R18 NPC Phase: none
R18 Security Phase
Random die roll is 3, alarm dial is 2/8, so new proximity dial is 78/99.
ROUND 19
TRACKER
Proximity: 78/99
Alarm: 2/8
FACILITY
Room # | Room Name | DF Tokens | Contents | Players |
---|---|---|---|---|
S | ? | ? | ? | |
2.6 | ? | ? | ? | |
2.5 | Neural Interface Workshop |
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Marl |
2.4 | Computer Lab |
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|
2.3 | Cybernetics Workshop |
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|
2.2 | CEO Office |
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||
2.1 | Executive Elevator |
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|
1.6 | Brain Mapping Lab |
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|
1.5 | Board Room |
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|
1.4 | Locker Room |
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|
1.3 | Showroom |
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|
1.2 | Biomedical Lab |
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|
1.1 | Environment Simulator |
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Zone, App |
TURN ORDER
- Marl (10 DF tokens) (Blackmail File)
- App (17 DF tokens)
- Zone (12 DF tokens)
R19 Resolution Phase
@Marluxion plays “Retreat” and retreats 1 room.
@Apprentice plays “Retreat” and escapes the facility!
@Zone_Q11 plays “Retreat” and escapes the facility!
R19 NPC Phase: none
R19 Security Phase
Random die roll is 1, alarm dial is 2/8, so new proximity dial is 81/99.
ROUND 20
TRACKER
Proximity: 81/99
Alarm: 2/8
FACILITY
Room # | Room Name | DF Tokens | Contents | Players |
---|---|---|---|---|
S | ? | ? | ? | |
2.6 | ? | ? | ? | |
2.5 | Neural Interface Workshop |
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![]() |
|
2.4 | Computer Lab |
![]() |
![]() ![]() |
Marl |
2.3 | Cybernetics Workshop |
![]() |
![]() |
|
2.2 | CEO Office |
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||
2.1 | Executive Elevator |
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![]() |
|
1.6 | Brain Mapping Lab |
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![]() |
|
1.5 | Board Room |
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![]() |
|
1.4 | Locker Room |
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|
1.3 | Showroom |
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|
1.2 | Biomedical Lab |
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|
1.1 | Environment Simulator |
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TURN ORDER
- Marl (10 DF tokens) (Blackmail File)
ESCAPED
- Silviu (0 DF tokens)
- PG (0 DF tokens)
- App (17 DF tokens)
- Zone (12 DF tokens)
I’ll definitely beat zone if i escape
Beating app will be tough
Let’s see what happens
R20 Resolution Phase
@Marluxion plays “Retreat” and retreats 1 room.
R20 NPC Phase: none
R20 Security Phase
Random die roll is 5, alarm dial is 2/8, so new proximity dial is 88/99.
ROUND 21
TRACKER
Proximity: 88/99
Alarm: 2/8
FACILITY
Room # | Room Name | DF Tokens | Contents | Players |
---|---|---|---|---|
S | ? | ? | ? | |
2.6 | ? | ? | ? | |
2.5 | Neural Interface Workshop |
![]() |
![]() |
|
2.4 | Computer Lab |
![]() |
![]() ![]() |
|
2.3 | Cybernetics Workshop |
![]() |
![]() |
Marl |
2.2 | CEO Office |
![]() |
||
2.1 | Executive Elevator |
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![]() |
|
1.6 | Brain Mapping Lab |
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![]() |
|
1.5 | Board Room |
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![]() |
|
1.4 | Locker Room |
![]() |
![]() |
|
1.3 | Showroom |
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![]() |
|
1.2 | Biomedical Lab |
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|
1.1 | Environment Simulator |
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TURN ORDER
- Marl (10 DF tokens) (Blackmail File)
ESCAPED
- Silviu (0 DF tokens)
- PG (0 DF tokens)
- App (17 DF tokens)
- Zone (12 DF tokens)
oh god oh frick
R21 Resolution Phase
@Marluxion plays “Retreat” and retreats 1 room.
R21 NPC Phase: none
R21 Security Phase
Random die roll is 3, alarm dial is 2/8, so new proximity dial is 93/99.
ROUND 22
TRACKER
Proximity: 93/99
Alarm: 2/8
FACILITY
Room # | Room Name | DF Tokens | Contents | Players |
---|---|---|---|---|
S | ? | ? | ? | |
2.6 | ? | ? | ? | |
2.5 | Neural Interface Workshop |
![]() |
![]() |
|
2.4 | Computer Lab |
![]() |
![]() ![]() |
|
2.3 | Cybernetics Workshop |
![]() |
![]() |
|
2.2 | CEO Office |
![]() |
Marl | |
2.1 | Executive Elevator |
![]() |
![]() |
|
1.6 | Brain Mapping Lab |
![]() |
![]() |
|
1.5 | Board Room |
![]() |
![]() |
|
1.4 | Locker Room |
![]() |
![]() |
|
1.3 | Showroom |
![]() |
![]() |
|
1.2 | Biomedical Lab |
![]() |
![]() |
|
1.1 | Environment Simulator |
![]() |
![]() |
TURN ORDER
- Marl (10 DF tokens) (Blackmail File)
ESCAPED
- Silviu (0 DF tokens)
- PG (0 DF tokens)
- App (17 DF tokens)
- Zone (12 DF tokens)
Final Score
Player | DF1 | DF2 | DF3 | Score |
---|---|---|---|---|
Apprentice | 10 | 6 | 1 | 25 |
Zone_Q11 | 6 | 6 | 0 | 18 |
Marluxion | 4 | 1 | 1 | 9 |
Silviu200530 | 0 | 0 | 0 | 0 |
pandagod | 0 | 0 | 0 | 0 |
Assembly Line
REVEAL
Increase the alarm tracker by 2.
DF [2]
TECH LOCK [5]
INTERFACE
Remove the interface token from this room to take 1 “Prototype” special card into your hand.
1 Like
Welp. RIP. GG.
gg