they are not an Investigative class) except you will not learn who they visited or tried to visit. - 2 uses
Housekeeping (Call to Arms | Night) - Choose a player. You will receive their full feedback tonight, including who they visited or tried to visit. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Mystic

Blue Dragon Social
Prestige (Passive) - Only up to two classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn). If the Mystic is converted from an Illusionist, however, then they do not contribute to this limit; only starting classes do.
Telepathy (Day) - Send a 1000 character message to target player. You may not target the King with this - 3 uses
Link Fates (Night) - Clone any action taken by another member of the Blue Dragon this night onto an additional player of your choice, except killing or conversion. - Infinite uses
Accurate Fates (Call to Arms | Night) - Clone any action taken by another member of the Blue Dragon this night onto an additional player of your choice, except conversion. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Noble

Blue Dragon Social
Royal Blood (Passive) - Votes to become King count as two for you.
Prestige (Passive) - Only up to two classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn). If the Noble is converted from an Aristocrat, however, then they do not contribute to this limit; only starting classes do.
Incriminate (Day) - Slip a player forged documents, making them appear to investigators as a member of the Blue Dragon tonight. - Infinite uses
Bounty (Day) - If target player is lynched today and is a member of the Unseen, the day will continue and an additional lynch will be possible. Only one Bounty may take effect per day. - 2 uses
Gossip (Night) - Target a player and learn if any and which of these things happens to them tonight. - Infinite Uses
They were successfully Investigated.
They were successfully Occupied.
Their target was successfully swapped.
Pull Rank (Night) - Tomorrow, the player you vote will secretly require one fewer vote to be lynched. - 2 uses
Forceful Order (Call to Arms | Night) - Negate the votes of a target player the next day. They can’t accuse anyone or vote tomorrow. - 2 uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Observer

Blue Dragon Investigative
Blue Bird (Day) - The next time a player uses a day ability today, you will be immediately informed who it was. - Infinite uses
Little Bird (Day) - Choose a player. At the end of the night, you will learn if they left their room. - Infinite uses
Follow (Night) - Learn a player’s visitors and who they visited. You may target members of the Blue Dragon. - Infinite uses
Window Peek (Night) - Learn a player’s alignment and all of their current status effects, including bleeding, passive removal, being drained by the Succubus, etc. You do not learn when the status effects wear off. If a status effect is applied on the night you use Window Peek, it will not be detected. You may not target members of the Blue Dragon. - 2 uses
Stare Down (Call to Arms | Night) - Learn a player’s class. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Physician

Blue Dragon Support
Remedy Studies (Passive) - You are immune to bleeding.
Medical Attention (Day) - You will assist the Heroine tonight. If she would be attacked or bled while visiting a player, you will automatically heal her even if you are occupied or redirected. - 2 uses
Heal (Night) - Heal a player, preventing them from dying tonight, and curing poison and bleeding. - Infinite uses
Exhume (Night) - Choose a dead player. Learn what effects were applied to them on the night they died, and additionally learn which class killed them or if they committed suicide. If multiple classes killed that player, you will learn the names of all of them. - 3 uses
Concentrated Nightshade (Call to Arms | Night) - Poison a player with a concentrated dose of nightshade, causing them to die tonight. - One use
Defeat the Unseen and any neutrals that seek to do you harm.


The Princess

Blue Dragon Investigative
Prestige (Passive) - Only up to two classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn). If the Princess is converted from an Duchess, however, then they do not contribute to this limit; only starting classes do.
Royal Blood (Passive) - Votes to become King count as two for you.
Royal Studies (Passive) - If your original class was The Archivist, you retain your “Archive” and “Revoke” abilities until your class changes.
Contrived Discourse (Day) - Learn if a player visited someone last night and if they used a day ability yesterday. - 3 uses
Light Wisp (Night) - All members of the Blue Dragon will appear to investigators as members of the Unseen tonight. - 2 uses
Flirt (Night) - Learn a player’s class type. If you were converted from The Archivist, you may only use this ability on players inside your log network. - Infinite uses
Date (Call to Arms | Night) - Learn a player’s class. - 2 uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Prince :shield:

Blue Dragon Killer
Unstoppable (Passive) - Immune to being occupied and redirected at night.
Royal Blood (Passive) - Votes to become king count as two for you.
Imprison (Day) - Choose a player to imprison at night, This occupies them while bypassing occupation immunity and preventing all visits to targeted player. You and them may also exchange up to two 10000 character messages. - Infinite uses
Interrogate (Night) - Interrogate your imprisoned player, finding out their class type. - 2 uses
Execute (Call to Arms | Night) - Execute your imprisoned player, bypassing night immunity. - 2 uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Priest :shield:

Blue Dragon Support
Prestige (Passive) - Only up to two classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn).
Soul Protector (Passive) - If you started the match as the Priest or were converted from the Blasphemer, you initially have 2 souls. If you were converted from the Soulcatcher, you have as many souls as you had when you were converted. You may speak to the dead at night.
Bind Soul (Day) - Make a Blue Dragon member other than yourself night immune tonight. - Infinite uses, costs 1 soul to use
Soul Trap (Night) - Permanently trap a player’s soul. When that player dies, you will gain 1 soul if you are still alive. - Infinite uses
Revive (Call to Arms | Night) - You may only use this ability if there are three or fewer Blue Dragon members alive and the Visionary is not converting a player tonight. Resurrect a dead Unseen member with a non-unique, non-Prestige class while converting them simultaneously. Each night they remain alive, a soul will be consumed. When you run out of souls or die, the resurrected player dies. You may not use this ability if you have already resurrected a player during the match. - One use


The Sheriff :shield:

Blue Dragon Investigative
Perception (Passive) - As long as you are alive, you passively assist the Heroine. Whenever her Eliminate occupies a player instead of killing them, you will automatically learn that player’s class. Whenever a player bled by the Heroine is healed, you will also be informed.
Scout (Day) - Have a scout follow a player. You will learn their faction tomorrow. - 2 uses
Stakeout (Night) - Stake out a player’s room. At the end of the night, you will learn how many players visited them and which factions they belonged to. - Infinite uses
Hideout (Call to Arms | Night) - Hide near a player’s room. At the end of the night, you will learn how many players visited them and what classes they had. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Squire

Blue Dragon Support
Train (Night) - Become the non-unique, non-Prestige Blue Dragon equivalent of a class of a deceased player, if they have one. - Infinite uses
Other Means (Call to Arms | Night) - Become the non-unique, non-Prestige Blue Dragon equivalent class of any living or deceased player, if they have one. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.

