[Misc] Infiltration - Game 1A - Round 22 - Apprentice Wins!

R14 Selection Phase

@Apprentice
@Zone_Q11
@Marluxion

Please select your action/item.

Ya, figured.

R14 Resolution Phase

@Apprentice plays “Download” and downloads 2 DF tokens.

@Zone_Q11 plays “Retreat” and retreats 1 room.

@Marluxion plays “Advance” and advances 1 room, which reveals as…

Computer Lab

:blue_square: DF [6]

:yellow_circle: LAB WORKER [4]

:large_blue_circle: INTERFACE

Remove the interface token from this room to remove the lab worker here.

R14 NPC Phase: none

R14 Security Phase

Random die roll is 6, alarm dial is 0/8, so new proximity dial is 55/99.

ROUND 15

TRACKER

Proximity: 55/99
Alarm: 0/8

FACILITY

Room # Room Name DF Tokens Contents Players
S ? ? ?
2.6 ? ? ?
2.5 ? ? ?
2.4 Computer Lab :blue_square: [6] :yellow_circle: [4] :large_blue_circle: Marl
2.3 Cybernetics Workshop :blue_square: [2] :red_circle: [8]
2.2 CEO Office :blue_square: [4]
2.1 Executive Elevator :blue_square: [0] :large_blue_circle:
1.6 Brain Mapping Lab :blue_square: [0] :large_blue_circle:
1.5 Board Room :blue_square: [1] :large_blue_circle: App
1.4 Locker Room :blue_square: [0] :large_blue_circle:
1.3 Showroom :blue_square: [3] :large_blue_circle: Zone
1.2 Biomedical Lab :blue_square: [0] :large_blue_circle:
1.1 Environment Simulator :blue_square: [0] (HCW) :large_blue_circle:

TURN ORDER

  1. Zone (9 DF tokens)
  2. Marl (6 DF tokens) (Blackmail File)
  3. App (16 DF tokens)

R15 Selection Phase

@Zone_Q11
@Marluxion
@Apprentice

Please select your action/item.

R15 Resolution Phase

@Zone_Q11 plays “Secretaries” to increase the alarm dial by 2 to become 2/8. He then plays “Utility Belt” and downloads 2 DF tokens.

@Marluxion plays “Download” and downloads 2 DF tokens.

@Apprentice plays “Live Feed” and downloads 1 DF token. He can now play another action/item.

ROUND 15

TRACKER

Proximity: 55/99
Alarm: 2/8

FACILITY

Room # Room Name DF Tokens Contents Players
S ? ? ?
2.6 ? ? ?
2.5 ? ? ?
2.4 Computer Lab :blue_square: [4] :yellow_circle: [4] :large_blue_circle: Marl
2.3 Cybernetics Workshop :blue_square: [2] :red_circle: [8]
2.2 CEO Office :blue_square: [4]
2.1 Executive Elevator :blue_square: [0] :large_blue_circle:
1.6 Brain Mapping Lab :blue_square: [0] :large_blue_circle:
1.5 Board Room :blue_square: [0] :large_blue_circle: App
1.4 Locker Room :blue_square: [0] :large_blue_circle:
1.3 Showroom :blue_square: [1] :large_blue_circle: Zone
1.2 Biomedical Lab :blue_square: [0] :large_blue_circle:
1.1 Environment Simulator :blue_square: [0] (HCW) :large_blue_circle:

TURN ORDER

  1. Zone (11 DF tokens)
  2. Marl (8 DF tokens) (Blackmail File)
  3. App (17 DF tokens)

@Apprentice plays “Retreat” and retreats 1 room.

R15 NPC Phase: none

R15 Security Phase

Random die roll is 4, alarm dial is 2/8, so new proximity dial is 61/99.

ROUND 16

TRACKER

Proximity: 61/99
Alarm: 2/8

FACILITY

Room # Room Name DF Tokens Contents Players
S ? ? ?
2.6 ? ? ?
2.5 ? ? ?
2.4 Computer Lab :blue_square: [4] :yellow_circle: [4] :large_blue_circle: Marl
2.3 Cybernetics Workshop :blue_square: [2] :red_circle: [8]
2.2 CEO Office :blue_square: [4]
2.1 Executive Elevator :blue_square: [0] :large_blue_circle:
1.6 Brain Mapping Lab :blue_square: [0] :large_blue_circle:
1.5 Board Room :blue_square: [0] :large_blue_circle:
1.4 Locker Room :blue_square: [0] :large_blue_circle: App
1.3 Showroom :blue_square: [1] :large_blue_circle: Zone
1.2 Biomedical Lab :blue_square: [0] :large_blue_circle:
1.1 Environment Simulator :blue_square: [0] (HCW) :large_blue_circle:

TURN ORDER

  1. Marl (8 DF tokens) (Blackmail File)
  2. App (17 DF tokens)
  3. Zone (11 DF tokens)

R16 Selection Phase

2/3 players have submitted their action/item.

Reminder that the game ends immediately when the proximity dial reaches 99. This can happen in the middle of the Resolution Phase as well if a room function or an item increases the proximity dial.

R16 Resolution Phase

@Marluxion plays “Advance” and advances 1 room, which reveals as…

Neural Interface Workshop

ENTER

Increase the alarm tracker by 2.

:blue_square: DF [2]

:red_circle: TECH LOCK [4]

When this tech lock is destroyed, lower the alarm tracker by 2.

:large_blue_circle: INTERFACE

Remove the interface token from this room to draw 2 items cards.

The alarm dial increases by 2 to become 4/8.

@Apprentice plays “Retreat” and retreats 1 room.

@Zone_Q11 plays “Download” and downloads 1 DF token.

R16 NPC Phase: none

R16 Security Phase

Random die roll is 2, alarm dial is 4/8, so new proximity dial is 67/99.

ROUND 17

TRACKER

Proximity: 67/99
Alarm: 4/8

FACILITY

Room # Room Name DF Tokens Contents Players
S ? ? ?
2.6 ? ? ?
2.5 Neural Interface Workshop :blue_square: [2] :red_circle: [4] :large_blue_circle: Marl
2.4 Computer Lab :blue_square: [4] :yellow_circle: [4] :large_blue_circle:
2.3 Cybernetics Workshop :blue_square: [2] :red_circle: [8]
2.2 CEO Office :blue_square: [4]
2.1 Executive Elevator :blue_square: [0] :large_blue_circle:
1.6 Brain Mapping Lab :blue_square: [0] :large_blue_circle:
1.5 Board Room :blue_square: [0] :large_blue_circle:
1.4 Locker Room :blue_square: [0] :large_blue_circle:
1.3 Showroom :blue_square: [0] :large_blue_circle: Zone, App
1.2 Biomedical Lab :blue_square: [0] :large_blue_circle:
1.1 Environment Simulator :blue_square: [0] (HCW) :large_blue_circle:

TURN ORDER

  1. App (17 DF tokens)
  2. Zone (12 DF tokens)
  3. Marl (8 DF tokens) (Blackmail File)

R17 Selection Phase

@Apprentice
@Zone_Q11
@Marluxion

Please select your action/item.