Legacy FoL Class Cards (Outdated)

:shield: - Unique

:crossed_swords: - Spawn at Start

:fire: - Immune to Conversion

:crown: - Ability can target King


Blue Dragon
Unseen
Cult
Neutral
Neutral Killer
Kings


Special Credit

Thank You:

Jammy for allowing me to repost
Marl for being a good boy and actually upkeeping this hell
Ashe for being just a good gurl

17 Likes

The Blue Dragon


The Alchemist

Blue Dragon Special
Brew Potion (Day) - Brew a potion, each potion must be brewed once before you can brew the others again. - Infinite Uses
Apply Potion (Night) - Use the potion you have brewed. You may save it if you wish. - Infinite Uses
Potions:

  • Truth Potion: Discover the target player’s class type pairing.
  • Tar Potion: Occupy a player, you will be occupy and redirection immune while using this.
  • Health Potion: Heal a player, preventing their death tonight and curing bleeding. :crown:
  • Shield Potion: Make a player immune to any negative effects this night. Does not prevent attacks.

Your objective is to defeat the Unseen or Cult, and any Neutrals that seek to do you harm.

Converts into The Plaguebearer or The Cabalist.


The Archer

Blue Dragon Killer
Multi-shot (Day) - If you fire an arrow at one of your marks tonight, remove all marks and attack any other player whose mark was removed. You are immune to redirection this night. - 2 uses
Eagle Shot (Night) - Fire an arrow to kill your target. This ability is disabled if you kill a member of BD with it. - Infinite uses :crown:
Bulls-eye (Night) - Place a mark on target player. A marked player is no longer passively death immune. You may have up to three marks. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. Marks disappear on death or class change. - Infinite uses
Your objective is to defeat the Unseen or Cult, and any Neutrals that seek to do you harm.

Converts into The Arbalist or The Acolyte.


The Butler

Blue Dragon Offensive
Dutiful (Passive) - Immune to occupation and redirection.
Nightshade Wine (Day) - If you can perform an action tonight and choose not to do so, the king will die due to the poison in their wine. If the king was Good, disable all of your abilities and prevent yourself from becoming King for the rest of the game. - 1 Use, d2 onwards
Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. Bypasses occupation immunity. - 1 Use
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Servant or The Invoker


The Chronomancer

Blue Dragon Support
Pocket Dimension (Day) - If you die tonight, delay it for 2 nights. - 1 use
Time Warp (Night) - Target two players. Transfer the first’s deaths to the second player, as an attack two nights in the future. Cannot transfer unhealable attacks or suicide. You will only be seen targeting the first player - Infinite uses :crown:
Fast Forward (Night) - Allow yourself to target two players with your night ability tomorrow - 1 Use
Your objective is to defeat the Unseen or Cult, and any Neutrals that seek to do you harm.

Converts into The Timesnatcher or The Ritualist


The Constable

Blue Dragon Investigative
Stakeout (Day) - The target of your night ability tonight will be immune to conversion for the night. - 2 Uses
Bongcloud Attack (Day) - The target of tonight’s Inspect will be Inspected tomorrow night as well. - 1 Use

Inspect (Night) - Determine if a player is a member of the Unseen or Cult. - Infinite Uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Marshal or The Seeker


The Court Wizard

Blue Dragon Support
Arcane Empower (Day) - The player that you target with your ability tonight will bypass immunities (discounting conversion immunity) and be guaranteed to succeed with their actions. Their investigative abilities will always receive correct results. - 2 uses.
Magical Barrier (Night) - Protect a player from negative effects and conversion tonight. Does not prevent attacks. - Infinite uses
Ice Ward (Night) - Prevent anyone else from visiting your target. Does not prevent conversion. - 2 uses :crown:
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Sage or The Ritualist


The Drunk

Blue Dragon Offensive
Royal Blood (Passive) - Votes to become king count as two for you.
I am the Liquor (Passive) - Immune to occupation and redirection.
Debauchery (Night) - Redirect a player into another. You will only be seen visiting the first. - Infinite use
Happy Hour (Night) - Occupy a player, and disable any death or occupy immunity they have for the night. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Alcoholic or The Invoker


The Hunter

Blue Dragon Killer
Wolf Companion (Day) - Summon a wolf companion to attack a player. They will bleed and die in two nights if not healed. You may not use your Wolf Companion after using your Bear Companion the previous night. - 1 use
Bear Companion (Night) - Summon a bear to protect you, granting you death and conversion immunity for the night. You will kill any attackers (Bypasses night immunity). You may not use your Bear Companion after using your Wolf Companion the previous day. - 2 uses
Hunter’s Mark (Night) - Target two other players. If the first visits the second, you will attack and occupy the first. You will only be seen visiting the first. - 2 Uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Poacher or The Acolyte


The Knight

Blue Dragon Killer
Armored (Passive) - Your first successful use of Defend will not kill you, if the attacker doesn’t die to Defend.
Defend (Night) - You will guard the target player tonight, giving your life to kill their attacker(s). - Infinite uses :crown:
Cold Steel (Night) - Choose a player to attack. If you kill them and they are a member of the Blue Dragon, all of your abilities will be disabled for the rest of the game. - Infinite uses :crown:
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Enforcer or The Acolyte


The Maid

Blue Dragon Investigative
Rumor (Day) - Target player will be “last checked” in regards to Matchmake. Cannot be used day 1. - 2 Uses.
Matchmake (Night) - Test if target is compatible with the player you last checked. You know if you were unable to visit your target or redirected on the first night. - Infinite Uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Compatibility:

  • Members of opposing Factions are not compatible
  • Royals are not compatible with each other
  • Members of Neutral Factions are compatible with everyone that they can win with
  • The Scorned is incompatible with whoever they mark this night

Converts into The Handmaiden or The Seeker

Original Post - Credit to Jammy


The Mystic :shield:

Blue Dragon Social
Religious Fervor (Passive) - Your presence ensures that any religious rivals do not nest in Adiart. The Priest will not spawn.
Mind Meld (Day) - Target a player. They will also be added to your Link Minds chat tonight. Can select yourself. - 1 Use
Link Minds (Day) - Select two players that will have a private night chat for this night. Can select yourself. You will be privy to the chat at the end of the night. Can be used alongside Mind Meld. - Infinite Uses.
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Illusionist or The Apostle


The Noble

Blue Dragon Social
Royal Blood (Passive) - Votes to become king count as two for you. If you become King, you will retain Bounty.
Court Spies (Day) - Select 2 players. Send a message saying “Noble’s Spies close in on you!” to any targeted members of the Unseen/Cult. Those targeted members will be removed from Unseen/Cult chat for the coming night and day. - 2 uses
Gossip (Night) - Target a player and learn if any and which of these things happens to them tonight. - Infinite Uses

They were successfully Investigated.
They were successfully Occupied.
Their target was successfully swapped.

Bounty (Night) - If target player is executed tomorrow and would appear as a member of the Blue Dragon to investigative abilities this night (Except through the Mastermind’s Can’t Touch This) then there will be an additional vote for execution. Only one Bounty may take effect per day. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Aristocrat or The Apostle


The Observer

Blue Dragon Investigative
Follow (Night) - Watch someone to see who visits them. - Infinite uses
Stalk (Night) - Track a player to determine who they visit. - Infinite uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Nightwatch or The Seeker


The Physician

Blue Dragon Support
Remedy Studies (Passive) - You are immune to bleeding.
Inoculate (Day) - Prevent a player from being poisoned or bled for the rest of the game. - 1 use :crown:
Exhume (Day) - At the end of the night, learn what faction killed a player. - 2 uses :crown:
Heal (Night) - Heal a player, preventing them from dying tonight, and curing any poison and bleeding they were suffering from. - Infinite uses :crown:
Self-Care (Night) - Heal yourself tonight. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Herbalist or The Ritualist


The Priest :shield:

Blue Dragon Social
Religious Fervor (Passive) - Your presence ensures that any religious rivals do not nest in Adiart. The Mystic will not spawn.
Channel (Day) - Choose two players. If they die today or tonight, you will add them to a private chat with yourself until the end of the next night instead of them going to dead chat. Cannot target the same player twice in a row. - Infinite Uses
Last Rites (Night) - Use target dead Blue Dragon Non-Killer’s infinite use ability on an alive player. You will only be seen visiting the alive one. You may not use the same corpse more than once - Infinite Uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Soulcatcher or The Apostle


The Prince :crossed_swords: :shield: :fire:

Blue Dragon Killer
Unstoppable (Passive) - You have the following benefits:

  • Immunity to occupation and redirection at night, even by means that bypass immunity
  • You gain immunity to occupation and redirection during the day after being occupied or redirected during the day once

Royal Blood (Passive) - Votes to become king count as two for you.
Imprison (Day) - Choose a player to jail at night, preventing visits to them. A jailed target cannot take actions by any means. You both will be able to send each other a single 1000 character message through the host. - Infinite uses
Behead (Night) - Kill the player you have jailed (Bypasses night immunity and healing). If the executed is a member of the Blue Dragon, you will not be able to execute for the rest of the game. - 3 uses
Mercy (Night) - Heal the player you have jailed. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.


The Princess

Blue Dragon Investigative
Royal Blood (Passive) - Votes to become king count as two for you.
Flirt (Night) - Flirt with a player, you get a pairing of class types. Their class type will be one of the two. The pairings are Killer/Offensive, Support/Social and Special/Investigative. - Infinite uses
Will-o-Wisp (Night) - Release a Will O’ Wisp, lighting your target’s room. You will learn their faction. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Duchess or The Seeker


The Tavernkeeper

Blue Dragon Offensive
Steadfast (Passive) - Immune to occupation and redirection.
Dose (Day) - Target player is occupied for this day. - 1 Use
Mix Rooms (Night) - Target 2 other players. Redirect all players targeting either of your targets to the other. You will be seen visiting your first target only. This cannot target the same player twice in a row. - Infinite uses
Serve Ale (Night) - Redirect a player to themselves. - 1 Use
Your objective is to defeat the Unseen or Cult, and any Neutrals that seek to do you harm.

Converts into The Wench or The Invoker.

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The Unseen


Starting Unseen

The Mastermind :crossed_swords: :shield:

Unseen Special
Can’t Touch This (Passive) - Immune to death at night and occupation. You will know if someone tries to occupy you or redirect you. You will appear as a member of the Blue Dragon to investigative abilities on the first and second night. During the first day, you may choose a class type, gaining effects associated with the class type chosen.

  • Killer: Gain a 1 use bleed for use during the day. Malevolent Tutor will kill a player, not being seen by investigative abilities, if the Assassin fails to visit their target (Infinite Uses)
  • Offensive: Gain immunity to redirection. Malevolent Intent will occupy the targeted player (Infinite Uses)
  • Investigative: You will learn whoever your target is visited by passively. Malevolent Intent will determine the target’s class type and who they visit (Infinite Uses)
  • Support: You are immune to bleeding. Malevolent Intent will guarantee that the target of the ability succeeds in their actions (1 Use)
  • Social: You will permanently be seen as a member of the Blue Dragon to investigative abilities. You will appear as a class type of your choice to investigative abilities. Malevolent Intent will make the target appear as a member of the Blue Dragon to investigative abilities that night (Infinite Uses)

Dirty Work (Day) - If there are no more Unseen members left, you can become The Assassin at the beginning of the night. - 1 use
Convert (Night) - Change target player into the Unseen version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Malevolent Intent (Night) - Visit a player. - Infinite Uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Assassin :crossed_swords: :shield:

Unseen Killer
Apprentice (Passive) - If the Mastermind dies or is crowned King, you will take their place. This passive will pass on to the next converted player if you are crowned King. (Starting Assassin only)
Hidden Blade (Day) - Cut your target, causing them to bleed. They will bleed and die in two nights if not healed. - 3 uses (shared) :crown:
Distract (Day) - Target player is occupied for this day. - 1 Use (shared)
Assassinate (Night) - Kill a player. - Infinite uses :crown:
2-for-1 (Night) - Kill two target players. - 1 use (shared) :crown:
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


Converted Unseen


The Alcoholic

Unseen Offensive
Royal Blood (Passive) - Votes to become king count as two for you.
I am the Liquor (Passive) - Immune to occupation and redirection.
Debauchery (Night) - Redirect a player into another. You will only be seen visiting the first. - Infinite use
Happy Hour (Night) - Occupy a player, and disable any death or occupy immunity they have for the night. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Arbalist

Unseen Killer
Volley (Day) - If you shoot a bolt at one of your marks tonight, also attack any other players with a mark. You are immune to redirection this night. - Shared uses with 2-for-1
Raven Shot (Night) - Shoot a bolt to kill your target. This does not count as a visit. If the Assassin attempts to carry out a kill, you will instead shoot their target for them. - Infinite uses :crown:
Pin Down (Night) - Place a mark on target player. A marked player is no longer death immune, nor able to be made death immune, nor can they be healed. You may have up to three marks. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. Marks disappear on death or class change. - Infinite uses :crown:
Your objective is to Eliminate the Blue Dragon and any Neutrals who stand against you.


The Aristocrat

Unseen Social
Royal Blood (Passive) - Votes to become king count as two for you.
Incriminate (Day) - Slip a player forged documents, making them appear evil to investigations tonight. - Infinite uses
Bounty (Day) - If target player is executed this day and is Blue Dragon, then there will be an additional vote for execution. Only one Bounty may take effect per day. - 2 uses
Pull Rank (Night) - In the coming day, your target will require one less vote to be executed. - 2 uses
Gossip (Night) - Target a player and learn if any and which of these things happens to them tonight. - Infinite Uses

They were successfully Investigated.
They were successfully Occupied.
Their target was successfully swapped.

Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Duchess

Unseen Investigative
Royal Blood (Passive) - Votes to become king count as two for you.
Bat Eyelashes (Night) - Learn a player’s class type. - Infinite uses
Allure (Night) - Learn target player’s exact class if they are Blue Dragon. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Enforcer

Unseen Offensive
Protection (Night) - Prevent visits to a chosen Unseen member. - 3 uses
Frenzy (Night) - Guarantees The Assassin will kill the target. Bypasses everything that may prevent them from attacking. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Handmaiden

Unseen Investigative
Search Room (Day) - At the end of the night, learn if a flip has been tampered with and by which class. - 2 uses.
Matchmake (Night) - Check 2 players to see if they’re the same class type. Learn their exact class if it matches. - Infinite uses
Prying Servants (Night) - Target a dead player. You will learn all the players that visited them on the night they died. Does not count as visiting. - 2 uses :crown:
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


Original Post Credit to Jammy


The Herbalist

Unseen Offensive
Remedy Studies (Passive) - You are immune to bleeding.
Disembalm (Day): At the end of the night, learn what classes killed a player, or if they committed suicide. - 2 uses :crown:
Pseudocide (Night) - Target one of your fellow Unseen, healing them this night and causing them to appear as selected BD class to investigations. - 2 uses
Defile (Night) - If targeted player dies tonight, they will appear as a class of your choice. - 2 uses :crown:
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Illusionist :shield:

Unseen Social
Mind Meld (Day) - Target a player. They will also be added to your Link Minds chat tonight. Can select yourself. - 1 Use
Link Minds (Day) - Select two players that will have a private night chat for this night. Can select yourself. You will be privy to the chat at the end of the night. Can be used alongside Mind Meld. - Infinite Uses.
Construct Reality (Night) - Your target will receive incorrect results from investigations tonight, and will appear to be the Assassin to any investigations on them. - Infinite uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Marshal

Unseen Investigative
Stakeout (Day) - Determine one of the following this upcoming night - Infinite Uses

  • Who is Imprisoned by the Prince, and who is in private chats (if any)
  • How many players targeted members of the Unseen last night
  • How many neutrals are present in game

Probe (Night) - Learn a player’s class if they are a member of the Blue Dragon. You will learn who they visit if they are a member of the Blue Dragon - Infinite uses
Your objective is to Eliminate the Blue Dragon and any Neutrals who stand against you.


The Nightwatch

Unseen Investigative
Little Bird (Day) - Send a bird to track if target player leaves their room that night or not. In addition, you will learn if any players visited target player or not. You will be told at the end of the night. - 2 uses
Stalk (Night) - Watch someone to see who visits them and who they visit. - Infinite uses :crown:
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Plaguebearer

Unseen Special
Brew Potion (Day) - Brew a potion, each potion must be brewed once before you can brew the others again. - Infinite Uses
Apply Potion (Night) - Use the potion you have brewed. You may save it if you wish. - Infinite Uses
Potions:

  • Truth Potion: Discover the target player’s class if they are a member of the Blue Dragon.
  • Tar Potion: Occupy a player. You will be occupy and redirection immune while using this.
  • Health Potion: Heal a player, preventing their death tonight and curing bleeding. If used on a member of the Unseen, this will additionally make them appear as a member of the Blue Dragon to investigative abilities. :crown:
  • Volatile Potion: Tomorrow, you may choose to cause a player to bleed uncontrollably. They will die in two nights if not healed. :crown:

Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Poacher

Unseen Offensive
Isolation (Passive) - Immune to occupation and redirection.
Rabid Wolves (Day) - Lure rabid wolves to attack a player. They will bleed and die in two nights if not healed. - 1 use :crown:
Spike Traps (Night) - Place a spike trap outside a player’s room. No one will be able to visit the player, and they will be occupied. - 3 uses
Snare Trap (Night) - Occupies the target player for 2 nights (this night, and the next night) if they leave their room. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Sage

