New Forum of Lies: Classcards (Now officially official)

:shield: - Unique

:crossed_swords: - Spawn at Start

:fire: - Immune to Conversion

:crown: - Ability can target King


Default Role List

Mastermind / Cult Leader
Assassin / Baron / Random Cult
Prince
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon/Random Neutral Non-Evil
Random Neutral Non-Evil
Neutral Evil


Blue Dragon
The Unseen
The Cult
Neutral Evils
Neutrals
Kings

1 Like

The Blue Dragon


The Prince :crossed_swords: :shield:

Blue Dragon Killer

High Profile (Passive) - When the Mastermind or Cult Leader attempt to convert you, they will instead attempt to attack you.
Royal Blood (Passive) - Votes to become king count as two for you.

Tools of the State (Night) - Perform your chosen night action on a player. Cannot choose the same one until all others are cycled through. - Infinite Uses

Behead - Kill a player. Does not bypass Death Immunity :crown:
Imprison - Roleblock a player, bypassing immunities. Prevent anyone else from visiting them. You will be immune to roleblocking and redirection when using this ability.
Vibe Check - Determine the faction of the targeted player.

Defeat the Unseen or Cult and any Neutral Evils.


The Butler

Blue Dragon Offensive

Dutiful (Passive) - Immune to roleblocking and redirection.

Serve Wine (Night) - Roleblock a player by getting them drunk. Cannot target the same player on consecutive nights. - 3 Uses
Concentrated Wine (Night) - Roleblock all players who visit you tonight. - 1 Use

Defeat the Unseen or Cult and any Neutral Evils.

The Butler converts into The Servant or The Invoker.


The Chronomancer

Blue Dragon Support

Pocket Dimension (Day) - If you die tonight, delay it for two nights. - 1 Use

Time Warp (Night) - Delay the target player’s death for two nights. Operates as a heal for the purposes of relevant interactions. You will be informed the following night if you successfully delayed a death. - Infinite Uses :crown:
Intervention (Night) - Redirect deaths delayed by Time Warp to the targeted player. Redirected deaths count as a normal attack. - Infinite Uses

Defeat the Unseen or Cult and any Neutral Evils.

The Chronomancer converts into The Timesnatcher or The Ritualist.


The Paladin

Blue Dragon Investigative

Bongcloud Attack (Day) - The target of tonight’s inspect will be inspected the following night as well. - 1 Use

Inspect (Night) - Determine if a player is a member of the Unseen or Cult. Only usable on odd nights. - Infinite Uses

Defeat the Unseen or Cult and any Neutral Evils.

The Paladin converts into The Templar or The Seeker.


The Court Wizard

Blue Dragon Support

Clear Mind (Day) - Empower Ley Lines to make a player immune to conversion this night. - 2 Uses
Icy Veins (Day) - Empower Ley Lines to make a player immune to death this night. - 2 Uses, 1 day cooldown

Ley Lines (Night) - Make a player immune to roleblocking and redirection this night. Cannot target the same player on consecutive nights. - Infinite Uses

Defeat the Unseen or Cult and any Neutral Evils.

The Court Wizard converts into The Arcanist or The Ritualist.


The Drunk

Blue Dragon Offensive

Royal Blood (Passive) - Votes to become king count as two for you.
Liquorlust (Passive) - Immune to roleblocking and redirection.

Debauchery (Night) - Target 2 other players. Redirect all players targeting either of your targets to the other. You will be seen visiting your first target only. This cannot target the same player twice in a row and can’t be used two nights in a row - Infinite Uses

Defeat the Unseen or Cult and any Neutral Evils.

The Drunk converts into The Alcoholic or The Invoker.


The Hunter

Blue Dragon Killer

Wolf Companion (Day) - Cause a player to start bleeding. They will die in two nights if not healed. Cannot be used the day after using Bear Companion. - 1 Use, starting d2

Bear Companion (Night) - You will become immune to death this night. All players that attacked you will die the following night unless healed. Cannot be used the night after using Wolf Companion. - 2 Uses

Defeat the Unseen or Cult and any Neutral Evils.

The Hunter converts into The Poacher or The Acolyte.