Hand of Byzantium

The Arbiter :shield: :crossed_swords:

Hand of Byzantium Special

Battle-Tested (Passive) - You are immune to every possible form of death except a lynch or a Duke execution, including all attacks that bypass immunity. You are also occupation and redirection immune and keep this part of the passive if your class changes even if you become the Champion or become elected as a Purified King.

Inside Seclusion (Passive) - You will appear as a class of your choice which you can inform the host at the start of the game or when you are promoted to the Arbiter which you would like for to investigators. This class can be any class in the game, even any Prestige class. You are fully immune to all investigative abilities for the entire game (or entire rest of the game if you are the second Arbiter), comprehensively, and will always appear as your desired class to investigators. Additionally, each night you may submit which players you appear to visit; you will appear to visit those players to any abilities that detect visits. If you do not submit players you appear to visit, you will appear to visit your actual target(s), if any. You may choose one day ability from any class in the game besides the Duke, Warden, Marshal, Agent, or any Blue Dragon classes to add to your classcard, either at the start of the game for the first Arbiter or when you become the Arbiter for the second. Additionally, if you are the original Arbiter and die, if and ONLY IF the current Champion is the original Champion or was promoted from a Socialite, they will become the new Arbiter. The only exception to this is a Socialite who will automatically become the new Arbiter before the original Champion and the Magistrate who will take the highest level of priority of all if they utilized a one-shot day ability and the Arbiter is lynched later during that same day. Otherwise, there will not be a second Arbiter, and there can never be a third Arbiter.

Imperial Urgency (Day) - Become the Champion at the start of the night; if there is a current Champion, if they are the original Champion or they were promoted from a Socialite, they will become the new Arbiter; if not, they will become their convert class again. Cannot be used before day 4. - One use

Entrust (Night) - Convince someone to join the Hand of Byzantium. - Infinite uses, One night cooldown

Imperial Judgment (Night) - Target a player. You may force them to target another, or force them to target themselves. If they target themselves, they will instead be occupied. You will also know who visits them. - Infinite Uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Champion :shield: :crossed_swords:

Hand of Byzantium Killer
I am the Hand (Passive) - If you were a previous class before becoming the Champion, choose one limited use ability with 2 or more starting uses from any of your previous classes and gain it again as the Champion, with one fewer use than it began with in its original class. If you are the original Champion, did not have any limited use abilities with two or more uses in any of your previous classes, then this passive does not apply.
Swift Swipe (Day) - Targeted player will bleed and die in 2 nights unless healed. - 3 uses (shared)
Corpse Swap (Day) - Choose a player. If you successfully kill them tonight, they will flip as a class of your choice with a logbook of your choosing or an empty logbook. - One use
Merciless Attack (Night) - Attack a player with the might of your blade - Infinite uses
Supreme Strike (Night) - Attack two players in the same night. - One use (shared)
Defeat the Unseen and any neutrals that seek to do you harm.


The Agent :shield:

Hand of Byzantium Investigative
Eyes of the Hand (Passive) - At the end of each night, you learn which members of the Hand of Byzantium were visited by members of the Unseen and how many visits occurred per member.
Go Undercover (Day) - Activate a Sleeper Agent to pursue a player sneakily into the night. They will discover who a player visits and who visits them at the end of the night. - 4 uses
Secret Service (Night) - Employ your secret service to keep tabs on three specific players tonight. If any of them target one another, you will learn exactly what ability(s) was/were used, from who within these three and onto who within these three. - Infinite uses
Untraceable (Night) - Your efforts as an agent are so effective that no one can trace you or your team. Hide the entirety of the Hand of Byzantium from any and all investigative checks for the night. - One use
Defeat the Unseen and any neutrals that seek to do you harm.


The Socialite

Hand of Byzantium Investigative
Royal Blood (Passive) - Your votes for King will count twice.
The Woman Behind the Hand (Passive) - You will appear as Unseen to faction checks and will be promoted straight to Arbiter if the Arbiter dies, regardless of when they die or if the Champion is still alive. This passive is not lost when you are promoted to a Champion, only when you become the Arbiter.
Guest List (Day) - By the end of the coming night, you will know how many players of each faction visited you. - 2 uses
VIP List (Day) - By the end of the next night you will know which players visited the Arbiter that night. - 3 uses
Social Links (Night) - Select two players and you will receive a positive result providing both targets’ class type groupings match. Groups are Special/Investigative, Social/Support, and Killer/Offensive. You will receive either no match if they are from different groups, a good match if they are in the same group, and a perfect match if they are the same class type. - Infinite uses
Faction Links (Night) - Instantly reduce the cooldown of the Arbiter’s conversion by one night. - One use
Defeat the Unseen and any neutrals that seek to do you harm.


The Bard

Hand of Byzantium Support
Goldentongue (Passive) - You appear to investigators as a member of the Unseen.
Pure Wits (Day) - You will be occupation and redirection immune tonight. - 3 uses
Song of Triumph (Day) - If a member of the Unseen is lynched today, choose another member of the Hand of Byzantium. One use of all of their limited abilities will be restored. - One use
Crescendo (Night) - Make another member of the Hand of Byzantium appear as a member of the Unseen to investigators tonight. - Infinte uses
Allegro (Night) - Choose a player. If they redirect, occupy or attack someone tonight, their night action will be guaranteed to succeed. - 2 uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Librarian

Hand of Byzantium Social
Prestige (Passive) - Only up to two classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn). If the Librarian is converted from a Duchess, however, then they do not contribute to this limit; only starting classes do.
Righteous Access (Passive) - All Hand of Byzantium members can read the logs in the public log network. You may use both day abilities during the same day and both night abilities on the same night.
Archive (Day) - Invite a player to the log network. The player must accept before joining and can choose to leave at any time. You can only invite two players per day. - Infinite uses
Defender’s Notes (Day) - At the end of the night, you will obtain a copy of all messages in private shared chats you do not have access to. - 3 uses
Revoke (Night) - Remove a player from your log network. - Infinite uses
Dalliance (Night) - Choose a player. You will receive a grouping of two classes at the end of the night. One of those classes will be that player’s exact class. If you were converted from The Archivist, you may only use this ability on players inside your log network. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Duelist

Hand of Byzantium Killer
Royal Blood (Passive) - Your votes for King will count as two.
Prestige (Passive) - Only up to two classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn). If Duelist is converted from the Baronet, however, then this does not contribute to this limit; only starting classes do.
Schuld (Passive) - If you become King, the Champion gains an additional use of Supreme Strike.
Expose Weakness (Day) - Choose a player. You will learn all of their immunities at the end of the day. - 2 uses
Versetzen (Night) - Deflects any incoming attack against all members of the Hand of Byzantium and kills the attacker. - Three uses
Zornhau (Night) - Permanently remove Royal Blood from a player if they have it. If they receive even a single vote in a King election, you will automatically attack them on the following night, bypassing all forms of protection, healing and death immunity. You can still use Versetzen on the same night if this occurs. - One use
Defeat the Unseen and any neutrals that seek to do you harm.