Unseen Offensive
Dark Rune (Day) - Choose a player. If that player uses an ability today they will target themselves with it. - 2 uses
Shock (Night) - Force target player to target themselves. - Infinite uses
Wall of Fire (Night) - Prevent all visits except that of The Assassin from affecting your target. - 2 uses :crown:
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Servant

Unseen Offensive
Dutiful (Passive) - Immune to occupation and redirection.
Chaotic Wine (Day) - Poison The King, causing them to die tonight if not healed. The King will not be informed if they are poisoned. If The King was Good, all players will lose their Royal Blood passive permanently (the court will not be notified). - 1 use :crown:
Serve Wine (Night) - Occupy a player. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Soulcatcher :shield:

Unseen Social
Curse (Day) - Make target player believe they are bleeding. - 2 uses :crown:
Seance (Day) - Choose two players. If they die today or tonight, you will add them to a private chat with yourself until the end of the next night instead of them going to dead chat. Cannot target the same player twice in a row. - Infinite Uses
Bind Soul (Night) - Use target dead Blue Dragon Non-Killer’s infinite use ability on an alive player. You will only be seen visiting the alive one. You may not use the same corpse more than once - Infinite Uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Timesnatcher

Unseen Support
Rewind (Passive) - If you become an Assassin and have no uses of Two-For-One left, you will regain a charge.
Time Snatch (Night) - Target a bleeding player. Causes the bleeding to speed up and kill them tonight. - 2 uses :crown:
Dark Dimension (Night) - Make the Unseen appear not suspicious to investigative abilities. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Wench

Unseen Offensive
Steadfast (Passive) - Immune to occupation and redirection.
Dose (Day) - Target player is occupied for this day. - 2 Uses
Mix Rooms (Night) - Target 2 players. Redirect all players targeting either of your targets to the other. You will be seen visiting your first target only. Can target self. - Infinite uses
Serve Ale (Night) - Redirect a player to themselves. - 2 Uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

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The Cult


The Acolyte :crossed_swords:

Cult Killer
Hemorrhage (Day) - Invoke Mithras’ will to cause a target to start bleeding uncontrollably. They will bleed and die in two nights if not healed. - 1 use :crown:
Power Overwhelming (Day) - You will be immune to occupation and redirection when using Sacrilege tonight. - 1 Use
Curse of Corax (Night) - If the target is bled tomorrow, they will die in 1 night instead of 2 nights. - 1 use :crown:
Sacrilege (Night) - If the Cult Leader’s conversion or Eradicate fails, you will shoot their target(s) for them instead. Does not count as a visit. - 2 uses
Your objective is to defeat the Blue Dragon and any Neutrals that seek to do you harm.


The Apostle :crossed_swords:

Cult Social
Corax’s Will (Passive) - You have access to the following effects:

  • If you were converted from the Noble, you will retain Bounty, Royal Blood, and Gossip.
  • If you were converted from the Mystic, you will retain Mind Meld and Link Minds.
  • If you were converted from the Priest, you will retain Channel.
  • If you started as an Apostle, you may choose one of the above effects during Day 1. If you do not choose by Night 1, it will be randomized.

Glyph of Blood (Day) - Cause a player to believe they started bleeding. - 1 use
Baleful Hush (Day) - Frame a player this night. - 1 use
Mithras’s Puppetry (Night) - Use target dead Blue Dragon Non-Killer’s infinite use ability on an alive player. You will only be seen visiting the alive one. You may not use the same corpse more than once - 2 uses

Your objective is to defeat the Blue Dragon and any Neutrals that seek to do you harm.


The Cabalist :crossed_swords:

Cult Special
Shape Flesh (Night) - Choose your night action from one of the following. Each can only be done once.

Voodoo Doll - If the Cult Leader uses Eradicate tonight, they may target an additional player at the cost of killing you the following night if it succeeds.
Corrupt Intervention - Occupy a player tonight and tomorrow.
Jinx - Determine a player’s class type.
Blood Moon - Target any player. They will appear to be a member of the Blue Dragon if Cult, or a member of the Cult if anyone else.

Your objective is to defeat the Blue Dragon and any Neutrals that seek to do you harm.


The Cult Leader :crossed_swords: :shield:

Cult Special
Charisma (Passive) - You are immune to death and occupation before successfully converting a player. Before the end of day 1, if the second starting cult had not used any day abilities yet, you may choose to change their class into a different cult one chosen randomly.
Last Words (Passive) - If you are killed during the night, all other members of the Cult will gain 1 use in any limited abilities.
Rupture (Day) - Cause a player to bleed. They will bleed and die in two nights if not healed. - 1 use :crown:
Transfer Essence (Day) - Swap classes with another member at the cult at the start of the night, provided both of you are alive by that point. - 1 Use (shared)
Brainwash (Night) - Change target player into the Cult version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Eradicate (Night) - Unleash ancient power within Mithras, attacking a player. May be used alongside Brainwash, but not if you have 3 or more members of the Cult alive. - 3 uses :crown:
Your objective is to defeat the Blue Dragon and any Neutrals that seek to do you harm.


The Invoker :crossed_swords:

Cult Offensive
Fanatic (Passive) - Immune to occupation and redirection.
Bewilder (Day) - Target player is occupied for this day. - 1 Use
Chains of Corax (Night) - Redirect a player into a chosen player. If you choose to make them target themselves, occupy them instead. - 3 uses
Teleport (Night) - Target 2 other players. Redirect all players targeting either of your targets to the other. You will be seen visiting your first target only. This cannot target the same player twice in a row. - 1 use
Your objective is to defeat the Blue Dragon and any Neutrals that seek to do you harm.