The Observer

Blue Dragon Investigative

Follow (Night) - Determine who your target visits tonight. - Infinite Uses
Stakeout (Night) - Determine who visits your target tonight. You cannot be protected when using this ability. - 2 Uses, starting n2

Defeat the Unseen or Cult and any Neutral Evils.

The Observer converts into The Nightwatch or The Seeker.


The Physician

Blue Dragon Support

Exhume (Day) - At the end of the following night, determine what faction killed the chosen player. Receives ‘ King ’ for kills performed with Order Execute. - 2 Uses

Heal (Night) - Heal a player, preventing them from dying this night. They will also be cured of any bleeding they may be suffering from. - Infinite Uses :crown:
Self-Care (Night) - Heal yourself. Cannot be used if you used Exhume yesterday. - 1 Uses

Defeat the Unseen or Cult and any Neutral Evils.

The Physician converts into The Herbalist or The Ritualist.


The Princess

Blue Dragon Investigative

Royal Blood (Passive) - Votes to become king count as two for you.

Flirt (Night) - Determine a player’s class type. Special will show as Investigative. - 3 Uses
Matchmake (Night) - Determine if the target player can win with the last player you targeted. - 1 Use

Defeat the Unseen or Cult and any Neutral Evils.

The Princess converts into The Duchess or The Seeker.


The Noble

Blue Dragon Social

Royal Blood (Passive) - Votes to become king count as two for you.

Gossip (Night) - Determine if the chosen thing happened to your target. Will receive results only if the action chosen was successful. - Infinite Uses

  • Protected
  • Investigated
  • Roleblocked

Bounty (Night) - Guess who gets executed tomorrow. If successful, you will get one of the corresponding benefits depending on their class type. - Infinite Uses

  • Special (Night) - Disable scumchat the following day / night - 1 Use
  • Social (Night) - If the target player is executed tomorrow and is a member of the Blue Dragon, there will be a second execution - 1 Use
  • Investigative - Gossip will receive all effects for the following night
  • Offensive - All non-killing abilities will fail on you for the following night / day
  • Support - Gain permanent immunity to bleeding
  • Killer (Night) - Kill a player - 1 Use
  • Neutral Evil (Night) - Determine a player’s alignment - 1 Use

Defeat the Unseen or Cult and any Neutral Evils.

The Noble converts into The Aristocrat or The Apostle.


The Mystic

Blue Dragon Support

Dream Shield (Night) - Give a player death immunity tonight. If you die, you will attack them instead. Cannot target the same player on consecutive nights. - Infinite Uses
Mind Meld (Night) - If the target player is attacked, you will die in their place instead. If you die in any way when using this ability, you will create a permanent chat with your target and not be added to dead chat as long as they live. - Infinite Uses :crown:

Defeat the Unseen or Cult and any Neutral Evils.

The Mystic converts into The Illusionist or The Ritualist.


The Squire

Blue Dragon Support

Take up the Mantle (Night) - You may select a non-unique, non-royal Blue Dragon class of a
dead player. You will immediately become this class. This cannot be prevented in any way. You may take a night action as the new role this night as well. - 1 use
Try to be Helpful (Night) - Target a player. You will learn if they visited or were visited by another player. - 2 Uses

Defeat the Unseen or Cult and any Neutral Evils.

The Squire converts into The Page or The Ritualist.


The Knight

Blue Dragon Offensive

Resolute (Passive) - Immune to roleblocking and redirection.

Vigilanteism (Night) - Target a player. Increase your suspicion of them by 1 and the corresponding effect will take place. - Infinite Uses

  • [1] Interfere - Remove a player’s immunities for this night.
  • [2] Stand Guard - Roleblock a player and protect them. If they would die tonight, you will die in their place.
  • [3] Cold Steel - Kill a player if you’ve targeted them three times. Otherwise, prevent all visits to them and roleblock them if they attempt to kill a player.

Duel (Night) - Repeat the last effect achieved through Vigilanteism on a player of your choice, regardless of your current suspicion of them. - 1 Use

Defeat the Unseen or Cult and any Neutral Evils.

The Knight converts into The Enforcer or The Invoker.