The Saint :shield:

Hand of Byzantium Social
Intercession (Passive) - You may speak with the dead during the night.
Prestige (Passive) - Only up to two classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn).
Faithful Decree (Day) - If target player is lynched today and is a member of the Unseen with a non-unique, non-Prestige class, you will remove them from dead chat. - One use
Act of Faith (Day) - Tonight, you will resurrect the player you removed from dead chat using Heretical Decree while simultaneously converting them and sacrifice yourself if you succeed. You may not use any night abilities tonight. If the ability succeeds, you will flip as The Blasphemer. You may not use this ability if you have already resurrected a player during the match. - One use
Mercy (Night) - Choose a dead Unseen-aligned player and force them to use their primary night action on a living one. Cannot be used on Killer classes.
Spiritual Redemption (Night) - Bind a dead player to you, allowing them to speak while dead for as long as you are alive, but removing them from dead chat. - One use
Defeat the Unseen and any neutrals that seek to do you harm.


The Overseer

Hand of Byzantium Offensive
Undeterred (Passive) - You are occupation and redirection immune and keep this passive if your class changes.
Oversight (Passive) - You automatically obtain the logs of the Duke’s conversations in jail for as long as you are alive.
Overrule (Day) - Choose two players. If the first player uses a day ability today, they will be redirected to the second. - 2 uses
Red Tape (Day) - The King’s night action will fail tonight. - 2 uses
Order of Relocation (Night) - Redirect a player to another. You may redirect a player to yourself. You are only seen visiting the first player. - Infinite uses
Order of Exchange (Night) - Redirect two players to each other. - One use
Defeat the Unseen and any neutrals that seek to do you harm.


The Cabalist

Hand of Byzantium Social
Ritual of the Hand (Passive) - You appear to investigators as a member of the Unseen. Whenever you receive a private message, anonymous or not, you will be informed if it contains a lie.
Prestige (Passive) - Only up to two classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn). If the Cabalist is converted from an Illusionist, however, then they do not contribute to this limit; only starting classes do.
Letter with no Sender (Day) - Send an anonymous message to a player. - Infinite uses
Rewrite Reality (Day) - Cause a player to receive a completely antithetical result for any investigative ability they use tonight in every way possible. - 3 uses
Cryptic Communications (Night) - Send an anonymous message to a player. They may respond once. - Infinite uses
Byzantine Connections (Night) - Prevent another Hand of Byzantium member from being voted tomorrow. - One use
Defeat the Unseen and any neutrals that seek to do you harm.


The Crusader

Hand of Byzantium Killer
Providence (Day) - You will appear to investigators as a member of the Unseen tonight. - 3 uses
Heavenly Devotion (Day) - If a player is lynched today, you will be lynched instead and make that player’s first accuser start bleeding. They will die in two nights if not healed. - One use
Hand of God (Night) - Guard a player. If they are visited tonight, you will make all of their visitors start bleeding without preventing their actions. The bleeding players will die in two nights if not healed. - 3 uses
Deus Vult (Night) - Sacrifice your life to attack the King, bypassing all forms of healing and immunities. If you are occupied or redirected, this ability will fail but your use of it will be refunded. - One use
Defeat the Unseen and any neutrals that seek to do you harm.


The Druid

Hand of Byzantium Offensive
Isolation (Passive) - You are occupation and redirection immune and keep this passive if your class changes.
Wall of Thorns (Day) - Tonight, all players who are not members of the Hand of Byzantium will be prevented from visiting you and all prevented visitors will start bleeding. The bleeding will kill them in two nights if not healed. - 2 uses
Glyph of Decay (Day) - Make a player unhealable for this night and the following night. - 2 uses
Glyph of Lethargy (Night) - Occupy a player. - Infinite uses
Glyph of Sloth (Night) - Occupy two players. - 2 uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Sentinel

Hand of Byzantium Offensive
Alertness (Passive) - You are occupation and redirection immune and keep this passive if your class changes.
Prestige (Passive) - Only up to two classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn). If the Sentinel is converted from the Servant or the Infiltrator, however, then this does not contribute to this limit; only starting classes do.
Realign (Day) - Choose a player. If they use a day ability today, they will be automatically redirected to themselves. - 2 uses
Clear a Path (Day) - Tonight, the Champion’s visits cannot be affected by visit prevention, occupying, or redirecting. This does not bypass Duke or Torturer imprisonment, however, as imprisonment is a supreme form of occupation that trumps everything. - 2 uses
Detainment (Night) - Remove all passives from a player until the end of the next night. Removing Royal Blood lasts for two days. - Infinite uses
Curfew (Night) - Prevent all other visitors to a player tonight. - 2 uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Magistrate

Hand of Byzantium Social
Royal Blood (Passive) - Votes to become King count as two for you.
Prestige (Passive) - Only up to two classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn). If the Magistrate is converted from an Aristocrat, however, then they do not contribute to this limit; only starting classes do.
Judicial Decree (Day) - Reset all votes and choose a player. Only you or that player may be lynched today. - 2 uses
Bounty (Day) - If target player is lynched today and is a member of the Unseen, the day will continue and an additional lynch will be possible. Only one Bounty may take effect per day. - 2 uses
Judicial Forgiveness (Day) - If and only if your Arbiter is the original Arbiter, if they are executed later today, then you will take their place. - One use
Disenfranchise (Night) - Choose a player. You will learn if they were investigated, occupied, and/or if their target was swapped. They will also secretly require one fewer vote to be lynched tomorrow. - Infinite uses
Impeach (Night) - Only usable on Night 3 or later. Attack the King. If you are successful, you automatically become a Purified King. - One use
Defeat the Unseen and any neutrals that seek to do you harm.


The Warrior

Hand of Byzantium Offensive
Combat Ready (Passive) - You are immune to occupation, death at night, and will counterattack against attackers. This passive is lost once you are promoted to the Champion.
Mighty Vengeance (Passive) - If you become the Champion, you retain the passive ability to counterattack against attackers. You will not be night immune and occupation immune, however.
Bloodlust (Day) - All non-Killer classes will be prevented from visiting you tonight. - One use
Incite Fury (Day) - The Champion’s attack tonight will destroy the target’s logs if successful. - 2 uses
Taunt (Night) - Redirect a player to yourself. - Infinite uses
Raging Axes (Night) - Occupy a player. If they are attacked tonight, the attack will be unhealable and bypass night immunity. - One use
Defeat the Unseen and any neutrals that seek to do you harm.


