The Blue Dragon
The Alchemist
Blue Dragon Special
Brew Potion (Day) - Brew a potion, each potion must be brewed once before you can brew the others again. - Infinite Uses
Apply Potion (Night) - Use the potion you have brewed. You may save it if you wish. - Infinite Uses
Potions:
- Truth Potion: Discover the target player’s class type pairing.
- Tar Potion: Occupy a player, you will be occupy and redirection immune while using this.
- Health Potion: Heal a player, preventing their death tonight and curing bleeding.
- Shield Potion: Make a player immune to any negative effects this night. Does not prevent attacks.
Your objective is to defeat the Unseen or Cult, and any Neutrals that seek to do you harm.
Converts into The Plaguebearer or The Cabalist.
The Archer
Blue Dragon Killer
Multi-shot (Day) - If you fire an arrow at one of your marks tonight, remove all marks and attack any other player whose mark was removed. You are immune to redirection this night. - 2 uses
Eagle Shot (Night) - Fire an arrow to kill your target. This ability is disabled if you kill a member of BD with it. - Infinite uses
Bulls-eye (Night) - Place a mark on target player. A marked player is no longer passively death immune. You may have up to three marks. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. Marks disappear on death or class change. - Infinite uses
Your objective is to defeat the Unseen or Cult, and any Neutrals that seek to do you harm.
Converts into The Arbalist or The Acolyte.
The Butler
Blue Dragon Offensive
Dutiful (Passive) - Immune to occupation and redirection.
Nightshade Wine (Day) - If you can perform an action tonight and choose not to do so, the king will die due to the poison in their wine. If the king was Good, disable all of your abilities and prevent yourself from becoming King for the rest of the game. - 1 Use, d2 onwards
Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. Bypasses occupation immunity. - 1 Use
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Servant or The Invoker
The Chronomancer
Blue Dragon Support
Pocket Dimension (Day) - If you die tonight, delay it for 2 nights. - 1 use
Time Warp (Night) - Target two players. Transfer the first’s deaths to the second player, as an attack two nights in the future. Cannot transfer unhealable attacks or suicide. You will only be seen targeting the first player - Infinite uses
Fast Forward (Night) - Allow yourself to target two players with your night ability tomorrow - 1 Use
Your objective is to defeat the Unseen or Cult, and any Neutrals that seek to do you harm.
Converts into The Timesnatcher or The Ritualist
The Constable
Blue Dragon Investigative
Stakeout (Day) - The target of your night ability tonight will be immune to conversion for the night. - 2 Uses
Bongcloud Attack (Day) - The target of tonight’s Inspect will be Inspected tomorrow night as well. - 1 Use
Inspect (Night) - Determine if a player is a member of the Unseen or Cult. - Infinite Uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Marshal or The Seeker
The Court Wizard
Blue Dragon Support
Arcane Empower (Day) - The player that you target with your ability tonight will bypass immunities (discounting conversion immunity) and be guaranteed to succeed with their actions. Their investigative abilities will always receive correct results. - 2 uses.
Magical Barrier (Night) - Protect a player from negative effects and conversion tonight. Does not prevent attacks. - Infinite uses
Ice Ward (Night) - Prevent anyone else from visiting your target. Does not prevent conversion. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Sage or The Ritualist
The Drunk
Blue Dragon Offensive
Royal Blood (Passive) - Votes to become king count as two for you.
I am the Liquor (Passive) - Immune to occupation and redirection.
Debauchery (Night) - Redirect a player into another. You will only be seen visiting the first. - Infinite use
Happy Hour (Night) - Occupy a player, and disable any death or occupy immunity they have for the night. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Alcoholic or The Invoker
The Hunter
Blue Dragon Killer
Wolf Companion (Day) - Summon a wolf companion to attack a player. They will bleed and die in two nights if not healed. You may not use your Wolf Companion after using your Bear Companion the previous night. - 1 use
Bear Companion (Night) - Summon a bear to protect you, granting you death and conversion immunity for the night. You will kill any attackers (Bypasses night immunity). You may not use your Bear Companion after using your Wolf Companion the previous day. - 2 uses
Hunter’s Mark (Night) - Target two other players. If the first visits the second, you will attack and occupy the first. You will only be seen visiting the first. - 2 Uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Poacher or The Acolyte
The Knight
Blue Dragon Killer
Armored (Passive) - Your first successful use of Defend will not kill you, if the attacker doesn’t die to Defend.
Defend (Night) - You will guard the target player tonight, giving your life to kill their attacker(s). - Infinite uses
Cold Steel (Night) - Choose a player to attack. If you kill them and they are a member of the Blue Dragon, all of your abilities will be disabled for the rest of the game. - Infinite uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Enforcer or The Acolyte
The Maid
Blue Dragon Investigative
Rumor (Day) - Target player will be “last checked” in regards to Matchmake. Cannot be used day 1. - 2 Uses.