The Ritualist :crossed_swords:

Cult Support
Brotherhood (Day) - Make a Cult Member appear as selected BD class to investigations this night. Can target self. - 2 uses
Blood Ward (Day) - Mithras’ Mercy will additionally prevent visits to the target this night. - 1 use :crown:
Strength Of Corax (Night) - The Cult Leader’s Eradicate or Acolyte’s Sacrilege will bypass night immunity and healing tonight. Cannot be used if Brotherhood was used the day before. - 1 use
Mithras’ Mercy (Night) - Heal a player, preventing them from dying tonight, and curing any poison and bleeding they were suffering from. Can target self. - 3 uses :crown:
Your objective is to defeat the Blue Dragon and any Neutrals that seek to do you harm.


The Seeker :crossed_swords:

Cult Investigative
Expose (Day) - Reveal who the prince jailed at the start of the night. - 1 use
Mithras’ Murmurs (Day) - Frame target player this night. - 2 Uses.
Gaze (Night) - Learn a player’s class type and faction. - 3 uses
Identify (Night) - Discover who a player visits, and who visits them. - 2 uses
Your objective is to defeat the Blue Dragon and any Neutrals that seek to do you harm.

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Neutral


The Chancellor :shield:

Neutral Social
Malevolent Tutor (Passive) - You have access to the following effects:

  • At the start of the game, you will have two random Blue Dragon players who are not the Prince assigned to you as your ProtĂ©gĂ©s. You will also learn their classes.
  • Neither ProtĂ©gĂ© will know that they are your ProtĂ©gĂ©.
  • You will be informed whenever one of them is visited by the Unseen or Cult.
  • A Blue Dragon-aligned ProtĂ©gĂ© that becomes King while you are alive will become a Spiteful King instead of a Good King.
  • You are immune to death at night once to attacks from non-bd players, and votes for you to become King count as 0.

Megalomaniac (Passive) - You will commit suicide during the night if you are ever unable to complete your win condition mechanically.
Sinister Negotiations (Day) - Send a player a message of up to 1000 characters. This ability will only succeed when targeting a player not belonging to the Blue Dragon. - 2 uses
Defamatory Propaganda (Day) - Removes Royal Blood from a player. - 2 uses
Bodyguards (Night) - Gives a Protégé death immunity for tonight. - 3 uses :crown:
Nightshade Tea (Night) - If you are in the King’s chat at night, you may poison them to kill them while bypassing everything. - 1 use
See that a Protégé becomes King and survives until the end of the game.

Cannot mechanically become King.


The Fool :shield: :fire:

Neutral Social
Insanity (Passive) - Immune to death from non-BD attacks once. If more than 2 other non-BD are executed during the day, you will suicide the next night. You will see the true nature of any tampered executions.
Final Prank (Passive) - You may use Deceive 2 times after the day you get executed.
Mask of Many Faces (Day) If you are executed today, you will flip as the class of your choice. - 2 uses.
Eavesdrop (Day) - Check the alignment of the target player. You will receive the result at the start of the night. (1 use)
Deceive (Night) - Choose a class and whom target player visits and is visited by. Investigators visiting target player will receive results corresponding with your choices. Resolves after frames/tailors. Can target self. - Infinite Uses
Make sure no more than 2 other non-Blue Dragon players are executed during the course of the game.


The Inquisitor :shield: :fire:

Neutral Investigative
Zealous Pursuit (Passive) - You hunt three heretics. Their starting classes are [x], [x] and [x]. You will commit suicide after completing your righteous mission.
Holy Blessing (Passive) - You are death and bleed immune only once.
Interrogate (Night) - Learn whether target player is a heretic. Does not bypass tailoring effects. - Infinite uses
Ruthless Efficiency (Night) - Guess target’s player exact starting class. Can only guess Blue Dragon Heretic classes from Zealous Pursuit. If incorrect, disable Holy Blessing and Ruthless Efficiency. If correct, provided they are a heretic, kill target player bypassing everything. You cannot be prevented, occupied or redirected. This does not count as a visit. - Infinite uses :crown:
Live to see all heretics die.

Heretics cannot be Neutrals, Unique Blue Dragon, or Kings.


The Mercenary :fire:

Neutral Support
Failure (Passive) - If your targets both die, you will commit suicide.
Saviour (Day) - If one of your targets is voted for execution today, take their place. - 1 use
Stand Guard (Night) - Prevent non-conversion abilities from targeting one of your targets. In addition, you are death immune this night. - 4 uses :crown: [if target is king]
Your objective is to ensure that at least one of your targets remains alive until the end of the game. Your targets are [x] and [y].

The Mercenary’s targets will always be convertible Blue Dragon classes, Neutral Killer or starting Cult/Unseen.


The Missionary :shield:

Neutral Social
Visionary (Passive) - If a second Blue Dragon member is executed, you will commit suicide the following night.
Desperation (Day) - Choose a player. If they are executed today then you will take their stead. - 2 uses
Enlightenment (Day) - Target player cannot be framed or tailored tonight by abilities. - Infinite uses
Revelation (Night) - If you use Desperation tomorrow, its effect will only activate should the target be a member of the Blue Dragon. - 1 Use
Vow of Innocence (Night) - Prevents your target from being executed tomorrow. If they would be executed the day will instead end as if there was no execution. - 2 uses
Make sure no more than one Blue Dragon member is wrongfully executed.


The Scorned :fire:

Neutral Social
Utter Contempt (Passive) - Immune to occupation, redirection, and visit prevention. Additionally, you are immune to death at night once. Targeting a player with a night ability will mark them for the following day. After achieving your win condition, your abilities will be disabled and you will suicide this night. This passive is retained upon class change.
Bait and Switch (Day) - Target player is occupied for this day. - 1 Use
Incriminate (Night) - Frame target player. - Infinite Uses
Disguise (Night) - Target player will appear as the chosen class if they are executed tomorrow. - 2 Uses
Survive to see 2 marked players executed.