The Squire

Hand of Byzantium Support
Cowardice (Passive) - You appear to investigators as a member of the Unseen until your class changes.
Savant (Passive) - Remembering a class gives you one more use of all of its limited abilities than the base version has.
Pick up the Mantle (Night) - Select a non-unique, non-Prestige Unseen-aligned class from the Graveyard. You will become its Hand of Byzantium equivalent at the end of the night. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Surgeon

Hand of Byzantium Support
Self-Aid (Passive) - You are bleeding immune.
Anti-Coagulant (Day) - Make a player permanently unhealable. - One use
Feign Symptoms (Day) - Make a player believe they started bleeding and will die in two nights if not healed. - 2 uses
Surgery (Night) - Heals a player, preventing them from dying tonight, and curing any poison and bleeding they were suffering from. - Infinite uses
Miracle Touch (Night) - Heal all members of the Hand of Byzantium, including yourself. - One use
Defeat the Unseen and any neutrals that seek to do you harm.*


The Watchman

Hand of Byzantium Investigative
Tracking (Day) - Tomorrow, you will learn if target player left their room last night. - 3 uses
Spotter (Day) - Assign an observer to a player. You will learn who visited them at the end of every night. Reusing the ability will swap the observer to a different player. You may target yourself. - Infinite uses
Silent Stalking (Night) - Learn a player’s visitors and who they visited. - Infinite uses
Midnight Vigil (Night) - Learn the visitors of two players and who they visited. You will only be seen visiting the first player. - One use
Defeat the Unseen and any neutrals that seek to do you harm.


The Warden :shield:

Hand of Byzantium Killer
Brazen (Passive) - You are occupation and redirection immune and keep this passive if your class changes.
Royal Blood (Passive) - Your votes for King will count twice.
Isolate (Day) - You will isolate a player in your prison tonight, occupying them while bypassing occupation immunity and preventing all other visits to them. You and them may also exchange up to two 10000 character messages during the night. - Infinite uses
Divest and Removal (Night) - Secretly remove all uses from the imprisoned player’s limited abilities. When they attempt to use an ability with no uses, they will be informed that it failed, but not why. - 2 uses
Purge (Night) - Execute the player you imprisoned, bypassing night immunity. - 2 uses
Defeat the Unseen and any neutrals that seek to do you harm.

Neutral Non-Killers

The Alchemist :fire:

Neutral Support
Experimentation (Passive) - At the start of Day 1, you choose your win condition of 3 options. It will randomised if you do not pick a wincon by Day 2

Neutrality : Survive to the end of the game
The Ethical : Ensure that the Unseen are defeated
The Complacent : Ensure that the Blue Dragon or Hand of Byzantium are defeated.

Experimental Shield (Day) - You will be immune to death, occupation and redirection tonight. - One use
Concoct Potion (Night) - Choose from a variety of potions to use tonight. - Infinite uses

The Complacent

Crimson Potion - Heal targeted player, if you successfully heal a player from an attack that is not you. This use of Crimson Potion will not be used up. - 3 use
Tar Potion - Prevent all players from visiting your target. - 2 use

The Ethical

Misty Potion - Frame target player to Investigators - 3 uses
Concrete Potion - Prevent all visits to target player other than Killing or Conversion abilities - 3 uses

Neutrality

Tar Potion - Prevent all players from visiting target player tonight. - 2 uses
Crimson Potion - Heal targeted player, you will gain another use of it if this successfully heals an attack. - 2 uses

Crowns into Cowardly King if chosen Neutrality or The Complacent
Crowns into Liberal King if chosen by The Ethical


The Angel :shield: :fire:

Neutral Social
Second Chance (Passive) - Immune to death at night, once.
Informant (Day) - You learn the faction of your target at the end of the day. - One use
Smite the Wicked (Night) - Make a target appear to be a member of the Blue Dragon or Hand of Byzantium (Your Choice) to investigations tonight. - Infinite uses
Angelic Alteration (Night) - If the target player is executed tomorrow, they will appear to be a chosen class. - 2 uses
See three Unseen players executed, or survive to see the Unseen defeated.


The Fool :shield: :fire:

Neutral Social
Insanity (Passive) - Immune to death from non-Unseen attacks once. If more than 2 other non-Unseen are executed during the day, you will suicide the next night. You will see the true nature of any tampered lynches.
Final Prank (Passive) - You may use Deceive 2 times after the day you get lynched.
Mask of Many Faces (Day) If you are lynched today, you will flip as the class of your choice. - 2 uses
Eavesdrop (Day) - Check the alignment of the target player. You will receive the result at the start of the night. - One use
Deceive (Night) - Choose a class and whom target player visits and is visited by. Investigators visiting target player will receive results corresponding with your choices. Resolves after frames/tailors. Can target self. - Infinite Uses
Make sure no more than 2 other non-Unseen are lynched during the course of the game.


The Inquisitor :shield: :fire:

Neutral Investigative
Zealous Pursuit (Passive) - You hunt three heretics. Their starting classes are [x], [x] and [x]. They are ignorant of their own heresy. You will commit suicide after completing your righteous mission.
Holy Blessing (Passive) - You are death and bleed immune only once.
Interrogate (Night) - Learn whether target player is a heretic. Does not bypass tailors. - Infinite uses
Ruthless Efficiency (Night) - Guess target’s player exact starting class. Can only guess Unseen Heretic classes from Zealous Pursuit. If incorrect, disable Holy Blessing and Ruthless Efficiency. If correct, provided they are a heretic, kill target player bypassing everything. You cannot be prevented, occupied or redirected. This does not count as a visit. - Infinite uses
Live to see all heretics die.

Heretics cannot be Neutral Non-Killers, Neutral Killers, the Marshal, the Duke, or Kings.


The Mage :shield: :fire:

Neutral Offensive
Reality Warp (Passive) - As long as you remain alive, Unseen classes that are passively immune to occupation are not.
Light Magics (Passive) - You appear as a member whichever between the Blue Dragon or Hand of Byzantium is present in the game to investigations, but you do not know which that is.
Detect Thoughts (Day) - Cast a spell that reveals your target’s last night action to you. - 4 uses
Dancing Lights (Day) - Cast a spell that causes all kills tonight to bypass all forms of protection or prevention. - One use
Mind Control (Night) - Cast a spell that forces your target to target somebody of your choosing. You will only be seen visiting the first. - 3 uses
Minor Illusion (Night) - Make yourself and one other person of your choice appear as members of the Unseen to investigations. - 2 uses
Your objective is to see the Unseen defeated at any cost.


