The Blue Dragon
The Prince
Blue Dragon Killer
High Profile (Passive) - When the Mastermind or Cult Leader attempt to convert you, they will instead attempt to attack you.
Royal Blood (Passive) - Votes to become king count as two for you.
Tools of the State (Night) - Perform your chosen night action on a player. Cannot choose the same one until all others are cycled through. - Infinite Uses
Behead - Kill a player. Does not bypass Death Immunity
Imprison - Roleblock a player, bypassing immunities. Prevent anyone else from visiting them. You will be immune to roleblocking and redirection when using this ability.
Vibe Check - Determine the faction of the targeted player.
Defeat the Unseen or Cult and any Neutral Evils.
The Butler
Blue Dragon Offensive
Dutiful (Passive) - Immune to roleblocking and redirection.
Serve Wine (Night) - Roleblock a player by getting them drunk. Cannot target the same player on consecutive nights. - 3 Uses
Concentrated Wine (Night) - Roleblock all players who visit you tonight. - 1 Use
Defeat the Unseen or Cult and any Neutral Evils.
The Butler converts into The Servant or The Invoker.
The Chronomancer
Blue Dragon Support
Pocket Dimension (Day) - If you die tonight, delay it for two nights. - 1 Use
Time Warp (Night) - Delay the target player’s death for two nights. Operates as a heal for the purposes of relevant interactions. You will be informed the following night if you successfully delayed a death. - Infinite Uses
Intervention (Night) - Redirect deaths delayed by Time Warp to the targeted player. Redirected deaths count as a normal attack. - Infinite Uses
Defeat the Unseen or Cult and any Neutral Evils.
The Chronomancer converts into The Timesnatcher or The Ritualist.
The Paladin
Blue Dragon Investigative
Bongcloud Attack (Day) - The target of tonight’s inspect will be inspected the following night as well. - 1 Use
Inspect (Night) - Determine if a player is a member of the Unseen or Cult. Only usable on odd nights. - Infinite Uses
Defeat the Unseen or Cult and any Neutral Evils.
The Paladin converts into The Templar or The Seeker.
The Court Wizard
Blue Dragon Support
Clear Mind (Day) - Empower Ley Lines to make a player immune to conversion this night. - 2 Uses
Icy Veins (Day) - Empower Ley Lines to make a player immune to death this night. - 2 Uses, 1 day cooldown
Ley Lines (Night) - Make a player immune to roleblocking and redirection this night. Cannot target the same player on consecutive nights. - Infinite Uses
Defeat the Unseen or Cult and any Neutral Evils.
The Court Wizard converts into The Arcanist or The Ritualist.
The Drunk
Blue Dragon Offensive
Royal Blood (Passive) - Votes to become king count as two for you.
Liquorlust (Passive) - Immune to roleblocking and redirection.
Debauchery (Night) - Target 2 other players. Redirect all players targeting either of your targets to the other. You will be seen visiting your first target only. This cannot target the same player twice in a row and can’t be used two nights in a row - Infinite Uses
Defeat the Unseen or Cult and any Neutral Evils.
The Drunk converts into The Alcoholic or The Invoker.
The Hunter
Blue Dragon Killer
Wolf Companion (Day) - Cause a player to start bleeding. They will die in two nights if not healed. Cannot be used the day after using Bear Companion. - 1 Use, starting d2
Bear Companion (Night) - You will become immune to death this night. All players that attacked you will die the following night unless healed. Cannot be used the night after using Wolf Companion. - 2 Uses
Defeat the Unseen or Cult and any Neutral Evils.
The Hunter converts into The Poacher or The Acolyte.
The Observer
Blue Dragon Investigative
Follow (Night) - Determine who your target visits tonight. - Infinite Uses
Stakeout (Night) - Determine who visits your target tonight. You cannot be protected when using this ability. - 2 Uses, starting n2
Defeat the Unseen or Cult and any Neutral Evils.
The Observer converts into The Nightwatch or The Seeker.