The Shaman

Blue Dragon Social

Totem of Dying (Day) - Target player cannot be healed tonight. Cannot target the same player two days in a row. - 2 uses

Siphon Life (Night) - Target a player. When they die, you will steal their first night ability as a 1 use ability that can be used alongside other actions. If their first night ability would be one of the following, you will get the corresponding ability that is listed - Infinite Uses

  • Capable of targeted killing: Heal
  • From Unseen/Cult: Lacerate [see Assassin]
  • From Neutral Evil: Stakeout [see Observer]
  • Otherwise unusable: Heal

Defeat the Unseen or Cult and any Neutral Evils.

The Shaman converts into The Warlock or The Apostle.


The Unseen


The Mastermind :shield: :crossed_swords:

Unseen Special

New World Order (Passive) - You have access to the following effects:

  • Immune to death at night once.
  • You appear as a member of the Blue Dragon to investigative abilities.
  • If you survive until n4, you will gain a use of Convert.
  • Immune to roleblocking on the first night. You are informed if you are roleblocked or redirected.
  • If any member of the Unseen becomes King, they will retain their original class’s abilities alongside their new ones.
  • If you target the Neutral Evil with your night abilities, they will be added to the scum chat.
  • If you die before converting successfully once, then the next oldest member of the Unseen will become the new Mastermind.

Command (Day) - Guarantee that a member of the Unseen succeeds in any non-killing or non-conversion actions they take tonight. Can self target, but cannot target the same player twice in a row. - Infinite Uses
Go for the Throat (Day) - Make a player believe that they are bleeding. - 2 Uses

Convert (Night) - Change a player into the Unseen version of their class. On Night 1 only, you may target two players. If the first conversion attempt would fail for any reason, you will attempt to convert the second without visiting the first. Refunds a use if no players are converted. - 1 Use
Dirty Work (Night) - Target a player with one of the following effects - Infinite Uses

  • Intercept - Roleblock a player. Cannot target the same player on consecutive nights.
  • Stalk - Determine who visits the target player. You will also learn if they can be converted.
  • Hired Goons - Make a player immune to death tonight.

Defeat the Blue Dragon.


The Assassin :shield: :crossed_swords:

Unseen Killer

The Perfect Crime (Passive) - While you are alive, you must perform the factional kill. Every night, you can choose to empower the factional kill with one of the following effects.

  • Bypasses healing (can’t be chosen more than twice, only on even nights)
  • Bypasses death immunity (can’t be chosen more than once)
  • You will not be seen visiting your target
  • Their flip will be cleaned (can’t be chosen more than once)
  • Roleblocks the target. Additionally, if they survive, they will be unable to use any abilities for the rest of the game (unless they are neutral/unseen). Effect removed on conversion to the Unseen.

Lacerate (Day) Cause a player to start bleeding. They will die in two nights if not healed. - 1 Use

Opportunism (Night) - Kill a player. If anyone visits your target, they will learn that you are the Assassin. - 1 Use

Defeat the Blue Dragon.


The Baron :shield: :crossed_swords:

Unseen Social

Royal Blood (Passive) - Votes to become king count as two for you. If you become king, you will gain a secret additional vote that you can use at any time.
Press Bias (Passive) - You will appear as a class type of your choice to investigative abilities.

Contacts (Day) - Send a player a message of up to 1000 characters. They may reply once. - Infinite Uses

Planned Accident (Night) - Guess a class and a target. You will kill them if they are a class with Royal Blood and you guessed correctly. If they do not have royal blood and you guessed correctly, they will roleblocked this night and the next night. If you guess incorrectly, this ability is disabled. - 2 Uses
Coverup (Night) - Change the flip of the target player if they die tonight. - 2 Uses

Defeat the Blue Dragon.


The Servant

Unseen Offensive

Dutiful (Passive) - Immune to roleblocking and redirection.

Serve Wine (Night) - Roleblock a player by getting them drunk. Cannot target the same player on consecutive nights. - Infinite Uses
Concentrated Wine (Night) - Roleblock all players who visit you tonight. - 1 Use

Defeat the Blue Dragon.


The Timesnatcher

Unseen Support

5th Dimension (Passive) - When using Alternate Timeline, if your target would be protected by another source, disable the protection of both Alternate Timeline and the other source(s). Cannot disable the curing of bleeds.

Time Skip (Day) - If you die tonight, delay it for two nights. - 1 Use

Alternate Timeline (Night) - Delay the target player’s death for two nights. Operates as a heal for the purposes of relevant interactions. You will be informed the following night if you successfully delayed a death. - Infinite Uses :crown:
Close Loops (Night) - Redirect deaths delayed by Alternate Timeline to the targeted player. Redirected deaths count as a normal attack. - Infinite Uses :crown:

Defeat the Blue Dragon.