The Mercenary :fire:

Neutral Support
Failure (Passive) - If your targets both die, you will commit suicide.
Saviour (Day) - If one of your targets is voted for execution today, take their place. - 1 use
Stand Guard (Night) - Prevent non-conversion abilities from targeting one of your targets. In addition, you are death immune this night. Counts as a visit but by an unidentifiable figure (not the Mercenary). - 4 uses :crown: [if target is king]
Your objective is to ensure that at least one of your targets remains alive until the end of the game. Your targets are [x] and [y].

The Mercenary’s targets will always be convertible Unseen classes, the Neutral Killer, or starting Blue Dragon/Hand of Byzantium.


The Scorned :shield: :fire:

Neutral Social
Resolve (Passive) - Immune to occupation and target changing and keep this part of the passive if your class changes. Additionally, you are immune to death at night until you complete your objective.
Frame (Night) - Frame one of your targets. They will appear as a member of the Blue Dragon or Hand of Byzantium to investigations tonight. - 2 uses
Bait and Switch (Night) - Swap a player with one of your targets, redirecting all actions on one to the other. - 3 uses
Your objective is to survive to see one your targets executed, they are [a] and [b].

The Scorned’s targets will always be members of the Unseen (at the start of the game). However, they can not have any Unique Unseen Classes as targets.


The Soldier :shield: :fire:

Neutral Offensive
Among Friends (Passive) - Immune to death at night, once. This passive will not apply if attacked by an Unseen player, however.
Contracted (Passive) - Immune to occupation and target changing and keep this passive if your class changes.
Stonewall (Night) - Prevent non-attack and non-conversion abilities from targeting your target. Can not target the same player two nights in a row. - Infinite uses
Intimidate (Night) - Occupy a player. - Infinite uses
Your objective is to see the Unseen defeated at any cost.


The Rebel :shield: :fire:

Neutral Social
Heaven’s Might (Passive) - You cannot be killed by players who are not members of the Unseen.
Unyielding Vengence (Passive) - All your abilities are locked and will only be usable if you are executed for treason.
Whispers of the Saved(Day) - Sends a message to a player, they will know you sent it and they can answer back. - Infinite uses
Influence of the Saved(Day) - You will be able to vote while dead for the day. - Two uses
Revengeant Hex (Night) - Permanently frames a player who voted for your execution. - Two uses
Pay for Your Sins (Night) - Puts a curse on one of the players who voted for your execution, they will need two less votes to be executed. - One use
See the Unseen defeated at any cost.

The Crone :shield: :fire:

Neutral Social
Reclusive (Passive) - You are immune to death at night and to bleeding.
Malicious (Passive) - You can use both day abilities at once. You are immune to occupation and redirection and keep this part of the passive if your class changes.
Evil Intentions (Day) - Causes a player to silently require one less vote to be executed. - Three uses
Grudge (Day) - Marks a player as a target and learns their class type. Does not work if the target is not aligned with the Unseen. - Infinite uses
Haunting Presence (Night) - Frames a player, making them show up as Blue Dragon or Hand of Byzantium to faction checks or Killer to class type checks. - Infinite uses
Nightmare (Night) - Mind warps a player, giving them incorrect feedback for the night. - Two uses
See two of your marked targets publicly executed.

The Headhunter :shield: :fire:

Neutral Investigative
Hunter’s Will (Passive) - You are immune to death at night until the third night from non-Unseen classes. You will be given a class for your target. The class will be aligned with the Unseen and cannot be the Marshal or the Duke. If the last player alive of that class is executed during the day or you miss the class that is your target with the one use of Snipe, you will commit suicide. If the last player alive of that class is killed during the night, you will receive a new non-Marshal Unseen class with at least one player alive as that class. Your win condition will then transition to players who started out as the new class you have received.
Respite (Passive) - Upon fulfilling your win condition, you will leave the match.
Snipe (Day) - Kills a player in broad daylight. - One use
Camouflage (Day) - Prevents all players who are your target of being visited the coming night. - Three uses
Probing Mind (Night) - Learns your target’s class type and faction. - Infinite uses
Stalking the Prey (Night) - Learns who visited your target and who they visited. - Infinite uses
Use Snipe to kill a player whose class started out as your target.

The Insurgent :shield: :fire:

Neutral Offensive
Adversity (Passive) - You are immune to death at night and bleeding while the starting King is alive.
Rebellion (Passive) - You are immune to occupation and redirection and keep this passive if your class changes.
Sabotage (Day) - Prevents the starting King’s ability from taking effect tonight. - Two uses
Decoy (Night) - Occupies a player for the night. - Infinite uses
Barricade (Night) - Prevents all visits on your target tonight. - 2 uses
See that the starting King loses.

The Obedient :shield: :fire:

Neutral Social
Hopeful (Passive) - You are immune to death at night for the first three nights.
Visionary (Passive) - If a second Unseen member is executed, you will commit suicide the following night.
Nonviolent Decree (Day) - If a member of the Unseen is executed today then you will take their stead. - Two uses
Enlightenment (Night) - Allows your target to bypass framing. - Infinite uses
Vow of Innocence (Night) - Prevents your target from being voted tomorrow. - Two uses
Make sure no more than two Unseen members are wrongfully executed.

The Resurrectionist :shield: :fire:

Neutral Offensive
Stench of Death (Passive) - Any player visiting you will be shown as a Killer type for the current and following nights.
Corpse Shield (Passive) - Your are night immune for the first three nights against non-Unseen classes.
Raise Dead (Day) - Selects a dead player and the target’s primary ability will be Unleash Ghoul’s effect for tonight. Can only use a corpse once before it decays. - Infinite uses
Embalming (Day) - Allows you to reuse the corpse that was used in the previous day. - 2 uses
Unleash Ghoul (Night) - Uses the ability that you have obtained via Raise Dead. - Infinite uses
Wall of Corpses (Night) - Prevents all visits on you tonight. - 2 uses
See the Unseen defeated at any cost.

The Senex :shield: :fire:

Neutral Support
Mentorship (Passive) - You are immune to death at night and will have a 50-50 chance of starting aligned with the Unseen or against them. If the Senex is aligned with the Unseen, then he will lose his night immunity after the second night.
Beloved Mentor (Passive) - If you win with the Unseen, your attributes will be:

  • If you are executed on trial, then all Unseen-aligned players who voted for your execution will be occupied in the coming night, will not be able to be protected from death if they are attacked, and will have their immunity to occupation bypassed.
  • If you are killed by an Unseen-aligned killing role, then they will die of guilt.