The Sellsword :shield: :fire:

Neutral Offensive
Among Friends (Passive) - Immune to death at night, once. This passive will not apply if attacked by a Blue Dragon player, however. You will additionally appear as a member of the Unseen or Cult to investigative abilities.
Contracted (Passive) - You have access to the following effects:

  • Immune to occupation and redirection.
  • Before the end of day 1, you must choose the effect of Intimidate to match one of the following or it will be randomized.
    • The Drunk’s Debauchery
    • The Butler’s Serve Wine
    • The Tavernkeeper’s Mix Rooms
  • You cannot target the same player on consecutive nights with your night abilities.

Read Between the Lines (Day) - Check the alignment of the target player. You will receive the result at the start of the night. - 1 Use
Stonewall (Night) - Prevent non-attack and non-conversion abilities from targeting your target. - Infinite uses :crown:
Intimidate (Night) - Use your chosen night ability. - Infinite uses
See the Blue Dragon defeated at any cost.

Original Post Credit to ThePlex

12 Likes
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Forum of Lies 16.2 - (4/16) - END - Snails win!
FoL Feedback Thread
Experimental Forum of Lies 1 - Deaf and Afraid - The Unseen Win!
Forum of Lies 14 - BD and Scorned win!
SFoL13: Pestilence (BD & Alchemist Win!)
Forum of lies 11 (The Cult, The Alchemist and The Fool win!)
SFoL 64 - Informed Spectator Chat
SFoL 64 - Anonymous FoL - Day 6 - The Possessor, Inquisitor, and Fool are victorious!
SFoL 64 - Anonymous FoL - Day 6 - The Possessor, Inquisitor, and Fool are victorious!
SFoL 64 - Anonymous FoL - Day 6 - The Possessor, Inquisitor, and Fool are victorious!
The Community SFoL
Forum of Lies 30 - Night 5 (5/18) The Demon and Inquisitor win!
[FoL] Forum of Lies 26 - Day 5 [The Blue Dragon are Victorious!] (12/18)
[FoL] Forum of Lies 26 - Day 5 [The Blue Dragon are Victorious!] (12/18)
[FoL] Forum of Lies 26 - Day 5 [The Blue Dragon are Victorious!] (12/18)
[FoL] Forum of Lies 28 - ENDGAME - BD + Crus win (9/18)
[FoL] Forum of Lies 28 - ENDGAME - BD + Crus win (9/18)
[FoL] Forum of Lies 28 - ENDGAME - BD + Crus win (9/18)
[FoL] Forum of Lies 28 - ENDGAME - BD + Crus win (9/18)
FoL Feedback Thread
FoL Feedback Thread
FoL Feedback Thread
FoL Feedback Thread
[SFoL] SFoL 60 - Randomizer - Day 3 (14/18) - The Blue Dragon and Mercenary Win!
[SFoL] SFoL 60 - Randomizer - Day 3 (14/18) - The Blue Dragon and Mercenary Win!
SFoL 60 - Signups (18/18) - FULL
FoL Feedback Thread
[FoL] Forum of Lies 27 - 10 day FoL (2/18) - Blue Dragon win
[FoL] Forum of Lies 27 - 10 day FoL (2/18) - Blue Dragon win
[FoL] Forum of Lies 27 - 10 day FoL (2/18) - Blue Dragon win
[FoL] Forum of Lies 27 - 10 day FoL (2/18) - Blue Dragon win
[FoL] Forum of Lies 25 - Day 4 - Valiant Sacrifice - The Blue Dragon and Inquisitor win!
[FoL] Forum of Lies 25 - Day 4 - Valiant Sacrifice - The Blue Dragon and Inquisitor win!
[FoL] Forum of Lies 25 - Day 4 - Valiant Sacrifice - The Blue Dragon and Inquisitor win!
[FoL] Forum of Lies 25 - Day 4 - Valiant Sacrifice - The Blue Dragon and Inquisitor win!
Opinion Thread: The Fool (ToL)
Opinion Thread: The Fool (ToL)
[FoL] Forum of Lies 24 - Night 3 (11/16) - Completed - The Unseen and the Warlock Win!
[SFoL] SFoL 55: Old Ruins FoL - Completed (3/16)
FoL Feedback Thread
FoL Feedback Thread
FoL Feedback Thread
[NFoL] Newbie Forum of Lies 4 - Day 4 - The Blue Dragon and the Plutocratic King win!
FoL 19.5 - Dead Chat
Experimental Forum of Lies 1 - Deaf and Afraid - The Unseen Win!
Forum of Lies 14 - BD and Scorned win!
FoLT Game 1 | Day 7 (6/15)|GAME OVER (The Blue Dragon and Scorned won)
SFoL 21 - Hail Hydra - The Blue Dragon and Scorned Win!
SFoL17.5 - The Carnival - Psychopathic King wins! - Icibalus Loses\!
Fourm of lies 12 (Day 4)
Forum of Lies 7 - Fool and Revenant Win
SFoL6: The Brotherhood - Blue Dragon, Mercenary and Cowardly King wins!
SFoL6: The Brotherhood - Blue Dragon, Mercenary and Cowardly King wins!

Neutral Killer


The Demon :shield: :fire:

Neutral Killer
Cloak Of Mithras (Passive) - Immune to death at night, occupation and redirection. In addition you are immune to bleeding and will be informed upon being bled.
Sadism (Passive) - If you are alive in the final four players and the Unseen or Cult have not already mechanically won, everyone else present that has not already won instantly dies.
Brand of Sacrifice (Day) - Bleed target player. - 1 use :crown:
Haemophilia (Day) - Increases the power of Funeral Pyre tonight. - 3 uses, 1 day cooldown
Funeral Pyre (Night) - Set your target ablaze, killing them. If Haemophilia is used, the target is immune to visits from others except you, and anyone who attempts to visit them is also killed by the flames. In addition, Funeral Pyre will bypass death immunity on the initial target and not count as a visit. - Infinite uses :crown:
Your objective is to defeat the Blue Dragon, and the Unseen or Cult.