The Templar

Unseen Investigative

Authority (Passive) - Upon being converted, you will learn the class types of every player you checked previously. You will not be seen visiting your targets except on odd nights.

Test Reaction (Day) - Determine if a player is a member of the Blue Dragon. You will receive the results at the end of the coming night. - Infinite Uses

Probe (Night) - Determine a player’s class if they are a member of the Blue Dragon. - Infinite Uses

Defeat the Blue Dragon.


The Arcanist

Unseen Support

True Sight (Day) - For this night only, empower your night ability to grant roleblocking and redirection immunity for the night. - 2 Uses
Shock (Day) - For this night only, empower your night ability to cause the target to believe they were redirected if they would receive non-standard feedback. - 2 Uses, 1 day cooldown

Apex Focus (Night) - Target a player. On the following night, they will be unable to be visited by anyone who is not a member of the Unseen. - Infinite Uses, 1 night cooldown :crown:
Mire (Night) - Make a player appear as a chosen class type to investigative abilities this night. - 2 Uses :crown:


The Alcoholic

Unseen Offensive

Royal Blood (Passive) - Votes to become king count as two for you.
Liquorlust (Passive) - Immune to roleblocking and redirection. You cannot perform the factional kill in the same night as performing Debauchery unless you are the last member of the Unseen alive.

Debauchery (Night) - Target 2 other players. Redirect all players targeting either of your targets to the other. You will be seen visiting your first target only. This cannot target the same player twice in a row and can’t be used two nights in a row. - Infinite Uses

Defeat the Blue Dragon.


The Poacher

Unseen Killer

Rabid Wolves (Day) - Cause a player to start bleeding. They will die in two nights if not healed. - 1 Use

Pack Tactics (Night) - If the performer of the factional kill fails to visit their target, you will attack their target for them. - Infinite Uses
Bear Trap (Night) - Target a player. The following night, anybody who visits them will be roleblocked that night and the next. - 2 Uses :crown:

Defeat the Blue Dragon.


The Nightwatch

Unseen Investigative

Flock of Crows (Day) - At the end of the night, you will know if anyone visits the target player or if they visited another player. You will know which. - Infinite Uses :crown:

Follow (Night) - Determine who a player visits and who they are visited by. - Infinite Uses :crown:

Defeat the Blue Dragon.


The Herbalist

Unseen Support

Drug (Day) - Make a player believe they are bleeding. - 1 Use :crown:
Hemophilia (Day) - Make a player unable to be healed for the rest of the game. - 1 Use

Placebo (Night) - Choose to either make your target appear to visit a chosen player instead of their original target, or to make them appear to be visited by a chosen player(s). - Infinite Uses
Operation (Night) - Heal a player. - Infinite Uses :crown:

Defeat the Blue Dragon.


The Duchess

Unseen Investigative

Royal Blood (Passive) - Votes to become king count as two for you.

Bat Eyelashes (Night) - Determine a player’s class type and faction. - Infinite Uses
Dark Wisp (Night) - Make all members of the Unseen appear as members of the Blue Dragon to investigative abilities tonight. - 1 Use

Defeat the Blue Dragon.


The Aristocrat

Unseen Social

Royal Blood (Passive) - Votes to become king count as two for you.

Gossip (Night) - Learn every ability that targeted your target and if it was successful or not. - Infinite Uses :crown:

Bounty (Night) - Guess who gets executed tomorrow. If successful, you will get one of the corresponding benefits depending on their class type.

  • Special - You will become The Mastermind at the start of the night. New World Order will give a use of Convert on n5 instead of n4. - 1 Use
  • Social (Night) - If the target player is executed tomorrow and is a member of the Blue Dragon, there will be a second execution - 1 Use
  • Investigative - The Factional kill will be unable to be seen by any investigatives tonight.
  • Offensive - All non-killing abilities will fail on you for the following night / day
  • Support - Gain permanent immunity to bleeding
  • Killer (Night) - Kill a player - 1 Use

Defeat the Blue Dragon.