Teachings (Day) - Reveals the user as the Senex - One use
Mind Reader (Day) - Learns the target player’s alignment. If they are not aligned with the Unseen then you learn their exact class. Can only be used if you are against the Unseen and can be used in the same day along Teachings. - Infinite uses
Traditional Herbs (Night) - Heals a player, preventing them from dying to night and cures poison and bleeding. The target player will also be seen as a member of the Unseen to faction checks. Cannot be used on the same player two nights in a row and can be used on the user. - Infinite uses
Ancient Tonic (Night) - Causes the targeted player to be night and occupy immune for the current night allows them to bypass healing, night immunity, occupation immunity, and redirection immunities. - One use
Has a random goal of either A) See that the Unseen win or B) See that the Unseen are defeated.

The Strigoi :shield: :fire:

Neutral Offensive
Blood Sucker (Passive) - If you are using Vampiric Bite then you will heal yourself if you would be nightkilled. You will always be under the effect of Vampirism and you will know all living players who are Bitten.
No Pulse (Passive) - You are immune to redirection and occupation.
Mist Form (Day) - All visits to you will be prevented this coming night - 2 uses
Blood Frenzy (Day) - All players under the effect of Vampirism will receive the benefits of No Pulse and the healing from Blood Sucker if you successfully use Vampiric Bite. - One use
Vampiric Bite (Night) - Bites a player, infecting them with Vampirism, preventing healing, and occupying them. Players infected with Vampirism will be shown as a Neutral and a Killer for investigative abilities and will have their visits hidden. - Infinite uses
Make sure at least half of the living remainder of the Court is infected with Vampirism by the end of the game.

Neutral Killers

The Demon :shield: :fire:

Neutral Killer
Cloak Of Mithras (Passive) - Immune to death at night, occupation and target changing and keep this part of the passive if your class changes. In addition you are immune to bleeding and will be informed upon being bled.
Brand of Sacrifice (Day) - Bleed target player. - One use :crown:
Haemophilia (Day) - Increases the power of Funeral Pyre tonight. - 3 uses, 1 day cooldown
Funeral Pyre (Night) - Set your target ablaze, killing them. If Haemophilia is used, the target is immune to visits from others except you, and anyone who attempts to visit them is also killed by the flames. In addition, Funeral Pyre will bypass death immunity on the initial target and not count as a visit. - Infinite uses :crown:
Your objective is to make it to at least (possibly fewer depending on the state of BD / HoB) the last four players alive while the Blue Dragon or Hand of Byzantium do not hold a majority over the court on their own.


The Possessor :shield: :fire:

Neutral Killer
Driven (Passive) - You are immune to occupation and target changing and keep this passive if your class changes.
Blackened Shield (Passive) - You are immune to death at night. In addition you are immune to bleeding and will be informed upon being bled.
Mind Control (Day) - Cancel target player’s vote for the rest of the day. Additionally, your second target requires one less vote for execution this day. - 2 uses
Puppet Strings (Night) - Control a player and force them to kill someone. Can be forced to target themselves. :crown:
Possess (Night) - Kill the target player. Their class will appear as one of your choice, and they will have information in their logbook of your choosing (or no logbook if nothing is specified). You will know what class they truly were, and what their logbook said. - 3 uses :crown:
Your objective is to make it to at least (possibly fewer depending on the state of BD / HoB) the last four players alive while the Blue Dragon or Hand of Byzantium do not hold a majority over the court on their own.


The Reaper :shield: :fire:

Neutral Killer
Destiny of the Stolen (Passive) - You are immune to occupation and redirection and keep this passive if your class changes…
Consume Soul (Passive) - If you die at night with at least one soul, you will consume it and come back to life. (Does not work if executed by The Duke, Prince, or Warden) You start with two souls. You will gain one soul on a successful reap. You are aware of the number of souls you hold.
Icy Touch (Day) - Choose to do a number of the following actions to target player. You will consume a soul for each action chosen. Occupy target player this day. Occupy target player this night. Cancel target player’s vote for the rest of the day. - Infinite uses :crown:
Reap (Night) - Reap the soul of a player, killing them bypassing healing and occupying them. - Infinite uses :crown:
Gather Darkness (Night) - Use Reap on target player. In addition, choose to do a number of the following modifications. You will consume a soul for each modification chosen. Bypass death immunity or you are occupy/redirection immune for this night. - Infinite uses :crown:
Your objective is to make it to at least (possibly fewer depending on the state of BD / HoB) the last four players alive while the Blue Dragon or Hand of Byzantium do not hold a majority over the court on their own.


The Sorcerer :shield: :fire:

Neutral Killer
Power of Bloodlines (Passive) - You are immune to occupation and redirection and keep this passive if your class changes…
Mage Armor (Passive) - You are immune to death at night. In addition you are immune to bleeding and will be informed upon being bled.
Walking Bomb (Day) - Place a bomb on target player. - Infinite uses :crown:
Bomb Swap (Day) - Move a bomb from one player to another one. - Infinite uses :crown:
Magic Missile (Night) - Fire a magic missile at a player, killing them. - Infinite uses :crown:
Detonate (Night) - All players with a bomb active will explode bypassing death immunity. This does not count as a visit. - 2 uses :crown:
Your objective is to make it to at least (possibly fewer depending on the state of BD / HoB) the last three players alive while the Blue Dragon or Hand of Byzantium do not hold a majority over the court on their own.


The Electromagnetic Channeler :shield: :fire:

Neutral Killer
Static Shield (Passive) - You are immune to death at night. In addition you are immune to bleeding and will be informed upon being bled.
Electromagnetic Field (Passive) - You are immune to occupation and redirection and keep this part of the passive if your class changes. Additionally, you can use both night abilities the same night.
Discharge (Day) - If you are still alive at the end of the night, all charged players will be killed (Bypasses death immunity). - Infinite uses, 1 day cooldown
Charge (Night) - Apply a static charge to a player. Anyone they visit tonight will also become charged, and you will know who they are. Your target’s visitors cannot charge anyone else, though, and your target will not charge anyone else besides who they visit tonight. This charge will only last until the end of the day phase after the next day phase. You cannot charge yourself. - Infinite uses
Magnetic Surge (Night) - Attack a player with a magnetic strike. The warping power of the magnetic field causes any players your target visits as well as any players who visit your target to be harmed in the following way, based on class type, whether your attack against this player succeeds or not. - Infinite uses, 1 night cooldown

  • Investigative: Receive antithetical results to their investigative check in every way possible.
  • Support: Players are occupied, bypassing occupation immunity.
  • Offensive: Players are redirected to themselves, bypassing redirection immunity.
  • Social: Any day abilities the player attempts to use tomorrow will use will fail.
  • Killer: Players are redirected to themselves, bypassing redirection immunity.
  • Special: Does nothing.

Your objective is to make it to at least (possibly fewer depending on the state of BD / HoB) the last three players alive while the Blue Dragon or Hand of Byzantium do not hold a majority over the court on their own.


