R15 Selection Phase
@Zone_Q11
@Marluxion
@Apprentice
Proximity: 55/99
Alarm: 2/8
Room # | Room Name | DF Tokens | Contents | Players |
---|---|---|---|---|
S | ? | ? | ? | |
2.6 | ? | ? | ? | |
2.5 | ? | ? | ? | |
2.4 | Computer Lab |
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Marl |
2.3 | Cybernetics Workshop |
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|
2.2 | CEO Office |
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||
2.1 | Executive Elevator |
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|
1.6 | Brain Mapping Lab |
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|
1.5 | Board Room |
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App |
1.4 | Locker Room |
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|
1.3 | Showroom |
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Zone |
1.2 | Biomedical Lab |
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|
1.1 | Environment Simulator |
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Proximity: 61/99
Alarm: 2/8
Room # | Room Name | DF Tokens | Contents | Players |
---|---|---|---|---|
S | ? | ? | ? | |
2.6 | ? | ? | ? | |
2.5 | ? | ? | ? | |
2.4 | Computer Lab |
![]() |
![]() ![]() |
Marl |
2.3 | Cybernetics Workshop |
![]() |
![]() |
|
2.2 | CEO Office |
![]() |
||
2.1 | Executive Elevator |
![]() |
![]() |
|
1.6 | Brain Mapping Lab |
![]() |
![]() |
|
1.5 | Board Room |
![]() |
![]() |
|
1.4 | Locker Room |
![]() |
![]() |
App |
1.3 | Showroom |
![]() |
![]() |
Zone |
1.2 | Biomedical Lab |
![]() |
![]() |
|
1.1 | Environment Simulator |
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ENTER
Increase the alarm tracker by 2.
DF [2]
TECH LOCK [4]
When this tech lock is destroyed, lower the alarm tracker by 2.
INTERFACE
Remove the interface token from this room to draw 2 items cards.
Proximity: 67/99
Alarm: 4/8
Room # | Room Name | DF Tokens | Contents | Players |
---|---|---|---|---|
S | ? | ? | ? | |
2.6 | ? | ? | ? | |
2.5 | Neural Interface Workshop |
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![]() ![]() |
Marl |
2.4 | Computer Lab |
![]() |
![]() ![]() |
|
2.3 | Cybernetics Workshop |
![]() |
![]() |
|
2.2 | CEO Office |
![]() |
||
2.1 | Executive Elevator |
![]() |
![]() |
|
1.6 | Brain Mapping Lab |
![]() |
![]() |
|
1.5 | Board Room |
![]() |
![]() |
|
1.4 | Locker Room |
![]() |
![]() |
|
1.3 | Showroom |
![]() |
![]() |
Zone, App |
1.2 | Biomedical Lab |
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![]() |
|
1.1 | Environment Simulator |
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I’m sorry lads
I MUST GO WHERE NO MAN HAS GONE BEFORE
Proximity: 73/99
Alarm: 2/8
Room # | Room Name | DF Tokens | Contents | Players |
---|---|---|---|---|
S | ? | ? | ? | |
2.6 | ? | ? | ? | |
2.5 | Neural Interface Workshop |
![]() |
![]() |
Marl |
2.4 | Computer Lab |
![]() |
![]() ![]() |
|
2.3 | Cybernetics Workshop |
![]() |
![]() |
|
2.2 | CEO Office |
![]() |
||
2.1 | Executive Elevator |
![]() |
![]() |
|
1.6 | Brain Mapping Lab |
![]() |
![]() |
|
1.5 | Board Room |
![]() |
![]() |
|
1.4 | Locker Room |
![]() |
![]() |
|
1.3 | Showroom |
![]() |
![]() |
|
1.2 | Biomedical Lab |
![]() |
![]() |
App, Zone |
1.1 | Environment Simulator |
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