The Illusionist

Unseen Support

No Escape from Reality (Passive) - You will flip as The Mystic when using Mind Meld. Upon the death of your target when using Mind Meld, your true class will be revealed.

Dream Shield (Night) - Give a player death immunity tonight. If you die, you will attack them instead. Cannot target the same player on consecutive nights. - Infinite Uses
Mind Meld (Night) - If the target player is attacked, you will die in their place instead. If you die in any way when using this ability, you will create a permanent chat with your target and not be added to dead chat as long as they live. - Infinite Uses :crown:

Defeat the Blue Dragon.


The Page

Unseen Support

Sharp Wit (Passive) - You are death immune once. You appear to be a member of the Blue Dragon to investigative abilities. This passive is removed when either changing classes or after night 3 ends.

Take up the Mantle (Night) - You may select a non-unique Blue Dragon class You will immediately become the Unseen version of said class. This cannot be prevented in any way. You may take a night action as the new role this night as well. - 1 use
Sharpen Blade (Night) - Learn if the target player was visited or visited anybody last night. Will receive results for each if applicable. - Infinite Uses

Defeat the Blue Dragon.


The Enforcer

Unseen Offensive

Resolute (Passive) - Immune to roleblocking and redirection.

Challenge (Night) - Redirect a player to yourself. If they attempt to kill you, you will kill them instead. - Infinite Uses
Kick in the Ribs (Night) - Roleblock a player for the following two nights. - 1 Use

Defeat the Blue Dragon.


The Warlock

Unseen Social

Primal Axis (Passive) - Upon the death of a player you have targeted (for any reason), the stored ability will activate.

Equip Gorehowl (Day) - Cause a player to start bleeding. They will die in two nights if not healed. - 1 Use

Hex (Night) - Target a player with one of the following abilities (cannot use the same ability more than once). The ability will be stored instead of activating.

  • Steal the primary ability of the targeted player. If the ability would give you the capability of killing, converting, or would otherwise be impossible to use, gain Heal instead.
  • Clean the targeted player’s flip. You will learn their true flip.
  • All players with the same class type as the player you targeted will be unable to be protected the following night.
  • If the targeted player is executed at day, gain occupation and redirection immunity permanently.

Defeat the Blue Dragon.

The Cult


The Cult Leader :shield: :crossed_swords:

Cult Special

Charisma (Passive) - You have access to the following effects:

  • If any member of the Cult becomes king, they will retain their original class’s abilities alongside their new ones.
  • If you target the Neutral Evil with your night abilities, they will be added to the scum chat.
  • The factional kill may not be performed alongside conversion unless there is only one member of the cult alive.
  • If the Cult Leader dies, their role transfers to the next oldest member of the cult.
  • You are immune to roleblocking on Night 1.

Hand of Mithras (Day) - Cause a player to start bleeding. They will die in two nights if not healed. - 1 Use

Brainwash (Night) - Change a player into their respective Cult class. If you are the only member of the Cult alive on Night 1, you may target two players. If the first conversion attempt would fail for any reason, you will attempt to convert the second without visiting the first. - Infinite Uses, 1 night cooldown if successful
Ancient Proverbs (Night) - Retrain a member of the Cult into a different Cult class (other than Cult Leader). Neither you or they will be able to perform other actions tonight. If this is used on a player who is not a member of the Cult, you will learn if they would be able to be converted this night. - Infinite Uses

Defeat the Blue Dragon.


The Acolyte :crossed_swords:

Cult Killer

Mithras’s Strength (Passive) - If there are only 2 members of the Cult alive and you perform the factional kill, it will bypass healing and death immunity.

Horrid Chant (Day) - Make a player believe they are bleeding. - 2 Uses

Flesh Wall (Night) - A player of your choice will become immune to death this night. Any player that attacks them will die the following night unless healed. Can self target. - 2 Uses

Defeat the Blue Dragon.


The Invoker :crossed_swords:

Cult Offensive

Mithras’s Madness (Passive) - If you perform the factional kill, all players targeting the player that you chose will be roleblocked bypassing immunities the following night.

Numbing Chant (Day) - If the target player uses or has used day abilities today, cancel them and roleblock them this day. - 1 Use :crown:

Divine Intervention (Night) - If a member of the Blue Dragon was executed the previous day, roleblock a player. If a member of the Cult or a Neutral was executed the previous day, target two other players. Redirect all players targeting either of your targets to the other. You will be seen visiting your first target only. Neither effect can target the same player twice in a row. - 3 Uses

Defeat the Blue Dragon.