The Archduke :shield: :fire:

Neutral Killer
Megalomaniac (Passive) - Your votes for King will count three times. Becomes the Tyrannous King instead of the Psycopathic or Sociopathic King.
Paranoia (Passive) - Grants immunity against death at night and bleeding.
Ascendance (Day) - The first player to accuse you of treason during the day today after this ability is activated will flip as an Archduke at the end of the the upcoming night if and only if that player dies tonight. - One use
Tyrant’s Orders (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - 2 uses
Tyrant’s Decree (Day) - To hit majority all players need one less vote. - One use
Political Murder (Night) - Kills a player without counting as a visit, but has a one-day cooldown period after every two uses and cannot target the King. - Infinite uses
Coup d’Etat (Night) - Kills the King while bypassing healing and immunity. Can only be used in the third night or later. - One use
Your objective is to make it to at least (possibly fewer depending on the state of BD / HoB) the last four players alive while the Blue Dragon or Hand of Byzantium do not hold a majority over the court on their own.


The Basilisk :shield: :fire:

Neutral Killer
Scaled Armor (Passive) - You are immune to death at night, immune to occupation or redirection, nor can you be bled.
Drake’s Senses (Passive) - You will be alerted of every player who visited you during the night and will learn of their classes. This only detects players that actually visits you personally with an ability.
Petrifying Glare (Day) - Once the next day begins you will stone a player temporarily for the remainder of that day, in the next day they will recover from being stoned. Petrifying glare will announce at that point in the day, follows all the other same mechanics of stone gaze. - 3 uses
Gargoyle Form (Day) - Stones yourself in the beginning of the next day. Gargoyle form follows the remaining stone mechanics but doesn’t actually kill you. The basilisk will be un-stoned at the end of the day for Gargoyle Form, but this will not be announced. - Infinite uses
Stone Gaze (Night) - Turns a player to stone. Does not bypass death immunity but bypasses healing. Players who are turned to stone will be announced at the start of the day and they will be dead, but can still be targeted or voted up. Stoned players are not counted when factoring in the amount of votes to put a player on trial. Stoned players are dead but don’t actually flip from being stoned such as to make gargoyle form not useless. - Infinite uses
Gorgon Stance (Night) - Uses Stone Gaze on every player that visits you at night while also bypassing their immunities. - 3 uses
Your objective is to make it to at least (possibly fewer depending on the state of BD / HoB) the last four players alive while the Blue Dragon or Hand of Byzantium do not hold a majority over the court on their own.


The Berserker :shield: :fire:

Neutral Killer
Untamed (Passive) - You are immune to occupation, target changing, and death at night, including against attacks that normally bypass death immunity. If you are attacked , then you will automatically use Bloody Swings on your attackers. If you are attacked, you will gain two charges of Rampage and empowers Bloody Swings for the next night.
Unchained (Passive) - If a player attempts and fails to occupy or redirect you or tries to bleed you, then you will gain a charge of Rampage.
Quarrelsome Banter (Day) - In the coming night, you will redirect any night actions used by the target onto yourself. - 3 uses
Wild Leeches (Day) - If you are bleeding then you can transfer the condition to another player during the day. - 3 uses
Bloody Swings (Night) - Kills a player. If Bloody Swings is empowered then it bypasses Night Immunity and healing. - Infinite uses
Rampage (Night) - Kills the target. If another player visited the target and you have more than one charge, then Rampage will chain to the next player until a player has not been visited or the Berserker runs out of Rampage charges. - 0 uses
Your objective is to make it to at least (possibly fewer depending on the state of BD / HoB) the last four players alive while the Blue Dragon or Hand of Byzantium do not hold a majority over the court on their own.


The Doppelgänger :shield: :fire:

Neutral Killer
Sadism (Passive) - You are immune to occupation, target changing, and have self-healing for the first two nights. You will gain an additional three nights of self-healing for every Unseen-aligned player executed during the day.
Sociopathy (Day) - Adds two silent votes towards a player’s lynch during the first three days and one for the remainder. - Infinite uses
Scapegoat (Day) - If a player is voted to be executed in the day, including you, then they will swap their position with another chosen player. The King cannot be the target and this ability is locked if there are 6 or less players remaining. - One use
Impersonate (Night) - Takes the form of one player and kills another one. Any investigative results a player will have on you will instead reflect on the player they impersonated. If the impersonated target has Royal Blood, then you shall also have Royal Blood for the next day. If you attack a player who is being followed, then the feedback will show the impersonated player being the visitor. The impersonated player will be framed for the night. - Infinite uses
Crushing Guilt (Night) - If an Unseen-aligned player was executed the previous day, then you can select two players who’ve voted to execute and cause them to commit suicide by guilt, bypassing healing, night immunity, and not counting as visits. - Infinite uses
Your objective is to make it to at least (possibly fewer depending on the state of BD / HoB) the last two players alive while the Blue Dragon or Hand of Byzantium do not hold a majority over the court on their own.


The Ifrit :shield: :fire:

Neutral Killer
Djinn Form (Passive) - Grants you immunity to occupation, redirection, bleeding, and death at night.
Burning Transformation (Day) - Upon killing a target, you will cause them to flip a class of your choice. If you successfully kills a player this night, you will be able to see their true class. - 2 uses
Heat Wave (Day) - Occupies all targets who try to visit you the coming night. Bypasses immunity to occupation. - 3 uses
Incinerate (Night) - Kills a player by burning them alive. Players that have been incinerated will have their logs erased. Only you will see the player’s original logs. - Infinite uses
Fires of Jahannam (Night) - Prevents all visits to the target player and attacks them, erasing their logs if they die. - 3 uses
Your objective is to make it to at least (possibly fewer depending on the state of BD / HoB) the last four players alive while the Blue Dragon or Hand of Byzantium do not hold a majority over the court on their own.


The Lich :shield: :fire:

Neutral Killer
Phylactery (Passive) - During Day One, you shall specify two players to be our Phylactery Holders. If you fail to do so before the end of the day, they are randomized. They can not choose The King to be their holder, nor can The King be a randomized Holder. You will know their starting classes, and will be night immune while at least one of them lives. If both of them die, you will die the following night. Investigations against the Phylactery Holders will also yield the additional message “You feel a chill surrounding the target player. They are a Phylactery Holder for The Lich.” If your Phylactery Holders die, this fact that they are one will be included with their class information.
Undeath (Passive) - As long as the Phylactery Holders are alive, at the start of every night you will automatically revive yourself if you are dead, regardless of how you died.
Spectral Mist (Day) - A target Phylactery Holder is healed tonight. - 3 uses
Black Fog (Day) - Attempts to investigate either of the Phylactery Holders will fail tonight. - 3 uses
Finger of Decay (Night) - Kill a player. If you were revived at the start of the night, then this attack bypasses night immunity and healing. - Infinite uses
Death’s Curtains (Night) - Kill one of your Phylactery holders (bypasses night immunity and healing), and two other targets. - Infinite uses, but only usable while you have two Phylactery Holders alive
Your objective is to make it to at least (possibly fewer depending on the state of BD / HoB) the last four players alive while the Blue Dragon or Hand of Byzantium do not hold a majority over the court on their own.