Matchmake (Night) - Test if target is compatible with the player you last checked. You know if you were unable to visit your target or redirected on the first night. - Infinite Uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Compatibility:
- Members of opposing Factions are not compatible
- Royals are not compatible with each other
- Members of Neutral Factions are compatible with everyone that they can win with
- The Scorned is incompatible with whoever they mark this night
Converts into The Handmaiden or The Seeker
Original Post - Credit to Jammy
The Mystic
Blue Dragon Social
Religious Fervor (Passive) - Your presence ensures that any religious rivals do not nest in Adiart. The Priest will not spawn.
Mind Meld (Day) - Target a player. They will also be added to your Link Minds chat tonight. Can select yourself. - 1 Use
Link Minds (Day) - Select two players that will have a private night chat for this night. Can select yourself. You will be privy to the chat at the end of the night. Can be used alongside Mind Meld. - Infinite Uses.
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Illusionist or The Apostle
The Noble
Blue Dragon Social
Royal Blood (Passive) - Votes to become king count as two for you. If you become King, you will retain Bounty.
Court Spies (Day) - Select 2 players. Send a message saying “Noble’s Spies close in on you!” to any targeted members of the Unseen/Cult. Those targeted members will be removed from Unseen/Cult chat for the coming night and day. - 2 uses
Gossip (Night) - Target a player and learn if any and which of these things happens to them tonight. - Infinite Uses
They were successfully Investigated.
They were successfully Occupied.
Their target was successfully swapped.
Bounty (Night) - If target player is executed tomorrow and would appear as a member of the Blue Dragon to investigative abilities this night (Except through the Mastermind’s Can’t Touch This) then there will be an additional vote for execution. Only one Bounty may take effect per day. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Aristocrat or The Apostle
The Observer
Blue Dragon Investigative
Follow (Night) - Watch someone to see who visits them. - Infinite uses
Stalk (Night) - Track a player to determine who they visit. - Infinite uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Nightwatch or The Seeker
The Physician
Blue Dragon Support
Remedy Studies (Passive) - You are immune to bleeding.
Inoculate (Day) - Prevent a player from being poisoned or bled for the rest of the game. - 1 use
Exhume (Day) - At the end of the night, learn what faction killed a player. - 2 uses
Heal (Night) - Heal a player, preventing them from dying tonight, and curing any poison and bleeding they were suffering from. - Infinite uses
Self-Care (Night) - Heal yourself tonight. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Herbalist or The Ritualist
The Priest
Blue Dragon Social
Religious Fervor (Passive) - Your presence ensures that any religious rivals do not nest in Adiart. The Mystic will not spawn.
Channel (Day) - Choose two players. If they die today or tonight, you will add them to a private chat with yourself until the end of the next night instead of them going to dead chat. Cannot target the same player twice in a row. - Infinite Uses
Last Rites (Night) - Use target dead Blue Dragon Non-Killer’s infinite use ability on an alive player. You will only be seen visiting the alive one. You may not use the same corpse more than once - Infinite Uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Soulcatcher or The Apostle
The Prince
Blue Dragon Killer
Unstoppable (Passive) - You have the following benefits:
- Immunity to occupation and redirection at night, even by means that bypass immunity
- You gain immunity to occupation and redirection during the day after being occupied or redirected during the day once
Royal Blood (Passive) - Votes to become king count as two for you.
Imprison (Day) - Choose a player to jail at night, preventing visits to them. A jailed target cannot take actions by any means. You both will be able to send each other a single 1000 character message through the host. - Infinite uses
Behead (Night) - Kill the player you have jailed (Bypasses night immunity and healing). If the executed is a member of the Blue Dragon, you will not be able to execute for the rest of the game. - 3 uses
Mercy (Night) - Heal the player you have jailed. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
The Princess
Blue Dragon Investigative
Royal Blood (Passive) - Votes to become king count as two for you.
Flirt (Night) - Flirt with a player, you get a pairing of class types. Their class type will be one of the two. The pairings are Killer/Offensive, Support/Social and Special/Investigative. - Infinite uses
Will-o-Wisp (Night) - Release a Will O’ Wisp, lighting your target’s room. You will learn their faction. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Duchess or The Seeker
The Tavernkeeper
Blue Dragon Offensive
Steadfast (Passive) - Immune to occupation and redirection.
Dose (Day) - Target player is occupied for this day. - 1 Use
Mix Rooms (Night) - Target 2 other players. Redirect all players targeting either of your targets to the other. You will be seen visiting your first target only. This cannot target the same player twice in a row. - Infinite uses
Serve Ale (Night) - Redirect a player to themselves. - 1 Use
Your objective is to defeat the Unseen or Cult, and any Neutrals that seek to do you harm.
Converts into The Wench or The Invoker.