The Seeker :crossed_swords:

Cult Investigative

Mithras’s Insight (Passive) - If you perform the factional kill, you will learn the classes of every player who visited your target.
Mind over Matter (Passive) - You will learn the identity of every player who visits you at the end of the night.

Ouija Board (Night) - Determine a player’s class type and faction. - 2 Uses
Banish (Night) - Guess a player’s class. If correct, they will appear as The Cult Leader to investigative abilities for the rest of the game. You will know if you are correct or not. A correctly guessed Neutral Evil will be added to the scum chat as well. - Infinite Uses

Defeat the Blue Dragon.


The Ritualist :crossed_swords:

Cult Support

Corax’s Influence (Passive) - If you perform the factional kill, you will be death immune that night.

Pure Darkness (Night) - Make a member of the Cult appear to be a member of the Blue Dragon to investigative abilities. They will be cured of any bleeding they may be suffering from. - Infinite Uses :crown:
Piercing Gaze (Night) - Make a player unable to be visited by any member of the Blue Dragon the following night. They will be informed of this. - Infinite Uses :crown:

Defeat the Blue Dragon.


The Apostle :crossed_swords:

Cult Social

Anstreim’s Anguish (Passive) - If you perform the factional kill, you may choose one effect to apply: make every player think they were redirected for the cycle, or for the target of the factional kill to have their flip cleaned. You cannot choose the same effect twice in a row

Miracle (Day) - Swap classes with the Cult Leader at the start of the night provided both of you are still alive and that neither of you are king. - 1 Use (shared)

Powers that Be (Night) - Learn every ability that targeted your target and if it was successful or not. - Infinite Uses :crown:

Defeat the Blue Dragon.


Neutral Evils


The Sellsword :shield: :crossed_swords:

Neutral Evil

Friends Among Us (Passive) - You are aligned against the Blue Dragon. Whenever you are added to the scum chat, you will appear as a member of the Unseen or Cult to investigative abilities.
Contracted (Passive) - You have access to the following effects:

  • Immune to roleblocking and redirection, and from attacks by the Unseen or Cult.
  • If all members of the Unseen or Cult die and you have not been added to their scum chat, you will gain a factional kill and prevent the game from ending as long as you are alive.
  • Your class type is Offensive for the purpose of all interactions.
  • Before the end of day 1, you must choose the effect of Intimidate to match one of the following or it will be randomized.
    • The Drunk’s Debauchery
    • The Butler’s Serve Wine
    • The Knight’s Vigilanteism
  • You cannot target the same player on consecutive nights with your night abilities.

Stonewall (Night) - Prevent non-attack and non-conversion abilities from targeting your target. Can’t be used after the second night. - 2 uses :crown:
Intimidate (Night) - Use your chosen night ability. - Infinite uses

Defeat the Blue Dragon at any cost.


The Fool :shield: :crossed_swords:

Neutral Evil

Insanity (Passive) - You are aligned with the [Unseen/Cult], and appear as a member of the Unseen or Cult to investigative abilities. If you are ever added to their scum chat, Mask of Many Faces will be disabled and your win condition will change to ‘Defeat the Blue Dragon.
Final Prank (Passive) - You have access to the following effects:

  • Immune to attacks from the Unseen or Cult on the first and second night.
  • You cannot be protected from any attacks by members of the Blue Dragon.
  • Your class type is Social for the purpose of all interactions.
  • If a member of the Blue Dragon is executed, you will be able to use your night abilities twice the following night.
  • All players who you visit will appear to be the Fool to investigative abilities for this night and the next night.

Mask of Many Faces (Day) - If you are executed, all players who voted you will be unable to be protected the following night. The Unseen or Cult will be informed that you were executed. You will also flip as a class of your choice. - 2 Uses

Eavesdrop (Night) - Learn the target player’s alignment. You will also determine who they appear to visit to investigative abilities. - Infinite Uses
Juggle (Night) - Make everything targeting the chosen player fail tonight. Cannot target the same player(s) on consecutive nights. - Infinite Uses :crown:

Make sure no more than 1 member of the Unseen or Cult is executed during the game and that the Blue Dragon loses.


