ROUND 18
TRACKER
Proximity: 73/99
Alarm: 2/8
FACILITY
| Room # | Room Name | DF Tokens | Contents | Players |
|---|---|---|---|---|
| S | ? | ? | ? | |
| 2.6 | ? | ? | ? | |
| 2.5 | Neural Interface Workshop |
[6] |
![]() |
Marl |
| 2.4 | Computer Lab |
[4] |
[4]
|
|
| 2.3 | Cybernetics Workshop |
[2] |
[8] |
|
| 2.2 | CEO Office |
[4] |
||
| 2.1 | Executive Elevator |
[0] |
![]() |
|
| 1.6 | Brain Mapping Lab |
[0] |
![]() |
|
| 1.5 | Board Room |
[0] |
![]() |
|
| 1.4 | Locker Room |
[0] |
![]() |
|
| 1.3 | Showroom |
[0] |
![]() |
|
| 1.2 | Biomedical Lab |
[0] |
![]() |
App, Zone |
| 1.1 | Environment Simulator |
[0] (HCW) |
![]() |
TURN ORDER
- Zone (12 DF tokens)
- Marl (8 DF tokens) (Blackmail File)
- App (17 DF tokens)
R18 Resolution Phase
@Zone_Q11 plays “Retreat” and retreats 1 room.
@Marluxion plays “Download” and downloads 2 DF tokens.
@Apprentice plays “Retreat” and retreats 1 room.
R18 NPC Phase: none
R18 Security Phase
Random die roll is 3, alarm dial is 2/8, so new proximity dial is 78/99.
ROUND 19
TRACKER
Proximity: 78/99
Alarm: 2/8
FACILITY
| Room # | Room Name | DF Tokens | Contents | Players |
|---|---|---|---|---|
| S | ? | ? | ? | |
| 2.6 | ? | ? | ? | |
| 2.5 | Neural Interface Workshop |
[4] |
![]() |
Marl |
| 2.4 | Computer Lab |
[4] |
[4]
|
|
| 2.3 | Cybernetics Workshop |
[2] |
[8] |
|
| 2.2 | CEO Office |
[4] |
||
| 2.1 | Executive Elevator |
[0] |
![]() |
|
| 1.6 | Brain Mapping Lab |
[0] |
![]() |
|
| 1.5 | Board Room |
[0] |
![]() |
|
| 1.4 | Locker Room |
[0] |
![]() |
|
| 1.3 | Showroom |
[0] |
![]() |
|
| 1.2 | Biomedical Lab |
[0] |
![]() |
|
| 1.1 | Environment Simulator |
[0] (HCW) |
![]() |
Zone, App |
TURN ORDER
- Marl (10 DF tokens) (Blackmail File)
- App (17 DF tokens)
- Zone (12 DF tokens)
R19 Resolution Phase
@Marluxion plays “Retreat” and retreats 1 room.
@Apprentice plays “Retreat” and escapes the facility!
@Zone_Q11 plays “Retreat” and escapes the facility!
R19 NPC Phase: none
R19 Security Phase
Random die roll is 1, alarm dial is 2/8, so new proximity dial is 81/99.
ROUND 20
TRACKER
Proximity: 81/99
Alarm: 2/8
FACILITY
| Room # | Room Name | DF Tokens | Contents | Players |
|---|---|---|---|---|
| S | ? | ? | ? | |
| 2.6 | ? | ? | ? | |
| 2.5 | Neural Interface Workshop |
[4] |
![]() |
|
| 2.4 | Computer Lab |
[4] |
[4]
|
Marl |
| 2.3 | Cybernetics Workshop |
[2] |
[8] |
|
| 2.2 | CEO Office |
[4] |
||
| 2.1 | Executive Elevator |
[0] |
![]() |
|
| 1.6 | Brain Mapping Lab |
[0] |
![]() |
|
| 1.5 | Board Room |
[0] |
![]() |
|
| 1.4 | Locker Room |
[0] |
![]() |
|
| 1.3 | Showroom |
[0] |
![]() |
|
| 1.2 | Biomedical Lab |
[0] |
![]() |
|
| 1.1 | Environment Simulator |
[0] (HCW) |
![]() |
TURN ORDER
- Marl (10 DF tokens) (Blackmail File)
ESCAPED
- Silviu (0 DF tokens)
- PG (0 DF tokens)
- App (17 DF tokens)
- Zone (12 DF tokens)
I’ll definitely beat zone if i escape
Beating app will be tough
Let’s see what happens
R20 Resolution Phase
@Marluxion plays “Retreat” and retreats 1 room.
R20 NPC Phase: none
R20 Security Phase
Random die roll is 5, alarm dial is 2/8, so new proximity dial is 88/99.
ROUND 21
TRACKER
Proximity: 88/99
Alarm: 2/8
FACILITY
| Room # | Room Name | DF Tokens | Contents | Players |
|---|---|---|---|---|
| S | ? | ? | ? | |
| 2.6 | ? | ? | ? | |
| 2.5 | Neural Interface Workshop |
[4] |
![]() |
|
| 2.4 | Computer Lab |
[4] |
[4]
|
|
| 2.3 | Cybernetics Workshop |
[2] |
[8] |
Marl |
| 2.2 | CEO Office |
[4] |
||
| 2.1 | Executive Elevator |
[0] |
![]() |
|
| 1.6 | Brain Mapping Lab |
[0] |
![]() |
|
| 1.5 | Board Room |
[0] |
![]() |
|
| 1.4 | Locker Room |
[0] |
![]() |
|
| 1.3 | Showroom |
[0] |
![]() |
|
| 1.2 | Biomedical Lab |
[0] |
![]() |
|
| 1.1 | Environment Simulator |
[0] (HCW) |
![]() |
TURN ORDER
- Marl (10 DF tokens) (Blackmail File)
ESCAPED
- Silviu (0 DF tokens)
- PG (0 DF tokens)
- App (17 DF tokens)
- Zone (12 DF tokens)
oh god oh frick
R21 Resolution Phase
@Marluxion plays “Retreat” and retreats 1 room.
R21 NPC Phase: none
R21 Security Phase
Random die roll is 3, alarm dial is 2/8, so new proximity dial is 93/99.
ROUND 22
TRACKER
Proximity: 93/99
Alarm: 2/8
FACILITY
| Room # | Room Name | DF Tokens | Contents | Players |
|---|---|---|---|---|
| S | ? | ? | ? | |
| 2.6 | ? | ? | ? | |
| 2.5 | Neural Interface Workshop |
[4] |
![]() |
|
| 2.4 | Computer Lab |
[4] |
[4]
|
|
| 2.3 | Cybernetics Workshop |
[2] |
[8] |
|
| 2.2 | CEO Office |
[4] |
Marl | |
| 2.1 | Executive Elevator |
[0] |
![]() |
|
| 1.6 | Brain Mapping Lab |
[0] |
![]() |
|
| 1.5 | Board Room |
[0] |
![]() |
|
| 1.4 | Locker Room |
[0] |
![]() |
|
| 1.3 | Showroom |
[0] |
![]() |
|
| 1.2 | Biomedical Lab |
[0] |
![]() |
|
| 1.1 | Environment Simulator |
[0] (HCW) |
![]() |
TURN ORDER
- Marl (10 DF tokens) (Blackmail File)
ESCAPED
- Silviu (0 DF tokens)
- PG (0 DF tokens)
- App (17 DF tokens)
- Zone (12 DF tokens)
[6]
[4]
[8]