The Physician
Blue Dragon Support
Exhume (Day) - At the end of the following night, determine what faction killed the chosen player. Receives ‘ King ’ for kills performed with Order Execute. - 2 Uses
Heal (Night) - Heal a player, preventing them from dying this night. They will also be cured of any bleeding they may be suffering from. - Infinite Uses
Self-Care (Night) - Heal yourself. Cannot be used if you used Exhume yesterday. - 1 Uses
Defeat the Unseen or Cult and any Neutral Evils.
The Physician converts into The Herbalist or The Ritualist.
The Princess
Blue Dragon Investigative
Royal Blood (Passive) - Votes to become king count as two for you.
Flirt (Night) - Determine a player’s class type. Special will show as Investigative. - 3 Uses
Matchmake (Night) - Determine if the target player can win with the last player you targeted. - 1 Use
Defeat the Unseen or Cult and any Neutral Evils.
The Princess converts into The Duchess or The Seeker.
The Noble
Blue Dragon Social
Royal Blood (Passive) - Votes to become king count as two for you.
Gossip (Night) - Determine if the chosen thing happened to your target. Will receive results only if the action chosen was successful. - Infinite Uses
- Protected
- Investigated
- Roleblocked
Bounty (Night) - Guess who gets executed tomorrow. If successful, you will get one of the corresponding benefits depending on their class type. - Infinite Uses
- Special (Night) - Disable scumchat the following day / night - 1 Use
- Social (Night) - If the target player is executed tomorrow and is a member of the Blue Dragon, there will be a second execution - 1 Use
- Investigative - Gossip will receive all effects for the following night
- Offensive - All non-killing abilities will fail on you for the following night / day
- Support - Gain permanent immunity to bleeding
- Killer (Night) - Kill a player - 1 Use
- Neutral Evil (Night) - Determine a player’s alignment - 1 Use
Defeat the Unseen or Cult and any Neutral Evils.
The Noble converts into The Aristocrat or The Apostle.
The Mystic
Blue Dragon Support
Dream Shield (Night) - Give a player death immunity tonight. If you die, you will attack them instead. Cannot target the same player on consecutive nights. - Infinite Uses
Mind Meld (Night) - If the target player is attacked, you will die in their place instead. If you die in any way when using this ability, you will create a permanent chat with your target and not be added to dead chat as long as they live. - Infinite Uses
Defeat the Unseen or Cult and any Neutral Evils.
The Mystic converts into The Illusionist or The Ritualist.
The Squire
Blue Dragon Support
Take up the Mantle (Night) - You may select a non-unique, non-royal Blue Dragon class of a
dead player. You will immediately become this class. This cannot be prevented in any way. You may take a night action as the new role this night as well. - 1 use
Try to be Helpful (Night) - Target a player. You will learn if they visited or were visited by another player. - 2 Uses
Defeat the Unseen or Cult and any Neutral Evils.
The Squire converts into The Page or The Ritualist.
The Knight
Blue Dragon Offensive
Resolute (Passive) - Immune to roleblocking and redirection.
Vigilanteism (Night) - Target a player. Increase your suspicion of them by 1 and the corresponding effect will take place. - Infinite Uses
- [1] Interfere - Remove a player’s immunities for this night.
- [2] Stand Guard - Roleblock a player and protect them. If they would die tonight, you will die in their place.
- [3] Cold Steel - Kill a player if you’ve targeted them three times. Otherwise, prevent all visits to them and roleblock them if they attempt to kill a player.
Duel (Night) - Repeat the last effect achieved through Vigilanteism on a player of your choice, regardless of your current suspicion of them. - 1 Use
Defeat the Unseen or Cult and any Neutral Evils.
The Knight converts into The Enforcer or The Invoker.
The Shaman
Blue Dragon Social
Totem of Dying (Day) - Target player cannot be healed tonight. Cannot target the same player two days in a row. - 2 uses
Siphon Life (Night) - Target a player. When they die, you will steal their first night ability as a 1 use ability that can be used alongside other actions. If their first night ability would be one of the following, you will get the corresponding ability that is listed - Infinite Uses
- Capable of targeted killing: Heal
- From Unseen/Cult: Lacerate [see Assassin]
- From Neutral Evil: Stakeout [see Observer]
- Otherwise unusable: Heal
Defeat the Unseen or Cult and any Neutral Evils.
The Shaman converts into The Warlock or The Apostle.