The Occultist :shield: :fire:

Neutral Killer
Corrupting Energy (Passive) - Your corruption rating starts at 5%. Once it increases, it can never go back down. Any player that visits you will be corrupted. For each player that is alive and corrupted, your Corruption Rating increases by 3.5% per night and caps at 100%. You will known your corruption rating at the start of each night and your gains at the end of it.
Shield of Corruption (Passive) - Provides you with defensive bonuses depending on your Corruption Rating.

  • 5%+: You will be immune to death at night.
  • 10%+: You will be immune to occupation and target changing. If your class changes after achieving this corruption level, you will retain this passive for the rest of your life.
  • 15%+: You will be immune to Bleeding.
  • 30%+: You will automatically kill all incoming attackers.
  • 50%+: You will be immune to attacks bypassing death immunity.

Mental Corruption (Day) - If the target uses an ability the coming night, they will receive incorrect feedback. Only usable if your Corruption Rating is at 20% or higher. Able to use it against two players at once if your Corruption Rating is at 40% or higher. Gains an additional charge per 15% corruption. - One use
Dreadful Omen (Day) - Skips the day and goes straight into the night. Can only be used when the Occultist’s Corruption Rating is at 50% or higher. - One use
Burst of Corruption (Night) - Only usable your Corruption Rating is at 5% rating or higher. Kills a player. Gains the following bonuses depending on your Corruption Rating. - Infinite uses

  • 10%+: The first attack does not count as a visit.
  • 20%+: The first attack bypasses night immunity and healing.
  • 27%+: The Occultist is able to select a second target.
  • 31%+: The second attack does not count as a visit.
  • 35%+: The second attack bypasses night immunity and healing.
  • 40%+: The first attack kills all players who visits the first target.
  • 50%+: The second attack kills all players who visit the second target.

Beacon of Corruption (Night) - Increases your Corruption Rating by 5% and causes Corrupting Energy to trigger against anyone visiting your target along with the target themselves. Allows selecting two targets if your Corruption Rating is at 50% or higher. - Infinite uses
Your objective is to make it to at least (possibly fewer depending on the state of BD / HoB) the last four players alive while the Blue Dragon or Hand of Byzantium do not hold a majority over the court on their own.


The Succubus :shield: :fire:

Neutral Killer
Dependency (Passive) - If you die during the night or you are executed, all drained players will also die with you the following night.
Transfer Life (Day) - Allows you to kill a drained player overnight, provided they are not healed or night immune, during the coming night and transfer their remaining life in turns to another drained player. This will also heal the latter player. If you transfers to yourself, then you will gain a charge of Love’s Malady instead. If the first player is healed then the ability will still function but without the first player dying. - Infinite uses
Infatuation (Day) - When this ability is activated, all drained playerfs will have their votes locked to a target for the remainder of the day. - 2 uses
Vital Drain (Night) - Learns the target player’s class type and will drain them to death over the next two nights. While there is at least one player being drained then you will heal yourself if you are attacked or bleeding. If a drained player is healed then their timer until they are drained to death will not lower for the night but neither the healer nor the player will be notified. Does not count as an attack. - Infinite uses
Love’s Malady (Night) - Makes the user immune to occupation and redirection for the night and instantly kills a player while bypassing Night Immunity, healing, and does not count as visiting. - 0 uses
Your objective is to make it to at least (possibly fewer depending on the state of BD / HoB) the last four players alive while the Blue Dragon or Hand of Byzantium do not hold a majority over the court on their own.

Players:

  1. MarshalKilled Night 1The Nightwatch
  2. Arete
  3. Amelia :crown:Killed Night 4The Corrupted King
  4. Vulgard
  5. Jgoesgaming --> ChloeKilled Night 4The Baronet
  6. Frostwolf103Executed by the Court Day 3The Baronet
  7. darth_tabor --> Geyde
  8. SirDerpsAlotExecuted by the Court Day 2The Enforcer
  9. PossessedKilled Night 2The Baronet
  10. NapoleonExecuted by the Court Day 4 The Champion
  11. AlexejheroYTB --> ItalyKilled Night 3The Plague Doctor
  12. WazzaKilled Night 3The Infiltrator
  13. EVOExecuted by the Court Day 5The Demon
  14. CRichard564Killed Night 4The Nightwatch
  15. SulitKilled Night 2The Fool
  16. Ami

Backups:

  1. Zone_Q11

Spectator (Uninformed, but will have access to a private spectators-only chat):

  1. KyoDaz

Thread summary

EoN1/SoD2
EoD2/SoD3
EoD3/SoD4
EoD4/SoD5
The Finale
Spreadsheet + Scum chat

We will try to follow standard limited FoL feedback as much as we can, but some things that are mechanics that don’t really exist in FoL will be up to host discretion. If you have any questions about the nature of feedback in this game, feel free to ask in your classcard.

As the sun rises and the citizens of the unseen kingdom meet for the day, they realize that there may still be rebellions amiss and traitors among them. It’s their job to find and root out such revolutionaries once and for all.

Day 1 has begun. You have 24 hours. All hail king @Amelia!

There is no Day 1 Lynch.

First

1 Like

All hail ME

NAI 2-post host ping:

@Marshal
@Arete
@Amelia
@Vulgard
@Jane
@Frostwolf103
@darth_tabor
@SirDerpsAlot

oh God why am I king

1 Like

N.1 is town

2 Likes

@Possessed
@Napoleon
@Italy
@Wazza
@EVO
@CRichard564
@sulit
@Ami

Well, this started at a bad time for me, I was about to go to bed.

Welcome, my not-so-loyal subjects

enforcers aren’t real

Ooo hi

I have soccer till 7 byeee

And I will be gone, for I have homework kingly matters to attend to

Standard Arete RQS-tion:

What’s your most recent completed game, and what did you learn from it?

2 Likes

My most recent game is FoL 26 and I learned that Vulgard is easy to read that even when conversion is a thing creating towncores and solving from there can still work really well

3 Likes

arete are you town

Technically I’m Unseen :^)

since ‘town’ is not the name of a faction in the game

i expected you to fall for that