Original Post Credit to Bounty


The Mind Flayer :shield: :fire:

Neutral Killer
Insanity (Passive) - You are immune to death at night, occupation and redirection. You are immune to bleeding, and will be informed if attempted to be bled. If you are alive in the final four players and the Unseen or Cult have not already mechanically won, everyone else present that has not already won instantly dies.
Mindstorm (Passive) - Once per night you may guess a player’s class. If you are correct you will empower your attack Brain Destruction to bypass protections. This passive will be disabled if you guess incorrectly twice. Cannot Target the King, nor can target the same person after a successful guess.
Mind Read (Day) - Mimic one of the main night investigative abilities of a Blue Dragon Investigative class, targeting a player of your choice. After using one once, cannot use abilities from different classes. - 4 Uses
Brain Destruction (Night) - Kill a player. - Infinite Uses :crown:
Shape Knowledge (Night) - Use an ability belonging to a player you have killed with Brain Destruction on a player of your choice. You cannot use these abilities more than once, and certain abilities are denoted as not able to be used. For non-killing abilities, they may be done alongside Brain Destruction. - Infinite Uses

Your objective is to defeat the Blue Dragon, and the Unseen or Cult.


The Possessor :shield: :fire:

Neutral Killer
Driven (Passive) - You are immune to occupation and redirection.
Blackened Shield (Passive) - You are immune to death at night. In addition you are immune to bleeding and will be informed upon being bled.
Mind Control (Day) - Cancel target player’s vote for the rest of the day. Additionally, your second target requires one less vote for execution this day. - 2 uses :crown:
Puppet Strings (Night) - Control a player and force them to kill someone. Can be forced to target themselves. :crown:
Possess (Night) - Kill the target player. Their class will appear as one of your choice, and they will have information in their logbook of your choosing (or no logbook if nothing is specified). You will know what class they truly were, and what their logbook said. - 3 uses :crown:
Your objective is to defeat the Blue Dragon, and the Unseen or Cult.


The Reaper :shield: :fire:

Neutral Killer
Consume Soul (Passive) - If you die at night with at least one soul, you will consume it and come back to life. (Does not work if executed by The Prince) You start with two souls. You will gain one soul on a successful reap. You are aware of the number of souls you hold.
Icy Touch (Day) - Choose to do a number of the following actions to target player. You will consume a soul for each action chosen. Occupy target player this day. Occupy target player this night. Cancel target player’s vote for the rest of the day. - Infinite uses :crown:
Reap (Night) - Reap the soul of a player, killing them bypassing healing and occupying them. - Infinite uses :crown:
Gather Darkness (Night) - Use Reap on target player. In addition, choose to do a number of the following modifications. You will consume a soul for each modification chosen. Bypass death immunity or you are occupy/redirection immune for this night. - Infinite uses :crown:
Your objective is to defeat the Blue Dragon, and the Unseen or Cult.


The Sorcerer :shield: :fire:

Neutral Killer
Mage Armor (Passive) - You are immune to death at night. In addition you are immune to bleeding and will be informed upon being bled.
Walking Bomb (Day) - Place a bomb on target player. - Infinite uses :crown:
Bomb Swap (Day) - Move a bomb from one player to another one. - Infinite uses :crown:
Magic Missile (Night) - Fire a magic missile at a player, killing them. - Infinite uses :crown:
Detonate (Night) - All players with a bomb active will explode bypassing death immunity. This does not count as a visit. - 2 uses :crown:
Your objective is to defeat the Blue Dragon, and the Unseen or Cult.

13 Likes
[FoL] Forum of Lies 25 - Day 4 - Valiant Sacrifice - The Blue Dragon and Inquisitor win!
Forum of Lies 30 - Night 5 (5/18) The Demon and Inquisitor win!
FoL 30 - Dead Chat
[SFoL] SFoL 60 - Randomizer - Day 3 (14/18) - The Blue Dragon and Mercenary Win!
[FoL] Forum of Lies 27 - 10 day FoL (2/18) - Blue Dragon win
SFoL 58 — Dead Chat
[FoL] Forum of Lies 24 - Night 3 (11/16) - Completed - The Unseen and the Warlock Win!
SFoL 64 - Dead Chat
Forum of Lies 30 - Night 5 (5/18) The Demon and Inquisitor win!
FoL Feedback Thread
[FoL] Forum of Lies 27 - 10 day FoL (2/18) - Blue Dragon win
[FoL] Forum of Lies 27 - 10 day FoL (2/18) - Blue Dragon win
[FoL] Forum of Lies 27 - 10 day FoL (2/18) - Blue Dragon win
[FoL] Forum of Lies 27 - 10 day FoL (2/18) - Blue Dragon win
SFoL 64 - Anonymous FoL - Day 6 - The Possessor, Inquisitor, and Fool are victorious!
Forum of Lies 30 - Night 5 (5/18) The Demon and Inquisitor win!
Forum of Lies 30 - Night 5 (5/18) The Demon and Inquisitor win!
Forum of Lies 30 - Night 5 (5/18) The Demon and Inquisitor win!
Forum of Lies 30 - Night 5 (5/18) The Demon and Inquisitor win!
Forum of Lies 30 - Night 5 (5/18) The Demon and Inquisitor win!
Forum of Lies 30 - Night 5 (5/18) The Demon and Inquisitor win!
[FoL] Forum of Lies 26 - Day 5 [The Blue Dragon are Victorious!] (12/18)
FoL Feedback Thread
FoL Feedback Thread
[FoL] Forum of Lies 27 - 10 day FoL (2/18) - Blue Dragon win
[FoL] Forum of Lies 27 - 10 day FoL (2/18) - Blue Dragon win
FoL Feedback Thread
FoL Feedback Thread
[FoL] Forum of Lies 24 - Night 3 (11/16) - Completed - The Unseen and the Warlock Win!
54321st Poster gets a cookie - mods are cute
SFoL 64 - Anonymous FoL - Day 6 - The Possessor, Inquisitor, and Fool are victorious!