The Chancellor :shield: :crossed_swords:

Neutral Evil

Determination (Passive) - You are aligned with the [Unseen/Cult]. If you are ever added to their scum chat, you will appear as a member of the Unseen or Cult to investigative abilities and Wilting Flower will be able to kill the target once.
Megalomaniac (Passive) - You have access to the following effects:

  • Immune to attacks from the Unseen or Cult.
  • You will appear to be a member of the Blue Dragon to investigative abilities on the first and second night.
  • Your class type is Support for the purposes of all interactions. This changes to Killer if you are added to the scum chat.
  • You will know how many other Neutrals are in the game at the start.
  • At the end of even nights, you will be informed of the identity of a member of the Unseen or Cult.

Wilting Flower (Night) - Remove a player’s immunities for the night. If they are not aligned with the Blue Dragon, they will appear as a class of your choice to investigative abilities. - Infinite Uses :crown:
Staged Fall (Night) - Target a player. If they are executed tomorrow and are a member of the Blue Dragon, you will receive all of the following benefits. - Infinite Uses :crown:

  • Gain permanent immunity to bleeding, alongside curing any bleeding you currently may be suffering from.
  • You will appear as a member of the Blue Dragon to investigative abilities for the next two nights.
  • The King, if they are aligned with the Blue Dragon, will have their abilities fail the following night.
  • Your next use of Wilting Flower will additionally frame the target and allow you to choose who they appear to visit.

Make sure at least 3 members of the Blue Dragon executed or survive to see the Blue Dragon lose.


Neutrals


The Mercenary :fire:

Neutral Support

Failure (Passive) - If your targets both die, you will commit suicide. This passive is retained upon class change.
Don Armor (Passive) - You are immune to death from the first attack against you.
Savior (Day) - If one of your targets is voted for execution today, take their place. - 1 use

Stand Guard (Night) - Prevent non-conversion abilities from targeting one of your targets. - 4 uses :crown: [if target is king]

Your objective is to ensure that at least one of your targets remains alive until the end of the game. Your targets are [x] and [y].

The Mercenary’s targets will always be convertible Blue Dragon classes, Neutral Evil, or starting Cult/Unseen.


The Strigoi :fire: :shield:

Neutral Offensive

Blood Sucker (Passive) - Immune to roleblocking and redirection. You are always under the effects of Vampirism, and are immune to death on the first night. If you are executed during the day, then the Prince, if they are alive, will be immune to death the following night. This passive is retained upon class change.
Vampirism (Passive) - You appear as a Neutral Killer to investigative abilities. You will not appear to visit anyone during the night.

Blood Frenzy (Day) - All players under the effect of Vampirism will be death immune for this night. This overrules the protection disabling effects of Vampiric Bite. - 1 use

Vampiric Bite (Night) - Bite a player, infecting them with Vampirism, preventing protection from kills on them for tonight and the following night, and roleblocking them. - Infinite uses :crown:

Make sure at least half of the living remainder of the Court is infected with Vampirism by the end of the game.


The Scorned :fire:

Neutral Social

Utter Contempt (Passive) - Immune to roleblocking, redirection, and visit prevention. You are immune to death from non-BD attacks once. Targeting a player with a night ability will mark them for the following day. After achieving your win condition, your abilities will be disabled and you will suicide this night. This passive is retained upon class change.

Incriminate (Night) - Frame target player as a member of the Unseen or Cult. - Infinite Uses
Disguise (Night) - Target player will appear as the chosen class if they are executed tomorrow. - 2 Uses

Survive to see 2 marked players executed.


The Inquisitor :shield: :fire:

Neutral Investigative

Zealous Pursuit (Passive) - You hunt three heretics. Their starting classes are [x], [x] and [x]. Unseen or Cult heretics will know that they are heretics. You will commit suicide after completing your righteous mission, or if you are mechanically no longer able to do so.
Holy Blessing (Passive) - You are death immune on the first and second nights.