Thread got opened so people can easier quote from it. Don’t post in here.

If someone posts nevertheless in here, you’ll face the wrath of the Priestess. So beware. You were warned :stuck_out_tongue:

(discussions about classes and such have their place in the FoL Balance thread.)

18 Likes

Kings


The Good King :crossed_swords: :shield: :fire:

Blue Dragon Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Swear Fealty (Night) - Make a player permanently immune to conversion. - 1 use (Starting King Only.)
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Crowned from members of the Blue Dragon.

The Evil King :crossed_swords: :shield:

Unseen Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities do not count as visits. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Cast Shadow (Night) - Target player will be night immune this night and appear as a selected BD class to investigations for the rest of the game. - 1 use (Starting King only)
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

Crowned from members of the Unseen.

The Devout King :crossed_swords: :shield:

Cult Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Dark Gods Crown (Night) - Select a dead Cultist and a living player. Depending on the Cultist’s class a different effect will occur. Each corpse can only be used once. :crown:
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.

Dark Gods Crown Effects:
Seeker - You learn of the players class type.
Cabalist - If the targeted player is not cult, they will lose all uses in their limited usage abilities
Ritualist - You will prevent visits to the player.
Invoker - The player will be occupied.
Apostle - The player will be given incorrect feedback for their ability tonight.
Acolyte - The player will be unable to be healed for the night.
Cult Leader - The player will be framed.
Devout King - The player will be bled sometime during the next day.

Crowned from members of the Cult.

The Mad King (Unofficial Class) :shield: :fire:

Neutral Special
Trickery (Passive) - You are immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Madman’s Will (Passive) - If you are executed, the regret of killing a madman will weigh on everyone and the next day will be spent mourning, where the only possible vote will be no lynch. In addition, there will be no more king elections.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Deceive (Night) - Choose a class and whom target player visits and is visited by. Investigators visiting target player will receive results corresponding with your choices. Resolves after frames/tailors. - Infinite Uses
Make sure no more than 2 other non-BD are lynched during the course of the game.

Crowns from the Fool.

The Inquisitive King (Unofficial Class) :shield: :fire:

Neutral Special
Pass The Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Archbishop (Passive) - Immune to occupation and redirection. You are immune to death and bleeding once. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Guard Shakedown! (Night) - Learn if target player is a heretic. If so they cannot be prevented from dying by any means this night. If not, they will be death immune this night. - Infinite uses
Ruthless Efficiency (Night) - Guess target’s player exact starting class. Can only guess Blue Dragon heretic classes from Zealous Pursuit. If incorrect, disable your one time death/bleeding immunity and Ruthless Efficiency. If correct, provided they are a heathen, kill target player bypassing everything. You cannot be prevented, occupied or redirected. This does not count as a visit. - Infinite uses
Live to see all heretics die.

Crowns from the Inquisitor.

The Plutocratic King (Unofficial Class) :shield: :fire:

Neutral Special
Pass The Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day. If your targets have died and you would be executed, then there will be no more Kings this game.
Fortitude (Passive) - Your vote counts as two if there are more than 5 players alive except during a Grand Trial. Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Protect (Night) - Prevent non-conversion abilities from targeting one of your targets. In addition, you are death immune this night. - 2 uses
Your objective is to ensure that at least one of your targets remains alive until the end of the game or to survive. Your targets are [x] and [y].

Crowns from the Mercenary.

The Just King :shield:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Benevolent Rule (Passive) - You have access to the following effects:

  • Immune to occupation and redirection.
  • Your abilities will not be seen by investigative abilities.
  • You can use both day abilities in the same day.
  • If two or more Blue Dragon members are executed, you will commit suicide the following night.

Fair and Just Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. If the player is a member of the Blue Dragon, then you will be executed in their stead. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Transparency (Night) - All investigations will net accurate results for the night. - 2 uses
Royal Pardon (Night) - Prevents your target from being lynched tomorrow. If they would be lynched the day will instead end as if there was no lynch. - 3 uses
Make sure no more than one Blue Dragon member is wrongfully executed.

Crowns from the Missionary.

The Begrudged King (Unofficial Class) :shield: :fire:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Scapegoat (Night) - Send guards to frame two targets. - Infinite uses
Survive to see 2 marked players lynched.

Crowns from the Scorned

The Spiteful King :shield: :fire:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Mark (Night) - The target player temporarily loses death immunity if they have it, and can not be healed tonight. - 2 uses
See the Blue Dragon defeated at any cost.

Crowns from the Sellsword, or a Chancellor’s Protégé should they be aligned with the Blue Dragon, and the Chancellor be alive.

The Psychopathic King (Unofficial Class) :shield: :fire:

Neutral Special
Insanity (Passive) - You are immune to death at night. In addition you are immune to bleeding and will be informed upon being bled. You are immune to occupation and redirection. Your abilities will not be seen by investigative abilities. Finally, if you are in the final 4 players, everyone else present that has not already won instantly dies.
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Personal Execution (Night) - Send a guard to kill a player. - Infinite uses
Your objective is to defeat the Blue Dragon, and the Unseen or Cult.

Crowns from any Neutral Killer.

3 Likes

So uh… Why exactly do we have a new thread for the official roles?

When I said revive an old thread I meant the feedback and discuss thread… but the answer is it would easier to track the changes without having to cut even more classes to only be seen in edits and completly rearrange the thread. So now for the future we will be using this new thread and have this one for instances of like old ruins and other games that might want to use the old system. For now I’m just going to lock this. Use the discussion thread to discuss these changes

1 Like