Interrogate (Night) - Learn whether target player is a heretic. Does not bypass check obfuscation effects. - Infinite uses
Bastard Sword (Night) - Guess target’s player exact starting class. Can only guess Blue Dragon Heretic classes from Zealous Pursuit. If incorrect, disable Holy Blessing and Bastard Sword. If correct, provided they are a heretic, kill target player bypassing everything. You cannot be prevented, occupied or redirected. This does not count as a visit. - Infinite uses :crown:

Live to see all heretics die. One must either be executed, with you voting them, or be killed by BASTARD SWORD . They must all die before day 5 starts.

Heretics cannot be Neutrals, The Prince, or the starting Cult Leader / Mastermind.

Kings


The Good King :shield: :fire:

Blue Dragon Special

Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - You have access to the following effects:

  • Immune to roleblocking and redirection.
  • Your abilities will not be seen by investigative abilities.
  • You can use both day abilities in the same day.
  • In instances of a tied vote where the tie does not include no execution, the player you have voted will take priority for execution.

Counsel (Day) - The target of tonight’s Guard (if any) will be conversion immune for the night and the following one. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses

Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Order Execution (Night) - Kill a player. Bypasses death immunity. - 1 use (First King Only.)
Defeat the Unseen or Cult and any Neutral Evils.

Crowned from members of the Blue Dragon.


The Evil King :shield: :fire:

Unseen Special

Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day. If you were crowned from the Baron, this passive is disabled and there will be no more kings following your death.
Head of State (Passive) - You have access to the following effects:

  • Immune to roleblocking and redirection.
  • Your abilities will not be seen by investigative abilities.
  • You can use two different day abilities in the same day.
  • In instances of a tied vote where the tie does not include no execution, the player you have voted will take priority for execution.
  • If you die, you will only flip as your current class.
  • Unless you were crowned from The Assassin, you will be unable to perform the factional kill unless there are 2 or less members of the Unseen alive.

Veto (Day) - If the target of tonight’s Guard is attacked by a player other than you, the kill will be guaranteed to succeed. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses

Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Order Execution (Night) - Kill a player. Bypasses death immunity. - 1 use (First King Only.)
Defeat the Blue Dragon.

Crowned from members of the Unseen.


The Devout King :shield: :fire:

Cult Special

Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - You have access to the following effects:

  • Immune to roleblocking and redirection.
  • Your abilities will not be seen by investigative abilities.
  • You can use two different day abilities in the same day.
  • In instances of a tied vote where the tie does not include no execution, the player you have voted will take priority for execution.
  • If you die, you will only flip as your current class.

Dark God’s Power (Day) - Roleblock all non-King abilities today and tonight, bypassing immunities. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses

Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Order Execution (Night) - Kill a player. Bypasses death immunity. - 1 use (First King Only.)
Defeat the Blue Dragon.

Crowned from members of the Cult.


The Decadent King :shield: :fire:

Neutral Special

Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - You have access to the following effects:

  • Immune to roleblocking and redirection.
  • Your abilities will not be seen by investigative abilities.
  • You can use both day abilities in the same day.
  • In instances of a tied vote where the tie does not include no execution, the player you have voted will take priority for execution.
  • Your wincon will denote what your previous win condition was before you were crowned.

Defenestration (Day) - You will be able to perform night abilities twice tonight. - 1 Use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses

Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Order Execution (Night) - Kill a player. Bypasses death immunity. - 1 use (First King Only.)
Personal Agenda (Night) - Use a night ability from your prior class. - inherits uses from prior class

Accomplish your win condition.

Crowned from any non-NE Neutral.


The Tyrannical King :shield: :fire:

Neutral Evil

Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - You have access to the following effects:

  • Immune to roleblocking and redirection.
  • Your abilities will not be seen by investigative abilities.
  • You can use both day abilities in the same day.
  • In instances of a tied vote where the tie does not include no execution, the player you have voted will take priority for execution.
  • If all members of the Unseen or Cult die, your win condition will change to Defeat the Blue Dragon at any cost , you will be able to perform a factional kill and the game won’t end as long as you are alive.

Insidious Mind (Day) - The target of Guard tonight will have the following effects done unto them. They will be roleblocked. They will be unable to be protected from any attacks tonight. You will learn their class. If they are a member of the Unseen or Cult, you will be added to their chat. The player(s) they intended to visit (if any) will be framed. - 2 Uses
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses

Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Order Execution (Night) - Kill a player. Bypasses death immunity. - 1 use (First King Only.)
Defeat the Blue Dragon.

Crowned from any Neutral Evil.


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